October3d55/M/PICOOpen7991a2a23d57V5/Source/PICOOpenXRPassthrough/Public/PICO_IPassthroughModule.h

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2025-03-10 09:43:27 +08:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
class IPICOOpenXRPassthroughModule : public IModuleInterface
{
public:
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been
* unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline IPICOOpenXRPassthroughModule& Get()
{
return FModuleManager::LoadModuleChecked<IPICOOpenXRPassthroughModule>("PICOOpenXRPassthrough");
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if
* IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded("PICOOpenXRPassthrough");
}
};