fix Cave framework

This commit is contained in:
NotebookT9 2024-07-02 10:01:57 +08:00
parent fa0a1040a1
commit 24cf0e801a
430 changed files with 4 additions and 11 deletions

View File

@ -5,7 +5,7 @@ GameDefaultMap=/Game/Maps/GansuCAVEMaster.GansuCAVEMaster
GameInstanceClass=/NewCAVESystem/GameplayFramework/CAVECore/CAVEGameInstance.CAVEGameInstance_C
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX11
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
@ -43,8 +43,8 @@ AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.RendererSettings]
r.GenerateMeshDistanceFields=False
r.DynamicGlobalIlluminationMethod=0
r.ReflectionMethod=2
r.Shadow.Virtual.Enable=0
r.ReflectionMethod=0
r.Shadow.Virtual.Enable=1
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.DefaultFeature.AutoExposure=False
r.VirtualTextures=True
@ -53,7 +53,7 @@ r.vt.FeedbackFactor=48
r.DefaultFeature.MotionBlur=False
r.AntiAliasingMethod=2
r.MSAACount=1
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=True
r.CustomDepth=3
r.DefaultFeature.Bloom=False

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