XinJiangBBH_LBE/Plugins/NIS/Source/NISBlueprint/Public/NISLibrary.h

106 lines
4.1 KiB
C++

/*
* Copyright (c) 2022 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
*
* NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
* property and proprietary rights in and to this material, related
* documentation and any modifications thereto. Any use, reproduction,
* disclosure or distribution of this material and related documentation
* without an express license agreement from NVIDIA CORPORATION or
* its affiliates is strictly prohibited.
*/
#pragma once
#include "Modules/ModuleManager.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Misc/CoreDelegates.h"
#include "NISLibrary.generated.h"
class FNISUpscaler;
class FDelegateHandle;
UENUM(BlueprintType)
enum class UNISSupport : uint8
{
Supported UMETA(DisplayName = "Supported"),
NotSupported UMETA(DisplayName = "Not Supported due to insufficient RHI Feature Level"),
};
UENUM(BlueprintType)
enum class UNISMode : uint8
{
Off UMETA(DisplayName = "Off"),
UltraQuality UMETA(DisplayName = "Ultra Quality"),
Quality UMETA(DisplayName = "Quality"),
Balanced UMETA(DisplayName = "Balanced"),
Performance UMETA(DisplayName = "Performance"),
Custom UMETA(DisplayName = "Custom")
};
UCLASS(MinimalAPI)
class UNISLibrary : public UBlueprintFunctionLibrary
{
friend class FNISBlueprintModule;
GENERATED_BODY()
public:
/** Checks whether NIS is supported by the current GPU. Further details can be retrieved via QueryNISSupport*/
UFUNCTION(BlueprintPure, Category = "NIS", meta = (DisplayName = "Is NVIDIA NIS Supported"))
static NISBLUEPRINT_API bool IsNISSupported();
/** Checks whether a NIS mode is supported */
UFUNCTION(BlueprintPure, Category = "NIS", meta = (DisplayName = "Is NIS Mode Supported"))
static NISBLUEPRINT_API bool IsNISModeSupported(UNISMode NISMode);
/** Retrieves all supported NIS modes. Can be used to populate UI */
UFUNCTION(BlueprintPure, Category = "NIS", meta = (DisplayName = "Get Supported NIS Modes"))
static NISBLUEPRINT_API TArray<UNISMode> GetSupportedNISModes();
/** Returns the recommended screen percentage for a given NIS mode. Returns CustomScreenPercentage if NISMode is UNISMode::Custom */
UFUNCTION(BlueprintPure, Category = "NIS", meta = (DisplayName = "Get NIS Recommended Screen Percentage"))
static NISBLUEPRINT_API float GetNISRecommendedScreenPercentage(UNISMode NISMode);
/** The global screen percentage range that NIS supports. */
UFUNCTION(BlueprintPure, Category = "NIS", meta = (DisplayName = "Get NIS Screen Percentage Range"))
static NISBLUEPRINT_API void GetNISScreenPercentageRange(float& MinScreenPercentage, float& MaxScreenPercentage);
/** Sets the console variables to enable/disable NIS (r.NIS.Enable, r.NIS.Upscaling, r.ScreenPercentage, r.TemporalAA.Upsampling, r.TemporalAA.Upscaler)*/
UFUNCTION(BlueprintCallable, Category = "NIS", meta = (DisplayName = "Set NIS Mode"))
static NISBLUEPRINT_API void SetNISMode(UNISMode NISMode);
/** Set the screen percentage used for Custom mode (100% by default) */
UFUNCTION(BlueprintCallable, Category = "NIS", meta = (DisplayName = "Set NIS Custom Screen Percentage"))
static NISBLUEPRINT_API void SetNISCustomScreenPercentage(float CustomScreenPercentage = 100.0f);
/* Sets the console variables to enable additional NIS sharpening. Set to 0 to disable (r.NGX.NIS.Sharpness) */
UFUNCTION(BlueprintCallable, Category = "NIS", meta = (DisplayName = "Set NIS Sharpness"))
static NISBLUEPRINT_API void SetNISSharpness(float Sharpness);
///* Find a reasonable default NIS mode based on current hardware */
UFUNCTION(BlueprintPure, Category = "NIS", meta = (DisplayName = "Get Default NIS Mode"))
static NISBLUEPRINT_API UNISMode GetDefaultNISMode();
private:
static UNISSupport NISSupport;
static FNISUpscaler* NISUpscaler;
static float SavedCustomScreenPercentage;
static bool bIsCustomMode;
};
class FNISBlueprintModule final : public IModuleInterface
{
public:
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
private:
};