// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; using System.Collections.Generic; public class HeBoSuo_51Target : TargetRules { public HeBoSuo_51Target(TargetInfo Target) : base(Target) { Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.V2; ExtraModuleNames.AddRange( new string[] { "HeBoSuo_51" } ); } }