82 lines
2.3 KiB
C#
82 lines
2.3 KiB
C#
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// Copyright 2019-Present LexLiu. All Rights Reserved.
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using UnrealBuildTool;
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public class LGUIEditor : ModuleRules
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{
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public LGUIEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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CppStandard = CppStandardVersion.Cpp20;
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string EnginSourceFolder = EngineDirectory + "/Source/";
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PrivateIncludePaths.AddRange(
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new string[] {
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EnginSourceFolder + "/Editor/DetailCustomizations/Private",
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});
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Slate",
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"SlateCore",
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"Engine",
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"UnrealEd",
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"PropertyEditor",
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"RenderCore",
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"RHI",
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"LGUI",
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"LevelEditor",
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"Projects",
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"EditorWidgets",
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"DesktopPlatform",//file system
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"ImageWrapper",//texture load
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"InputCore",//STableRow
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"AssetTools",//Asset editor
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"ContentBrowser",//LGUI editor
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"SceneOutliner",//LGUIPrefab editor, extend SceneOutliner
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"ApplicationCore",//ClipboardCopy
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"KismetCompiler",
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"AppFramework",
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//"AssetRegistry",
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//"InputCore",
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// ... add other public dependencies that you statically link with here ...
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"Kismet",
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"ToolMenus",//PrefabEditor
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"SubobjectEditor",//PrefabEditor, Actor component panel
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"Sequencer",
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"MovieScene",
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"MovieSceneTracks",
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"MovieSceneTools",
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"TypedElementFramework",
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"TypedElementRuntime",
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"EditorFramework",
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"PlacementMode",
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"ClassViewer",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"EditorStyle",
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// ... add private dependencies that you statically link with here ...
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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}
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