58 lines
1.1 KiB
C#
58 lines
1.1 KiB
C#
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using UnrealBuildTool;
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using System.IO;
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public class LowEntryExtendedStandardLibraryEditor : ModuleRules
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{
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public LowEntryExtendedStandardLibraryEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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PCHUsage = PCHUsageMode.NoPCHs;
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bUseUnity = false;
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PublicIncludePaths.AddRange(
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new string[]
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{
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Path.Combine(ModuleDirectory, "Public/Module"),
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Path.Combine(ModuleDirectory, "Public/Classes")
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}
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);
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PrivateIncludePaths.AddRange(
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new string[]
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{
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Path.Combine(ModuleDirectory, "Private/Module"),
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Path.Combine(ModuleDirectory, "Private/Classes")
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Engine",
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"Core",
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"CoreUObject",
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"InputCore",
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"Slate",
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"EditorStyle",
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"AIModule",
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"BlueprintGraph",
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"LowEntryExtendedStandardLibrary"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"EditorStyle",
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"KismetCompiler",
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"UnrealEd",
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"GraphEditor",
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"SlateCore",
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"Kismet",
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"KismetWidgets",
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"PropertyEditor",
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"ToolMenus"
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}
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);
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}
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}
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