59 lines
2.1 KiB
C++
59 lines
2.1 KiB
C++
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/*************************************************************************************************************************************
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*The MIT License(MIT)
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*
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*Copyright(c) 2016 Jan Kaniewski(Getnamo)
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*Modified work Copyright(C) 2019 - 2021 Ultraleap, Inc.
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*
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*Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation
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*files(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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*merge, publish, distribute, sublicense, and / or sell copies of the Software, and to permit persons to whom the Software is
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*furnished to do so, subject to the following conditions :
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*
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*The above copyright notice and this permission notice shall be included in all copies or
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*substantial portions of the Software.
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*
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*THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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*MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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*FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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*CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*************************************************************************************************************************************/
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#include "Skeleton/BodyStateArm.h"
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UBodyStateFinger::UBodyStateFinger(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
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{
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}
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UBodyStateHand::UBodyStateHand(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
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{
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}
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UBodyStateFinger* UBodyStateHand::ThumbFinger()
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{
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return Fingers[0];
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}
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UBodyStateFinger* UBodyStateHand::IndexFinger()
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{
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return Fingers[1];
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}
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UBodyStateFinger* UBodyStateHand::MiddleFinger()
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{
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return Fingers[2];
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}
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UBodyStateFinger* UBodyStateHand::RingFinger()
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{
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return Fingers[3];
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}
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UBodyStateFinger* UBodyStateHand::PinkyFinger()
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{
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return Fingers[4];
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}
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UBodyStateArm::UBodyStateArm(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
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{
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}
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