October3d55/M/BlobSerialization/Source/BlobSerializationEditor/BlobSerializationEditor.Bui...

40 lines
1.1 KiB
C#
Raw Normal View History

2025-03-10 09:43:27 +08:00
// Copyright (c) Samuel Kahn (samuel@kahncode.com). All Rights Reserved.
using System;
using System.IO;
using UnrealBuildTool;
public class BlobSerializationEditor : ModuleRules
{
public BlobSerializationEditor(ReadOnlyTargetRules Target) : base(Target)
{
Console.WriteLine("BlobSerializationEditor.Build.cs: {0} {1} {2} {3}", Target.Name, Target.Type.ToString(), Target.Configuration.ToString(), Target.Platform.ToString());
PrivatePCHHeaderFile = "Private/BlobSerializationEditorPCH.h";
PrivateDependencyModuleNames.AddRange(
new string[]
{
"BlobSerialization",
"Core",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
}
);
if (Target.Type == TargetRules.TargetType.Editor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"UnrealEd",
"BlueprintGraph",
"KismetCompiler",
}
);
}
}
}