[ScalabilitySettings] PerfIndexThresholds_ResolutionQuality="GPU 18 42 115" PerfIndexThresholds_ViewDistanceQuality="Min 18 42 105" PerfIndexThresholds_AntiAliasingQuality="GPU 18 42 115" PerfIndexThresholds_ShadowQuality="Min 18 42 105" PerfIndexThresholds_GlobalIlluminationQuality="GPU 18 42 115" PerfIndexThresholds_ReflectionQuality="GPU 18 42 115" PerfIndexThresholds_PostProcessQuality="GPU 18 42 115" PerfIndexThresholds_TextureQuality="GPU 18 42 115" PerfIndexThresholds_EffectsQuality="Min 18 42 105" PerfIndexThresholds_FoliageQuality="GPU 18 42 115" PerfIndexThresholds_ShadingQuality="GPU 18 42 115" PerfIndexValues_ResolutionQuality="50 71 87 100 100" [AntiAliasingQuality@0] r.FXAA.Quality=0 r.TemporalAA.Quality=0 r.TSR.History.R11G11B10=1 r.TSR.History.ScreenPercentage=100 r.TSR.History.UpdateQuality=0 r.TSR.History.GrandReprojection=0 r.TSR.ShadingRejection.Flickering=0 r.TSR.Velocity.Extrapolation=0 r.TSR.Velocity.HoleFill=0 r.TSR.RejectionAntiAliasingQuality=0 [AntiAliasingQuality@1] r.FXAA.Quality=1 r.TemporalAA.Quality=1 r.TSR.History.R11G11B10=1 r.TSR.History.ScreenPercentage=100 r.TSR.History.UpdateQuality=1 r.TSR.History.GrandReprojection=0 r.TSR.ShadingRejection.Flickering=0 r.TSR.Velocity.Extrapolation=0 r.TSR.Velocity.HoleFill=1 r.TSR.RejectionAntiAliasingQuality=1 [AntiAliasingQuality@2] r.FXAA.Quality=3 r.TemporalAA.Quality=1 r.TSR.History.R11G11B10=1 r.TSR.History.ScreenPercentage=100 r.TSR.History.UpdateQuality=2 r.TSR.History.GrandReprojection=0 r.TSR.ShadingRejection.Flickering=1 r.TSR.Velocity.Extrapolation=0 r.TSR.Velocity.HoleFill=1 r.TSR.RejectionAntiAliasingQuality=1 [AntiAliasingQuality@3] r.FXAA.Quality=4 r.TemporalAA.Quality=2 r.TSR.History.R11G11B10=1 r.TSR.History.ScreenPercentage=100 r.TSR.History.UpdateQuality=3 r.TSR.History.GrandReprojection=1 r.TSR.ShadingRejection.Flickering=1 r.TSR.Velocity.Extrapolation=1 r.TSR.Velocity.HoleFill=1 r.TSR.RejectionAntiAliasingQuality=2 [AntiAliasingQuality@Cine] r.FXAA.Quality=5 r.TemporalAA.Quality=2 r.TSR.History.R11G11B10=0 r.TSR.History.ScreenPercentage=200 r.TSR.History.UpdateQuality=3 r.TSR.History.GrandReprojection=1 r.TSR.ShadingRejection.Flickering=1 r.TSR.Velocity.Extrapolation=1 r.TSR.Velocity.HoleFill=1 r.TSR.RejectionAntiAliasingQuality=2 [ViewDistanceQuality@0] r.SkeletalMeshLODBias=2 r.ViewDistanceScale=0.4 [ViewDistanceQuality@1] r.SkeletalMeshLODBias=1 r.ViewDistanceScale=0.6 [ViewDistanceQuality@2] r.SkeletalMeshLODBias=0 r.ViewDistanceScale=0.8 [ViewDistanceQuality@3] r.SkeletalMeshLODBias=0 r.ViewDistanceScale=1.0 [ViewDistanceQuality@Cine] r.SkeletalMeshLODBias=0 r.ViewDistanceScale=10.0 [ShadowQuality@0] r.LightFunctionQuality=0 r.ShadowQuality=0 r.Shadow.CSM.MaxCascades=1 r.Shadow.MaxResolution=512 r.Shadow.MaxCSMResolution=512 r.Shadow.RadiusThreshold=0.06 r.Shadow.DistanceScale=0.6 r.Shadow.CSM.TransitionScale=0 r.Shadow.PreShadowResolutionFactor=0.5 r.DistanceFieldShadowing=0 