October3d55/M/LGUI/Source/LGUIComponentVisualizer/LGUIComponentVisualizer.Bui...

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2025-03-10 09:43:27 +08:00
// Copyright 2019-Present LexLiu. All Rights Reserved.
using UnrealBuildTool;
public class LGUIComponentVisualizer : ModuleRules
{
public LGUIComponentVisualizer(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
CppStandard = CppStandardVersion.Cpp20;
PrivateIncludePaths.AddRange(
new string[] {
});
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Slate",
"SlateCore",
"Engine",
"UnrealEd",
"Projects",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"EditorStyle",
// ... add private dependencies that you statically link with here ...
"LGUI",
"LGUIEditor",
"InputCore",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}