77 lines
3.1 KiB
C
77 lines
3.1 KiB
C
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/*************************************************************************************************************************************
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*The MIT License(MIT)
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*
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*Copyright(c) 2016 Jan Kaniewski(Getnamo)
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*Modified work Copyright(C) 2019 - 2021 Ultraleap, Inc.
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*
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*Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation
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*files(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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*merge, publish, distribute, sublicense, and / or sell copies of the Software, and to permit persons to whom the Software is
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*furnished to do so, subject to the following conditions :
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*
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*The above copyright notice and this permission notice shall be included in all copies or
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*substantial portions of the Software.
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*
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*THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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*MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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*FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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*CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*************************************************************************************************************************************/
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "BodyStateInputInterface.generated.h"
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// For non-uobjects
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class BODYSTATE_API IBodyStateInputRawInterface
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{
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public:
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virtual void UpdateInput(int32 DeviceID, class UBodyStateSkeleton* Skeleton) = 0;
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virtual void OnDeviceDetach() = 0;
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};
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UENUM(BlueprintType)
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enum EBSDeviceCombinerClass
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{
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BS_DEVICE_COMBINER_UNKNOWN,
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BS_DEVICE_COMBINER_CONFIDENCE,
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BS_DEVICE_COMBINER_ANGULAR
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// add your custom classes here and add them to the class factory
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};
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class BODYSTATE_API IBodyStateDeviceManagerRawInterface
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{
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public:
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// return bodystate device ID for combined device
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// device may already exist if requested elsewhere, created if not
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virtual int32 RequestCombinedDevice(const TArray<FString>& DeviceSerials,const EBSDeviceCombinerClass CombinerClass) = 0;
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// get the default bodystate device ID
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// this can be different depending on whether OpenXR global mode is set or not
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virtual int32 GetDefaultDeviceID() = 0;
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};
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class BODYSTATE_API IBodyStateDeviceChangeListener
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{
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public:
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virtual void OnDeviceAdded(const FString& DeviceSerial, const uint32 DeviceID) = 0;
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virtual void OnDeviceRemoved(const uint32 DeviceID) = 0;
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virtual void OnDefaultDeviceChanged() = 0;
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};
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// for uobject and bps
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UINTERFACE(Blueprintable, MinimalAPI)
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class UBodyStateInputInterface : public UInterface
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{
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GENERATED_BODY()
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};
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class BODYSTATE_API IBodyStateInputInterface
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{
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GENERATED_BODY()
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public:
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/* Requests your device to update the skeleton. You can use this BS polling method or push updates to your skeleton*/
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UFUNCTION(BlueprintNativeEvent, Category = "Body State Poll Interface")
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void UpdateInput(int32 DeviceID, class UBodyStateSkeleton* Skeleton); // todo: define
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};
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