r.DistanceFieldAO=0 r.VolumetricFog=0 r.LightMaxDrawDistanceScale=0 r.CapsuleShadows=0 r.Shadow.Virtual.MaxPhysicalPages=512 r.Shadow.Virtual.ResolutionLodBiasDirectional=0.0 r.Shadow.Virtual.ResolutionLodBiasLocal=1.0 r.Shadow.Virtual.SMRT.RayCountDirectional=0 r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=2 r.Shadow.Virtual.SMRT.RayCountLocal=0 r.Shadow.Virtual.SMRT.SamplesPerRayLocal=2 [ShadowQuality@1] r.LightFunctionQuality=1 r.ShadowQuality=3 r.Shadow.CSM.MaxCascades=1 r.Shadow.MaxResolution=1024 r.Shadow.MaxCSMResolution=1024 r.Shadow.RadiusThreshold=0.05 r.Shadow.DistanceScale=0.7 r.Shadow.CSM.TransitionScale=0.25 r.Shadow.PreShadowResolutionFactor=0.5 r.DistanceFieldShadowing=0 r.DistanceFieldAO=1 r.VolumetricFog=0 r.LightMaxDrawDistanceScale=.5 r.CapsuleShadows=1 r.Shadow.Virtual.MaxPhysicalPages=512 r.Shadow.Virtual.ResolutionLodBiasDirectional=0.0 r.Shadow.Virtual.ResolutionLodBiasLocal=1.0 r.Shadow.Virtual.SMRT.RayCountDirectional=4 r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=2 r.Shadow.Virtual.SMRT.RayCountLocal=4 r.Shadow.Virtual.SMRT.SamplesPerRayLocal=2 [ShadowQuality@2] r.LightFunctionQuality=1 r.ShadowQuality=5 r.Shadow.CSM.MaxCascades=4 r.Shadow.MaxResolution=1024 r.Shadow.MaxCSMResolution=2048 r.Shadow.RadiusThreshold=0.04 r.Shadow.DistanceScale=0.85 r.Shadow.CSM.TransitionScale=0.8 r.Shadow.PreShadowResolutionFactor=0.5 r.DistanceFieldShadowing=1 r.DistanceFieldAO=1 r.AOQuality=1 r.VolumetricFog=1 r.VolumetricFog.GridPixelSize=16 r.VolumetricFog.GridSizeZ=64 r.VolumetricFog.HistoryMissSupersampleCount=4 r.LightMaxDrawDistanceScale=1 r.CapsuleShadows=1 r.Shadow.Virtual.MaxPhysicalPages=2048 r.Shadow.Virtual.ResolutionLodBiasDirectional=-0.5 r.Shadow.Virtual.ResolutionLodBiasLocal=0.0 r.Shadow.Virtual.SMRT.RayCountDirectional=8 r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=4 r.Shadow.Virtual.SMRT.RayCountLocal=8 r.Shadow.Virtual.SMRT.SamplesPerRayLocal=4 [ShadowQuality@3] r.LightFunctionQuality=1 r.ShadowQuality=5 r.Shadow.CSM.MaxCascades=10 r.Shadow.MaxResolution=2048 r.Shadow.MaxCSMResolution=2048 r.Shadow.RadiusThreshold=0.01 r.Shadow.DistanceScale=1.0 r.Shadow.CSM.TransitionScale=1.0 r.Shadow.PreShadowResolutionFactor=1.0 r.DistanceFieldShadowing=1 r.DistanceFieldAO=1 r.AOQuality=2 r.VolumetricFog=1 r.VolumetricFog.GridPixelSize=8 r.VolumetricFog.GridSizeZ=128 r.VolumetricFog.HistoryMissSupersampleCount=4 r.LightMaxDrawDistanceScale=1 r.CapsuleShadows=1 r.Shadow.Virtual.MaxPhysicalPages=4096 r.Shadow.Virtual.ResolutionLodBiasDirectional=-1.5 r.Shadow.Virtual.ResolutionLodBiasLocal=0.0 r.Shadow.Virtual.SMRT.RayCountDirectional=8 r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=4 r.Shadow.Virtual.SMRT.RayCountLocal=8 r.Shadow.Virtual.SMRT.SamplesPerRayLocal=4 [ShadowQuality@Cine] r.LightFunctionQuality=1 r.ShadowQuality=5 r.Shadow.CSM.MaxCascades=10 r.Shadow.MaxResolution=4096 r.Shadow.MaxCSMResolution=4096 r.Shadow.RadiusThreshold=0 