fix axis1d key ensure
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parent
4f1e65ceca
commit
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{ "FileVersion": 3, "Plugins": [ { "Name": "HydraPlugin", "Enabled": true } ] }
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{
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"SourceFiles": [
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"D:\\ProjectTemp\\UE55PluginDev\\PackagedPlugins\\HydraPlugin\\HostProject\\Plugins\\HydraPlugin\\Source\\HydraPlugin\\HydraPlugin.Build.cs"
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],
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"EngineVersion": "5.5.3"
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}
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E:\Epic Games\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\EpicGames.UHT.dll
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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Core.Cpp20
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||||
#pragma once
|
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#define IS_PROGRAM 0
|
||||
#define UE_EDITOR 1
|
||||
#define USE_SHADER_COMPILER_WORKER_TRACE 0
|
||||
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
|
||||
#define WITH_VERSE_VM 0
|
||||
#define ENABLE_PGO_PROFILE 0
|
||||
#define USE_VORBIS_FOR_STREAMING 1
|
||||
#define USE_XMA2_FOR_STREAMING 1
|
||||
#define WITH_DEV_AUTOMATION_TESTS 1
|
||||
#define WITH_PERF_AUTOMATION_TESTS 1
|
||||
#define WITH_LOW_LEVEL_TESTS 0
|
||||
#define EXPLICIT_TESTS_TARGET 0
|
||||
#define WITH_TESTS 1
|
||||
#define UNICODE 1
|
||||
#define _UNICODE 1
|
||||
#define __UNREAL__ 1
|
||||
#define IS_MONOLITHIC 0
|
||||
#define IS_MERGEDMODULES 0
|
||||
#define WITH_ENGINE 1
|
||||
#define WITH_UNREAL_DEVELOPER_TOOLS 1
|
||||
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
|
||||
#define WITH_APPLICATION_CORE 1
|
||||
#define WITH_COREUOBJECT 1
|
||||
#define UE_TRACE_ENABLED 1
|
||||
#define UE_TRACE_FORCE_ENABLED 0
|
||||
#define WITH_VERSE 1
|
||||
#define UE_USE_VERSE_PATHS 1
|
||||
#define WITH_VERSE_BPVM 1
|
||||
#define USE_STATS_WITHOUT_ENGINE 0
|
||||
#define WITH_PLUGIN_SUPPORT 0
|
||||
#define WITH_ACCESSIBILITY 1
|
||||
#define WITH_PERFCOUNTERS 1
|
||||
#define WITH_FIXED_TIME_STEP_SUPPORT 1
|
||||
#define USE_LOGGING_IN_SHIPPING 0
|
||||
#define ALLOW_CONSOLE_IN_SHIPPING 0
|
||||
#define ALLOW_PROFILEGPU_IN_TEST 0
|
||||
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
|
||||
#define WITH_LOGGING_TO_MEMORY 0
|
||||
#define USE_CACHE_FREED_OS_ALLOCS 1
|
||||
#define USE_CHECKS_IN_SHIPPING 0
|
||||
#define USE_UTF8_TCHARS 0
|
||||
#define USE_ESTIMATED_UTCNOW 0
|
||||
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
|
||||
#define WITH_EDITOR 1
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||||
#define WITH_IOSTORE_IN_EDITOR 1
|
||||
#define WITH_CLIENT_CODE 1
|
||||
#define WITH_SERVER_CODE 1
|
||||
#define UE_FNAME_OUTLINE_NUMBER 0
|
||||
#define WITH_PUSH_MODEL 1
|
||||
#define WITH_CEF3 1
|
||||
#define WITH_LIVE_CODING 1
|
||||
#define WITH_CPP_MODULES 0
|
||||
#define WITH_CPP_COROUTINES 0
|
||||
#define WITH_PROCESS_PRIORITY_CONTROL 0
|
||||
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
|
||||
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
|
||||
#define UBT_COMPILED_PLATFORM Win64
|
||||
#define UBT_COMPILED_TARGET Editor
|
||||
#define UE_APP_NAME "UnrealEditor"
|
||||
#define UE_WARNINGS_AS_ERRORS 0
|
||||
#define NDIS_MINIPORT_MAJOR_VERSION 0
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||||
#define WIN32 1
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||||
#define _WIN32_WINNT 0x0601
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||||
#define WINVER 0x0601
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#define PLATFORM_WINDOWS 1
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||||
#define PLATFORM_MICROSOFT 1
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||||
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
|
||||
#define RHI_RAYTRACING 1
|
||||
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
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||||
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
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||||
#define NDEBUG 1
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||||
#define UE_BUILD_DEVELOPMENT 1
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||||
#define UE_IS_ENGINE_MODULE 1
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||||
