312 lines
25 KiB
Plaintext
312 lines
25 KiB
Plaintext
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NVIDIA RTX SDKs LICENSE
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This license is a legal agreement between you and NVIDIA Corporation ("NVIDIA") and governs the use of the NVIDIA RTX
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software development kits, including the DLSS SDK, NGX SDK, RTXGI SDK, RTXDI SDK and/or NRD SDK, if and when made
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available to you under this license (in each case, the <20>SDK<44>).
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This license can be accepted only by an adult of legal age of majority in the country in which the SDK is used. If you are
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under the legal age of majority, you must ask your parent or legal guardian to consent to this license. If you are entering
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this license on behalf of a company or other legal entity, you represent that you have legal authority and <20>you<6F> will mean
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the entity you represent.
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By using the SDK, you affirm that you have reached the legal age of majority, you accept the terms of this license, and you
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take legal and financial responsibility for the actions of your permitted users.
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You agree to use the SDK only for purposes that are permitted by (a) this license, and (b) any applicable law, regulation or
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generally accepted practices or guidelines in the relevant jurisdictions.
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1. LICENSE. Subject to the terms of this license and the terms in the supplement attached, NVIDIA hereby grants you a non-
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exclusive, non-transferable license, without the right to sublicense (except as expressly provided in this license) to:
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a. Install and use the SDK,
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b. Modify and create derivative works of sample source code delivered in the SDK, and
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c. Distribute any software and materials within the SDK, other than developer tools provided for your internal use, as
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incorporated in object code format into a software application subject to the distribution requirements indicated in this
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license.
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2. DISTRIBUTION REQUIREMENTS. These are the distribution requirements for you to exercise the grants above:
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a. An application must have material additional functionality, beyond the included portions of the SDK.
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b. The following notice shall be included in modifications and derivative works of source code distributed: <20>This software
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contains source code provided by NVIDIA Corporation.<2E>
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c. You agree to distribute the SDK subject to the terms at least as protective as the terms of this license, including (without
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limitation) terms relating to the license grant, license restrictions and protection of NVIDIA<49>s intellectual property rights.
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Additionally, you agree that you will protect the privacy, security and legal rights of your application users.
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d. You agree to notify NVIDIA in writing of any known or suspected distribution or use of the SDK not in compliance with
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the requirements of this license, and to enforce the terms of your agreements with respect to the distributed portions of
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the SDK.
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3. AUTHORIZED USERS. You may allow employees and contractors of your entity or of your subsidiary(ies) to access and use
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the SDK from your secure network to perform work on your behalf. If you are an academic institution you may allow users
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enrolled or employed by the academic institution to access and use the SDK from your secure network. You are responsible
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for the compliance with the terms of this license by your authorized users.
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4. LIMITATIONS. Your license to use the SDK is restricted as follows:
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a. You may not reverse engineer, decompile or disassemble, or remove copyright or other proprietary notices from any
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portion of the SDK or copies of the SDK.
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b. Except as expressly provided in this license, you may not copy, sell, rent, sublicense, transfer, distribute, modify, or
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create derivative works of any portion of the SDK. For clarity, you may not distribute or sublicense the SDK as a stand-alone
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product.
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c. Unless you have an agreement with NVIDIA for this purpose, you may not indicate that an application created with the
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SDK is sponsored or endorsed by NVIDIA.
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d. You may not bypass, disable, or circumvent any technical limitation, encryption, security, digital rights management or
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authentication mechanism in the SDK.
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e. You may not use the SDK in any manner that would cause it to become subject to an open source software license. As
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examples, licenses that require as a condition of use, modification, and/or distribution that the SDK be: (i) disclosed or
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distributed in source code form; (ii) licensed for the purpose of making derivative works; or (iii) redistributable at no charge.