r.Shadow.DistanceScale=1.0 r.Shadow.CSM.TransitionScale=1.0 r.Shadow.PreShadowResolutionFactor=1.0 r.DistanceFieldShadowing=1 r.DistanceFieldAO=1 r.AOQuality=2 r.VolumetricFog=1 r.VolumetricFog.GridPixelSize=4 r.VolumetricFog.GridSizeZ=128 r.VolumetricFog.HistoryMissSupersampleCount=16 r.LightMaxDrawDistanceScale=1 r.CapsuleShadows=1 r.Shadow.Virtual.MaxPhysicalPages=8192 r.Shadow.Virtual.ResolutionLodBiasDirectional=-1.5 r.Shadow.Virtual.ResolutionLodBiasLocal=0.0 r.Shadow.Virtual.SMRT.RayCountDirectional=16 r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=8 r.Shadow.Virtual.SMRT.RayCountLocal=16 r.Shadow.Virtual.SMRT.SamplesPerRayLocal=8 [GlobalIlluminationQuality@0] r.Lumen.DiffuseIndirect.Allow=0 [GlobalIlluminationQuality@1] r.Lumen.DiffuseIndirect.Allow=0 [GlobalIlluminationQuality@2] r.Lumen.DiffuseIndirect.Allow=1 r.LumenScene.Radiosity.ProbeSpacing=8 r.LumenScene.Radiosity.HemisphereProbeResolution=3 r.Lumen.TraceMeshSDFs.Allow=0 r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=16 r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget=300 r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal=0 r.Lumen.ScreenProbeGather.DownsampleFactor=32 r.Lumen.ScreenProbeGather.TracingOctahedronResolution=8 r.Lumen.ScreenProbeGather.IrradianceFormat=1 r.Lumen.ScreenProbeGather.StochasticInterpolation=1 r.Lumen.ScreenProbeGather.FullResolutionJitterWidth=1 r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse=0 r.Lumen.TranslucencyVolume.GridPixelSize=64 r.Lumen.TranslucencyVolume.TraceFromVolume=0 r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution=8 r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget=200 r.LumenScene.SurfaceCache.CardCaptureRefreshFraction=0 [GlobalIlluminationQuality@3] r.Lumen.DiffuseIndirect.Allow=1 r.LumenScene.Radiosity.ProbeSpacing=4 r.LumenScene.Radiosity.HemisphereProbeResolution=4 r.Lumen.TraceMeshSDFs.Allow=1 r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=32 r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget=300 r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal=1 r.Lumen.ScreenProbeGather.DownsampleFactor=16 r.Lumen.ScreenProbeGather.TracingOctahedronResolution=8 r.Lumen.ScreenProbeGather.IrradianceFormat=0 r.Lumen.ScreenProbeGather.StochasticInterpolation=0 r.Lumen.ScreenProbeGather.FullResolutionJitterWidth=1 r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse=1 r.Lumen.TranslucencyVolume.GridPixelSize=32 r.Lumen.TranslucencyVolume.TraceFromVolume=1 r.Lumen.TranslucencyVolume.TracingOctahedronResolution=3 r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution=8 r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget=200 r.LumenScene.SurfaceCache.CardCaptureRefreshFraction=0.125 [GlobalIlluminationQuality@Cine] r.Lumen.DiffuseIndirect.Allow=1 r.LumenScene.Radiosity.ProbeSpacing=4 r.LumenScene.Radiosity.HemisphereProbeResolution=4 r.Lumen.TraceMeshSDFs.Allow=1 