[/Script/EngineSettings.GameMapsSettings] GameInstanceClass=/Script/Engine.GameInstance EditorStartupMap=/Engine/Maps/Templates/OpenWorld GameDefaultMap=/Engine/Maps/Templates/OpenWorld ServerDefaultMap=/Engine/Maps/Entry GlobalDefaultGameMode="/Script/Engine.GameModeBase" LocalMapOptions= [InstallBundleManager] ModuleName=NullInstallBundleManager EditorModuleName=NullInstallBundleManager [URL] Protocol=unreal Name=Player SaveExt=usa Port=7777 [HTTP] HttpTimeout=180 HttpConnectionTimeout=60 HttpReceiveTimeout=30 HttpSendTimeout=30 FlushSoftTimeLimitDefault=2.0 FlushHardTimeLimitDefault=4.0 FlushSoftTimeLimitBackground=2.0 FlushHardTimeLimitBackground=4.0 FlushSoftTimeLimitShutdown=2.0 FlushHardTimeLimitShutdown=4.0 FlushSoftTimeLimitFullFlush=-1.0 FlushHardTimeLimitFullFlush=-1.0 [HTTP.HttpThread] RunningThreadedRequestLimit=11 [HTTP.Curl] bAllowSeekFunction=false [BackgroundHttp] MaxActiveDownloads=4 TempFileTimeOutSeconds=259200 DeleteTempFilesWithoutURLMappingEntries=true RemoveURLMappingEntriesWithoutPhysicalTempFiles=true [WebSockets] +WebSocketsProtocols="ws" +WebSocketsProtocols="wss" +WebSocketsProtocols="v10.stomp" +WebSocketsProtocols="v11.stomp" +WebSocketsProtocols="v12.stomp" +WebSocketsProtocols="xmpp" [WebSockets.LibWebSockets] ThreadStackSize=131072 ThreadTargetFrameTimeInSeconds=0.0333 ThreadMinimumSleepTimeInSeconds=0.0 MaxHttpHeaderData=32768 [Ping] StackSize=1048576 MinPingSendWaitTimeMs=10.0 [Voice] bEnabled=false bDuckingOptOut=true [SlateStyle] DefaultFontName=/Engine/EngineFonts/Roboto [PlatformMemoryBuckets] LargestMemoryBucket_MinGB=32 LargerMemoryBucket_MinGB=12 DefaultMemoryBucket_MinGB=8 SmallerMemoryBucket_MinGB=6 SmallestMemoryBucket_MinGB=0 [CoreUObject.UninitializedScriptStructMembersCheck] EngineModuleReflectedUninitializedPropertyVerbosity=Error ProjectModuleReflectedUninitializedPropertyVerbosity=Error ObjectReferenceReflectedUninitializedPropertyVerbosity=Error [CoreUObject.ShortTypeNameInMetaDataCheck] +MetaDataKeys=AllowedClasses +MetaDataKeys=DisallowedClasses +MetaDataKeys=BaseStruct +MetaDataKeys=BaseClass +MetaDataKeys=HasNativeMake +MetaDataKeys=HasnativeBreak +MetaDataKeys=RowType +MetaDataKeys=BitmaskEnum +MetaDataKeys=ActorClassToPoll +MetaDataKeys=ComponentClass +MetaDataKeys=MustImplement +MetaDataKeys=MetaClass +MetaDataKeys=MetaStruct +MetaDataKeys=RequiredAssetDataTags [/Script/Engine.Engine] ConsoleClassName=/Script/Engine.Console GameViewportClientClassName=/Script/Engine.GameViewportClient LocalPlayerClassName=/Script/Engine.LocalPlayer WorldSettingsClassName=/Script/Engine.WorldSettings NavigationSystemClassName=/Script/NavigationSystem.NavigationSystemV1 NavigationSystemConfigClassName=/Script/NavigationSystem.NavigationSystemModuleConfig AvoidanceManagerClassName=/Script/Engine.AvoidanceManager PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler LevelScriptActorClassName=/Script/Engine.LevelScriptActor DefaultBlueprintBaseClassName=/Script/Engine.Actor GameUserSettingsClassName=/Script/Engine.GameUserSettings AIControllerClassName=/Script/AIModule.AIController AssetManagerClassName=/Script/Engine.AssetManager bAllowMatureLanguage=false GameEngine=/Script/Engine.GameEngine EditorEngine=/Script/UnrealEd.EditorEngine UnrealEdEngine=/Script/UnrealEd.UnrealEdEngine WireframeMaterialName=/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial DefaultMaterialName=/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial DefaultLightFunctionMaterialName=/Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial DefaultTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture DefaultDiffuseTextureName=/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse DefaultBSPVertexTextureName=/Engine/EditorResources/BSPVertex.BSPVertex HighFrequencyNoiseTextureName=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq DefaultBokehTextureName=/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh DefaultBloomKernelTextureName=/Engine/EngineMaterials/DefaultBloomKernel.DefaultBloomKernel DefaultFilmGrainTextureName=/Engine/EngineResources/FilmGrains/Marcie_Grain_v3_128_M2_000.Marcie_Grain_v3_128_M2_000 GeomMaterialName=/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial DebugMeshMaterialName=/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial EmissiveMeshMaterialName=/Engine/EngineMaterials/EmissiveMeshMaterial.EmissiveMeshMaterial PreIntegratedSkinBRDFTextureName=/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF BlueNoiseScalarTextureName=/Engine/EngineMaterials/STBlueNoise_scalar_128x128x64.STBlueNoise_scalar_128x128x64 BlueNoiseVec2TextureName=/Engine/EngineMaterials/STBlueNoise_vec2_128x128x64.STBlueNoise_vec2_128x128x64 MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial VertexColorViewModeMaterialName_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly VertexColorViewModeMaterialName_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor VertexColorViewModeMaterialName_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly VertexColorViewModeMaterialName_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly VertexColorViewModeMaterialName_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly PhysicalMaterialMaskMaterialName=/Engine/EngineDebugMaterials/PhysicalMaterialMaskMaterial.PhysicalMaterialMaskMaterial BoneWeightMaterialName=/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial ClothPaintMaterialName=/Engine/EngineDebugMaterials/ClothMaterial.ClothMaterial ClothPaintMaterialWireframeName=/Engine/EngineDebugMaterials/ClothMaterial_WF.ClothMaterial_WF DebugEditorMaterialName=/Engine/EngineDebugMaterials/DebugEditorMaterial.DebugEditorMaterial InvalidLightmapSettingsMaterialName=/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings PreviewShadowsIndicatorMaterialName=/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial EditorBrushMaterialName=/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial DefaultPhysMaterialName=/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial DefaultDeferredDecalMaterialName=/Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial DefaultPostProcessMaterialName=/Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial DefaultFlattenMaterialName=/Engine/EngineMaterials/FlattenMaterial.FlattenMaterial DefaultHLODFlattenMaterialName=/Engine/EngineMaterials/FlattenMaterial_VT.FlattenMaterial_VT DefaultLandscapeFlattenMaterialName=/Engine/EngineMaterials/FlattenMaterial_WS_Normal_VT.FlattenMaterial_WS_Normal_VT TimecodeProviderClassName=None ArrowMaterialName=/Engine/EngineMaterials/GizmoMaterial.GizmoMaterial ParticleEventManagerClassPath="/Script/Engine.ParticleEventManager" LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0) +ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0) +ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) +ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0) +ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0) +ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0) +ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) +ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0) +ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0) +ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) +QuadComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0) +QuadComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0) +QuadComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0) +QuadComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0) +QuadComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) +QuadComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0) +QuadComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0) +QuadComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) +QuadComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0) +QuadComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0) +QuadComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) +LightComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0) +LightComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0) +LightComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0) +LightComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0) +LightComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) +LightComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0) +LightComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0) +LightComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) +LightComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0) +LightComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0) +LightComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) +StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127,A=1.0) +StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A=1.0) +StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0,A=1.0) +StationaryLightOverlapColors=(R=0.215,G=0.215,B=0.0,A=1.0) +StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0,A=1.0) +StationaryLightOverlapColors=(R=0.7,G=0.0,B=0.0,A=1.0) +StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.0,A=1.0) +StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.5,A=1.0) +StationaryLightOverlapColors=(R=1.0,G=0.9,B=0.9,A=1.0) +LODColorationColors=(R=1.0,G=1.0,B=1.0,A=1.0) ; white (LOD 0) +LODColorationColors=(R=1.0,G=0.0,B=0.0,A=1.0) ; red (LOD 1) +LODColorationColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (etc...) +LODColorationColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue +LODColorationColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow +LODColorationColors=(R=1.0,G=0.0,B=1.0,A=1.0) ; fuchsia (bright purple) +LODColorationColors=(R=0.0,G=1.0,B=1.0,A=1.0) ; cyan +LODColorationColors=(R=0.5,G=0.0,B=0.5,A=1.0) ; purple +StreamingAccuracyColors=(R=1.0,G=0.0,B=0.0,A=1.0) +StreamingAccuracyColors=(R=0.8,G=0.5,B=0.0,A=1.0) +StreamingAccuracyColors=(R=0.7,G=0.7,B=0.7,A=1.0) +StreamingAccuracyColors=(R=0.0,G=0.8,B=0.5,A=1.0) +StreamingAccuracyColors=(R=0.0,G=1.0,B=0.0,A=1.0) +HLODColorationColors=(R=1.0,G=1.0,B=1.0,A=1.0) ; white (not part of HLOD) +HLODColorationColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (part of HLOD but being drawn outside of it) +HLODColorationColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue (HLOD level 0) +HLODColorationColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow (HLOD level 1, etc...) +HLODColorationColors=(R=1.0,G=0.0,B=1.0,A=1.0) ; purple +HLODColorationColors=(R=0.0,G=1.0,B=1.0,A=1.0) ; cyan +HLODColorationColors=(R=0.5,G=0.5,B=0.5,A=1.0) ; grey GPUSkinCacheVisualizationExcludedColor=(R=1.0,G=0.0,B=0.0,A=1.0) ; red (not use skin cache on sk mesh) GPUSkinCacheVisualizationIncludedColor=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (use skin cache on sk mesh) GPUSkinCacheVisualizationRecomputeTangentsColor=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue (use recompute tangents on sk mesh) GPUSkinCacheVisualizationLowMemoryThresholdInMB=2.0 GPUSkinCacheVisualizationHighMemoryThresholdInMB=10.0 GPUSkinCacheVisualizationLowMemoryColor=(R=0.0,G=1.0,B=0.0,A=1.0) ; green GPUSkinCacheVisualizationMidMemoryColor=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow GPUSkinCacheVisualizationHighMemoryColor=(R=1.0,G=0.0,B=0.0,A=1.0) ; red +GPUSkinCacheVisualizationRayTracingLODOffsetColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow (RT_LOD == Raster_LOD) +GPUSkinCacheVisualizationRayTracingLODOffsetColors=(R=1.0,G=0.0,B=0.0,A=1.0) ; red (RT_LOD == Raster_LOD + 1) +GPUSkinCacheVisualizationRayTracingLODOffsetColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (RT_LOD == Raster_LOD + 