Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio Version 16 VisualStudioVersion = 16.0.28315.86 MinimumVisualStudioVersion = 10.0.40219.1 Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{233774A8-CC9D-3FA9-86D1-90573E92B704}" EndProject Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{DE1F8B53-6C02-3C13-9101-A7C8D96F3FF6}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE5", "Intermediate\ProjectFiles\UE5.vcxproj", "{FC673EF2-150A-3A7E-B0A6-8C546D682AFF}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AnKangCAVE51", "Intermediate\ProjectFiles\AnKangCAVE51.vcxproj", "{672DCE96-D9B7-36EA-85AE-B1CCB70B6E09}" EndProject Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{1CCEC849-CC72-4C59-8C36-2F7C38706D4C}" ProjectSection(SolutionItems) = preProject C:\Program Files\Epic Games\UE_5.1\Engine\Extras\VisualStudioDebugging\Unreal.natvis = C:\Program Files\Epic Games\UE_5.1\Engine\Extras\VisualStudioDebugging\Unreal.natvis EndProjectSection EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution DebugGame Editor|Win64 = DebugGame Editor|Win64 DebugGame|Win64 = DebugGame|Win64 Development Editor|Win64 = Development Editor|Win64 Development|Win64 = Development|Win64 Shipping|Win64 = Shipping|Win64 EndGlobalSection # UnrealVS Section GlobalSection(ddbf523f-7eb6-4887-bd51-85a714ff87eb) = preSolution AvailablePlatforms=Win64 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {FC673EF2-150A-3A7E-B0A6-8C546D682AFF}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 {FC673EF2-150A-3A7E-B0A6-8C546D682AFF}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 {FC673EF2-150A-3A7E-B0A6-8C546D682AFF}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 {FC673EF2-150A-3A7E-B0A6-8C546D682AFF}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 {FC673EF2-150A-3A7E-B0A6-8C546D682AFF}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 {672DCE96-D9B7-36EA-85AE-B1CCB70B6E09}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64 {672DCE96-D9B7-36EA-85AE-B1CCB70B6E09}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64 {672DCE96-D9B7-36EA-85AE-B1CCB70B6E09}.DebugGame|Win64.ActiveCfg = DebugGame|x64 {672DCE96-D9B7-36EA-85AE-B1CCB70B6E09}.DebugGame|Win64.Build.0 = DebugGame|x64 {672DCE96-D9B7-36EA-85AE-B1CCB70B6E09}.Development Editor|Win64.ActiveCfg = Development_Editor|x64 {672DCE96-D9B7-36EA-85AE-B1CCB70B6E09}.Development Editor|Win64.Build.0 = Development_Editor|x64 {672DCE96-D9B7-36EA-85AE-B1CCB70B6E09}.Development|Win64.ActiveCfg = Development|x64 {672DCE96-D9B7-36EA-85AE-B1CCB70B6E09}.Development|Win64.Build.0 = Development|x64 {672DCE96-D9B7-36EA-85AE-B1CCB70B6E09}.Shipping|Win64.ActiveCfg = Shipping|x64 {672DCE96-D9B7-36EA-85AE-B1CCB70B6E09}.Shipping|Win64.Build.0 = Shipping|x64 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection GlobalSection(NestedProjects) = preSolution {FC673EF2-150A-3A7E-B0A6-8C546D682AFF} = {233774A8-CC9D-3FA9-86D1-90573E92B704} {672DCE96-D9B7-36EA-85AE-B1CCB70B6E09} = {DE1F8B53-6C02-3C13-9101-A7C8D96F3FF6} EndGlobalSection EndGlobal