October3d55/M/PICOXRPlugin/Source/PICOXRMR/Private/PXR_SpatialMeshActor.cpp

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2025-07-29 14:53:32 +08:00
// Copyright PICO Technology Co., Ltd. All rights reserved.
// This plugin incorporates portions of the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.
// Copyright Epic Games, Inc. All Rights Reserved.
#include "PXR_SpatialMeshActor.h"
#include "MRMeshComponent.h"
#include "PXR_EventManager.h"
#include "PXR_MRAsyncActions.h"
#include "PXR_ProviderManager.h"
#include "PXR_Log.h"
#include "Algo/Transform.h"
#include "Materials/MaterialInstanceDynamic.h"
#include "Materials/Material.h"
#define UPDATE_FRAME_NUM_MAX 20
APICOXRSpatialMeshActor::APICOXRSpatialMeshActor(const FObjectInitializer& ObjectInitializer)
{
PrimaryActorTick.bCanEverTick = true;
PrimaryActorTick.bStartWithTickEnabled = false;
if (SpatialMeshMaterial == nullptr)
{
static ConstructorHelpers::FObjectFinder<UMaterial> DefaultMaterialFinder(TEXT("Material'/PICOXR/Materials/Mat_WireframeMaterial.Mat_WireframeMaterial'"));
SpatialMeshMaterial = DefaultMaterialFinder.Object;
}
for (EPICOSemanticLabel Val : TEnumRange<EPICOSemanticLabel>())
{
SemanticToColors.Emplace(Val, FColor::MakeRandomSeededColor(static_cast<int32>(Val)));
}
}
void APICOXRSpatialMeshActor::BeginPlay()
{
Super::BeginPlay();
USceneComponent* RootSceneComponent = NewObject<USceneComponent>(this, USceneComponent::StaticClass());
RootSceneComponent->SetMobility(EComponentMobility::Static);
RootSceneComponent->RegisterComponent();
SetRootComponent(RootSceneComponent);
SpatialMeshInstance = UMaterialInstanceDynamic::Create(SpatialMeshMaterial, nullptr);
if (bDrawOnBeginPlay)
{
StartDraw();
}
}
void APICOXRSpatialMeshActor::HandleMeshDataUpdatedEvent()
{
PXR_LOGV(PxrMR, "Received MeshDataUpdatedEvent");
UPICORequestSpatialMesh_AsyncAction* RequestSpatialMeshAction = UPICORequestSpatialMesh_AsyncAction::PXR_RequestSpatialMeshInfos_Async();
RequestSpatialMeshAction->OnSuccess.AddDynamic(this, &APICOXRSpatialMeshActor::HandleRequestSpatialMeshContentsEvent);
RequestSpatialMeshAction->Activate();
}
void APICOXRSpatialMeshActor::Tick(float DeltaTime)
{
PXR_LOGV(PxrMR, "EntityToMeshMap Num:%d", EntityToMeshMap.Num());
TArray<FPICOSpatialMeshInfo> MRMeshInfos;
MeshInfoQueue.Dequeue(MRMeshInfos);
PXR_LOGV(PxrMR, "APXRSpatialMeshActor::Tick MeshInfos.Num:%d", MRMeshInfos.Num());
for (auto MeshInfo : MRMeshInfos)
{
PXR_LOGV(PxrMR, "MRMeshInfo UUID:%s State:%d", *MeshInfo.UUID.ToString(), MeshInfo.State);
switch (MeshInfo.State)
{
case EPICOSpatialMeshState::Added:
{
UPICOSpatialMeshComponent* SpatialMesh = NewObject<UPICOSpatialMeshComponent>(this);
SpatialMesh->RegisterComponent();
SpatialMesh->SetMaterial(0, SpatialMeshInstance);
SpatialMesh->AttachToComponent(GetRootComponent(), FAttachmentTransformRules::KeepWorldTransform);
SpatialMesh->SetVisibility(bSpatialMeshVisible);
SpatialMesh->SetCollisionEnabled(CollisionType);
AddOwnedComponent(SpatialMesh);
if (EntityToMeshMap.Contains(MeshInfo.UUID))
{
if (EntityToMeshMap[MeshInfo.UUID] != nullptr)
{
EntityToMeshMap[MeshInfo.UUID]->SetCollisionEnabled(ECollisionEnabled::NoCollision);
EntityToMeshMap[MeshInfo.UUID]->DestroyComponent();
}
EntityToMeshMap.Remove(MeshInfo.UUID);
PXR_LOGE(PxrMR, "When Added New Mesh,EntityToMeshMap Already Contains:%s", *MeshInfo.UUID.ToString());
}
EntityToMeshMap.Emplace(MeshInfo.UUID, SpatialMesh);