r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=32 r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget=1000 r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal=1 r.Lumen.ScreenProbeGather.DownsampleFactor=8 r.Lumen.ScreenProbeGather.TracingOctahedronResolution=16 r.Lumen.ScreenProbeGather.IrradianceFormat=0 r.Lumen.ScreenProbeGather.StochasticInterpolation=0 r.Lumen.ScreenProbeGather.FullResolutionJitterWidth=.5 r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse=1 r.Lumen.TranslucencyVolume.GridPixelSize=32 r.Lumen.TranslucencyVolume.TraceFromVolume=1 r.Lumen.TranslucencyVolume.TracingOctahedronResolution=4 r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution=16 r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget=1000 r.LumenScene.SurfaceCache.CardCaptureRefreshFraction=0.125 [ReflectionQuality@0] r.Lumen.Reflections.Allow=0 [ReflectionQuality@1] r.Lumen.Reflections.Allow=0 [ReflectionQuality@2] r.Lumen.Reflections.Allow=1 r.Lumen.Reflections.DownsampleFactor=2 r.Lumen.TranslucencyReflections.FrontLayer.Allow=0 r.Lumen.TranslucencyReflections.FrontLayer.Enable=0 [ReflectionQuality@3] r.Lumen.Reflections.Allow=1 r.Lumen.Reflections.DownsampleFactor=1 r.Lumen.TranslucencyReflections.FrontLayer.Allow=1 r.Lumen.TranslucencyReflections.FrontLayer.Enable=0 [ReflectionQuality@Cine] r.Lumen.Reflections.Allow=1 r.Lumen.Reflections.DownsampleFactor=1 r.Lumen.TranslucencyReflections.FrontLayer.Allow=1 r.Lumen.TranslucencyReflections.FrontLayer.Enable=1 [PostProcessQuality@0] r.MotionBlurQuality=0 r.MotionBlur.HalfResGather=1 r.AmbientOcclusionMipLevelFactor=1.0 r.AmbientOcclusionMaxQuality=0 r.AmbientOcclusionLevels=0 r.AmbientOcclusionRadiusScale=1.2 r.DepthOfFieldQuality=0 r.RenderTargetPoolMin=300 r.LensFlareQuality=0 r.SceneColorFringeQuality=0 r.EyeAdaptationQuality=2 r.BloomQuality=4 r.Bloom.ScreenPercentage=25.000 r.FastBlurThreshold=0 r.Upscale.Quality=1 r.Tonemapper.GrainQuantization=0 r.LightShaftQuality=0 r.Filter.SizeScale=0.6 r.Tonemapper.Quality=0 [PostProcessQuality@1] r.MotionBlurQuality=3 r.MotionBlur.HalfResGather=1 r.AmbientOcclusionMipLevelFactor=1.0 r.AmbientOcclusionMaxQuality=60 r.AmbientOcclusionLevels=-1 r.AmbientOcclusionRadiusScale=1.5 r.DepthOfFieldQuality=1 r.RenderTargetPoolMin=350 r.LensFlareQuality=0 r.SceneColorFringeQuality=0 r.EyeAdaptationQuality=2 r.BloomQuality=4 r.Bloom.ScreenPercentage=35.355 r.FastBlurThreshold=2 r.Upscale.Quality=2 r.Tonemapper.GrainQuantization=0 r.LightShaftQuality=0 r.Filter.SizeScale=0.7 r.Tonemapper.Quality=2 r.DOF.Gather.AccumulatorQuality=0 ; lower gathering accumulator quality r.DOF.Gather.PostfilterMethod=2 ; Max3x3 postfilering method r.DOF.Gather.EnableBokehSettings=0 ; no bokeh simulation when gathering r.DOF.Gather.RingCount=3 ; low number of samples when gathering r.DOF.Scatter.ForegroundCompositing=0 ; no foreground scattering r.DOF.Scatter.BackgroundCompositing=0 ; no foreground scattering r.DOF.Recombine.Quality=0 ; no slight out of focus r.DOF.TemporalAAQuality=0 ; faster temporal accumulation r.DOF.Kernel.MaxForegroundRadius=0.006 ; required because low gathering and no scattering and not looking great at 1080p r.DOF.Kernel.MaxBackgroundRadius=0.006 ; required because low gathering and no scattering and not looking great at 1080p [PostProcessQuality@2] r.MotionBlurQuality=3 r.MotionBlur.HalfResGather=0 r.AmbientOcclusionMipLevelFactor=0.6 r.AmbientOcclusionMaxQuality=100 r.AmbientOcclusionLevels=-1 r.AmbientOcclusionRadiusScale=1.5 r.DepthOfFieldQuality=2 r.RenderTargetPoolMin=400 r.LensFlareQuality=2 r.SceneColorFringeQuality=1 r.EyeAdaptationQuality=2 r.BloomQuality=5 r.Bloom.ScreenPercentage=50.000 r.FastBlurThreshold=3 r.Upscale.Quality=2 r.Tonemapper.GrainQuantization=1 r.LightShaftQuality=1 r.Filter.SizeScale=0.8 r.Tonemapper.Quality=5 r.DOF.Gather.AccumulatorQuality=0 ; lower gathering accumulator quality r.DOF.Gather.PostfilterMethod=2 ; Max3x3 postfilering method r.DOF.Gather.EnableBokehSettings=0 ; no bokeh simulation when gathering r.DOF.Gather.RingCount=4 ; medium number of samples when gathering r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering r.DOF.Scatter.BackgroundCompositing=1 ; no background occlusion r.DOF.Scatter.EnableBokehSettings=0 ; no bokeh simulation when scattering r.DOF.Scatter.MaxSpriteRatio=0.04 ; only a maximum of 4% of scattered bokeh r.DOF.Recombine.Quality=0 ; no slight out of focus r.DOF.TemporalAAQuality=0 ; faster temporal accumulation r.DOF.Kernel.MaxForegroundRadius=0.012 ; required because of AccumulatorQuality=0 r.DOF.Kernel.MaxBackgroundRadius=0.012 ; required because of AccumulatorQuality=0 [PostProcessQuality@3] r.MotionBlurQuality=4 r.MotionBlur.HalfResGather=0 r.AmbientOcclusionMipLevelFactor=0.4 r.AmbientOcclusionMaxQuality=100 r.AmbientOcclusionLevels=-1 r.AmbientOcclusionRadiusScale=1.0 r.DepthOfFieldQuality=2 r.RenderTargetPoolMin=400 r.LensFlareQuality=2 r.SceneColorFringeQuality=1 r.EyeAdaptationQuality=2 r.BloomQuality=5 r.Bloom.ScreenPercentage=70.711 r.FastBlurThreshold=100 r.Upscale.Quality=3 r.Tonemapper.GrainQuantization=1 r.LightShaftQuality=1 r.Filter.SizeScale=1 r.Tonemapper.Quality=5 r.DOF.Gather.AccumulatorQuality=1 ; higher gathering accumulator quality r.DOF.Gather.PostfilterMethod=1 ; Median3x3 postfilering method r.DOF.Gather.EnableBokehSettings=0 ; no bokeh simulation when gathering r.DOF.Gather.RingCount=4 ; medium number of samples when gathering r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering r.DOF.Scatter.BackgroundCompositing=2 ; additive background scattering r.DOF.Scatter.EnableBokehSettings=1 ; bokeh simulation when scattering r.DOF.Scatter.MaxSpriteRatio=0.1 ; only a maximum of 10% of scattered bokeh r.DOF.Recombine.Quality=1 ; cheap slight out of focus r.DOF.Recombine.EnableBokehSettings=0 ; no bokeh simulation on slight out of focus r.DOF.TemporalAAQuality=1 ; more stable temporal