/* * Copyright (c) 2022 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * * NVIDIA CORPORATION, its affiliates and licensors retain all intellectual * property and proprietary rights in and to this material, related * documentation and any modifications thereto. Any use, reproduction, * disclosure or distribution of this material and related documentation * without an express license agreement from NVIDIA CORPORATION or * its affiliates is strictly prohibited. */ using UnrealBuildTool; using System.IO; public class StreamlineD3D12RHI : ModuleRules { public StreamlineD3D12RHI(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { } ); PrivateIncludePaths.AddRange( new string[] { } ); PublicDependencyModuleNames.AddRange( new string[] { "StreamlineRHI", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "D3D12RHI", "Engine", "RenderCore", "RHI", "Streamline", "StreamlineRHI", } ); AddEngineThirdPartyPrivateStaticDependencies(Target, "DX12"); if (ReadOnlyBuildVersion.Current.MajorVersion == 5 && ReadOnlyBuildVersion.Current.MinorVersion >= 1) { PrivateDefinitions.Add("ENGINE_PROVIDES_ID3D12DYNAMICRHI=1"); } else { PrivateDefinitions.Add("ENGINE_PROVIDES_ID3D12DYNAMICRHI=0"); PrivateIncludePaths.Add( Path.Combine(EngineDirectory, "Source/Runtime/D3D12RHI/Private") ); } if (ReadOnlyBuildVersion.Current.MajorVersion == 5) { PrivateDependencyModuleNames.Add("RHICore"); } } }