81 lines
2.2 KiB
C#
81 lines
2.2 KiB
C#
|
|
// Copyright HTC Corporation. All Rights Reserved.
|
||
|
|
|
||
|
|
using UnrealBuildTool;
|
||
|
|
using EpicGames.Core;
|
||
|
|
using Microsoft.Extensions.Logging;
|
||
|
|
|
||
|
|
public class ViveOpenXRSceneUnderstanding : ModuleRules
|
||
|
|
{
|
||
|
|
public ViveOpenXRSceneUnderstanding(ReadOnlyTargetRules Target) : base(Target)
|
||
|
|
{
|
||
|
|
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
||
|
|
//PrivatePCHHeaderFile = @"Private\OpenXRCommon.h";
|
||
|
|
|
||
|
|
PublicIncludePaths.AddRange(
|
||
|
|
new string[] {
|
||
|
|
// ... add public include paths required here ...
|
||
|
|
}
|
||
|
|
);
|
||
|
|
|
||
|
|
|
||
|
|
PrivateIncludePaths.AddRange(
|
||
|
|
new string[] {
|
||
|
|
// ... add other private include paths required here ...
|
||
|
|
}
|
||
|
|
);
|
||
|
|
|
||
|
|
|
||
|
|
PublicDependencyModuleNames.AddRange(
|
||
|
|
new string[]
|
||
|
|
{
|
||
|
|
"Core",
|
||
|
|
// ... add other public dependencies that you statically link with here ...
|
||
|
|
}
|
||
|
|
);
|
||
|
|
|
||
|
|
|
||
|
|
PrivateDependencyModuleNames.AddRange(
|
||
|
|
new string[]
|
||
|
|
{
|
||
|
|
"Core",
|
||
|
|
"CoreUObject",
|
||
|
|
"Engine",
|
||
|
|
"OpenXRHMD",
|
||
|
|
"OpenXRInput",
|
||
|
|
"OpenXRAR",
|
||
|
|
"AugmentedReality",
|
||
|
|
"Slate",
|
||
|
|
"SlateCore",
|
||
|
|
"InputCore",
|
||
|
|
"RHI",
|
||
|
|
"RenderCore",
|
||
|
|
"ViveOpenXRRuntimeSettings"
|
||
|
|
// ... add private dependencies that you statically link with here ...
|
||
|
|
}
|
||
|
|
);
|
||
|
|
|
||
|
|
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenXR");
|
||
|
|
DynamicallyLoadedModuleNames.AddRange(
|
||
|
|
new string[]
|
||
|
|
{
|
||
|
|
// ... add any modules that your module loads dynamically here ...
|
||
|
|
}
|
||
|
|
);
|
||
|
|
|
||
|
|
if (Target.Platform == UnrealTargetPlatform.Android)
|
||
|
|
{
|
||
|
|
ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, Target.ProjectFile != null ? Target.ProjectFile.Directory : null, Target.Platform);
|
||
|
|
bool bEnableSceneUnderstanding = false;
|
||
|
|
string SettingsSection = "/Script/ViveOpenXRRuntimeSettings.ViveOpenXRRuntimeSettings";
|
||
|
|
Ini.GetBool(SettingsSection, "bEnableSceneUnderstanding", out bEnableSceneUnderstanding);
|
||
|
|
|
||
|
|
Logger.LogInformation("Enable Scene Understanding: {0}", bEnableSceneUnderstanding);
|
||
|
|
|
||
|
|
if (bEnableSceneUnderstanding)
|
||
|
|
{
|
||
|
|
Logger.LogInformation("Vive OpenXR Scene Understanding is not supported on Vive AIO devices. For Vive XR Elite, please use Anchor and Plane Detection.");
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|