/* * Copyright (c) 2020 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * * NVIDIA CORPORATION, its affiliates and licensors retain all intellectual * property and proprietary rights in and to this material, related * documentation and any modifications thereto. Any use, reproduction, * disclosure or distribution of this material and related documentation * without an express license agreement from NVIDIA CORPORATION or * its affiliates is strictly prohibited. */ #pragma once #include "Modules/ModuleManager.h" DECLARE_LOG_CATEGORY_EXTERN(LogDLSSEditor, Log, All); class FDLSSEditorModule final : public IModuleInterface { public: /** IModuleInterface implementation */ virtual void StartupModule() final; virtual void ShutdownModule() final; private: bool bIsDLSSAvailable = false; };