2) +GPUSkinCacheVisualizationRayTracingLODOffsetColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue (RT_LOD >= Raster_LOD + 3) MaxPixelShaderAdditiveComplexityCount=2000 MaxES3PixelShaderAdditiveComplexityCount=800 bSubtitlesEnabled=True bSubtitlesForcedOff=false MaximumLoopIterationCount = 1000000 bCanBlueprintsTickByDefault=true bOptimizeAnimBlueprintMemberVariableAccess=true CameraRotationThreshold=45.0 CameraTranslationThreshold=10000 PrimitiveProbablyVisibleTime = 8.0 MaxOcclusionPixelsFraction = 0.1 MinLightMapDensity=0.0 IdealLightMapDensity=0.2 MaxLightMapDensity=0.8 RenderLightMapDensityGrayscaleScale=1.0 RenderLightMapDensityColorScale=1.0 bRenderLightMapDensityGrayscale=false LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0) LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0) bPauseOnLossOfFocus=false MaxParticleResize=0 MaxParticleResizeWarn=0 NetClientTicksPerSecond=200 +StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255)))) +StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255)))) +StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255)))) DisplayGamma=2.2 MinDesiredFrameRate=35.000000 NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver") +NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver") NetErrorLogInterval=1.0 SerializationOutOfBoundsErrorMessage=NSLOCTEXT("","SerializationOutOfBoundsErrorMessage","Corrupt data found, please verify your installation.") SerializationOutOfBoundsErrorMessageCaption=NSLOCTEXT("","SerializationOutOfBoundsErrorMessageCaption","Serialization Error : Action Needed") bSmoothFrameRate=false SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=22),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=62)) bCheckForMultiplePawnsSpawnedInAFrame=false NumPawnsAllowedToBeSpawnedInAFrame=2 DefaultSelectedMaterialColor=(R=0.84,G=0.92,B=0.02,A=1.0) bEnableOnScreenDebugMessages=true DurationOfErrorsAndWarningsOnHUD=0 NearClipPlane=10.0 DefaultWorldPartitionHLODLayer=/Engine/Maps/Templates/HLODs/HLODLayer_Instanced.HLODLayer_Instanced [CoreRedirects] +ClassRedirects=(OldName="AnimGraphNode_BlendSpace",NewName="/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer") +ClassRedirects=(OldName="AnimNotify_PlayParticleEffect_C",NewName="/Script/Engine.AnimNotify_PlayParticleEffect",OverrideClassName="/Script/CoreUObject.Class") +ClassRedirects=(OldName="AnimNotify_PlaySound_C",NewName="/Script/Engine.AnimNotify_PlaySound",OverrideClassName="/Script/CoreUObject.Class") +ClassRedirects=(OldName="MovieSceneMaterialParameterSection",NewName="/Script/MovieSceneTracks.MovieSceneParameterSection") +PackageRedirects=(OldName="/Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect",Removed=True) +PackageRedirects=(OldName="/Engine/EngineAnimNotifies/AnimNotify_PlaySound",Removed=True) +StructRedirects=(OldName="AnimNode_ApplyAdditive",NewName="/Script/AnimGraphRuntime.AnimNode_ApplyAdditive") +StructRedirects=(OldName="AnimNode_BlendListBase",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListBase") +StructRedirects=(OldName="AnimNode_BlendListByBool",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListByBool") +StructRedirects=(OldName="AnimNode_BlendListByEnum",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListByEnum") 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+StructRedirects=(OldName="AnimNode_RotationOffsetBlendSpace",NewName="/Script/AnimGraphRuntime.AnimNode_RotationOffsetBlendSpace") +StructRedirects=(OldName="AnimNode_SequenceEvaluator",NewName="/Script/AnimGraphRuntime.AnimNode_SequenceEvaluator") +StructRedirects=(OldName="AnimNode_Slot",NewName="/Script/AnimGraphRuntime.AnimNode_Slot") +StructRedirects=(OldName="FormatTextArgument",NewName="/Script/Engine.FormatArgumentData") +FunctionRedirects=(OldName="ConvertTransformToRelative",NewName="/Script/Engine.KismetMathLibrary.MakeRelativeTransform") +PropertyRedirects=(OldName="KismetMathLibrary.MakeRelativeTransform.LocalTransform",NewName="A") +PropertyRedirects=(OldName="KismetMathLibrary.MakeRelativeTransform.WorldTransform",NewName="RelativeTo") +PropertyRedirects=(OldName="KismetMathLibrary.MakeRelativeTransform.ParentTransform",NewName="A") +PropertyRedirects=(OldName="KismetMathLibrary.MakeRelativeTransform.Transform",NewName="RelativeTo") +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_CopyMaterialInstanceParameters.SourceMaterialToCopyFrom",NewName="Source") +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialA",NewName="SourceA") +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialB",NewName="SourceB") +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialInstanceA",NewName="SourceA") +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialInstanceB",NewName="SourceB") +PropertyRedirects=(OldName="AnimNode_Trail.TrailRelaxationCurve",NewName="AnimNode_Trail.TrailRelaxationSpeed") +PropertyRedirects=(OldName="FormatArgumentData.TextValue",NewName="FormatArgumentData.ArgumentValue") +PropertyRedirects=(OldName="LandscapeSplineMeshEntry.Offset",NewName="LandscapeSplineMeshEntry.CenterAdjust") 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+PropertyRedirects=(OldName="AudioEQEffect.HFFrequency",NewName="AudioEQEffect.FrequencyCenter2") +PropertyRedirects=(OldName="AudioEQEffect.HFGain",NewName="AudioEQEffect.Gain2") +PropertyRedirects=(OldName="AudioEQEffect.LFFrequency",NewName="AudioEQEffect.FrequencyCenter0") +PropertyRedirects=(OldName="AudioEQEffect.LFGain",NewName="AudioEQEffect.Gain0") +PropertyRedirects=(OldName="AudioEQEffect.MFBandwidth",NewName="AudioEQEffect.Bandwidth1") +PropertyRedirects=(OldName="AudioEQEffect.MFCutoffFrequency",NewName="AudioEQEffect.FrequencyCenter1") +PropertyRedirects=(OldName="AudioEQEffect.MFGain",NewName="AudioEQEffect.Gain1") +PropertyRedirects=(OldName="BodyInstance.MassInKg",NewName="BodyInstance.MassInKgOverride") +PropertyRedirects=(OldName="EnvQueryTest.SweetSpotValue",NewName="EnvQueryTest.ReferenceValue") +PropertyRedirects=(OldName="EnvQueryTest.bDefineSweetSpot",NewName="EnvQueryTest.bDefineReferenceValue") +PropertyRedirects=(OldName="MovieScene.ShotTrack",NewName="MovieScene.CameraCutTrack") +PropertyRedirects=(OldName="MovieSceneShotSection.ShotNumber",NewName="MovieSceneShotSection.CameraCutNumber") +ClassRedirects=(OldName="EdGraphPin",NewName="/Script/Engine.EdGraphPin_Deprecated") +ClassRedirects=(OldName="HapticFeedbackEffect",NewName="/Script/Engine.HapticFeedbackEffect_Curve") +ClassRedirects=(OldName="LandscapeProxy",NewName="/Script/Landscape.LandscapeStreamingProxy",InstanceOnly=True) +StructRedirects=(OldName="HapticFeedbackDetails",NewName="/Script/Engine.HapticFeedbackDetails_Curve") +StructRedirects=(OldName="AnimNode_SaveCachedPose",NewName="/Script/Engine.AnimNode_SaveCachedPose") +FunctionRedirects=(OldName="SceneCaptureComponent2D.UpdateContent",NewName="SceneCaptureComponent2D.CaptureScene") +FunctionRedirects=(OldName="SceneCaptureComponentCube.UpdateContent",NewName="SceneCaptureComponentCube.CaptureScene") 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+FunctionRedirects=(OldName="KismetTextLibrary.Conv_FloatToText", NewName="Conv_DoubleToText") +PropertyRedirects=(OldName="KismetTextLibrary.Conv_DoubleToText.InDouble", NewName="Conv_DoubleToText.Value") +PropertyRedirects=(OldName="AITask_MoveTo.AIMoveTo.bUseContinuosGoalTracking", NewName="AITask_MoveTo.AIMoveTo.bUseContinuousGoalTracking") +PropertyRedirects=(OldName="RectLightComponent.SetSourceTexture.bNewValue", NewName="NewValue") +PropertyRedirects=(OldName="RectLightComponent.SetSourceWidth.bNewValue", NewName="NewValue") +PropertyRedirects=(OldName="RecastNavMeshTileGenerationDebug.bHeightfieldSolidPostRadiusFiltering", NewName="bHeightfieldSolidPostInclusionBoundsFiltering") +PropertyRedirects=(OldName="SimSpaceSettings.MasterAlpha", NewName="SimSpaceSettings.WorldAlpha") +PropertyRedirects=(OldName="SkinnedMeshComponent.MasterPoseComponent", NewName="LeaderPoseComponent") +PropertyRedirects=(OldName="SkinnedMeshComponent.bUseBoundsFromMasterPoseComponent", NewName="bUseBoundsFromLeaderPoseComponent") +PropertyRedirects=(OldName="SkinnedMeshComponent.bIgnoreMasterPoseComponentLOD", NewName="bIgnoreLeaderPoseComponentLOD") +FunctionRedirects=(OldName="SkinnedMeshComponent.SetMasterPoseComponent", NewName="SetLeaderPoseComponent") +PropertyRedirects=(OldName="SkinnedMeshComponent.SetLeaderPoseComponent.NewMasterBoneComponent",NewName="SkinnedMeshComponent.SetLeaderPoseComponent.NewLeaderBoneComponent") +PropertyRedirects=(OldName="SkeletalMeshComponent.bPropagateCurvesToSlaves", NewName="bPropagateCurvesToFollowers") +FunctionRedirects=(OldName="SkeletalMeshComponent.BindClothToMasterPoseComponent", NewName="BindClothToLeaderPoseComponent") +FunctionRedirects=(OldName="SkeletalMeshComponent.UnbindClothFromMasterPoseComponent", NewName="UnbindClothFromLeaderPoseComponent") +FunctionRedirects=(OldName="SkinnedMeshComponent.SetSkeletalMesh", NewName="SetSkinnedAssetAndUpdate") +PropertyRedirects=(OldName="AGameplayAbilityWorldReticle.MasterPC", NewName="PrimaryPC") +PropertyRedirects=(OldName="AGameplayAbilityTargetActor.MasterPC", NewName="PrimaryPC") +ClassRedirects=(OldName="CameraShake",NewName="/Script/GameplayCameras.LegacyCameraShake") +ClassRedirects=(OldName="MatineeCameraShake",NewName="/Script/GameplayCameras.LegacyCameraShake") +ClassRedirects=(OldName="MatineeCameraShakePattern",NewName="/Script/GameplayCameras.LegacyCameraShakePattern") +ClassRedirects=(OldName="MatineeCameraShakeFunctionLibrary", NewName="/Script/GameplayCameras.LegacyCameraShakeFunctionLibrary") +FunctionRedirects=(OldName="LegacyCameraShake.StartMatineeCameraShake", NewName="LegacyCameraShake.StartLegacyCameraShake") +FunctionRedirects=(OldName="LegacyCameraShake.StartMatineeCameraShakeFromSource", NewName="LegacyCameraShake.StartLegacyCameraShakeFromSource") +FunctionRedirects=(OldName="LegacyCameraShakeFunctionLibrary.Conv_MatineeCameraShake", NewName="LegacyCameraShakeFunctionLibrary.Conv_LegacyCameraShake") +PropertyRedirects=(OldName="AnimationSettings.BoneTimecodeCustomAttributeNameSettings",NewName="BoneTimecodeAnimationAttributeNameSettings") +PropertyRedirects=(OldName="AnimationSettings.BoneCustomAttributesNames",NewName="BoneAnimationAttributesNames") +PropertyRedirects=(OldName="AnimationSettings.BoneNamesWithCustomAttributes",NewName="BoneNamesWithAnimationAttributes") [CoreUObject.Metadata] +MetadataRedirects=(OldKey="K2Protected", NewKey="BlueprintProtected") +MetadataRedirects=(OldKey="K2UnsafeForConstructionScripts", NewKey="UnsafeDuringActorConstruction") +MetadataRedirects=(OldKey="KismetType", NewKey="BlueprintType") +MetadataRedirects=(OldKey="KismetInternalUseOnly", NewKey="BlueprintInternalUseOnly") +MetadataRedirects=(OldKey="KismetSpawnableComponent", NewKey="BlueprintSpawnableComponent") +MetadataRedirects=(OldKey="K2ExposeToSpawn", NewKey="ExposeOnSpawn") +MetadataRedirects=(OldKey="K2Category", NewKey="Category") +MetadataRedirects=(OldKey="KismetDeprecated", NewKey="DeprecatedFunction") +MetadataRedirects=(OldKey="K2CompactNode", NewKey="CompactNodeTitle") +MetadataRedirects=(OldKey="MenuCategory", NewKey="Category") +MetadataRedirects=(OldKey="ArrayPointerParm", NewKey="TargetArrayParm") +MetadataRedirects=(OldKey="FriendlyName", NewKey="DisplayName") [EnumRemap] [PlatformInterface] CloudStorageInterfaceClassName= InGameAdManagerClassName= [/Script/Engine.UserInterfaceSettings] UIScaleRule=ShortestSide UIScaleCurve=(EditorCurveData=(Keys=((Time=480,Value=0.444),(Time=720,Value=0.666),(Time=1080,Value=1.0),(Time=8640,Value=8.0))),ExternalCurve=None) bLoadWidgetsOnDedicatedServer=True bAllowHighDPIInGameMode=False [/Script/Engine.GameEngine] MaxDeltaTime=0 ServerFlushLogInterval=30 [Engine.StartupPackages] +Package=/Engine/EngineMaterials/BlinkingCaret +Package=/Engine/EngineMaterials/DefaultBokeh +Package=/Engine/EngineMaterials/DefaultBloomKernel +Package=/Engine/EngineMaterials/DefaultDeferredDecalMaterial +Package=/Engine/EngineMaterials/DefaultDiffuse +Package=/Engine/EngineMaterials/DefaultLightFunctionMaterial +Package=/Engine/EngineMaterials/WorldGridMaterial +Package=/Engine/EngineMaterials/DefaultMaterial +Package=/Engine/EngineMaterials/DefaultNormal +Package=/Engine/EngineMaterials/DefaultPhysicalMaterial +Package=/Engine/EngineMaterials/DefaultWhiteGrid +Package=/Engine/EngineMaterials/EditorBrushMaterial +Package=/Engine/EngineMaterials/EmissiveMeshMaterial +Package=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq +Package=/Engine/EngineMaterials/Grid +Package=/Engine/EngineMaterials/Grid_N +Package=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial +Package=/Engine/EngineMaterials/MiniFont +Package=/Engine/EngineMaterials/PaperDiffuse +Package=/Engine/EngineMaterials/PaperNormal +Package=/Engine/EngineMaterials/PhysMat_Rubber +Package=/Engine/EngineMaterials/PreintegratedSkinBRDF +Package=/Engine/EngineMaterials/RemoveSurfaceMaterial +Package=/Engine/EngineMaterials/WeightMapPlaceholderTexture +Package=/Engine/EngineDebugMaterials/BoneWeightMaterial +Package=/Engine/EngineDebugMaterials/DebugMeshMaterial +Package=/Engine/EngineDebugMaterials/GeomMaterial +Package=/Engine/EngineDebugMaterials/HeatmapGradient +Package=/Engine/EngineDebugMaterials/LevelColorationLitMaterial +Package=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial +Package=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV +Package=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial +Package=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri +Package=/Engine/EngineDebugMaterials/TangentColorMap +Package=/Engine/EngineDebugMaterials/VertexColorMaterial +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly +Package=/Engine/EngineDebugMaterials/WireframeMaterial +Package=/Engine/EngineSounds/WhiteNoise +Package=/Engine/EngineFonts/SmallFont +Package=/Engine/EngineFonts/TinyFont +Package=/Engine/EngineFonts/Roboto +Package=/Engine/EngineFonts/RobotoTiny +Package=/Engine/EngineMaterials/DefaultTextMaterialTranslucent +Package=/Engine/EngineFonts/RobotoDistanceField [Core.Log] [Core.System] +Paths=../../../Engine/Content +Paths=%GAMEDIR%Content CutdownPaths=%GAMEDIR%CutdownPackages ZeroEngineVersionWarning=True UseStrictEngineVersioning=True CanStripEditorOnlyExportsAndImports=True CanSkipEditorReferencedPackagesWhenCooking=False CanUseUnversionedPropertySerialization=True TestUnversionedPropertySerializationWhenCooking=False DetailedCallstacksInNonMonolithicBuilds=True UseSeperateBulkDataFiles=False GameThreadHeartBeatStartSuspended=False GameThreadHeartBeatHitchDuration=-1.0 GameThreadHeartBeatStackWalk=false IgnoreInlineBulkDataReloadEnsures=False UsePackageTrailer=True HangDuration=0.0 AssetLogShowsDiskPath=True AssetLogShowsAbsolutePath=True TaskThreadStackSize=393216 PoolThreadStackSize=131072 DefaultThreadStackSize=1048576 [Core.System.Experimental] EnablePackageSidecarSaving=False AllowVirtualizationOptOut =False [Core.ContentVirtualization] SystemName=None LazyInit=False [Core.VirtualizationModule] EnablePayloadVirtualization=True EnableCacheAfterPull=True MinPayloadLength=0 BackendGraph=ContentVirtualizationBackendGraph_None VirtualizationProcessTag=#virtualized AllowSubmitIfVirtualizationFailed=false FilterMode=OptOut FilterEngineContent=True FilterEnginePluginContent=True FilterMapContent=True LazyInitConnections=False +DisabledAsset=StaticMesh +DisabledAsset=SoundWave [/Script/Virtualization.VirtualizationFilterSettings] !ExcludePackagePaths=ClearArray [ContentVirtualizationBackendGraph_None] CacheStorageHierarchy=() PersistentStorageHierarchy=() [ContentVirtualizationBackendGraph_LocalCache] CacheStorageHierarchy=(Entry=LocalFileCache) PersistentStorageHierarchy=() LocalFileCache=(Type=FileSystem, Path="%GAMESAVEDDIR%VirtualizedPayloads/") [ContentVirtualizationBackendGraph_JupiterLocalHost] CacheStorageHierarchy=(Entry=LocalFileCache) PersistentStorageHierarchy=(JupiterCache) LocalFileCache=(Type=FileSystem, Path="%GAMESAVEDDIR%VirtualizedPayloads/") JupiterCache=(Type=Jupiter, Host="http://localhost", Namespace="ue.mirage", ChunkSize=524288) [/Script/Engine.StreamingSettings] s.MinBulkDataSizeForAsyncLoading=131072 s.AsyncLoadingThreadEnabled=True s.EventDrivenLoaderEnabled=True s.WarnIfTimeLimitExceeded=False s.TimeLimitExceededMultiplier=1.5 s.TimeLimitExceededMinTime=0.005 s.UseBackgroundLevelStreaming=True s.PriorityAsyncLoadingExtraTime=15.0 s.LevelStreamingActorsUpdateTimeLimit = 5.0 s.PriorityLevelStreamingActorsUpdateExtraTime=5.0 s.LevelStreamingComponentsRegistrationGranularity = 10 s.UnregisterComponentsTimeLimit = 1.0 s.LevelStreamingComponentsUnregistrationGranularity = 5 s.MaxPackageSummarySize=16384 s.FlushStreamingOnExit=True +FixedBootOrder=/Script/Engine/Default__SoundBase +FixedBootOrder=/Script/Engine/Default__MaterialInterface +FixedBootOrder=/Script/Engine/Default__DeviceProfileManager [/Script/Engine.GarbageCollectionSettings] gc.MaxObjectsNotConsideredByGC=1 gc.SizeOfPermanentObjectPool=0 gc.FlushStreamingOnGC=0 gc.NumRetriesBeforeForcingGC=10 gc.AllowParallelGC=True gc.TimeBetweenPurgingPendingKillObjects=61.1 gc.MaxObjectsInEditor=25165824 gc.IncrementalBeginDestroyEnabled=True gc.CreateGCClusters=True gc.MinGCClusterSize=5 gc.AssetClustreringEnabled=False gc.ActorClusteringEnabled=False gc.BlueprintClusteringEnabled=False gc.UseDisregardForGCOnDedicatedServers=False gc.MultithreadedDestructionEnabled=True gc.VerifyGCObjectNames=True gc.VerifyUObjectsAreNotFGCObjects=False gc.PendingKillEnabled=True [Internationalization] +LocalizationPaths=../../../Engine/Content/Localization/Engine +CultureDisplayNameSubstitutes="Taiwan;Chinese Taipei" +CultureDisplayNameSubstitutes="ja;\u53f0\u6e7e;\u30c1\u30e3\u30a4\u30cb\u30fc\u30ba\u30bf\u30a4\u30da\u30a4" +CultureDisplayNameSubstitutes="\u53f0\u6e7e;\u4e2d\u534e\u53f0\u5317" +CultureDisplayNameSubstitutes="\u53f0\u7063;\u4e2d\u83ef\u53f0\u5317" +CultureDisplayNameSubstitutes="\ub300\ub9cc;\uc911\ud654 \ud0c0\uc774\ubca0\uc774" [Audio] UnfocusedVolumeMultiplier=0.0 UseAudioThread=true EnableAudioMixer=false DeferStartupPrecache=false +AllWaveFormats=BINKA +AllWaveFormats=ADPCM +AllWaveFormats=PCM +AllWaveFormats=OPUS +AllWaveFormats=OGG +FormatModuleHints=AudioFormatOPUS +FormatModuleHints=AudioFormatOGG +FormatModuleHints=AudioFormatADPCM +FormatModuleHints=AudioFormatBINKA +AudioInfoModules=BinkAudioDecoder FallbackFormat=BINKA PlatformFormat=BINKA PlatformStreamingFormat=BINKA [AudioChannelAzimuthMap] FrontLeft=330 FrontRight=30 FrontCenter=0 BackLeft=210 BackRight=150 FrontLeftOfCenter=15 FrontRightOfCenter=345 BackCenter=180 SideLeft=250 SideRight=110 [AudioDefaultChannelOrder] FrontLeft=0 FrontRight=1 FrontCenter=2 LowFrequency=3 SideLeft=4 SideRight=5 BackLeft=6 BackRight=7 [/Script/Engine.AudioSettings] DefaultSoundClassName=/Engine/EngineSounds/Master.Master DefaultMediaSoundClassName=/Engine/EngineSounds/Master.Master DefaultSoundSubmixName=/Engine/EngineSounds/MasterSubmix.MasterSubmix MasterSubmix=/Engine/EngineSounds/Submixes/MasterSubmixDefault.MasterSubmixDefault ReverbSubmix=/Engine/EngineSounds/Submixes/MasterReverbSubmixDefault.MasterReverbSubmixDefault EQSubmix=/Engine/EngineSounds/Submixes/MasterEQSubmixDefault.MasterEQSubmixDefault AmbisonicSubmix=/Engine/EngineSounds/Submixes/MasterAmbisonicSubmixDefault.MasterAmbisonicSubmixDefault LowPassFilterResonance=0.9 MaximumConcurrentStreams=2 DialogueFilenameFormat="{DialogueGuid}_{ContextId}" [/Script/Engine.SoundGroups] +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Default, bAlwaysDecompressOnLoad=false, DecompressedDuration=5) +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Effects, bAlwaysDecompressOnLoad=false, DecompressedDuration=5) +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_UI, bAlwaysDecompressOnLoad=false, DecompressedDuration=5) +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Music, bAlwaysDecompressOnLoad=false, DecompressedDuration=0) +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Voice, bAlwaysDecompressOnLoad=false, DecompressedDuration=0) [/Script/Engine.Player] ConfiguredInternetSpeed=100000 ConfiguredLanSpeed=100000 [/Script/Engine.NetDriver] +ChannelDefinitions=(ChannelName=Control, ClassName=/Script/Engine.ControlChannel, StaticChannelIndex=0, bTickOnCreate=true, bServerOpen=false, bClientOpen=true, bInitialServer=false, bInitialClient=true) +ChannelDefinitions=(ChannelName=Voice, ClassName=/Script/Engine.VoiceChannel, StaticChannelIndex=1, bTickOnCreate=true, bServerOpen=true, bClientOpen=true, bInitialServer=true, bInitialClient=true) +ChannelDefinitions=(ChannelName=Actor, ClassName=/Script/Engine.ActorChannel, StaticChannelIndex=-1, bTickOnCreate=false, bServerOpen=true, bClientOpen=false, bInitialServer=false, bInitialClient=false) [/Script/Engine.RendererSettings] VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale [/Script/OnlineSubsystemUtils.IpNetDriver] AllowPeerConnections=False AllowPeerVoice=False ConnectionTimeout=60.0 InitialConnectTimeout=60.0 RecentlyDisconnectedTrackingTime=120 TimeoutMultiplierForUnoptimizedBuilds=1 KeepAliveTime=0.2 MaxClientRate=100000 MaxInternetClientRate=100000 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 MaxNetTickRate=120 NetConnectionClassName="/Script/OnlineSubsystemUtils.IpConnection" MaxPortCountToTry=512 ResolutionConnectionTimeout=20.0 [DDoSDetection] bDDoSDetection=false bDDoSAnalytics=false DDoSLogSpamLimit=64 HitchTimeQuotaMS=500 HitchFrameTolerance=3 +DetectionSeverity=Burst +DetectionSeverity=PersistentBurst +DetectionSeverity=DDoS +DetectionSeverity=ExpensiveDDoS +DetectionSeverity=DebilitatingDDoS [DDoSDetection.Burst] bSendEscalateAnalytics=false EscalateQuotaPacketsPerSec=800 EscalateQuotaDisconnPacketsPerSec=3200 EscalateQuotaBadPacketsPerSec=400 [DDoSDetection.PersistentBurst] bSendEscalateAnalytics=false EscalateQuotaPacketsPerSec=1600 EscalateQuotaDisconnPacketsPerSec=3200 EscalateQuotaBadPacketsPerSec=800 EscalateTimeQuotaMSPerFrame=10 CooloffTime=10 [DDoSDetection.DDoS] bSendEscalateAnalytics=false EscalateTimeQuotaMSPerFrame=50 PacketLimitPerFrame=1000 PacketTimeLimitMSPerFrame=16 CooloffTime=10 [DDoSDetection.ExpensiveDDoS] bSendEscalateAnalytics=true EscalateTimeQuotaMSPerFrame=66 PacketLimitPerFrame=100 PacketTimeLimitMSPerFrame=2 CooloffTime=10 [DDoSDetection.DebilitatingDDoS] bSendEscalateAnalytics=true PacketLimitPerFrame=0 NetConnPacketTimeLimitMSPerFrame=100 CooloffTime=10 [GameNetDriver RPCDoSDetection] bRPCDoSDetection=false bRPCDoSAnalytics=false HitchTimeQuotaMS=1000 HitchSuspendDetectionTimeMS=1000 InitialConnectToleranceMS=2000 RPCBlockWhitelist=ServerUpdateCamera RPCBlockWhitelist=ServerMove RPCBlockWhitelist=ServerMovePacked +DetectionSeverity=Normal +DetectionSeverity=Hitch +DetectionSeverity=Burst +DetectionSeverity=PersistentBurst +DetectionSeverity=DoS +DetectionSeverity=ExpensiveDoS +DetectionSeverity=Kick [BeaconNetDriver RPCDoSDetection] bRPCDoSDetection=false bRPCDoSAnalytics=false HitchTimeQuotaMS=1000 HitchSuspendDetectionTimeMS=1000 InitialConnectToleranceMS=2000 +DetectionSeverity=Normal +DetectionSeverity=Hitch +DetectionSeverity=Burst +DetectionSeverity=PersistentBurst +DetectionSeverity=DoS +DetectionSeverity=ExpensiveDoS +DetectionSeverity=Kick [RPCDoSDetection.Normal] EscalateQuotaRPCsPerFrame=256 