#define UE_VALIDATE_FORMAT_STRINGS 1
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||||
#define UE_VALIDATE_INTERNAL_API 0
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||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
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||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
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||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
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||||
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
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||||
#define UE_ENABLE_ICU 1
|
||||
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
|
||||
#define WITH_VS_PERF_PROFILER 1
|
||||
#define WITH_CONCURRENCYVIEWER_PROFILER 0
|
||||
#define WITH_DIRECTXMATH 0
|
||||
#define UE_WITH_IRIS 1
|
||||
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
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||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
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||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
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||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
|
||||
#define UE_MEMORY_TRACE_AVAILABLE 1
|
||||
#define WITH_MALLOC_STOMP 1
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||||
#define UE_MERGED_MODULES 0
|
||||
#define CORE_API DLLIMPORT
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||||
#define GSL_NO_IOSTREAMS 1
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#define TRACELOG_API DLLIMPORT
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@ -1,98 +0,0 @@
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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Core.RTTI.Cpp20
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#pragma once
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#define IS_PROGRAM 0
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#define UE_EDITOR 1
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#define USE_SHADER_COMPILER_WORKER_TRACE 0
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||||
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
|
||||
#define WITH_VERSE_VM 0
|
||||
#define ENABLE_PGO_PROFILE 0
|
||||
#define USE_VORBIS_FOR_STREAMING 1
|
||||
#define USE_XMA2_FOR_STREAMING 1
|
||||
#define WITH_DEV_AUTOMATION_TESTS 1
|
||||
#define WITH_PERF_AUTOMATION_TESTS 1
|
||||
#define WITH_LOW_LEVEL_TESTS 0
|
||||
#define EXPLICIT_TESTS_TARGET 0
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||||
#define WITH_TESTS 1
|
||||
#define UNICODE 1
|
||||
#define _UNICODE 1
|
||||
#define __UNREAL__ 1
|
||||
#define IS_MONOLITHIC 0
|
||||
#define IS_MERGEDMODULES 0
|
||||
#define WITH_ENGINE 1
|
||||
#define WITH_UNREAL_DEVELOPER_TOOLS 1
|
||||
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
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||||
#define WITH_APPLICATION_CORE 1
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||||
#define WITH_COREUOBJECT 1
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||||
#define UE_TRACE_ENABLED 1
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||||
#define UE_TRACE_FORCE_ENABLED 0
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||||
#define WITH_VERSE 1
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||||
#define UE_USE_VERSE_PATHS 1
|
||||
#define WITH_VERSE_BPVM 1
|
||||
#define USE_STATS_WITHOUT_ENGINE 0
|
||||
#define WITH_PLUGIN_SUPPORT 0
|
||||
#define WITH_ACCESSIBILITY 1
|
||||
#define WITH_PERFCOUNTERS 1
|
||||
#define WITH_FIXED_TIME_STEP_SUPPORT 1
|
||||
#define USE_LOGGING_IN_SHIPPING 0
|
||||
#define ALLOW_CONSOLE_IN_SHIPPING 0
|
||||
#define ALLOW_PROFILEGPU_IN_TEST 0
|
||||
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
|
||||
#define WITH_LOGGING_TO_MEMORY 0
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||||
#define USE_CACHE_FREED_OS_ALLOCS 1
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||||
#define USE_CHECKS_IN_SHIPPING 0
|
||||
#define USE_UTF8_TCHARS 0
|
||||
#define USE_ESTIMATED_UTCNOW 0
|
||||
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
|
||||
#define WITH_EDITOR 1
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||||
#define WITH_IOSTORE_IN_EDITOR 1
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||||
#define WITH_CLIENT_CODE 1
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||||
#define WITH_SERVER_CODE 1
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||||
#define UE_FNAME_OUTLINE_NUMBER 0
