XinJiangBBH_LBE/Plugins/Streamline/Source/StreamlineShaders/Public/VelocityCombinePass.h

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2025-03-13 11:09:44 +08:00
/*
* Copyright (c) 2022 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
*
* NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
* property and proprietary rights in and to this material, related
* documentation and any modifications thereto. Any use, reproduction,
* disclosure or distribution of this material and related documentation
* without an express license agreement from NVIDIA CORPORATION or
* its affiliates is strictly prohibited.
*/
#pragma once
#include "CoreMinimal.h"
#include "RendererInterface.h"
#include "ScreenPass.h"
extern STREAMLINESHADERS_API FRDGTextureRef AddStreamlineVelocityCombinePass(
FRDGBuilder& GraphBuilder,
const FViewInfo& View,
FRDGTextureRef InSceneDepthTexture,
FRDGTextureRef InVelocityTexture,
bool bDilateMotionVectors
);