25 lines
809 B
C
25 lines
809 B
C
/*
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* Copyright (c) 2022 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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*
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* NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
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* property and proprietary rights in and to this material, related
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* documentation and any modifications thereto. Any use, reproduction,
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* disclosure or distribution of this material and related documentation
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* without an express license agreement from NVIDIA CORPORATION or
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* its affiliates is strictly prohibited.
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*/
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#pragma once
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#include "CoreMinimal.h"
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#include "RendererInterface.h"
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#include "ScreenPass.h"
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extern STREAMLINESHADERS_API FRDGTextureRef AddStreamlineVelocityCombinePass(
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FRDGBuilder& GraphBuilder,
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const FViewInfo& View,
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FRDGTextureRef InSceneDepthTexture,
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FRDGTextureRef InVelocityTexture,
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bool bDilateMotionVectors
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);
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