accumulation r.DOF.Kernel.MaxForegroundRadius=0.025 r.DOF.Kernel.MaxBackgroundRadius=0.025 [PostProcessQuality@Cine] r.MotionBlurQuality=4 r.MotionBlur.HalfResGather=0 r.AmbientOcclusionMipLevelFactor=0.4 r.AmbientOcclusionMaxQuality=100 r.AmbientOcclusionLevels=-1 r.AmbientOcclusionRadiusScale=1.0 r.GTAO.Numangles=4 r.DepthOfFieldQuality=4 r.RenderTargetPoolMin=1000 r.LensFlareQuality=3 r.SceneColorFringeQuality=1 r.EyeAdaptationQuality=2 r.BloomQuality=5 r.Bloom.ScreenPercentage=100 r.FastBlurThreshold=100 r.Upscale.Quality=3 r.Tonemapper.GrainQuantization=1 r.LightShaftQuality=1 r.Filter.SizeScale=1 r.Tonemapper.Quality=5 r.DOF.Gather.AccumulatorQuality=1 ; higher gathering accumulator quality r.DOF.Gather.PostfilterMethod=1 ; Median3x3 postfilering method r.DOF.Gather.EnableBokehSettings=1 ; bokeh simulation when gathering r.DOF.Gather.RingCount=5 ; high number of samples when gathering r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering r.DOF.Scatter.BackgroundCompositing=2 ; background scattering occlusion r.DOF.Scatter.EnableBokehSettings=1 ; no bokeh simulation when scattering r.DOF.Scatter.MaxSpriteRatio=0.25 ; only a maximum of 10% of scattered bokeh r.DOF.Recombine.Quality=2 ; highest slight out of focus r.DOF.Recombine.EnableBokehSettings=1 ; bokeh simulation on slight out of focus r.DOF.TemporalAAQuality=1 ; more stable temporal accumulation r.DOF.Kernel.MaxForegroundRadius=0.025 r.DOF.Kernel.MaxBackgroundRadius=0.025 [TextureQuality@0] r.Streaming.MipBias=16 r.Streaming.AmortizeCPUToGPUCopy=1 r.Streaming.MaxNumTexturesToStreamPerFrame=1 r.Streaming.Boost=0.3 r.MaxAnisotropy=0 r.VT.MaxAnisotropy=4 r.Streaming.LimitPoolSizeToVRAM=1 r.Streaming.PoolSize=400 r.Streaming.MaxEffectiveScreenSize=0f [TextureQuality@1] r.Streaming.MipBias=1 r.Streaming.AmortizeCPUToGPUCopy=0 r.Streaming.MaxNumTexturesToStreamPerFrame=0 r.Streaming.Boost=1 r.MaxAnisotropy=2 r.VT.MaxAnisotropy=4 r.Streaming.LimitPoolSizeToVRAM=1 r.Streaming.PoolSize=600 r.Streaming.MaxEffectiveScreenSize=0 [TextureQuality@2] r.Streaming.MipBias=0 r.Streaming.AmortizeCPUToGPUCopy=0 r.Streaming.MaxNumTexturesToStreamPerFrame=0 r.Streaming.Boost=1 r.MaxAnisotropy=4 r.VT.MaxAnisotropy=8 r.Streaming.LimitPoolSizeToVRAM=1 r.Streaming.PoolSize=800 r.Streaming.MaxEffectiveScreenSize=0 [TextureQuality@3] r.Streaming.MipBias=0 r.Streaming.AmortizeCPUToGPUCopy=0 r.Streaming.MaxNumTexturesToStreamPerFrame=0 r.Streaming.Boost=1 r.MaxAnisotropy=8 r.VT.MaxAnisotropy=8 r.Streaming.LimitPoolSizeToVRAM=0 r.Streaming.PoolSize=1000 r.Streaming.MaxEffectiveScreenSize=0 [TextureQuality@Cine] r.Streaming.MipBias=0 r.Streaming.AmortizeCPUToGPUCopy=0 r.Streaming.MaxNumTexturesToStreamPerFrame=0 r.Streaming.Boost=1 r.MaxAnisotropy=8 r.VT.MaxAnisotropy=8 r.Streaming.LimitPoolSizeToVRAM=0 r.Streaming.PoolSize=3000 r.Streaming.MaxEffectiveScreenSize=0 [EffectsQuality@0] r.TranslucencyLightingVolumeDim=24 r.RefractionQuality=0 