/* * Copyright (c) 2020 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * * NVIDIA CORPORATION, its affiliates and licensors retain all intellectual * property and proprietary rights in and to this material, related * documentation and any modifications thereto. Any use, reproduction, * disclosure or distribution of this material and related documentation * without an express license agreement from NVIDIA CORPORATION or * its affiliates is strictly prohibited. */ #pragma once #include "CoreMinimal.h" #include "RendererInterface.h" #include "Runtime/Launch/Resources/Version.h" extern DLSSUTILITY_API FRDGTextureRef AddVelocityCombinePass( FRDGBuilder& GraphBuilder, #if ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 3 const FSceneView& View, #else const FViewInfo& View, #endif FRDGTextureRef InSceneDepthTexture, FRDGTextureRef InVelocityTexture, FIntRect InputViewRect, FIntRect DLSSOutputViewRect, FVector2f TemporalJitterPixels, bool bDilateMotionVectors );