October3d55/M/LowEntryExtStdLib/Source/LowEntryExtendedStandardLib.../LowEntryExtendedStandardLib...

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2025-03-10 09:43:27 +08:00
using UnrealBuildTool;
using System.IO;
public class LowEntryExtendedStandardLibrary : ModuleRules
{
public LowEntryExtendedStandardLibrary(ReadOnlyTargetRules Target) : base(Target)
{
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
PCHUsage = PCHUsageMode.NoPCHs;
bUseUnity = false;
PublicIncludePaths.AddRange(
new string[]
{
Path.Combine(ModuleDirectory, "Public/Module"),
Path.Combine(ModuleDirectory, "Public/Classes"),
Path.Combine(ModuleDirectory, "Public/ClassesTypes"),
Path.Combine(ModuleDirectory, "Public/ClassesLatentAction"),
Path.Combine(ModuleDirectory, "Public/FClassesLatentAction"),
Path.Combine(ModuleDirectory, "Public/FClassesTick"),
Path.Combine(ModuleDirectory, "Public/FClassesDelay"),
Path.Combine(ModuleDirectory, "Public/FClassesExecutionQueue")
}
);
PrivateIncludePaths.AddRange(
new string[]
{
Path.Combine(ModuleDirectory, "Private/Module"),
Path.Combine(ModuleDirectory, "Private/Classes"),
Path.Combine(ModuleDirectory, "Private/ClassesTypes"),
Path.Combine(ModuleDirectory, "Private/ClassesLatentAction")
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"Core",
"ApplicationCore",
"CoreUObject",
"Slate",
"SlateCore",
"ImageWrapper",
"Media",
"MediaAssets",
"AIModule",
"EngineSettings"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
}
);
}
}