October3d55/M/LGUI/Source/LGUIEditor/Private/DetailCustomization/UISpriteSequencePlayerCusto...

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2025-03-10 09:43:27 +08:00
// Copyright 2019-Present LexLiu. All Rights Reserved.
#include "DetailCustomization/UISpriteSequencePlayerCustomization.h"
#include "Extensions/UISpriteSequencePlayer.h"
#include "LGUIEditorUtils.h"
#include "LGUIEditorModule.h"
#include "DetailLayoutBuilder.h"
#include "DetailCategoryBuilder.h"
#include "Core/ActorComponent/UISpriteBase.h"
#define LOCTEXT_NAMESPACE "UISpriteSequencePlayerCustomization"
TSharedRef<IDetailCustomization> FUISpriteSequencePlayerCustomization::MakeInstance()
{
return MakeShareable(new FUISpriteSequencePlayerCustomization);
}
void FUISpriteSequencePlayerCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
{
TArray<TWeakObjectPtr<UObject>> targetObjects;
DetailBuilder.GetObjectsBeingCustomized(targetObjects);
TargetScriptPtr = Cast<UUISpriteSequencePlayer>(targetObjects[0].Get());
if (TargetScriptPtr == nullptr)
{
UE_LOG(LGUIEditor, Log, TEXT("[UISpriteSequencePlayerCustomization]Get TargetScript is null"));
return;
}
LGUIEditorUtils::ShowError_RequireComponent(&DetailBuilder, TargetScriptPtr.Get(), UUISpriteBase::StaticClass());
}
#undef LOCTEXT_NAMESPACE