AnKangCAVE51/AnKang/Windows/Engine/Config/VulkanPC/DataDrivenPlatformInfo.ini

126 lines
2.6 KiB
INI

[DataDrivenPlatformInfo]
bIsConfidential=false
bIsFakePlatform=true
GlobalIdentifier=97F8C85EF1B0424792D201C893358C8F
[ShaderPlatform VULKAN_SM5]
Language=Vulkan
MaxFeatureLevel=SM5
ShaderFormat=SF_VULKAN_SM5
bIsMobile = false
bIsMetalMRT = false
bIsPC = true
bIsConsole = false
bIsAndroidOpenGLES = false
bSupportsDxc = true
bSupportsDebugViewShaders=true
bSupportsMobileMultiView = false
bSupportsArrayTextureCompression = false
bSupportsDistanceFields = true
bSupportsDiaphragmDOF = true
bSupportsRGBColorBuffer = true
bSupportsCapsuleShadows = true
bSupportsPercentageCloserShadows=true
bSupportsVolumetricFog = true
bSupportsIndexBufferUAVs = true
bSupportsInstancedStereo = true
SupportsMultiViewport = RuntimeDependent
bSupportsMSAA = true
bSupports4ComponentUAVReadWrite = false
bSupportsRenderTargetWriteMask = false
bSupportsRayTracing = true
bSupportsRayTracingShaders = false
bSupportsInlineRayTracing = true
bSupportsRayTracingIndirectInstanceData = true
bSupportsByteBufferComputeShaders = true
bSupportsGPUScene = true
bSupportsPrimitiveShaders = false
bSupportsUInt64ImageAtomics = true
bRequiresVendorExtensionsForAtomics = false
bSupportsNanite = true
bSupportsSceneDataCompressedTransforms = true
bSupportsLumenGI = true
bSupportsSSDIndirect = false
bSupportsTemporalHistoryUpscale = false
bSupportsRTIndexFromVS = false
bSupportsIntrinsicWaveOnce = false
bSupportsConservativeRasterization = false
bSupportsWaveOperations=RuntimeDependent
MinimumWaveSize=4
MaximumWaveSize=128
bRequiresExplicit128bitRT = false
bTargetsTiledGPU = false
bNeedsOfflineCompiler = false
bSupportsComputeFramework = false
bSupportsDualSourceBlending = false
bRequiresGeneratePrevTransformBuffer = false
bRequiresRenderTargetDuringRaster = true
bRequiresDisableForwardLocalLights = true
bCompileSignalProcessingPipeline = true
bSupportsGen5TemporalAA=true
bSupportsPerPixelDBufferMask = false
bIsSPIRV=true
bSupportsVariableRateShading = false
NumberOfComputeThreads = 64
bSupportsHairStrandGeometry=true
bSupportsFFTBloom=true
bSupportsDiaphragmDOF=true
bSupportsVertexShaderLayer=false
bSupportsAnisotropicMaterials=true
bSupportsROV=false
bSupportsOIT=false
EnablesHLSL2021ByDefault=1
FriendlyName=LOCTEXT("FriendlyShaderPlatformName_VulkanPC_SM5", "Vulkan PC Shader Model 5")
[ShaderPlatform VULKAN_PCES3_1]
Language=Vulkan
MaxFeatureLevel=ES3_1
ShaderFormat=SF_VULKAN_ES31
bIsPC=true
bIsMobile=true
bSupportsMobileMultiView=true
bSupportsIndexBufferUAVs=true
bSupportsManualVertexFetch=false
bSupportsSceneDataCompressedTransforms=true
FriendlyName=LOCTEXT("FriendlyShaderPlatformName_VulkanPC_ES31", "Vulkan PC Shader Model 3_1")