October3d55/M/LowEntryExtStdLib/Source/LowEntryExtendedStandardLib.../LowEntryExtendedStandardLib...

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2025-03-10 09:43:27 +08:00
using UnrealBuildTool;
using System.IO;
public class LowEntryExtendedStandardLibraryEditor : ModuleRules
{
public LowEntryExtendedStandardLibraryEditor(ReadOnlyTargetRules Target) : base(Target)
{
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
PCHUsage = PCHUsageMode.NoPCHs;
bUseUnity = false;
PublicIncludePaths.AddRange(
new string[]
{
Path.Combine(ModuleDirectory, "Public/Module"),
Path.Combine(ModuleDirectory, "Public/Classes")
}
);
PrivateIncludePaths.AddRange(
new string[]
{
Path.Combine(ModuleDirectory, "Private/Module"),
Path.Combine(ModuleDirectory, "Private/Classes")
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"Core",
"CoreUObject",
"InputCore",
"Slate",
"EditorStyle",
"AIModule",
"BlueprintGraph",
"LowEntryExtendedStandardLibrary"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"EditorStyle",
"KismetCompiler",
"UnrealEd",
"GraphEditor",
"SlateCore",
"Kismet",
"KismetWidgets",
"PropertyEditor",
"ToolMenus"
}
);
}
}