October3d55/M/AutoSettings/Source/AutoSettingsInput/AutoSettingsInput.Build.cs

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2025-03-10 09:43:27 +08:00
// Copyright Sam Bonifacio. All Rights Reserved.
using UnrealBuildTool;
public class AutoSettingsInput : ModuleRules
{
public AutoSettingsInput(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new[] { "Core", "CoreUObject", "Engine", "InputCore", "UMG", "Slate", "SlateCore", "GameplayTags", "DeveloperSettings", "AutoSettingsCore" });
PrivateDependencyModuleNames.AddRange(new string[] { });
}
}