r.SSR.Quality=0 r.SSR.HalfResSceneColor=1 r.SceneColorFormat=3 r.DetailMode=0 r.TranslucencyVolumeBlur=0 r.MaterialQualityLevel=0 ; Low quality r.SSS.Scale=0 r.SSS.SampleSet=0 r.SSS.Quality=0 r.SSS.HalfRes=1 r.SSGI.Quality=0 r.EmitterSpawnRateScale=0.125 r.ParticleLightQuality=0 r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=1 r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=8.0 r.SkyAtmosphere.FastSkyLUT=1 r.SkyAtmosphere.FastSkyLUT.SampleCountMin=2.0 r.SkyAtmosphere.FastSkyLUT.SampleCountMax=16.0 r.SkyAtmosphere.SampleCountMin=2.0 r.SkyAtmosphere.SampleCountMax=16.0 r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=1 r.SkyAtmosphere.TransmittanceLUT.SampleCount=10.0 r.SkyAtmosphere.MultiScatteringLUT.SampleCount=15.0 r.SkyLight.RealTimeReflectionCapture=0 fx.Niagara.QualityLevel=0 [EffectsQuality@1] r.TranslucencyLightingVolumeDim=32 r.RefractionQuality=0 r.SSR.Quality=0 r.SSR.HalfResSceneColor=1 r.SceneColorFormat=3 r.DetailMode=1 r.TranslucencyVolumeBlur=0 r.MaterialQualityLevel=2 ; Medium quality r.SSS.Scale=0.75 r.SSS.SampleSet=0 r.SSS.Quality=0 r.SSS.HalfRes=1 r.SSGI.Quality=1 r.EmitterSpawnRateScale=0.25 r.ParticleLightQuality=0 r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=1 r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0 r.SkyAtmosphere.FastSkyLUT=1 r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0 r.SkyAtmosphere.FastSkyLUT.SampleCountMax=32.0 r.SkyAtmosphere.SampleCountMin=4.0 r.SkyAtmosphere.SampleCountMax=32.0 r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0 r.SkyAtmosphere.TransmittanceLUT.SampleCount=10.0 r.SkyAtmosphere.MultiScatteringLUT.SampleCount=15.0 r.SkyLight.RealTimeReflectionCapture=0 fx.Niagara.QualityLevel=1 [EffectsQuality@2] r.TranslucencyLightingVolumeDim=48 r.RefractionQuality=2 r.SSR.Quality=2 r.SSR.HalfResSceneColor=1 r.SceneColorFormat=3 r.DetailMode=1 r.TranslucencyVolumeBlur=1 r.MaterialQualityLevel=1 ; High quality r.SSS.Scale=1 r.SSS.SampleSet=1 r.SSS.Quality=-1 r.SSS.HalfRes=1 r.SSGI.Quality=2 r.EmitterSpawnRateScale=0.5 r.ParticleLightQuality=1 r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=2 r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0 r.SkyAtmosphere.FastSkyLUT=1 r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0 r.SkyAtmosphere.FastSkyLUT.SampleCountMax=64.0 r.SkyAtmosphere.SampleCountMin=4.0 r.SkyAtmosphere.SampleCountMax=64.0 r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0 r.SkyAtmosphere.TransmittanceLUT.SampleCount=10.0 r.SkyAtmosphere.MultiScatteringLUT.SampleCount=15.0 r.SkyLight.RealTimeReflectionCapture=1 fx.Niagara.QualityLevel=2 [EffectsQuality@3] r.TranslucencyLightingVolumeDim=64 r.RefractionQuality=2 r.SSR.Quality=3 r.SSR.HalfResSceneColor=0 r.SceneColorFormat=4 r.DetailMode=2 r.TranslucencyVolumeBlur=1 r.MaterialQualityLevel=1 ; High quality r.SSS.Scale=1 r.SSS.SampleSet=2 r.SSS.Quality=1 r.SSS.HalfRes=0 r.SSGI.Quality=3 r.EmitterSpawnRateScale=1.0 