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f. Unless you have an agreement with NVIDIA for this purpose, you may not use the SDK with any system or application
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where the use or failure of the system or application can reasonably be expected to threaten or result in personal injury,
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death, or catastrophic loss. Examples include use in avionics, navigation, military, medical, life support or other life critical
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applications. NVIDIA does not design, test or manufacture the SDK for these critical uses and NVIDIA shall not be liable to
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you or any third party, in whole or in part, for any claims or damages arising from such uses.
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g. You agree to defend, indemnify and hold harmless NVIDIA and its affiliates, and their respective employees, contractors,
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agents, officers and directors, from and against any and all claims, damages, obligations, losses, liabilities, costs or debt,
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fines, restitutions and expenses (including but not limited to attorney<65>s fees and costs incident to establishing the right of
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indemnification) arising out of or related to your use of the SDK outside of the scope of this license, or not in compliance
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with its terms.
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5. UPDATES. NVIDIA may, at its option, make available patches, workarounds or other updates to this SDK. Unless the
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updates are provided with their separate governing terms, they are deemed part of the SDK licensed to you as provided in
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this license. Further, NVIDIA may, at its option, automatically update the SDK or other software in the system, except for
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those updates that you may opt-out via the SDK API. You agree that the form and content of the SDK that NVIDIA provides
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may change without prior notice to you. While NVIDIA generally maintains compatibility between versions, NVIDIA may in
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some cases make changes that introduce incompatibilities in future versions of the SDK.
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6. PRE-RELEASE VERSIONS. SDK versions identified as alpha, beta, preview, early access or otherwise as pre-release may not
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be fully functional, may contain errors or design flaws, and may have reduced or different security, privacy, availability, and
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reliability standards relative to commercial versions of NVIDIA software and materials. You may use a pre-release SDK
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version at your own risk, understanding that these versions are not intended for use in production or business-critical
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systems. NVIDIA may choose not to make available a commercial version of any pre-release SDK. NVIDIA may also choose to
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abandon development and terminate the availability of a pre-release SDK at any time without liability.
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7. THIRD-PARTY COMPONENTS. The SDK may include third-party components with separate legal notices or terms as may
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be described in proprietary notices accompanying the SDK. If and to the extent there is a conflict between the terms in this
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license and the third-party license terms, the third-party terms control only to the extent necessary to resolve the conflict.
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8. OWNERSHIP.
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8.1 NVIDIA reserves all rights, title and interest in and to the SDK not expressly granted to you under this license. NVIDIA
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and its suppliers hold all rights, title and interest in and to the SDK, including their respective intellectual property rights.
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The SDK is copyrighted and protected by the laws of the United States and other countries, and international treaty
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provisions.
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8.2 Subject to the rights of NVIDIA and its suppliers in the SDK, you hold all rights, title and interest in and to your
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applications and your derivative works of the sample source code delivered in the SDK including their respective intellectual
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property rights.
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9. FEEDBACK. You may, but are not obligated to, provide Feedback to NVIDIA. <20>Feedback<63> means all suggestions, fixes,
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modifications, feature requests or other feedback regarding the SDK. Feedback, even if designated as confidential by you,
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shall not create any confidentiality obligation for NVIDIA. NVIDIA and its designees have a perpetual, non-exclusive,
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worldwide, irrevocable license to use, reproduce, publicly display, modify, create derivative works of, license, sublicense,
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and otherwise distribute and exploit Feedback as NVIDIA sees fit without payment and without obligation or restriction of
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any kind on account of intellectual property rights or otherwise.
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10. NO WARRANTIES. THE SDK IS PROVIDED AS-IS. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW NVIDIA AND
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ITS AFFILIATES EXPRESSLY DISCLAIM ALL WARRANTIES OF ANY KIND OR NATURE, WHETHER EXPRESS, IMPLIED OR
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STATUTORY, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT, OR FITNESS FOR
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A PARTICULAR PURPOSE. NVIDIA DOES NOT WARRANT THAT THE SDK WILL MEET YOUR REQUIREMENTS OR THAT THE
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OPERATION THEREOF WILL BE UNINTERRUPTED OR ERROR-FREE, OR THAT ALL ERRORS WILL BE CORRECTED.