EscalateTimeQuotaMSPerFrame=10 [RPCDoSDetection.Hitch] EscalateQuotaRPCsPerPeriod=512 EscalateTimeQuotaMSPerPeriod=50 EscalateQuotaTimePeriod=2 CooloffTime=5 AutoEscalateTime=10 [RPCDoSDetection.Burst] EscalateQuotaRPCsPerPeriod=1024 EscalateTimeQuotaMSPerPeriod=512 EscalateQuotaTimePeriod=8 CooloffTime=5 AutoEscalateTime=8 [RPCDoSDetection.PersistentBurst] bLogEscalate=true bSendEscalateAnalytics=true bTrackRecentRPCs=true EscalateQuotaRPCsPerPeriod=2048 EscalateTimeQuotaMSPerPeriod=1024 EscalateQuotaTimePeriod=8 EscalationCountTolerance=15 EscalationTimeToleranceMS=8000 CooloffTime=5 AutoEscalateTime=8 [RPCDoSDetection.DoS] bLogEscalate=true bSendEscalateAnalytics=true bTrackRecentRPCs=true EscalateQuotaRPCsPerPeriod=4096 EscalateTimeQuotaMSPerPeriod=2048 EscalateQuotaTimePeriod=8 EscalationCountTolerance=10 EscalationTimeToleranceMS=8000 RPCRepeatLimitPerPeriod=512 RPCRepeatLimitMSPerPeriod=1024 RPCRepeatLimitTimePeriod=4 CooloffTime=10 AutoEscalateTime=11 [RPCDoSDetection.ExpensiveDoS] bLogEscalate=true bSendEscalateAnalytics=true bTrackRecentRPCs=true EscalateQuotaRPCsPerPeriod=32768 EscalateTimeQuotaMSPerPeriod=8192 EscalateQuotaTimePeriod=16 EscalationCountTolerance=5 EscalationTimeToleranceMS=8000 RPCRepeatLimitPerPeriod=512 RPCRepeatLimitMSPerPeriod=1024 RPCRepeatLimitTimePeriod=4 CooloffTime=10 [RPCDoSDetection.Kick] bLogEscalate=true bSendEscalateAnalytics=true bKickPlayer=true [/Script/Engine.DemoNetDriver] NetConnectionClassName="/Script/Engine.DemoNetConnection" DemoSpectatorClass=Engine.PlayerController SpawnPrioritySeconds=60.0 !ChannelDefinitions=CLEAR_ARRAY +ChannelDefinitions=(ChannelName=Control, ClassName=/Script/Engine.ControlChannel, StaticChannelIndex=0, bTickOnCreate=true, bServerOpen=false, bClientOpen=true, bInitialServer=false, bInitialClient=true) +ChannelDefinitions=(ChannelName=Actor, ClassName=/Script/Engine.ActorChannel, StaticChannelIndex=-1, bTickOnCreate=false, bServerOpen=true, bClientOpen=false, bInitialServer=false, bInitialClient=false) [TextureStreaming] NeverStreamOutRenderAssets=False MinTextureResidentMipCount=7 PoolSize=160 MemoryMargin=5 MinFudgeFactor=1 LoadMapTimeLimit=20.0 LightmapStreamingFactor=0.2 ShadowmapStreamingFactor=0.2 MaxLightmapRadius=10000.0 AllowStreamingLightmaps=True UseDynamicStreaming=True BoostPlayerTextures=3.0 [/Script/UnrealEd.EditorEngine] LocalPlayerClassName=/Script/Engine.LocalPlayer GameCommandLine=-log FOVAngle=90.000000 GodMode=True UseAxisIndicator=True HeightMapExportClassName="TerrainHeightMapExporterTextT3D" bCustomCameraAlignEmitter=true CustomCameraAlignEmitterDistance=100.0 bDrawSocketsInGMode=false bSmoothFrameRate=false SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Inclusive",Value=120)) UseOldStyleMICEditorGroups=true InEditorGameURLOptions= [/Script/UnrealEd.UnrealEdEngine] AutoSaveIndex=0 +TemplateMapInfos=(Thumbnail="/Engine/Maps/Templates/Thumbnails/OpenWorld.OpenWorld",Map="/Engine/Maps/Templates/OpenWorld",DisplayName="Open World",Category="OpenWorld") +TemplateMapInfos=(Thumbnail="/Engine/Maps/Templates/Thumbnails/Basic.Basic",Map="/Engine/Maps/Templates/Template_Default",DisplayName="Basic") +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross_Mat +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_BoneSelectedMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_ElemSelectedMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhAT_JointLimitMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_NoCollisionMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_UnselectedMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TargetIcon +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick_Mat +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Current +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_X +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Y +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Z +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetVertexColorMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/LevelGridMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAAGrid +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineBoxFiltered +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineIntegral +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/SkySphereMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCube +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCylinder +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorPlane +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSkySphere +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSphere +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bad +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bkgnd +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BkgndHi +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BSPVertex +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/MatInstActSprite +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SceneManager +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SmallFont +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Actor +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_TextRenderActorIcon +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Emitter +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ExpoHeightFog +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KBSJoint +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KHinge +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KPrismatic +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_LevelSequence +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_NavP +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Note +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Player +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_RadForce +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ReflActorIcon +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Thruster +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Trigger +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_VectorFieldVol +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/AI/S_NavLink +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectional +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectionalMove +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightError +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPoint +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPointMove +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpot +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpotMove +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/BlinkingCaret +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBokeh +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBloomKernel +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDeferredDecalMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDiffuse +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultLightFunctionMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WorldGridMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultNormal +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPhysicalMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultWhiteGrid +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/EditorBrushMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid_N +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshot +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotMask +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotCaptureRegion +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/MiniFont +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperDiffuse +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperNormal +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhysMat_Rubber +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PreintegratedSkinBRDF +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/RemoveSurfaceMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WeightMapPlaceholderTexture +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/SmallFont +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/TinyFont +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/Roboto +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/RobotoTiny +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/Black +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTexture +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTextureCube +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/M_StreamingPause +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/WhiteSquareTexture +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/GradientTexture0 [DevOptions.Shaders] bAllowCompilingThroughWorkers=True bAllowAsynchronousShaderCompiling=True NumUnusedShaderCompilingThreads=3 NumUnusedShaderCompilingThreadsDuringGame=4 ShaderCompilerCoreCountThreshold=12 PercentageUnusedShaderCompilingThreads=50 MaxShaderJobBatchSize=10 bPromptToRetryFailedShaderCompiles=False bLogJobCompletionTimes=False ProcessGameThreadTargetTime=.01 WorkerTimeToLive=20 BuildWorkerTimeToLive=1200 WorkerProcessPriority=-1 bUseVirtualCores = False bForceUseSCWMemoryPressureLimits = False bDoNotChunkPSOCache=True [ShaderCompiler] r.Shaders.Symbols=0 r.Shaders.GenerateSymbols=0 r.Shaders.WriteSymbols=0 r.Shaders.WriteSymbols.Zip=0 r.Shaders.SymbolPathOverride="" r.Shaders.AllowUniqueSymbols=0 [ShaderCompiler_BuildMachine] r.Shaders.Symbols=0 r.Shaders.GenerateSymbols=0 r.Shaders.WriteSymbols=0 r.Shaders.WriteSymbols.Zip=0 r.Shaders.SymbolPathOverride="" r.Shaders.AllowUniqueSymbols=0 [Rendering.AutoScreenPercentage] MinDisplayResolution=720 MinRenderingResolution=720 MidDisplayResolution=2160 MidRenderingResolution=1080 MaxDisplayResolution=4320 MaxRenderingResolution=1440 [LogFiles] PurgeLogsDays=5 MaxLogFilesOnDisk=10 LogTimes=True [Kismet] AllowDerivedBlueprints=true CompileDisplaysBinaryBackend=false CompileDisplaysAnimBlueprintBackend=false bTurnOffEditorConstructionScript=false bLogPrintStringSource=true PrintStringDuration=2.0 bUseLocalGraphVariables=false bPersistentUberGraphFrame=true bReinstanceOnlyWhenNecessary=true bChangeDefaultValueWithoutReinstancing=true bDisplaysLayout=false bOptimizeExecutionFlowStack=true bOptimizeAdjacentStates=true bEnableInheritableComponents=true bDeferDependencyLoads=true bForceDisableCookedDependencyDeferring=false bExecutionAfterReturn=false bCanSuppressAccessViolation=false bIgnoreCompileOnLoadErrorsOnBuildMachine=false bAllowNativeComponentClassOverrides=true bUseLegacyAnimBlueprintThreadSafetyChecks=true bThreadSafetyStrictPrivateMemberChecks=false [/Script/Engine.Blueprint] bRecompileOnLoad=true [/Script/Engine.LevelScriptBlueprint] bRecompileOnLoad=true [/Script/Engine.AnimBlueprint] bRecompileOnLoad=true [CustomStats] +LD=Streaming fudge factor +LD=FrameTime +LD=Terrain Smooth Time +LD=Terrain Render Time +LD=Terrain Triangles +LD=Static Mesh Tris +LD=Skel Mesh Tris +LD=Skel Verts CPU Skin +LD=Skel Verts GPU Skin +LD=30+ FPS +LD=Total CPU rendering time +LD=Total GPU rendering time +LD=Occluded primitives +LD=Projected shadows +LD=Visible static mesh elements +LD=Visible dynamic primitives +LD=Texture Pool Size +LD=Physical Memory Used +LD=Virtual Memory Used +LD=Audio Memory Used +LD=Texture Memory Used +LD=360 Texture Memory Used +LD=Animation Memory +LD=Navigation Memory +LD=Vertex Lighting Memory +LD=StaticMesh Vertex Memory +LD=StaticMesh Index Memory +LD=SkeletalMesh Vertex Memory +LD=SkeletalMesh Index Memory +MEMLEAN=Virtual Memory Used +MEMLEAN=Audio Memory Used +MEMLEAN=Animation