SXDarchaeological53/Source/SXDarchaeological53.Target.cs

16 lines
417 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class SXDarchaeological53Target : TargetRules
{
public SXDarchaeological53Target(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V4;
ExtraModuleNames.AddRange( new string[] { "SXDarchaeological53" } );
}
}