40 lines
1.9 KiB
C
40 lines
1.9 KiB
C
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/*************************************************************************************************************************************
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*The MIT License(MIT)
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*
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*Copyright(c) 2016 Jan Kaniewski(Getnamo)
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*Modified work Copyright(C) 2019 - 2021 Ultraleap, Inc.
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*
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*Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation
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*files(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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*merge, publish, distribute, sublicense, and / or sell copies of the Software, and to permit persons to whom the Software is
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*furnished to do so, subject to the following conditions :
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*
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*The above copyright notice and this permission notice shall be included in all copies or
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*substantial portions of the Software.
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*
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*THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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*MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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*FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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*CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*************************************************************************************************************************************/
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#pragma once
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#include "BodyStateDeviceConfig.h"
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#include "BodyStateInputInterface.h"
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class FBodyStateHMDDevice : public IBodyStateInputRawInterface
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{
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public:
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FBodyStateHMDDevice();
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virtual ~FBodyStateHMDDevice();
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int32 HMDDeviceIndex;
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bool bShouldTrackMotionControllers;
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float MotionControllerInertialConfidence;
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float MotionControllerTrackedConfidence;
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FBodyStateDeviceConfig Config;
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virtual void UpdateInput(int32 DeviceID, class UBodyStateSkeleton* Skeleton) override;
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virtual void OnDeviceDetach() override;
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};
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