Memory +MEMLEAN=Vertex Lighting Memory +MEMLEAN=StaticMesh Vertex Memory +MEMLEAN=StaticMesh Index Memory +MEMLEAN=SkeletalMesh Vertex Memory +MEMLEAN=SkeletalMesh Index Memory +MEMLEAN=VertexShader Memory +MEMLEAN=PixelShader Memory +MEMLEAN=Navigation Memory +GameThread=Async Loading Time +GameThread=Audio Update Time +GameThread=FrameTime +GameThread=HUD Time +GameThread=Input Time +GameThread=Kismet Time +GameThread=Move Actor Time +GameThread=RHI Game Tick +GameThread=RedrawViewports +GameThread=Script time +GameThread=Tick Time +GameThread=Update Components Time +GameThread=World Tick Time +GameThread=Async Work Wait +GameThread=PerFrameCapture +GameThread=DynamicLightEnvComp Tick +Mobile=ES2 Draw Calls +Mobile=ES2 Draw Calls (UP) +Mobile=ES2 Triangles Drawn +Mobile=ES2 Triangles Drawn (UP) +Mobile=ES2 Program Count +Mobile=ES2 Program Count (PP) +Mobile=ES2 Program Changes +Mobile=ES2 Uniform Updates (Bytes) +Mobile=ES2 Base Texture Binds +Mobile=ES2 Detail Texture Binds +Mobile=ES2 Lightmap Texture Binds +Mobile=ES2 Environment Texture Binds +Mobile=ES2 Bump Offset Texture Binds +Mobile=Frustum Culled primitives +Mobile=Statically occluded primitives +SplitScreen=Processed primitives +SplitScreen=Mesh draw calls +SplitScreen=Mesh Particles +SplitScreen=Particle Draw Calls [MemReportCommands] +Cmd="Mem FromReport" +Cmd="LogCountedInstances" +Cmd="obj list -resourcesizesort" +Cmd="rhi.DumpMemory" +Cmd="rhi.DumpResourceMemory" +Cmd="rhi.dumpresourcememory summary name=Lumen" +Cmd="rhi.dumpresourcememory summary name=Nanite" +Cmd="rhi.dumpresourcememory summary name=Shadow" +Cmd="rhi.dumpresourcememory summary name=DistanceFields" +Cmd="rhi.dumpresourcememory summary name=GPUScene" +Cmd="rhi.dumpresourcememory summary name=SkinCache" +Cmd="rhi.dumpresourcememory summary name=TangentsRHIBuffer" +Cmd="rhi.dumpresourcememory summary name=IndexBuffer" +Cmd="rhi.dumpresourcememory summary name=VertexBuffer" +Cmd="rhi.dumpresourcememory summary name=TexCoordRHIBuffer" +Cmd="rhi.dumpresourcememory summary name=None" +Cmd="rhi.dumpresourcememory summary Type=TextureCube" +Cmd="rhi.dumpresourcememory summary name=CaptureCube" +Cmd="rhi.dumpresourcememory summary name=MorphDeltasVB" +Cmd="rhi.dumpresourcememory summary name=VertexIndicesVB" +Cmd="rhi.dumpresourcememory summary name=VirtualTexture" +Cmd="rhi.dumpresourcememory summary name=VirtualPhysicalTexture" +Cmd="rhi.dumpresourcememory summary name=VolumetricFog" +Cmd="rhi.dumpresourcememory summary name=Hair" +Cmd="rhi.dumpresourcememory summary name=Subsurface" +Cmd="obj list class=SkeletalMesh -resourcesizesort" +Cmd="obj list class=StaticMesh -resourcesizesort" +Cmd="listtextures nonvt" +Cmd="listtextures uncompressed" +Cmd="LogOutStatLevels" +Cmd="ListSpawnedActors" +Cmd="wp.DumpDataLayers" +Cmd="wp.DumpStreamingSources" [MemReportFullCommands] +Cmd="DumpParticleMem" +Cmd="ConfigMem" +Cmd="r.DumpRenderTargetPoolMemory" +Cmd="ListTextures" +Cmd="ListParticleSystems -alphasort" +Cmd="obj list class=SoundWave -alphasort" +Cmd="obj list class=SkeletalMesh -alphasort" +Cmd="obj list class=StaticMesh -alphasort" +Cmd="obj list class=Level -alphasort" +Cmd="obj list class=StaticMeshComponent -alphasort" [MemoryPools] FLightPrimitiveInteractionInitialBlockSize=512 [ProcessLimits] VirtualMemoryLimitInKB=0 [SystemSettings] con.DebugEarlyDefault = True con.DebugEarlyCheat = True con.DebugLateDefault = True con.DebugLateCheat = True !LogNamedEventFilters=ClearArray +LogNamedEventFilters="Frame *" [SystemSettingsEditor] r.VSync=0 r.RHICmdBypass=0 [SystemSettingsSplitScreen2] [OnlineSubsystem] bHasVoiceEnabled=true VoiceNotificationDelta=0.33 MaxLocalTalkers=1 MaxRemoteTalkers=16 PollingIntervalInMs=20 bUseBuildIdOverride=false BuildIdOverride=0 !AdditionalModulesToLoad=Clear +AdditionalModulesToLoad=HTTP +AdditionalModulesToLoad=XMPP [OnlineSubsystemSteam] bEnabled=false SteamDevAppId=0 GameServerQueryPort=27015 bInitServerOnClient=false bRelaunchInSteam=false GameVersion=1.0.0.0 bVACEnabled=1 bAllowP2PPacketRelay=true P2PConnectionTimeout=90 [/Script/OnlineSubsystemSteam.SteamNetDriver] NetConnectionClassName="/Script/OnlineSubsystemSteam.SteamNetConnection" [/Script/SteamSockets.SteamSocketsNetDriver] NetConnectionClassName="/Script/SteamSockets.SteamSocketsNetConnection" ConnectionTimeout=80.0 InitialConnectTimeout=120.0 NetServerMaxTickRate=30 MaxNetTickRate=120 KeepAliveTime=0.2 MaxClientRate=100000 MaxInternetClientRate=100000 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 [OnlineSubsystemAmazon] bEnabled=false [OnlineSubsystemGoogle] bEnabled=false [OnlineSubsystemGoogle.OnlineIdentityGoogle] LoginRedirectUrl="http://127.0.0.1" +LoginDomains=".google.com" RedirectPort=9001 [OnlineSubsystemFacebook] bEnabled=false APIVer="v2.12" [OnlineSubsystemFacebook.OnlineIdentityFacebook] LoginUrl="https://www.facebook.com/`ver/dialog/oauth" LoginRedirectUrl="https://www.facebook.com/connect/login_success.html" MeURL="https://graph.facebook.com/`ver/me?access_token=`token" +LoginDomains=".facebook.com" bUsePopup=false ProfileFields=locale +ProfileFields=link +ProfileFields=gender [OnlineSubsystemFacebook.OnlineSharingFacebook] PermissionsURL="https://graph.facebook.com/`ver/me/permissions?access_token=`token" [OnlineSubsystemFacebook.OnlineFriendsFacebook] FriendsUrl="https://graph.facebook.com/`ver/me/friends?fields=`fields&access_token=`token" FriendsFields=locale +FriendsFields=link +FriendsFields=gender [OnlineSubsystemSamsung] bEnabled=true [OnlineSubsystemSamsung.OnlinePurchaseSamsung] QueryReceiptsResumeFailDelaySeconds=2.0 CheckoutResumeFailDelaySeconds=2.0 bIncludeSamsungLocText=true [OnlineSubsystemApple] bEnabled=false [OnlineSubsystemNull] bEnabled=true bAutoLoginAtStartup=true bRequireLoginCredentials=false bAddUserNumToNullId=false bForceStableNullId=false bForceOfflineMode=false Achievement_0_Id=null-ach-0 Achievement_0_bIsHidden=false Achievement_0_Title="Achievement 0" Achievement_0_LockedDesc="Achieve achievement 0" Achievement_0_UnlockedDesc="Achievement 0 achieved" Achievement_1_Id=null-ach-1 Achievement_1_bIsHidden=false Achievement_1_Title="Achievement 1" Achievement_1_LockedDesc="Achieve achievement 1" Achievement_1_UnlockedDesc="Achievement 1 achieved" Achievement_2_Id=null-ach-2 Achievement_2_bIsHidden=false Achievement_2_Title="Achievement 2" Achievement_2_LockedDesc="Achieve achievement 2" Achievement_2_UnlockedDesc="Achievement 2 achieved" Achievement_3_Id=null-ach-3 Achievement_3_bIsHidden=false Achievement_3_Title="Achievement 3" Achievement_3_LockedDesc="Achieve achievement 3" Achievement_3_UnlockedDesc="Achievement 3 achieved" Achievement_4_Id=null-ach-4 Achievement_4_bIsHidden=false Achievement_4_Title="Achievement 4" Achievement_4_LockedDesc="Achieve achievement 4" Achievement_4_UnlockedDesc="Achievement 4 achieved" Achievement_5_Id=null-ach-5 Achievement_5_bIsHidden=false Achievement_5_Title="Achievement 5" Achievement_5_LockedDesc="Achieve achievement 5" Achievement_5_UnlockedDesc="Achievement 5 achieved" Achievement_6_Id=null-ach-6 Achievement_6_bIsHidden=false Achievement_6_Title="Achievement 6" Achievement_6_LockedDesc="Achieve achievement 6" Achievement_6_UnlockedDesc="Achievement 6 achieved" Achievement_7_Id=null-ach-7 Achievement_7_bIsHidden=false Achievement_7_Title="Achievement 7" Achievement_7_LockedDesc="Achieve achievement 7" Achievement_7_UnlockedDesc="Achievement 7 achieved" Achievement_8_Id=null-ach-8 Achievement_8_bIsHidden=false Achievement_8_Title="Achievement 8" Achievement_8_LockedDesc="Achieve achievement 8" Achievement_8_UnlockedDesc="Achievement 8 achieved" Achievement_9_Id=null-ach-9 Achievement_9_bIsHidden=false Achievement_9_Title="Achievement 9" Achievement_9_LockedDesc="Achieve achievement 9" Achievement_9_UnlockedDesc="Achievement 9 achieved" [/Script/OnlineSubsystemUtils.OnlineBeacon] BeaconConnectionInitialTimeout=5.0 BeaconConnectionTimeout=45.0 [/Script/OnlineSubsystemUtils.OnlineBeaconHost] ListenPort=15000 [/Script/OnlineSubsystemUtils.PartyBeaconHost] bLogoutOnSessionTimeout=true SessionTimeoutSecs=10 TravelSessionTimeoutSecs=45 [/Script/OnlineSubsystemUtils.SpectatorBeaconHost] bLogoutOnSessionTimeout=true SessionTimeoutSecs=10 TravelSessionTimeoutSecs=45 [/Script/Lobby.LobbyBeaconClient] BeaconConnectionInitialTimeout=90.0 BeaconConnectionTimeout=45.0 [OnlineServices.Lobbies] +SchemaDescriptors=(Id="LobbyBase", CategoryIds=("Lobby", "LobbyMember")) +SchemaCategoryDescriptors=(Id="Lobby", ServiceDescriptorId="Lobby") +SchemaCategoryDescriptors=(Id="LobbyMember", ServiceDescriptorId="LobbyMember") +SchemaCategoryAttributeDescriptors=(SchemaId="LobbyBase", CategoryId="Lobby", AttributeIds=("SchemaCompatibilityId")) +SchemaCategoryAttributeDescriptors=(SchemaId="LobbyBase", CategoryId="LobbyMember") +SchemaAttributeDescriptors=(Id="SchemaCompatibilityId", Type="Int64", Flags=("Public", "SchemaCompatibilityId")) [StaticMeshLODSettings] LevelArchitecture=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LightMapResolution=32,LODPercentTriangles=50,PixelError=12,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture")) SmallProp=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("SmallPropLOD","Small Prop")) LargeProp=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("LargePropLOD","Large Prop")) Deco=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("DecoLOD","Deco")) Vista=(NumLODs=1,MaxNumStreamedLODs=0,bSupportLODStreaming=0,Name=LOCTEXT("VistaLOD","Vista")) Foliage=(NumLODs=1,MaxNumStreamedLODs=0,bSupportLODStreaming=0,Name=LOCTEXT("FoliageLOD","Foliage")) HighDetail=(NumLODs=6,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=6,Name=LOCTEXT("HighDetailLOD","High Detail")) [TextureTracking] [RuntimeAssetCache] +BucketConfigs=(Name="DefaultBucket", Size=10000000) PathToRAC=RuntimeAssetCache [Zen] AutoLaunch=true [Zen.AutoLaunch] DataPath=%APPSETTINGSDIR%Zen/Data LocalDataCachePathEnvOverride=UE-LocalDataCachePath LocalDataCachePathEditorOverrideSetting=LocalDerivedDataCache ExtraArgs=--http asio --gc-cache-duration-seconds 2937600 --gc-interval-seconds 21600 [Zen.ConnectExisting] HostName=localhost Port=1337 [DerivedDataBackendGraph] Root=(Type=KeyLength, Length=120, Inner=AsyncPut) AsyncPut=(Type=AsyncPut, Inner=Hierarchy) Hierarchy=(Type=Hierarchical, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Shared) Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, PromptIfMissing=true, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache, CommandLineOverride=LocalDataCachePath) Shared=(Type=FileSystem, UnusedFileAge=10, FoldersToClean=10, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") EnginePak=(Type=ReadPak, Filename="%ENGINEDIR%DerivedDataCache/DDC.ddp") [InstalledDerivedDataBackendGraph] Root=(Type=KeyLength, Length=120, Inner=AsyncPut) AsyncPut=(Type=AsyncPut, Inner=Hierarchy) Hierarchy=(Type=Hierarchical, Inner=Pak, Inner=CompressedPak, Inner=EnginePak, Inner=EnterprisePak, Inner=Local, Inner=Shared) Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path="%ENGINEVERSIONAGNOSTICUSERDIR%DerivedDataCache", EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) Shared=(Type=FileSystem, UnusedFileAge=10, FoldersToClean=10, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") CompressedPak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true) EnterprisePak=(Type=ReadPak, Filename=../../../Enterprise/DerivedDataCache/Compressed.ddp, Compressed=true) [ZenOnlyDDC] Root=(Type=KeyLength, Length=120, Inner=AsyncPut) AsyncPut=(Type=AsyncPut, Inner=Zen) Zen=(Type=Zen, Namespace="ue4.ddc", StructuredNamespace="ue.ddc") [ZenDDC] Root=(Type=KeyLength, Length=120, Inner=AsyncPut) AsyncPut=(Type=AsyncPut, Inner=Hierarchy) Hierarchy=(Type=Hierarchical, Inner=Pak, Inner=EnginePak, Inner=Zen, Inner=Shared) Zen=(Type=Zen, Namespace="ue4.ddc", StructuredNamespace="ue.ddc") Shared=(Type=FileSystem, UnusedFileAge=10, FoldersToClean=10, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") EnginePak=(Type=ReadPak, Filename="%ENGINEDIR%DerivedDataCache/DDC.ddp") [DerivedDataBackendGraph_Fill_Seattle] Root=(Type=KeyLength, Length=120, Inner=AsyncPut) AsyncPut=(Type=AsyncPut, Inner=Hierarchy) Hierarchy=(Type=Hierarchical, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Seattle) Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) Seattle=(Type=FileSystem, UnusedFileAge=23, FoldersToClean=10, Path=?EpicSeaDDC, EnvPathOverride=UE-SharedDataCachePath_Seattle) Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") EnginePak=(Type=ReadPak, Filename="%ENGINEDIR%DerivedDataCache/DDC.ddp") [NoShared] Root=(Type=KeyLength, Length=120, Inner=AsyncPut) AsyncPut=(Type=AsyncPut, Inner=Hierarchy) Hierarchy=(Type=Hierarchical, Inner=Pak, Inner=Local) Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") [Cold] Root=(Type=KeyLength, Length=120, Inner=AsyncPut) AsyncPut=(Type=AsyncPut, Inner=Hierarchy) Hierarchy=(Type=Hierarchical, Inner=Local) Local=(Type=FileSystem, Flush=true, PurgeTransient=true, UnusedFileAge=1, Path="%GAMEDIR%ColdDerivedDataCache") [Warm] Root=(Type=KeyLength, Length=120, Inner=AsyncPut) AsyncPut=(Type=AsyncPut, Inner=Hierarchy) Hierarchy=(Type=Hierarchical, Inner=Local) Local=(Type=FileSystem, Clean=true, PurgeTransient=true, UnusedFileAge=1, Path="%GAMEDIR%ColdDerivedDataCache") [CreatePak] Root=(Type=KeyLength, Length=120, Inner=AsyncPut) AsyncPut=(Type=AsyncPut, Inner=Hierarchy) Hierarchy=(Type=Hierarchical, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared) Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) Shared=(Type=FileSystem, DeleteUnused=false, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") [CreateInstalledProjectPak] Root=(Type=KeyLength, Length=120, Inner=AsyncPut) AsyncPut=(Type=AsyncPut, Inner=Hierarchy) Hierarchy=(Type=Hierarchical, Inner=EnginePak, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared) Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) Shared=(Type=FileSystem, DeleteUnused=false, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true) PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) [CreateInstalledEnginePak] Root=(Type=KeyLength, Length=120, Inner=AsyncPut) AsyncPut=(Type=AsyncPut, Inner=Hierarchy) Hierarchy=(Type=Hierarchical, Inner=PakWrite, Inner=Local, Inner=Shared) Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) Shared=(Type=FileSystem, DeleteUnused=false, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) PakWrite=(Type=WritePak, Filename="%ENGINEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) [CreateInstalledEnterprisePak] Root=(Type=KeyLength, Length=120, Inner=AsyncPut) AsyncPut=(Type=AsyncPut, Inner=Hierarchy) Hierarchy=(Type=Hierarchical, Inner=PakWrite, Inner=Local, Inner=Shared) Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) Shared=(Type=FileSystem, DeleteUnused=false, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) PakWrite=(Type=WritePak, Filename=../../../Enterprise/DerivedDataCache/Compressed.ddp, Compressed=true) [CreateProjectCache] Root=(Type=KeyLength, Length=120, Inner=AsyncPut) AsyncPut=(Type=AsyncPut, Inner=Hierarchy) Hierarchy=(Type=Hierarchical, Inner=Local, Inner=Project, Inner=Shared) Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) Project=(Type=FileSystem, Flush=true, PurgeTransient=true, UnusedFileAge=34, Path=%GAMEDIR%ProjectDerivedData) Shared=(Type=FileSystem, DeleteUnused=false, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) [VirtualTextureChunkDDCCache] UnusedFileAge=34 MaxFileChecksPerSec=-1 ;no limit Path=%GAMEDIR%DerivedDataCache/VT [DDCCleanup] TimeToWaitAfterInit=120 MaxFileChecksPerSec=1000 [/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainXFOV [ContentComparisonReferenceTypes] +Class=AnimSet +Class=SkeletalMesh +Class=SoundCue +Class=StaticMesh +Class=ParticleSystem +Class=Texture2D [AssetRegistry] +CookedTagsBlacklist=(Class=/Script/Engine.Blueprint,Tag=FiB) +CookedTagsBlacklist=(Class=/Script/Engine.Blueprint,Tag=FiBData) +CookedTagsBlacklist=(Class=*,Tag=AssetImportData) bUseAssetRegistryTagsWhitelistInsteadOfBlacklist=false +CookedTagsWhitelist=(Class=/Script/Engine.Blueprint,Tag=ParentClass) +CookedTagsWhitelist=(Class=/Script/Engine.Blueprint,Tag=GeneratedClass) +CookedTagsWhitelist=(Class=/Script/Engine.Blueprint,Tag=GameplayCueName) +CookedTagsWhitelist=(Class=*,Tag=AssetBundleData) +CookedTagsWhitelist=(Class=*,Tag=PrimaryAssetType) +CookedTagsWhitelist=(Class=*,Tag=PrimaryAssetName) +CookedTagsWhitelist=(Class=/Script/Engine.World,Tag=Tests) +CookedTagsWhitelist=(Class=/Script/Engine.World,Tag=TestNames) +CookedTagsAsFName=PrimaryAssetType +CookedTagsAsFName=PrimaryAssetName +CookedTagsAsPathName=GeneratedClass +CookedTagsAsPathName=ParentClass bSerializeAssetRegistry=true bSerializeDependencies=false bSerializeSearchableNameDependencies=false bSerializeManageDependencies=false bSerializePackageData=false bFilterAssetDataWithNoTags=false bFilterDependenciesWithNoTags=false bFilterSearchableNames=true [AutomationTesting] ImportTestPath=Content/EditorAutomation/ ImportTestPackagePath=/Engine/Content/EditorAutomation bForceSmokeTests=false [AutomationTesting.FbxImport] FbxImportTestPath=Content/FbxEditorAutomation/ FbxImportEditorTestPath=../../../Engine/Content/FbxEditorAutomation/ FbxImportTestPackagePath=/Engine/FbxEditorAutomationOut [AutomationTesting.Blueprint] TestAllBlueprints=false +InstanceTestMaps=../../../Engine/Content/Maps/Automation/BlueprintInstanceTest.umap +ReparentTest.ChildrenPackagePaths=/Game/ReparentingTestAssets/Children +ReparentTest.ParentsPackagePaths=/Game/ReparentingTestAssets/Parents [/Script/Engine.AutomationTestSettings] +EditorTestModules=StaticMeshEditor +EditorTestModules=LandscapeEditor +EditorTestModules=GameProjectGeneration +EditorTestModules=Cascade +TestLevelFolders=TestMaps MaterialEditorPromotionTest=(DefaultMaterialAsset=(FilePath="../../Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset"),DefaultDiffuseTexture=(FilePath="../../Content/EngineMaterials/DefaultDiffuse.uasset"),DefaultNormalTexture=(FilePath="../../Content/EngineMaterials/DefaultNormal.uasset")) [AutomationTesting.StaticMeshEditorTest] +EditorViewButtons=Wireframe +EditorViewButtons=Verts +EditorViewButtons=Grid +EditorViewButtons=Bounds +EditorViewButtons=Collision +EditorViewButtons=Show Pivot +EditorViewButtons=Normals +EditorViewButtons=Tangents +EditorViewButtons=Binormals +EditorViewButtons=UV EditorViewButtonsObject=EditorCylinder DefaultInteractiveFramerate=5 DefaultInteractiveFramerateWaitTime=600 DefaultInteractiveFramerateDuration=5 [/Script/NavigationSystem.NavigationSystemV1] bAutoCreateNavigationData=true bAddPlayersToGenerationSeeds=true [/Script/NavigationSystem.NavigationData] RuntimeGeneration=Static [/Script/NavigationSystem.RecastNavMesh] TileSetUpdateInterval=1.0 MaxTileGridWidth=256 MaxTileGridHeight=256 DefaultDrawDistance=5000.0 TileSizeUU=1000.f CellSize=19.f CellHeight=10.f AgentRadius=34.f AgentHeight=144.f AgentMaxHeight=160.f AgentMaxStepHeight=35.f AgentMaxSlope=44.f MinRegionArea=0.f MergeRegionSize=400.f bUseBetterOffsetsFromCorners=true [/Script/NavigationSystem.NavArea_Null] DrawColor=(R=38,G=38,B=38,A=64) [/Script/NavigationSystem.NavArea_Default] DrawColor=(R=140,G=255,B=0,A=164) [Trace.ChannelPresets] Rendering=gpu,cpu,frame,log,bookmark [RemoteConfiguration] Enabled=false ConfigPathPrefix=\\epicgames.net\root\Home ConfigPathSuffix=UECloud Timeout=1.0f +IniToLoad=EditorPerProjectUserSettings +IniToLoad=EditorKeyBindings [Engine.ErrorHandling] bPromptForRemoteDebugging=false bPromptForRemoteDebugOnEnsure=false [Niagara] EnableNiagara=false [/Script/Engine.Actor] DefaultUpdateOverlapsMethodDuringLevelStreaming=OnlyUpdateMovable [/Script/Engine.TriggerVolume] DefaultUpdateOverlapsMethodDuringLevelStreaming=AlwaysUpdate [/Script/Engine.CollisionProfile] +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +OldProfiles=(Name="BlockingVolume",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Visibility, Response=ECR_Ignore))) +OldProfiles=(Name="InterpActor",CollisionEnabled=QueryOnly,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Pawn, Response=ECR_Ignore))) +OldProfiles=(Name="StaticMeshComponent",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic) +OldProfiles=(Name="SkeletalMeshActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName=PhysicsBody,CustomResponses=((Channel=Visibility, Response=ECR_Block))) +OldProfiles=(Name="InvisibleActor", CollisionEnabled=QueryAndPhysics, ObjectTypeName=WorldDynamic, CustomResponses=((Channel=Visibility, Response=ECR_Ignore))) +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") [Engine.BufferVisualizationMaterials] BaseColor=(Material="/Engine/BufferVisualization/BaseColor.BaseColor", Name=LOCTEXT("BaseColorMat", "Base Color")) CustomDepth=(Material="/Engine/BufferVisualization/CustomDepth.CustomDepth", Name=LOCTEXT("BaseCustomDepthMat", "Custom Depth")) CustomStencil=(Material="/Engine/BufferVisualization/CustomStencil.CustomStencil", Name=LOCTEXT("BaseCustomStencilMat", "Custom Stencil")) FinalImage=(Material="/Engine/BufferVisualization/FinalImage.FinalImage", Name=LOCTEXT("BaseFinalImageMat", "Final Image")) ShadingModel=(Material="/Engine/BufferVisualization/LightingModel.LightingModel", Name=LOCTEXT("BaseShadingModelMat", "Shading Model")) MaterialAO=(Material="/Engine/BufferVisualization/MaterialAO.MaterialAO", Name=LOCTEXT("BaseMaterialAOMat", "Material Ambient Occlusion")) Metallic=(Material="/Engine/BufferVisualization/Metallic.Metallic", Name=LOCTEXT("BaseMetallicMat", "Metallic")) Opacity=(Material="/Engine/BufferVisualization/Opacity.Opacity", Name=LOCTEXT("BaseOpacityMat", "Opacity")) Roughness=(Material="/Engine/BufferVisualization/Roughness.Roughness", Name=LOCTEXT("BaseRoughnessMat", "Roughness")) Anisotropy=(Material="/Engine/BufferVisualization/Anisotropy.Anisotropy", Name=LOCTEXT("BaseAnisotropyMat", "Anisotropy")) SceneColor=(Material="/Engine/BufferVisualization/SceneColor.SceneColor", Name=LOCTEXT("BaseSceneColorMat", "Scene Color")) SceneDepth=(Material="/Engine/BufferVisualization/SceneDepth.SceneDepth", Name=LOCTEXT("BaseSceneDepthMat", "Scene Depth")) SeparateTranslucencyRGB=(Material="/Engine/BufferVisualization/SeparateTranslucencyRGB.SeparateTranslucencyRGB", Name=LOCTEXT("BaseSeparateTranslucencyRGBMat", "Separate Translucency RGB")) SeparateTranslucencyA=(Material="/Engine/BufferVisualization/SeparateTranslucencyA.SeparateTranslucencyA", Name=LOCTEXT("BaseSeparateTranslucencyAMat", "Separate Translucency Alpha")) Specular=(Material="/Engine/BufferVisualization/Specular.Specular", Name=LOCTEXT("BaseSpecularMat", "Specular")) SubsurfaceColor=(Material="/Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor", Name=LOCTEXT("BaseSubsurfaceColorMat", "Subsurface Color")) WorldNormal=(Material="/Engine/BufferVisualization/WorldNormal.WorldNormal", Name=LOCTEXT("BaseWorldNormalMat", "World Normal")) WorldTangent=(Material="/Engine/BufferVisualization/WorldTangent.WorldTangent", Name=LOCTEXT("BaseWorldTangentMat", "World Tangent")) AmbientOcclusion=(Material="/Engine/BufferVisualization/AmbientOcclusion.AmbientOcclusion", Name=LOCTEXT("BaseAmbientOcclusionMat", "Ambient Occlusion")) CustomDepthWorldUnits=(Material="/Engine/BufferVisualization/CustomDepthWorldUnits.CustomDepthWorldUnits", Name=LOCTEXT("BaseCustomDepthWorldUnitsMat", "Custom