PXR_LOGV(PxrMR, "EntityToMeshMap Emplace UUID:%s", *MeshInfo.UUID.ToString());
UpdateMeshByMeshInfo(SpatialMesh, MeshInfo);
}
break;
case EPICOSpatialMeshState::Stable:
break;
case EPICOSpatialMeshState::Updated:
{
if (EntityToMeshMap.Contains(MeshInfo.UUID))
{
if (EntityToMeshMap[MeshInfo.UUID] == nullptr)
{
PXR_LOGE(PxrMR, "SpatialMesh is nullptr");
continue;
}
UpdateMeshByMeshInfo(EntityToMeshMap[MeshInfo.UUID], MeshInfo);
}
}
break;
case EPICOSpatialMeshState::Removed:
{
if (EntityToMeshMap.Contains(MeshInfo.UUID)
&& EntityToMeshMap[MeshInfo.UUID] != nullptr)
{
PXR_LOGV(PxrMR, "EntityToMeshMap Contains UUID:%s", *MeshInfo.UUID.ToString());
EntityToMeshMap[MeshInfo.UUID]->SetCollisionEnabled(ECollisionEnabled::NoCollision);
EntityToMeshMap[MeshInfo.UUID]->DestroyComponent();
EntityToMeshMap.Remove(MeshInfo.UUID);
}
else
{
PXR_LOGV(PxrMR, "EntityToMeshMap Not Contains UUID:%s", *MeshInfo.UUID.ToString());
}
}
break;
default: ;
}
}
}
void APICOXRSpatialMeshActor::HandleRequestSpatialMeshContentsEvent(EPICOResult Result, const TArray<FPICOSpatialMeshInfo>& MeshInfos)
{
PXR_LOGV(PxrMR, "Received RequestSpatialMeshContentsEvent MeshInfos:%d", MeshInfos.Num());
TArray<FPICOSpatialMeshInfo> MRMeshInfos = {};
int32 Counter = 0;
bool bIsDone = false;
const int32 MeshCountPerFrame = FMath::CeilToInt((static_cast<float>(MeshInfos.Num())) / UPDATE_FRAME_NUM_MAX);
PXR_LOGV(PxrMR, "Received RequestSpatialMeshContentsEvent MeshCountPerFrame:%d", MeshCountPerFrame);
for (auto MeshInfo : MeshInfos)
{
Counter++;
if (Counter < MeshCountPerFrame)
{
bIsDone = false;
MRMeshInfos.Add(MeshInfo);
}
else
{
bIsDone = true;
MRMeshInfos.Add(MeshInfo);
MeshInfoQueue.Enqueue(MRMeshInfos);
PXR_LOGV(PxrMR, "Received RequestSpatialMeshContentsEvent QueueMRMeshInfos:%d", MRMeshInfos.Num());
Counter = 0;
MRMeshInfos.Empty();
}
}
if (!bIsDone)
{
MeshInfoQueue.Enqueue(MRMeshInfos);
PXR_LOGV(PxrMR, "Received RequestSpatialMeshContentsEvent QueueMRMeshInfos:%d", MRMeshInfos.Num());
MRMeshInfos.Empty();
}
}
void APICOXRSpatialMeshActor::EndPlay(EEndPlayReason::Type Reason)
{
ClearMesh();
}
void APICOXRSpatialMeshActor::SetSemanticToColors(const TMap<EPICOSemanticLabel, FLinearColor>& In_SemanticToColors)
{
for (EPICOSemanticLabel Val : TEnumRange<EPICOSemanticLabel>())
{
if (In_SemanticToColors.Contains(Val))
{
SemanticToColors.Emplace(Val, In_SemanticToColors[Val].ToFColorSRGB());
}
}
}
bool APICOXRSpatialMeshActor::StartDraw()
{
SetActorTickEnabled(true);
if (!UPICOXRHMDFunctionLibrary::PXR_GetEventManager()->MeshDataUpdatedDelegate.Contains(this, GET_FUNCTION_NAME_CHECKED(APICOXRSpatialMeshActor, HandleMeshDataUpdatedEvent)))
{
UPICOXRHMDFunctionLibrary::PXR_GetEventManager()->MeshDataUpdatedDelegate.AddDynamic(this, &APICOXRSpatialMeshActor::HandleMeshDataUpdatedEvent);
return true;
}
return false;
}
bool APICOXRSpatialMeshActor::PauseDraw()
{
SetActorTickEnabled(false);
if (UPICOXRHMDFunctionLibrary::PXR_GetEventManager()->MeshDataUpdatedDelegate.Contains(this, GET_FUNCTION_NAME_CHECKED(APICOXRSpatialMeshActor, HandleMeshDataUpdatedEvent)))
{
UPICOXRHMDFunctionLibrary::PXR_GetEventManager()->MeshDataUpdatedDelegate.RemoveDynamic(this, &APICOXRSpatialMeshActor::HandleMeshDataUpdatedEvent);
return true;
}
return false;
}
void APICOXRSpatialMeshActor::SetMeshVisibility(bool visibility)
{
bSpatialMeshVisible = visibility;
for (const auto Pair : EntityToMeshMap)
{
if (Pair.Value)
{
Pair.Value->SetVisibility(bSpatialMeshVisible);
}
}
}