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11. LIMITATIONS OF LIABILITY. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW NVIDIA AND ITS AFFILIATES SHALL
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NOT BE LIABLE FOR ANY SPECIAL, INCIDENTAL, PUNITIVE OR CONSEQUENTIAL DAMAGES, OR FOR ANY LOST PROFITS,
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PROJECT DELAYS, LOSS OF USE, LOSS OF DATA OR LOSS OF GOODWILL, OR THE COSTS OF PROCURING SUBSTITUTE
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PRODUCTS, ARISING OUT OF OR IN CONNECTION WITH THIS LICENSE OR THE USE OR PERFORMANCE OF THE SDK,
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WHETHER SUCH LIABILITY ARISES FROM ANY CLAIM BASED UPON BREACH OF CONTRACT, BREACH OF WARRANTY, TORT
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(INCLUDING NEGLIGENCE), PRODUCT LIABILITY OR ANY OTHER CAUSE OF ACTION OR THEORY OF LIABILITY, EVEN IF NVIDIA
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HAS PREVIOUSLY BEEN ADVISED OF, OR COULD REASONABLY HAVE FORESEEN, THE POSSIBILITY OF SUCH DAMAGES. IN NO
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EVENT WILL NVIDIA<49>S AND ITS AFFILIATES TOTAL CUMULATIVE LIABILITY UNDER OR ARISING OUT OF THIS LICENSE EXCEED
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US$10.00. THE NATURE OF THE LIABILITY OR THE NUMBER OF CLAIMS OR SUITS SHALL NOT ENLARGE OR EXTEND THIS
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LIMIT.
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12. TERMINATION. Your rights under this license will terminate automatically without notice from NVIDIA if you fail to
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comply with any term and condition of this license or if you commence or participate in any legal proceeding against
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NVIDIA with respect to the SDK. NVIDIA may terminate this license with advance written notice to you, if NVIDIA decides to
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no longer provide the SDK in a country or, in NVIDIA<49>s sole discretion, the continued use of it is no longer commercially
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viable. Upon any termination of this license, you agree to promptly discontinue use of the SDK and destroy all copies in your
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possession or control. Your prior distributions in accordance with this license are not affected by the termination of this
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license. All provisions of this license will survive termination, except for the license granted to you.
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13. APPLICABLE LAW. This license will be governed in all respects by the laws of the United States and of the State of
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Delaware, without regard to the conflicts of laws principles. The United Nations Convention on Contracts for the
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International Sale of Goods is specifically disclaimed. You agree to all terms of this license in the English language. The state
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or federal courts residing in Santa Clara County, California shall have exclusive jurisdiction over any dispute or claim arising
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out of this license. Notwithstanding this, you agree that NVIDIA shall still be allowed to apply for injunctive remedies or
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urgent legal relief in any jurisdiction.
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14. NO ASSIGNMENT. This license and your rights and obligations thereunder may not be assigned by you by any means or
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operation of law without NVIDIA<49>s permission. Any attempted assignment not approved by NVIDIA in writing shall be void
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and of no effect. NVIDIA may assign, delegate or transfer this license and its rights and obligations, and if to a non-affiliate
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you will be notified.
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15. EXPORT. The SDK is subject to United States export laws and regulations. You agree to comply with all applicable U.S.
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and international export laws, including the Export Administration Regulations (EAR) administered by the U.S. Department
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of Commerce and economic sanctions administered by the U.S. Department of Treasury<72>s Office of Foreign Assets Control
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(OFAC). These laws include restrictions on destinations, end-users and end-use. By accepting this license, you confirm that
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you are not currently residing in a country or region currently embargoed by the U.S. and that you are not otherwise
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prohibited from receiving the SDK.
