XinJiangBBH_LBE/Plugins/Streamline/Source/StreamlineD3D12RHI/Public/StreamlineD3D12RHI.h

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2025-03-13 11:09:44 +08:00
/*
* Copyright (c) 2022 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
*
* NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
* property and proprietary rights in and to this material, related
* documentation and any modifications thereto. Any use, reproduction,
* disclosure or distribution of this material and related documentation
* without an express license agreement from NVIDIA CORPORATION or
* its affiliates is strictly prohibited.
*/
#pragma once
#include "Modules/ModuleManager.h"
#include "CoreMinimal.h"
#include "StreamlineRHI.h"
class FStreamlineD3D12RHIModule final : public IStreamlineRHIModule
{
public:
virtual TUniquePtr<FStreamlineRHI> CreateStreamlineRHI(const FStreamlineRHICreateArguments& Arguments) override;
/** IModuleInterface implementation */
virtual void StartupModule();
virtual void ShutdownModule();
};