Depth World Units")) SceneDepthWorldUnits=(Material="/Engine/BufferVisualization/SceneDepthWorldUnits.SceneDepthWorldUnits", Name=LOCTEXT("BaseSceneDepthWorldUnitsMat", "Scene Depth World Units")) Velocity=(Material="/Engine/BufferVisualization/Velocity.Velocity", Name=LOCTEXT("Velocity", "Velocity")) PreTonemapHDRColor=(Material="/Engine/BufferVisualization/PreTonemapHDRColor.PreTonemapHDRColor", Name=LOCTEXT("PreTonemapHDRColor", "Pre Tonemap HDR Color")) PostTonemapHDRColor=(Material="/Engine/BufferVisualization/PostTonemapHDRColor.PostTonemapHDRColor", Name=LOCTEXT("PostTonemapHDRColor", "Post Tonemap HDR Color")) [DeviceProfileManager] DeviceProfileSelectionModule="ExampleDeviceProfileSelector" [SlateRenderer] TextureAtlasSize=1024 GrayscaleFontAtlasSize=1024 ColorFontAtlasSize=512 NumPreallocatedVertices=50000 [MobileSlateUI] bTouchFallbackToMouse=true [Pak] bDoUseOodleDespiteNoPluginCompression = true +ExtensionsToNotUsePluginCompression=uplugin +ExtensionsToNotUsePluginCompression=upluginmanifest +ExtensionsToNotUsePluginCompression=uproject +ExtensionsToNotUsePluginCompression=ini +ExtensionsToNotUsePluginCompression=icu +ExtensionsToNotUsePluginCompression=res +FileNamesToNotUsePluginCompression=AssetRegistry.bin +DirectoryIndexKeepFiles="*/Config/Tags/*" +DirectoryIndexKeepFiles="*/Content/Localization/*" +DirectoryIndexKeepFiles="*/Content/Internationalization/*" +DirectoryIndexKeepFiles="*/Content/Movies/*" +DirectoryIndexKeepFiles="*/Plugins/*.uplugin*" +DirectoryIndexKeepFiles="*/*.ini*" +DirectoryIndexKeepFiles="*/*.upipelinecache*" +DirectoryIndexKeepEmptyDirectories=*/Plugins/* +DirectoryIndexKeepEmptyDirectories="*/PipelineCaches/*" +IndexValidationIgnore="*/Saved/Logs/*" [/Script/GameplayDebugger.GameplayDebuggingReplicator] MaxEQSQueries=5 DebugComponentClassName="/Script/GameplayDebugger.GameplayDebuggingComponent" DebugComponentHUDClassName="/Script/GameplayDebugger.GameplayDebuggingHUDComponent" DebugComponentControllerClassName = "/Script/GameplayDebugger.GameplayDebuggingControllerComponent" [/Script/GameplayDebugger.GameplayDebuggingHUDComponent] MenuStartX=10.0 MenuStartY=10.0 DebugInfoStartX=20.0 DebugInfoStartY=60.0 [/Script/IOSRuntimeSettings.IOSRuntimeSettings] bEnableGameCenterSupport=False bSupportsPortraitOrientation=False bSupportsITunesFileSharing=False bSupportsUpsideDownOrientation=False bSupportsLandscapeLeftOrientation=True bSupportsLandscapeRightOrientation=True PreferredLandscapeOrientation=LandscapeLeft bSupportsMetal=True bSupportsMetalMRT=False bShipForBitcode=True bGameSupportsMultipleActiveControllers=False bAllowRemoteRotation=True bUseAbsoluteDpadValues=False bAllowControllers=True bBuildAsFramework=False bGenerateFrameworkWrapperProject=True bGeneratedSYMFile=False bDisableHTTPS=false bUseRSync=True BundleDisplayName=[PROJECT_NAME] BundleName=[PROJECT_NAME] BundleIdentifier=com.YourCompany.[PROJECT_NAME] DevCodeSigningIdentity=iPhone Developer:;Apple Development: DistroCodeSigningIdentity=iPhone Distribution:;Apple Distribution: VersionInfo=1.0 FrameRateLock=PUFRL_30 bEnableDynamicMaxFPS=False MinimumiOSVersion=IOS_15 bSupportsIPad=True bSupportsIPhone=True AdditionalPlistData= RemoteServerName= RemoteServerOverrideBuildPath= RSyncUsername= SSHPrivateKeyOverridePath= bEnableRemoteNotificationsSupport=False bEnableCloudKitSupport=False bRunAsCurrentUser=False IOSCloudKitSyncStrategy=None bGenerateCrashReportSymbols=false bAutomaticSigning=false UseFastIntrinsics=False ForceFloats=True EnableMathOptimisations=True MetalLanguageVersion=0 bDisableMotionData=False bEnableAdvertisingIdentifier=True [XcodeConfiguration] bUseModernXcode=false bUseModernCodeSigning=true ModernSigningTeam= ModernBundleIdentifier=com.YourCompany.[PROJECT_NAME] [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings] SDKAPILevelOverride= NDKAPILevelOverride= BuildToolsOverride= bEnableGooglePlaySupport=false bSupportAdMob=true bBuildForArm64=true bBuildForX8664=false bBuildForES31=true bSupportsVulkan=true bSupportsVulkanSM5=false bDetectVulkanByDefault=true bSplitIntoSeparateApks=false bPackageDataInsideApk=false bUseExternalFilesDir=false bPublicLogFiles=true bCreateAllPlatformsInstall=false Orientation=SensorLandscape InstallLocation=InternalOnly DepthBufferPreference=Default PackageName=com.YourCompany.[PROJECT] StoreVersion=1 StoreVersionOffsetArmV7=0 StoreVersionOffsetArm64=0 StoreVersionOffsetX86=0 StoreVersionOffsetX8664=0 VersionDisplayName=1.0 MinSDKVersion=26 TargetSDKVersion=28 bEnableLint=false bShowLaunchImage=true bValidateTextureFormats=true bMultiTargetFormat_ETC2=true bMultiTargetFormat_DXT=true bMultiTargetFormat_ASTC=true TextureFormatPriority_ETC2=0.2 TextureFormatPriority_DXT=0.6 TextureFormatPriority_ASTC=0.9 bEnableNewKeyboard=True bAndroidVoiceEnabled=false bBuildWithHiddenSymbolVisibility=True bSaveSymbols=false bAllowControllers=True bAllowIMU=False bUseDisplayCutout=False bEnableSnapshots=False bRestoreNotificationsOnReboot=False bEnableBundle=False bEnableUniversalAPK=True bBundleABISplit=True bBundleLanguageSplit=True bBundleDensitySplit=True bFullScreen=True bStripShaderReflection=True bForceSmallOBBFiles=False bAllowLargeOBBFiles=False bAllowPatchOBBFile=False bAllowOverflowOBBFiles=False bExtractNativeLibs=true bEnableDomStorage=False bSkipLibCpp=False bDisableLibCppSharedDependencyValidation=False bDisableFunctionDataSections=False bEnableAdvancedBinaryCompression=False bDisableStackProtector=False [/Script/AndroidPlatformEditor.AndroidSDKSettings] SDKAPILevel=latest NDKAPILevel=android-26 [/Script/UnrealEd.CookerSettings] DefaultPVRTCQuality=1 DefaultASTCQualityBySpeed=1 DefaultASTCQualityBySize=3 +ClassesExcludedOnDedicatedServer=WidgetBlueprint +ClassesExcludedOnDedicatedServer=GroupActor +ClassesExcludedOnDedicatedServer=MetaData +ClassesExcludedOnDedicatedServer=ObjectRedirector +ClassesExcludedOnDedicatedServer=NavMeshRenderingComponent +ClassesExcludedOnDedicatedServer=ReflectionCaptureComponent +ClassesExcludedOnDedicatedServer=TextRenderComponent +ClassesExcludedOnDedicatedServer=Font +ClassesExcludedOnDedicatedServer=InterpCurveEdSetup +ClassesExcludedOnDedicatedServer=MaterialExpression +ClassesExcludedOnDedicatedServer=NiagaraEmitter +ClassesExcludedOnDedicatedServer=NiagaraScript +ClassesExcludedOnDedicatedServer=ParticleEmitter +ClassesExcludedOnDedicatedServer=ParticleLODLevel +ClassesExcludedOnDedicatedServer=ParticleModule +ClassesExcludedOnDedicatedServer=SubUVAnimation +ClassesExcludedOnDedicatedServer=SoundNode +ClassesExcludedOnDedicatedServer=GameplayEffectUIData +ClassesExcludedOnDedicatedClient=WidgetBlueprint +ClassesExcludedOnDedicatedClient=GroupActor +ClassesExcludedOnDedicatedClient=MetaData +ClassesExcludedOnDedicatedClient=ObjectRedirector +ClassesExcludedOnDedicatedClient=InterpCurveEdSetup +VersionedIntRValues=r.AllowStaticLighting +VersionedIntRValues=r.GBuffer +VersionedIntRValues=r.VelocityOutputPass +VersionedIntRValues=r.SelectiveBasePassOutputs +VersionedIntRValues=r.DBuffer +VersionedIntRValues=r.Shaders.Symbols +VersionedIntRValues=r.Shaders.GenerateSymbols +VersionedIntRValues=r.Shaders.WriteSymbols +VersionedIntRValues=r.Shaders.AllowUniqueSymbols +VersionedIntRValues=r.Shaders.ExtraData +VersionedIntRValues=r.Shaders.Optimize +VersionedIntRValues=r.CompileShadersForDevelopment +VersionedIntRValues=r.MobileHDR +VersionedIntRValues=r.UsePreExposure [/Script/UnrealEd.ChunkDependencyInfo] [/Script/Engine.PhysicsSettings] DefaultGravityZ=-980.0 bEnable2DPhysics=false [/Script/WindowsTargetPlatform.WindowsTargetSettings] +D3D12TargetedShaderFormats=PCD3D_SM5 +D3D11TargetedShaderFormats=PCD3D_SM5 bEnableDistanceFields=true bEnableRayTracing=true bTarget32Bit=false [/Script/LinuxTargetPlatform.LinuxTargetSettings] +TargetedRHIs=SF_VULKAN_SM5 bEnableRayTracing=true [/Script/MacTargetPlatform.MacTargetSettings] MetalLanguageVersion=0 +TargetedRHIs=SF_METAL_SM5 UseFastIntrinsics=False EnableMathOptimisations=True TargetArchitecture=MacTargetArchitectureUniversal EditorTargetArchitecture=MacTargetArchitectureUniversal [HMDPluginPriority] OculusHMD=40 SteamVR=30 OpenXRHMD=20 [/Script/OculusHMD.OculusHMDRuntimeSettings] XrApi=NativeOpenXR [/Script/Engine.AISystemBase] AISystemModuleName=AIModule AISystemClassName=/Script/AIModule.AISystem [/Script/AIModule.AISystem] PerceptionSystemClassName=/Script/AIModule.AIPerceptionSystem [AutomationController.History] bTrackHistory=false NumberOfHistoryItemsTracked=5 [VisualLogger] FrameCacheLenght=1.0f ;in seconds, to batch log data between file serializations UseCompression=false ;works only with binary files [GameplayDebuggerSettings] OverHead=True Basic=True BehaviorTree=False EQS=False EnableEQSOnHUD=true Perception=False GameView1=False GameView2=False GameView3=False GameView4=False GameView5=False NameForGameView1="GameView1" NameForGameView2="GameView2" NameForGameView3="GameView3" NameForGameView4="GameView4" NameForGameView5="GameView5" [Browser] bForceMessageLoop=true [PacketSimulationProfile.Off] PktLoss=0 PktIncomingLoss=0 PktLagMin=0 PktLagMax=0 PktIncomingLagMin=0 PktIncomingLagMax=0 [PacketSimulationProfile.Average] PktLoss=1 PktIncomingLoss=1 PktLagMin=30 PktLagMax=60 PktIncomingLagMin=30 PktIncomingLagMax=60 [PacketSimulationProfile.Bad] PktLoss=5 PktIncomingLoss=5 PktLagMin=100 PktLagMax=200 PktIncomingLagMin=100 PktIncomingLagMax=200 [/Script/Engine.NetworkSettings] +NetworkEmulationProfiles=(ProfileName="Average",ToolTip="Simulates average internet conditions") +NetworkEmulationProfiles=(ProfileName="Bad",ToolTip="Simulates laggy internet conditions") [PacketHandlerComponents] [/Script/GameplayDebugger.GameplayDebuggingControllerComponent] CategoryZeroBind=(Key=NumPadZero,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategoryOneBind=(Key=NumPadOne,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategoryTwoBind=(Key=NumPadTwo,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategoryThreeBind=(Key=NumPadThree,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategoryFourBind=(Key=NumPadFour,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategoryFiveBind=(Key=NumPadFive,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategorySixBind=(Key=NumPadSix,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategorySevenBind=(Key=NumPadSeven,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategoryEightBind=(Key=NumPadEight,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CategoryNineBind=(Key=NumPadNine,bShift=False,bCtrl=False,bAlt=False,bCmd=False) CycleDetailsViewBind=(Key=Add,bShift=False,bCtrl=False,bAlt=False,bCmd=False) DebugCameraBind=(Key=Tab,bShift=False,bCtrl=False,bAlt=False,bCmd=False) OnScreenDebugMessagesBind=(Key=Tab,bShift=False,bCtrl=True,bAlt=False,bCmd=False) GameHUDBind=(Key=Tilde,bShift=False,bCtrl=True,bAlt=False,bCmd=False) [/Script/Engine.SkeletalMeshLODSettings] +LODGroups=(ScreenSize=(Default=1.0,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.5)) +LODGroups=(ScreenSize=(Default=.3,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.25)) +LODGroups=(ScreenSize=(Default=.15,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.125)) +LODGroups=(ScreenSize=(Default=.1,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.06)) [/Script/Engine.PlayerCameraManager] ServerUpdateCameraTimeout=2.0 [/Script/CinematicCamera.CineCameraSettings] +FilmbackPresets=(Name="16:9 Film",FilmbackSettings=(SensorWidth=24.00,SensorHeight=13.5)) +FilmbackPresets=(Name="16:9 Digital Film",FilmbackSettings=(SensorWidth=23.76,SensorHeight=13.365)) +FilmbackPresets=(Name="16:9 