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16. GOVERNMENT USE. The SDK is, and shall be treated as being, <20>Commercial Items<6D> as that term is defined at 48 CFR <20>
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2.101, consisting of <20>commercial computer software<72> and <20>commercial computer software documentation<6F>, respectively,
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as such terms are used in, respectively, 48 CFR <20> 12.212 and 48 CFR <20><> 227.7202 & 252.227-7014(a)(1). Use, duplication or
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disclosure by the U.S. Government or a U.S. Government subcontractor is subject to the restrictions in this license pursuant
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to 48 CFR <20> 12.212 or 48 CFR <20> 227.7202. In no event shall the US Government user acquire rights in the SDK beyond those
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specified in 48 C.F.R. 52.227-19(b)(1)-(2).
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17. NOTICES. You agree that any notices that NVIDIA sends you electronically, such as via email, will satisfy any legal
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communication requirements. Please direct your legal notices or other correspondence to NVIDIA Corporation, 2788 San
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Tomas Expressway, Santa Clara, California 95051, United States of America, Attention: Legal Department.
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18. ENTIRE AGREEMENT. This license is the final, complete and exclusive agreement between the parties relating to the
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subject matter of this license and supersedes all prior or contemporaneous understandings and agreements relating to this
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subject matter, whether oral or written. If any court of competent jurisdiction determines that any provision of this license
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is illegal, invalid or unenforceable, the remaining provisions will remain in full force and effect. Any amendment or waiver
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under this license shall be in writing and signed by representatives of both parties.
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19. LICENSING. If the distribution terms in this license are not suitable for your organization, or for any questions regarding
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this license, please contact NVIDIA at nvidia-rtx-license-questions@nvidia.com.
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(v. January 23, 2023)
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NVIDIA RTX SUPPLEMENT TO SOFTWARE LICENSE AGREEMENT FOR NVIDIA SOFTWARE DEVELOPMENT KITS
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The terms in this supplement govern your use of the NVIDIA RTX SDKs, including the DLSS SDK, NGX SDK, RTXGI SDK, RTXDI
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SDK and/or NRD SDK, if and when made available to you (in each case, the <20>SDK<44>) under the terms of your license
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agreement (<28>Agreement<6E>) as modified by this supplement. Capitalized terms used but not defined below have the meaning
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assigned to them in the Agreement.
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This supplement is an exhibit to the Agreement and is incorporated as an integral part of the Agreement. In the event of
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conflict between the terms in this supplement and the terms in the Agreement, the terms in this supplement govern.
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1. Interoperability. Your applications that incorporate, or are based on, the SDK must be fully interoperable with compatible
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GPU hardware products designed by NVIDIA or its affiliates. Further, the DLSS SDK and NGX SDK are licensed for you to
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develop applications only for their use in systems with NVIDIA GPUs.
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2. Limitations for the DLSS SDK and NGX SDK. Your applications that incorporate, or are based on, the DLSS SDK or NGX SDK
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may be deployed in a cloud service that runs on systems that consume NVIDIA vGPU software, and any other cloud service
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use of such SDKs or their functionality is outside of the scope of the Agreement. For the purpose of this section, cloud
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services include application service providers or service bureaus, operators of hosted/virtual system environments, or
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hosting, time sharing or providing any other type of service to others.
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3. Notification for the DLSS SDK and NGX SDK. You are required to notify NVIDIA prior to commercial release of an
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application (including a plug-in to a commercial application) that incorporates, or is based on, the DLSS SDK or NGX SDK.
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Please send notifications to: https://developer.nvidia.com/sw-notification and provide the following information in the
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email: company name, publisher and developer name, NVIDIA SDK used, application name, platform (i.e. PC, Linux),
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scheduled ship date, and weblink to product/video.
