October3d55/M/PICOXRPlugin/Source/PICOXREditor/PICOXREditor.Build.cs

61 lines
1.4 KiB
C#
Raw Normal View History

2025-07-29 14:53:32 +08:00
// Copyright PICO Technology Co., Ltd. All rights reserved.
// This plugin incorporates portions of the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class PICOXREditor : ModuleRules
{
public PICOXREditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivatePCHHeaderFile = "Public/PXR_Editor.h";
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
PrivateIncludePaths.AddRange(
new [] {
"PICOXRHMD/Private",
"PICOXRInput/Private"
});
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"InputCore",
"ApplicationCore",
"InputDevice",
"BlueprintGraph",
"AnimGraph",
"ToolMenus",
"PICOXRInput"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Projects",
"InputCore",
"UnrealEd",
"LevelEditor",
"CoreUObject",
"Engine",
"AndroidRuntimeSettings",
"Slate",
"SlateCore",
"PICOXRHMD",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
}
);
}
}