[DataDrivenPlatformInfo] bIsConfidential=false bIsFakePlatform=true GlobalIdentifier=97F8C85EF1B0424792D201C893358C8F [ShaderPlatform VULKAN_SM5] Language=Vulkan MaxFeatureLevel=SM5 ShaderFormat=SF_VULKAN_SM5 bIsMobile = false bIsMetalMRT = false bIsPC = true bIsConsole = false bIsAndroidOpenGLES = false bSupportsDxc = true bSupportsDebugViewShaders=true bSupportsMobileMultiView = false bSupportsArrayTextureCompression = false bSupportsDistanceFields = true bSupportsDiaphragmDOF = true bSupportsRGBColorBuffer = true bSupportsCapsuleShadows = true bSupportsPercentageCloserShadows=true bSupportsVolumetricFog = true bSupportsIndexBufferUAVs = true bSupportsInstancedStereo = true SupportsMultiViewport = RuntimeDependent bSupportsMSAA = true bSupports4ComponentUAVReadWrite = false bSupportsRenderTargetWriteMask = false bSupportsRayTracing = true bSupportsRayTracingShaders = false bSupportsInlineRayTracing = true bSupportsRayTracingIndirectInstanceData = true bSupportsByteBufferComputeShaders = true bSupportsGPUScene = true bSupportsPrimitiveShaders = false bSupportsUInt64ImageAtomics = true bRequiresVendorExtensionsForAtomics = false bSupportsNanite = true bSupportsSceneDataCompressedTransforms = true bSupportsLumenGI = true bSupportsSSDIndirect = false bSupportsTemporalHistoryUpscale = false bSupportsRTIndexFromVS = false bSupportsIntrinsicWaveOnce = false bSupportsConservativeRasterization = false bSupportsWaveOperations=RuntimeDependent MinimumWaveSize=4 MaximumWaveSize=128 bRequiresExplicit128bitRT = false bTargetsTiledGPU = false bNeedsOfflineCompiler = false bSupportsComputeFramework = false bSupportsDualSourceBlending = false bRequiresGeneratePrevTransformBuffer = false bRequiresRenderTargetDuringRaster = true bRequiresDisableForwardLocalLights = true bCompileSignalProcessingPipeline = true bSupportsGen5TemporalAA=true bSupportsPerPixelDBufferMask = false bIsSPIRV=true bSupportsVariableRateShading = false NumberOfComputeThreads = 64 bSupportsHairStrandGeometry=true bSupportsFFTBloom=true bSupportsDiaphragmDOF=true bSupportsVertexShaderLayer=false bSupportsAnisotropicMaterials=true bSupportsROV=false bSupportsOIT=false EnablesHLSL2021ByDefault=1 FriendlyName=LOCTEXT("FriendlyShaderPlatformName_VulkanPC_SM5", "Vulkan PC Shader Model 5") [ShaderPlatform VULKAN_PCES3_1] Language=Vulkan MaxFeatureLevel=ES3_1 ShaderFormat=SF_VULKAN_ES31 bIsPC=true bIsMobile=true bSupportsMobileMultiView=true bSupportsIndexBufferUAVs=true bSupportsManualVertexFetch=false bSupportsSceneDataCompressedTransforms=true FriendlyName=LOCTEXT("FriendlyShaderPlatformName_VulkanPC_ES31", "Vulkan PC Shader Model 3_1")