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4. Audio and Video Encoders and Decoders. You acknowledge and agree that it is your sole responsibility to obtain any
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additional third-party licenses required to make, have made, use, have used, sell, import, and offer for sale your products or
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services that include or incorporate any third-party software and content relating to audio and/or video encoders and
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decoders from, including but not limited to, Microsoft, Thomson, Fraunhofer IIS, Sisvel S.p.A., MPEG-LA, and Coding
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Technologies. NVIDIA does not grant to you under this Agreement any necessary patent or other rights with respect to any
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audio and/or video encoders and decoders.
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5. DLSS SDK Terms. By installing or using the DLSS SDK you agree that NVIDIA can make over-the-air updates of DLSS in
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systems that have DLSS installed, including (without limitation) for quality, stability or performance improvements or to
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support new hardware. If you publicly release a DLSS integration in an end user game or application that presents material
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stability, performance, image quality, or other technical issues impacting the user experience, you will work to quickly
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address the integration issues. In the case issues are not addressed, NVIDIA reserves the right, as a last resort, to
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temporarily disable the DLSS integration until the issues can be fixed.
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6. Marketing.
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6.1 Marketing Activities. Your license to the SDK(s) under the Agreement is subject to your compliance with the following
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marketing terms:
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(a) Identification by You in the DLSS SDK or NGX SDK. During the term of the Agreement, NVIDIA agrees that you may
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identify NVIDIA on your websites, printed collateral, trade-show displays and other retail packaging materials, as the
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supplier of the DLSS SDK or NGX SDK for the applications that were developed with use of such SDKs, provided that all such
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references to NVIDIA will be subject to NVIDIA's prior review and written approval, which will not be unreasonably withheld
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or delayed.
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(b) NVIDIA Trademark Placement in Applications with the DLSS SDK or NGX SDK. For applications that incorporate the DLSS
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SDK or NGX SDK or portions thereof, you must attribute the use of the applicable SDK and include the NVIDIA Marks on
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splash screens, in the about box of the application (if present), and in credits for game applications.
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(c) NVIDIA Trademark Placement in Applications with a licensed SDK, other than the DLSS SDK or NGX SDK. For applications
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that incorporates and/or makes use of a licensed SDK, other than the DLSS SDK or NGX SDK, you must attribute the use of
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the applicable SDK and include the NVIDIA Marks on the credit screen for applications that have such credit screen, or
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where a credit screen is not present prominently in end user documentation for the application.
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(d) Identification by NVIDIA in the DLSS SDK or NGX SDK. You agree that NVIDIA may identify you on NVIDIA's websites,
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printed collateral, trade-show displays, and other retail packaging materials as an individual or entity that produces
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products and services which incorporate the DLSS SDK or NGX SDK as applicable. To the extent that you provide NVIDIA
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with input or usage requests with regard to the use of your logo or materials, NVIDIA will use commercially reasonable
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efforts to comply with such requests. For the avoidance of doubt, NVIDIA<49>s rights pursuant to this section shall survive any
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expiration or termination of the Agreement with respect to existing applications which incorporate the DLSS SDK or NGX
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SDK.
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(e) Applications Marketing Material in the DLSS SDK or NGX SDK. You may provide NVIDIA with screenshots, imagery, and
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video footage of applications representative of your use of the NVIDIA DLSS SDK or NGX SDKs in your application
|
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(collectively, <20>Assets<74>). You hereby grant to NVIDIA the right to create and display self-promotional demo materials using
|
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the Assets, and after release of the application to the public to distribute, sub-license, and use the Assets to promote and
|
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market the NVIDIA RTX SDKs. To the extent you provide NVIDIA with input or usage requests with regard to the use of your
|
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logo or materials, NVIDIA will use commercially reasonable efforts to comply with such requests. For the avoidance of
|
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doubt, NVIDIA<49>s rights pursuant to this section shall survive any termination of the Agreement with respect to applications
|
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which incorporate the NVIDIA RTX SDK.
|
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6.2 Trademark Ownership and Licenses. Trademarks are owned and licenses as follows:
|
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(a) Ownership of Trademarks. Each party owns the trademarks, logos, and trade names (collectively "Marks") for their
|
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respective products or services, including without limitation in applications, and the NVIDIA RTX SDKs. Each party agrees to
|
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use the Marks of the other only as permitted in this exhibit.
