26 lines
882 B
C++
26 lines
882 B
C++
/*
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* Copyright (c) 2022 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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*
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* NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
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* property and proprietary rights in and to this material, related
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* documentation and any modifications thereto. Any use, reproduction,
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* disclosure or distribution of this material and related documentation
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* without an express license agreement from NVIDIA CORPORATION or
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* its affiliates is strictly prohibited.
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*/
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#pragma once
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#include "Modules/ModuleManager.h"
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#include "CoreMinimal.h"
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#include "StreamlineRHI.h"
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class FStreamlineD3D12RHIModule final : public IStreamlineRHIModule
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{
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public:
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virtual TUniquePtr<FStreamlineRHI> CreateStreamlineRHI(const FStreamlineRHICreateArguments& Arguments) override;
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/** IModuleInterface implementation */
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virtual void StartupModule();
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virtual void ShutdownModule();
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};
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