/* * Copyright (c) 2022 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * * NVIDIA CORPORATION, its affiliates and licensors retain all intellectual * property and proprietary rights in and to this material, related * documentation and any modifications thereto. Any use, reproduction, * disclosure or distribution of this material and related documentation * without an express license agreement from NVIDIA CORPORATION or * its affiliates is strictly prohibited. */ #pragma once #include "CoreMinimal.h" #include "RendererInterface.h" #include "ScreenPass.h" extern STREAMLINESHADERS_API FRDGTextureRef AddStreamlineVelocityCombinePass( FRDGBuilder& GraphBuilder, const FViewInfo& View, FRDGTextureRef InSceneDepthTexture, FRDGTextureRef InVelocityTexture, bool bDilateMotionVectors );