|
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(b) Trademark License to NVIDIA. You grant to NVIDIA a non-exclusive, non-sub licensable, non-transferable (except as set
|
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|
|
forth in the assignment provision of the Agreement), worldwide license to refer to you and your applications, and to use
|
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|
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your Marks on NVIDIA's marketing materials and on NVIDIA's website (subject to any reasonable conditions of you) solely
|
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|
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for NVIDIA<49>s marketing activities set forth in this exhibit Sections (d)-(e) above. NVIDIA will follow your specifications for
|
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|
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your Marks as to style, color, and typeface as reasonably provided to NVIDIA.
|
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(c) Trademark License to You. NVIDIA grants to you a non-exclusive, non-sub licensable, non-transferable (except as set
|
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|
|
forth in the assignment provision of the Agreement), worldwide license, subject to the terms of this exhibit and the
|
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|
|
Agreement, to use NVIDIA RTX<54>, NVIDIA GeForce RTX<54> in combination with GeForce products, and/or NVIDIA Quadro
|
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|
|
RTX<EFBFBD> in combination with Quadro products (collectively, the <20>NVIDIA Marks<6B>) on your marketing materials and on your
|
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|
|
website (subject to any reasonable conditions of NVIDIA) solely for your marketing activities set forth in this exhibit Sections
|
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|
|
6.1 (a)-(c) above. For the avoidance of doubt, you will not and will not permit others to use any NVIDIA Mark for any other
|
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|
|
goods or services, or in a way that tarnishes, degrades, disparages or reflects adversely any of the NVIDIA Marks or NVIDIA<49>s
|
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|
|
business or reputation, or that dilutes or otherwise harms the value, reputation or distinctiveness of or NVIDIA<49>s goodwill in
|
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|
|
any NVIDIA Mark. In addition to the termination rights set forth in the Agreement, NVIDIA may terminate this trademark
|
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|
|
license at any time upon written notice to you. You will follow NVIDIA's use guidelines and specifications for NVIDIA's Marks
|
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|
|
as to style, color and typeface as provided in NVIDIA Marks and submit a sample of each proposed use of NVIDIA's Marks at
|
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|
|
least two (2) weeks prior to the desired implementation of such use to obtain NVIDIA's prior written approval (which
|
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|
|
approval will not be unreasonably withheld or delayed). If NVIDIA does not respond within ten (10) business days of your
|
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|
|
submission of such sample, the sample will be deemed unapproved. All goodwill associated with use of NVIDIA Marks will
|
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|
|
inure to the sole benefit of NVIDIA.
|
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|
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|
|||
|
|
6.3 Use Guidelines. Use of the NVIDIA Marks is subject to the following guidelines:
|
|||
|
|
|
|||
|
|
(a) Business Practices. You covenant that you will: (a) conduct business with respect to NVIDIA<49>s products in a manner that
|
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|
|
reflects favorably at all times on the good name, goodwill and reputation of such products; (b) avoid deceptive, misleading
|
|||
|
|
or unethical practices that are detrimental to NVIDIA, its customers, or end users; (c) make no false or misleading
|
|||
|
|
representations with regard to NVIDIA or its products; and (d) not publish or employ or cooperate in the publication or
|
|||
|
|
employment of any misleading or deceptive advertising or promotional materials.
|
|||
|
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|
|||
|
|
(b) No Combination Marks or Similar Marks. You agree not to (a) combine NVIDIA Marks with any other content without
|
|||
|
|
NVIDIA<EFBFBD>s prior written approval, or (b) use any other trademark, trade name, or other designation of source which creates a
|
|||
|
|
likelihood of confusion with NVIDIA Marks.
|
|||
|
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|
|||
|
|
(v. January 23, 2023)
|
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|
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