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||||
#define WITH_PUSH_MODEL 1
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||||
#define WITH_CEF3 1
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||||
#define WITH_LIVE_CODING 1
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||||
#define WITH_CPP_MODULES 0
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||||
#define WITH_CPP_COROUTINES 0
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||||
#define WITH_PROCESS_PRIORITY_CONTROL 0
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||||
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
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||||
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
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||||
#define UBT_COMPILED_PLATFORM Win64
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||||
#define UBT_COMPILED_TARGET Editor
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||||
#define UE_APP_NAME "UnrealEditor"
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||||
#define UE_WARNINGS_AS_ERRORS 0
|
||||
#define NDIS_MINIPORT_MAJOR_VERSION 0
|
||||
#define WIN32 1
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||||
#define _WIN32_WINNT 0x0601
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||||
#define WINVER 0x0601
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||||
#define PLATFORM_WINDOWS 1
|
||||
#define PLATFORM_MICROSOFT 1
|
||||
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
|
||||
#define RHI_RAYTRACING 1
|
||||
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
|
||||
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
|
||||
#define NDEBUG 1
|
||||
#define UE_BUILD_DEVELOPMENT 1
|
||||
#define UE_IS_ENGINE_MODULE 1
|
||||
#define UE_VALIDATE_FORMAT_STRINGS 1
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||||
#define UE_VALIDATE_INTERNAL_API 0
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||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
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||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
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||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
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||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
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||||
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
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#define UE_ENABLE_ICU 1
|
||||
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
|
||||
#define WITH_VS_PERF_PROFILER 1
|
||||
#define WITH_CONCURRENCYVIEWER_PROFILER 0
|
||||
#define WITH_DIRECTXMATH 0
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||||
#define UE_WITH_IRIS 1
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||||
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
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||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
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||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
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||||
#define UE_MEMORY_TRACE_AVAILABLE 1
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||||
#define WITH_MALLOC_STOMP 1
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||||
#define UE_MERGED_MODULES 0
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||||
#define CORE_API DLLIMPORT
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||||
#define GSL_NO_IOSTREAMS 1
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#define TRACELOG_API DLLIMPORT
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@ -1,2 +0,0 @@
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// Compiler: 14.38.33144
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#include "SharedPCH.Core.Cpp20.h"
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// PCH for Runtime/Core/Public/CoreSharedPCH.h
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#include "D:/ProjectTemp/UE55PluginDev/PackagedPlugins/HydraPlugin/HostProject/Intermediate/Build/Win64/x64/UnrealEditor/Development/Core/SharedDefinitions.Core.Cpp20.h"
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#include "Runtime/Core/Public/CoreSharedPCH.h"
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@ -1,58 +0,0 @@
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"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.Cpp20.cpp"
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/I "."