r.ParticleLightQuality=2 r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=4 r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0 r.SkyAtmosphere.FastSkyLUT=1 r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0 r.SkyAtmosphere.FastSkyLUT.SampleCountMax=128.0 r.SkyAtmosphere.SampleCountMin=4.0 r.SkyAtmosphere.SampleCountMax=128.0 r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0 r.SkyAtmosphere.TransmittanceLUT.SampleCount=10.0 r.SkyAtmosphere.MultiScatteringLUT.SampleCount=15.0 r.SkyLight.RealTimeReflectionCapture=1 fx.Niagara.QualityLevel=3 [EffectsQuality@Cine] r.TranslucencyLightingVolumeDim=64 r.RefractionQuality=2 r.SSR.Quality=4 r.SSR.HalfResSceneColor=0 r.SceneColorFormat=4 r.DetailMode=2 r.TranslucencyVolumeBlur=1 r.MaterialQualityLevel=1 ; High quality r.SSS.Scale=1 r.SSS.SampleSet=2 r.SSS.Quality=1 r.SSS.HalfRes=0 r.SSGI.Quality=4 r.EmitterSpawnRateScale=1.0 r.ParticleLightQuality=2 r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=0 r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=8 r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=32.0 r.SkyAtmosphere.FastSkyLUT=0 r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0 r.SkyAtmosphere.FastSkyLUT.SampleCountMax=256.0 r.SkyAtmosphere.SampleCountMin=8.0 r.SkyAtmosphere.SampleCountMax=256.0 r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0 r.SkyAtmosphere.TransmittanceLUT.SampleCount=30.0 r.SkyAtmosphere.MultiScatteringLUT.SampleCount=20.0 r.SkyLight.RealTimeReflectionCapture=1 fx.Niagara.QualityLevel=4 [FoliageQuality@0] foliage.DensityScale=0 grass.DensityScale=0 [FoliageQuality@1] foliage.DensityScale=0.4 grass.DensityScale=0.4 [FoliageQuality@2] foliage.DensityScale=0.8 grass.DensityScale=0.8 [FoliageQuality@3] foliage.DensityScale=1.0 grass.DensityScale=1.0 [FoliageQuality@Cine] foliage.DensityScale=1.0 grass.DensityScale=1.0 [ShadingQuality@0] r.HairStrands.SkyLighting.IntegrationType=2 r.HairStrands.SkyAO.SampleCount=4 r.HairStrands.Visibility.MSAA.SamplePerPixel=1 r.HairStrands.Interpolation.UseSingleGuide=1 r.AnisotropicMaterials=0 [ShadingQuality@1] r.HairStrands.SkyLighting.IntegrationType=2 r.HairStrands.SkyAO.SampleCount=4 r.HairStrands.Visibility.MSAA.SamplePerPixel=1 r.HairStrands.Interpolation.UseSingleGuide=1 r.AnisotropicMaterials=0 [ShadingQuality@2] r.HairStrands.SkyLighting.IntegrationType=2 r.HairStrands.SkyAO.SampleCount=4 r.HairStrands.Visibility.MSAA.SamplePerPixel=4 r.HairStrands.Interpolation.UseSingleGuide=1 r.AnisotropicMaterials=1 [ShadingQuality@3] r.HairStrands.SkyLighting.IntegrationType=2 r.HairStrands.SkyAO.SampleCount=4 r.HairStrands.Visibility.MSAA.SamplePerPixel=4 r.HairStrands.Interpolation.UseSingleGuide=0 r.AnisotropicMaterials=1 [ShadingQuality@Cine] r.HairStrands.SkyLighting.IntegrationType=0 r.HairStrands.SkyAO.SampleCount=8 r.HairStrands.Visibility.MSAA.SamplePerPixel=8 r.HairStrands.Interpolation.UseSingleGuide=0 r.AnisotropicMaterials=1