DSLR",FilmbackSettings=(SensorWidth=36,SensorHeight=20.25)) +FilmbackPresets=(Name="Super 8mm",FilmbackSettings=(SensorWidth=5.79,SensorHeight=4.01)) +FilmbackPresets=(Name="Super 16mm",FilmbackSettings=(SensorWidth=12.52,SensorHeight=7.58)) +FilmbackPresets=(Name="Super 35mm",FilmbackSettings=(SensorWidth=24.89,SensorHeight=18.66)) +FilmbackPresets=(Name="35mm Academy",FilmbackSettings=(SensorWidth=21.946,SensorHeight=16.002)) +FilmbackPresets=(Name="35mm Full Aperture",FilmbackSettings=(SensorWidth=24.892,SensorHeight=18.9121)) +FilmbackPresets=(Name="35mm VistaVision",FilmbackSettings=(SensorWidth=37.719,SensorHeight=25.146)) +FilmbackPresets=(Name="IMAX 70mm",FilmbackSettings=(SensorWidth=70.41,SensorHeight=56.63)) +FilmbackPresets=(Name="APS-C (Canon)",FilmbackSettings=(SensorWidth=22.2,SensorHeight=14.8)) +FilmbackPresets=(Name="Full Frame DSLR",FilmbackSettings=(SensorWidth=36,SensorHeight=24)) +FilmbackPresets=(Name="Micro Four Thirds",FilmbackSettings=(SensorWidth=17.3,SensorHeight=13)) DefaultFilmbackPreset="16:9 Digital Film" +LensPresets=(Name="12mm Prime f/2.8",LensSettings=(MinFocalLength=12,MaxFocalLength=12,MinFStop=2.8,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="30mm Prime f/1.4",LensSettings=(MinFocalLength=30,MaxFocalLength=30,MinFStop=1.4,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="50mm Prime f/1.8",LensSettings=(MinFocalLength=50,MaxFocalLength=50,MinFStop=1.8,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="85mm Prime f/1.8",LensSettings=(MinFocalLength=85,MaxFocalLength=85,MinFStop=1.8,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="105mm Prime f/2",LensSettings=(MinFocalLength=105,MaxFocalLength=105,MinFStop=2,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="200mm Prime f/2",LensSettings=(MinFocalLength=200,MaxFocalLength=200,MinFStop=2,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="24-70mm Zoom f/2.8",LensSettings=(MinFocalLength=24,MaxFocalLength=70,MinFStop=2.8,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="70-200mm Zoom f/2.8",LensSettings=(MinFocalLength=70,MaxFocalLength=200,MinFStop=2.8,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="Universal Zoom",LensSettings=(MinFocalLength=4,MaxFocalLength=1000,MinFStop=1.2,MaxFStop=22,DiaphragmBladeCount=7)) DefaultLensPresetName="Universal Zoom" +CropPresets=(Name="No Crop",CropSettings=(AspectRatio=0)) +CropPresets=(Name="1.33 (4:3)",CropSettings=(AspectRatio=1.333333)) +CropPresets=(Name="1.77 (16:9)",CropSettings=(AspectRatio=1.777778)) +CropPresets=(Name="2.39",CropSettings=(AspectRatio=2.39)) DefaultCropPresetName="No Crop" DefaultLensFocalLength=35 DefaultLensFStop=2.8 [/Script/TcpMessaging.TcpMessagingSettings] EnableTransport=True ListenEndpoint= !ConnectToEndpoints=CLEAR_ARRAY ConnectionRetryDelay=2 [CrashReportClient] bHideLogFilesOption=false bIsAllowedToCloseWithoutSending=true CrashConfigPurgeDays=2 [SteamVR.Settings] HMDWornMovementThreshold = 50.0 [/Script/Engine.AnimationSettings] bStripAnimationDataOnDedicatedServer=False BoneTimecodeCustomAttributeNameSettings=(HourAttributeName="TCHour",MinuteAttributeName="TCMinute",SecondAttributeName="TCSecond",FrameAttributeName="TCFrame",SubframeAttributeName="TCSubframe",RateAttributeName="TCRate",TakenameAttributeName="Takename") [Animation.DefaultObjectSettings] BoneCompressionSettings="/Engine/Animation/DefaultAnimBoneCompressionSettings" AnimationRecorderBoneCompressionSettings="/Engine/Animation/DefaultRecorderBoneCompression" CurveCompressionSettings="/Engine/Animation/DefaultAnimCurveCompressionSettings" [/Script/Engine.MeshSimplificationSettings] r.MeshReductionModule="QuadricMeshReduction" [/Script/ClassViewer.ClassViewerProjectSettings] +InternalOnlyPaths=(Path="/Engine/VREditor") +InternalOnlyPaths=(Path="/Engine/Sequencer") +InternalOnlyPaths=(Path="/Engine/NotForLicensees") +InternalOnlyClasses=/Script/VREditor.VREditorBaseUserWidget +InternalOnlyClasses=/Script/LevelSequence.LevelSequenceBurnIn [/Script/ClassViewer.StructViewerProjectSettings] +InternalOnlyPaths=(Path="/Engine/VREditor") +InternalOnlyPaths=(Path="/Engine/Sequencer") +InternalOnlyPaths=(Path="/Engine/NotForLicensees") [/Script/LevelSequence.LevelSequence] DefaultCompletionMode=RestoreState [/Script/TemplateSequence.TemplateSequence] DefaultCompletionMode=RestoreState [PlatformCrypto] PlatformRequiresDataCrypto=False PakSigningRequired=True PakEncryptionRequired=True [/Script/AppleARKit.AppleARKitSettings] bEnableLiveLinkForFaceTracking=true LiveLinkPublishingPort=11111 bRequireDeviceSupportsARKit=true [/Script/Engine.RendererSettings] r.GPUCrashDebugging=false MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256))) [Messaging] bAllowDelayedMessaging=false [/Script/ChaosSolverEngine.ChaosSolverSettings] DefaultChaosSolverActorClass=/Script/ChaosSolverEngine.ChaosSolverActor [/Script/Engine.VirtualTexturePoolConfig] +Pools=(SizeInMegabyte=64, bAllowSizeScale=False, bEnableResidencyMipMapBias=True) [PlatformPaths] UnrealBuildTool=Engine/Build/BatchFiles/Build.bat [AlternateTextureCompression] TextureCompressionFormat="TextureFormatOodle" [TextureFormatOodleSettings] bForceAllBC23ToBC7=False bDebugColor=False DebugDumpFilter= LogVerbosity=0 GlobalLambdaMultiplier=1.000000 [/Script/Engine.TextureEncodingProjectSettings] bFinalUsesRDO=false FinalRDOLambda=30 FinalEffortLevel=Normal FinalUniversalTiling=Disabled bFastUsesRDO=false FastRDOLambda=30 FastEffortLevel=Normal FastUniversalTiling=Disabled CookUsesSpeed=Final EditorUsesSpeed=FinalIfAvailable [OodleDataCompressionFormat] PreallocatedBufferCount=2 [Plugins] +ConfigFilesPluginsCannotOverride=EditorPerProjectUserSettings [ClothSettings] EnvironmentCollisionPadding = 2.f EnvironmentCollisionThickness = 2.f EnvironmentCollisionMaxShapes = 32 [/Script/InterchangeEngine.InterchangeProjectSettings] FilePickerClass=/Script/InterchangeEditorUtilities.InterchangeFilePickerGeneric bStaticMeshUseSmoothEdgesIfSmoothingInformationIsMissing=True ContentImportSettings=(DefaultPipelineStackOverride=((Materials, "Materials"),(Textures, "Textures")),ShowPipelineStacksConfigurationDialogOverride=((Textures, False)),PipelineStacks=(("Assets", (Pipelines=("/Interchange/Pipelines/DefaultAssetsPipeline.DefaultAssetsPipeline"))),("Materials", (Pipelines=("/Interchange/Pipelines/DefaultMaterialPipeline.DefaultMaterialPipeline"))),("Textures", (Pipelines=("/Interchange/Pipelines/DefaultTexturePipeline.DefaultTexturePipeline")))),DefaultPipelineStack="Assets",PipelineConfigurationDialogClass="/Script/InterchangeEditorPipelines.InterchangePipelineConfigurationGeneric",bShowPipelineStacksConfigurationDialog=True) SceneImportSettings=(PipelineStacks=(("Scene", (Pipelines=("/Interchange/Pipelines/DefaultSceneAssetsPipeline.DefaultSceneAssetsPipeline","/Interchange/Pipelines/DefaultSceneLevelPipeline.DefaultSceneLevelPipeline")))),DefaultPipelineStack="Scene",PipelineConfigurationDialogClass="/Script/InterchangeEditorPipelines.InterchangePipelineConfigurationGeneric",bShowPipelineStacksConfigurationDialog=True) GenericPipelineClass=/Script/InterchangePipelines.InterchangeGenericAssetsPipeline [InstalledPlatforms] HasInstalledPlatformInfo=true +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="Development", PlatformType="Editor", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="DebugGame", PlatformType="Editor", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\Win64\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\Win64\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\Win64\UnrealGame-Win64-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="DebugGame", PlatformType="Game", Architecture="-armv7", RequiredFile="Engine\Binaries\Android\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="DebugGame", PlatformType="Game", Architecture="-arm64", RequiredFile="Engine\Binaries\Android\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Development", PlatformType="Game", Architecture="-armv7", RequiredFile="Engine\Binaries\Android\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Development", PlatformType="Game", Architecture="-arm64", RequiredFile="Engine\Binaries\Android\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Shipping", PlatformType="Game", Architecture="-armv7", RequiredFile="Engine\Binaries\Android\UnrealGame-Android-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Shipping", PlatformType="Game", Architecture="-arm64", RequiredFile="Engine\Binaries\Android\UnrealGame-Android-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="IOS", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\IOS\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="IOS", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\IOS\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="IOS", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\IOS\UnrealGame-IOS-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="TVOS", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\TVOS\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="TVOS", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\TVOS\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="TVOS", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\TVOS\UnrealGame-TVOS-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Linux", Configuration="DebugGame", PlatformType="Game", Architecture="x86_64-unknown-linux-gnu", RequiredFile="Engine\Binaries\Linux\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Linux", Configuration="Development", PlatformType="Game", Architecture="x86_64-unknown-linux-gnu", RequiredFile="Engine\Binaries\Linux\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Linux", Configuration="Shipping", PlatformType="Game", Architecture="x86_64-unknown-linux-gnu", RequiredFile="Engine\Binaries\Linux\UnrealGame-Linux-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="LinuxArm64", Configuration="DebugGame", PlatformType="Game", Architecture="aarch64-unknown-linux-gnueabi", RequiredFile="Engine\Binaries\LinuxArm64\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="LinuxArm64", Configuration="Development", PlatformType="Game", Architecture="aarch64-unknown-linux-gnueabi", RequiredFile="Engine\Binaries\LinuxArm64\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="LinuxArm64", Configuration="Shipping", PlatformType="Game", Architecture="aarch64-unknown-linux-gnueabi", RequiredFile="Engine\Binaries\LinuxArm64\UnrealGame-LinuxArm64-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="DebugGame", PlatformType="Game", Architecture="x64", RequiredFile="Engine\Binaries\HoloLens\UnrealGame-HoloLens-Developmentx64.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="DebugGame", PlatformType="Game", Architecture="arm64", RequiredFile="Engine\Binaries\HoloLens\UnrealGame-HoloLens-Developmentarm64.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="Development", PlatformType="Game", Architecture="x64", RequiredFile="Engine\Binaries\HoloLens\UnrealGame-HoloLens-Developmentx64.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="Development", PlatformType="Game", Architecture="arm64", RequiredFile="Engine\Binaries\HoloLens\UnrealGame-HoloLens-Developmentarm64.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="Shipping", PlatformType="Game", Architecture="x64", RequiredFile="Engine\Binaries\HoloLens\UnrealGame-HoloLens-Shippingx64.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="Shipping", PlatformType="Game", Architecture="arm64", RequiredFile="Engine\Binaries\HoloLens\UnrealGame-HoloLens-Shippingarm64.target", ProjectType="Any", bCanBeDisplayed=False) [Analytics] UE4TypeOverride="Rocket"