XinJiangBBH_LBE/Plugins/Streamline/Source/StreamlineD3D12RHI/StreamlineD3D12RHI.Build.cs

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2025-03-13 11:09:44 +08:00
/*
* Copyright (c) 2022 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
*
* NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
* property and proprietary rights in and to this material, related
* documentation and any modifications thereto. Any use, reproduction,
* disclosure or distribution of this material and related documentation
* without an express license agreement from NVIDIA CORPORATION or
* its affiliates is strictly prohibited.
*/
using UnrealBuildTool;
using System.IO;
public class StreamlineD3D12RHI : ModuleRules
{
public StreamlineD3D12RHI(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
}
);
PrivateIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"StreamlineRHI",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"D3D12RHI",
"Engine",
"RenderCore",
"RHI",
"Streamline",
"StreamlineRHI",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "DX12");
if (ReadOnlyBuildVersion.Current.MajorVersion == 5 && ReadOnlyBuildVersion.Current.MinorVersion >= 1)
{
PrivateDefinitions.Add("ENGINE_PROVIDES_ID3D12DYNAMICRHI=1");
}
else
{
PrivateDefinitions.Add("ENGINE_PROVIDES_ID3D12DYNAMICRHI=0");
PrivateIncludePaths.Add( Path.Combine(EngineDirectory, "Source/Runtime/D3D12RHI/Private") );
}
if (ReadOnlyBuildVersion.Current.MajorVersion == 5)
{
PrivateDependencyModuleNames.Add("RHICore");
}
}
}