/* * Copyright (c) 2022 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * * NVIDIA CORPORATION, its affiliates and licensors retain all intellectual * property and proprietary rights in and to this material, related * documentation and any modifications thereto. Any use, reproduction, * disclosure or distribution of this material and related documentation * without an express license agreement from NVIDIA CORPORATION or * its affiliates is strictly prohibited. */ #pragma once #include "CoreMinimal.h" #include "StreamlineLibrary.h" DECLARE_LOG_CATEGORY_EXTERN(LogStreamlineBlueprint, Verbose, All); #if WITH_STREAMLINE #define TRY_INIT_STREAMLINE_LIBRARY_AND_RETURN(ReturnValueWhichCanBeEmpty) \ if (!TryInitStreamlineLibrary()) \ { \ UE_LOG(LogStreamlineBlueprint, Error, TEXT("%s should not be called before PostEngineInit"), ANSI_TO_TCHAR(__FUNCTION__)); \ return ReturnValueWhichCanBeEmpty; \ } #else #define TRY_INIT_STREAMLINE_LIBRARY_AND_RETURN(ReturnValueWhichCanBeEmpty) #endif