bool APICOXRSpatialMeshActor::ClearMesh()
{
for (const auto Pair : EntityToMeshMap)
{
if (Pair.Value)
{
Pair.Value->SetCollisionEnabled(ECollisionEnabled::NoCollision);
Pair.Value->DestroyComponent();
}
}
EntityToMeshMap.Empty();
MeshInfoQueue.Empty();
PXR_MeshProvider::GetInstance()->ClearMeshProviderBuffer();
return true;
}
FColor APICOXRSpatialMeshActor::GetColorBySceneLabel(EPICOSemanticLabel SceneLabel)
{
return SemanticToColors.Contains(SceneLabel) ? SemanticToColors[SceneLabel] : FColor::MakeRandomSeededColor(static_cast<int32>(SceneLabel));
}
bool APICOXRSpatialMeshActor::UpdateMeshByMeshInfo(UPICOSpatialMeshComponent* SpatialMesh, const FPICOSpatialMeshInfo& MeshInfo)
{
if (SpatialMesh)
{
TArray<int32> TempIndices;
TArray<FVector> TempVertices;
TArray<FLinearColor> VertexColors;
const UPICOXRSettings* Settings = GetDefault<UPICOXRSettings>();
TArray<FVector> EmptyNormals;
TArray<FVector2D> EmptyUV;
TArray<FProcMeshTangent> EmptyTangents;
SpatialMesh->SetWorldLocationAndRotation(MeshInfo.MeshPose.GetLocation(), MeshInfo.MeshPose.GetRotation());
if (Settings->bSemanticsAlignWithTriangle)
{
int32 ColorCount = MeshInfo.Semantics.Num();
VertexColors.Reserve(ColorCount);
for (int32 Index = 0; Index < MeshInfo.Semantics.Num(); ++Index)
{
EPICOSemanticLabel Semantic = MeshInfo.Semantics[Index];
int32 IndicesIndex = Index * 3;
if (MeshInfo.Indices.IsValidIndex(IndicesIndex + 0)
&& MeshInfo.Indices.IsValidIndex(IndicesIndex + 1)
&& MeshInfo.Indices.IsValidIndex(IndicesIndex + 2))
{
int32 VerticesIndex0 = MeshInfo.Indices[IndicesIndex + 0];
int32 VerticesIndex1 = MeshInfo.Indices[IndicesIndex + 1];
int32 VerticesIndex2 = MeshInfo.Indices[IndicesIndex + 2];
int32 IndicesStart = TempVertices.Num();
if (MeshInfo.Vertices.IsValidIndex(VerticesIndex0)
&& MeshInfo.Vertices.IsValidIndex(VerticesIndex1)
&& MeshInfo.Vertices.IsValidIndex(VerticesIndex2))
{
TempVertices.Add(MeshInfo.Vertices[VerticesIndex0]);
TempVertices.Add(MeshInfo.Vertices[VerticesIndex1]);
TempVertices.Add(MeshInfo.Vertices[VerticesIndex2]);
TempIndices.Add(IndicesStart + 0);
TempIndices.Add(IndicesStart + 1);
TempIndices.Add(IndicesStart + 2);
FColor SemanticColor = GetColorBySceneLabel(Semantic);
VertexColors.Add(SemanticColor);
VertexColors.Add(SemanticColor);
VertexColors.Add(SemanticColor);
SpatialMesh->AddIndexToSemanticLabel(Index, Semantic);
}
}
}
}
else
{
TempVertices = MeshInfo.Vertices;
TempIndices = MeshInfo.Indices;
if (Settings->bSemanticsAlignWithVertex)
{
for (int32 Index = 0; Index < MeshInfo.Semantics.Num(); ++Index)
{
EPICOSemanticLabel Semantic = MeshInfo.Semantics[Index];
VertexColors.Add(GetColorBySceneLabel(Semantic));
}
for (int32 Index = 0; Index < MeshInfo.Indices.Num() / 3; ++Index)
{
EPICOSemanticLabel SemanticLabel = MeshInfo.Semantics[MeshInfo.Indices[Index * 3]];
SpatialMesh->AddIndexToSemanticLabel(Index, SemanticLabel);
}
}
}
if (TempVertices.Num() && TempIndices.Num())
{
//Create or update the mesh depending on if we've been created before
if (SpatialMesh->GetNumSections() > 0 && SpatialMesh->IsEqualWithCached(TempIndices))
{
SpatialMesh->UpdateMeshSection_LinearColor(0, TempVertices, EmptyNormals, EmptyUV, VertexColors, EmptyTangents);
}
else
{
SpatialMesh->CreateMeshSection_LinearColor(0, TempVertices, TempIndices, EmptyNormals, EmptyUV, VertexColors, EmptyTangents, CollisionType != ECollisionEnabled::Type::NoCollision);
SpatialMesh->SetCachedIndices(TempIndices);
}
}
return true;
}
return false;
}