34 lines
1022 B
C++
34 lines
1022 B
C++
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/*
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* Copyright (c) 2020 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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*
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* NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
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* property and proprietary rights in and to this material, related
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* documentation and any modifications thereto. Any use, reproduction,
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* disclosure or distribution of this material and related documentation
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* without an express license agreement from NVIDIA CORPORATION or
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* its affiliates is strictly prohibited.
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*/
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#include "DLSSUtility.h"
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#include "Modules/ModuleManager.h"
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#include "Interfaces/IPluginManager.h"
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#include "ShaderCore.h"
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#define LOCTEXT_NAMESPACE "FDLSSUtilityModule"
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void FDLSSUtilityModule::StartupModule()
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{
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FString PluginShaderDir = FPaths::Combine(IPluginManager::Get().FindPlugin(TEXT("DLSS"))->GetBaseDir(), TEXT("Shaders"));
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AddShaderSourceDirectoryMapping(TEXT("/Plugin/DLSS"), PluginShaderDir);
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}
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void FDLSSUtilityModule::ShutdownModule()
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{
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FDLSSUtilityModule, DLSSUtility)
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