XinJiangBBH_LBE/Plugins/Streamline/Streamline.uplugin

63 lines
1.3 KiB
Plaintext

{
"FileVersion": 3,
"Version": 109,
"VersionName": "1.3.0-SL2.4.0",
"FriendlyName": "NVIDIA DLSS Frame Generation",
"Description": "NVIDIA DLSS Frame Generation and Reflex (Streamline)",
"Category": "Rendering",
"CreatedBy": "NVIDIA",
"CreatedByURL": "https://developer.nvidia.com/rtx/streamline",
"DocsURL": "",
"MarketplaceURL": "https://www.unrealengine.com/marketplace/en-US/product/nvidia-dlss",
"SupportURL": "mailto:DLSS-Support@nvidia.com",
"EngineVersion": "5.3.0",
"CanContainContent": false,
"Installed": true,
"Modules": [
{
"Name": "StreamlineShaders",
"Type": "Runtime",
"LoadingPhase": "PostConfigInit",
"PlatformAllowList": [
"Win64"
]
},
{
"Name": "StreamlineCore",
"Type": "Runtime",
"LoadingPhase": "PostEngineInit",
"PlatformAllowList": [
"Win64"
]
},
{
"Name": "StreamlineBlueprint",
"Type": "Runtime",
"LoadingPhase": "PostEngineInit"
},
{
"Name": "StreamlineRHI",
"Type": "Runtime",
"LoadingPhase": "PostSplashScreen",
"PlatformAllowList": [
"Win64"
]
},
{
"Name": "StreamlineD3D11RHI",
"Type": "Runtime",
"LoadingPhase": "None",
"PlatformAllowList": [
"Win64"
]
},
{
"Name": "StreamlineD3D12RHI",
"Type": "Runtime",
"LoadingPhase": "None",
"PlatformAllowList": [
"Win64"
]
}
]
}