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/I "Runtime\Core\Public"
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/I "Runtime\Core\Internal"
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||||
/I "Runtime\TraceLog\Public"
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||||
/external:W0
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/external:I "ThirdParty\GuidelinesSupportLibrary\GSL-1144\include"
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/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE"
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/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt"
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/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared"
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/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um"
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/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt"
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/Yc"SharedPCH.Core.Cpp20.h"
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/Fp"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.Cpp20.h.pch"
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/Fo"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.Cpp20.h.obj"
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/experimental:log "D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.Cpp20.h.sarif"
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/sourceDependencies "D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.Cpp20.h.dep.json"
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/d2ssa-cfg-question-
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/Zc:inline
|
||||
/nologo
|
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/Oi
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/FC
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||||
/c
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||||
/Gw
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||||
/Gy
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/utf-8
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||||
/wd4819
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||||
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
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||||
/permissive-
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/Zc:strictStrings-
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/Zc:__cplusplus
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/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
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||||
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
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||||
/D_WINDLL
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||||
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
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||||
/Ob2
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||||
/d2ExtendedWarningInfo
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||||
/Ox
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||||
/Ot
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||||
/GF
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||||
/errorReport:prompt
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/EHsc
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||||
/DPLATFORM_EXCEPTIONS_DISABLED=0
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||||
/Z7
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||||
/MD
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/bigobj
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/fp:fast
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||||
/Zo
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/Zp8
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/we4668
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/wd4244
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/wd4838
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||||
/TP
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/GR-
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/W4
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/std:c++20
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/Zc:preprocessor
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/wd5054
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@ -1,2 +0,0 @@
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// Compiler: 14.38.33144
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#include "SharedPCH.Core.RTTI.Cpp20.h"
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// PCH for Runtime/Core/Public/CoreSharedPCH.h
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#include "D:/ProjectTemp/UE55PluginDev/PackagedPlugins/HydraPlugin/HostProject/Intermediate/Build/Win64/x64/UnrealEditor/Development/Core/SharedDefinitions.Core.RTTI.Cpp20.h"
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#include "Runtime/Core/Public/CoreSharedPCH.h"
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@ -1,58 +0,0 @@
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"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.RTTI.Cpp20.cpp"
|
||||
/I "."
|
||||
/I "Runtime\Core\Public"
|
||||
/I "Runtime\Core\Internal"
|
||||
/I "Runtime\TraceLog\Public"
|
||||
/external:W0
|
||||
/external:I "ThirdParty\GuidelinesSupportLibrary\GSL-1144\include"
|
||||
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE"
|
||||
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt"
|
||||
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared"
|
||||
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um"
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||||
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt"
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||||
/Yc"SharedPCH.Core.RTTI.Cpp20.h"
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||||
/Fp"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.RTTI.Cpp20.h.pch"
|
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/Fo"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.RTTI.Cpp20.h.obj"
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/experimental:log "D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.RTTI.Cpp20.h.sarif"
|
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/sourceDependencies "D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\SharedPCH.Core.RTTI.Cpp20.h.dep.json"
|
||||
/d2ssa-cfg-question-
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/Zc:inline
|
||||
/nologo
|
||||
/Oi
|
||||
/FC
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||||
/c
|
||||
/Gw
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||||
/Gy
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||||
/utf-8
|
||||
/wd4819
|
||||
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
|
||||
/permissive-
|
||||
/Zc:strictStrings-
|
||||
/Zc:__cplusplus
|
||||
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
|
||||
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
|
||||
/D_WINDLL
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||||
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
|
||||
/Ob2
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||||
/d2ExtendedWarningInfo
|
||||
/Ox
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||||
/Ot
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||||
/GF
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||||
/errorReport:prompt
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||||
/EHsc
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||||
/DPLATFORM_EXCEPTIONS_DISABLED=0
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/Z7
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/MD
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/bigobj
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/fp:fast
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||||
/Zo
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/Zp8
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/we4668
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/wd4244
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/wd4838
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||||
/TP
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||||
/GR
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/W4
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/std:c++20
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/Zc:preprocessor
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/wd5054
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@ -1,101 +0,0 @@
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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for CoreUObject.Cpp20
|
||||
#pragma once
|
||||
#define IS_PROGRAM 0
|
||||
#define UE_EDITOR 1
|
||||
#define USE_SHADER_COMPILER_WORKER_TRACE 0
|
||||
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
|
||||
#define WITH_VERSE_VM 0
|
||||
#define ENABLE_PGO_PROFILE 0
|
||||
#define USE_VORBIS_FOR_STREAMING 1
|
||||
#define USE_XMA2_FOR_STREAMING 1
|
||||
#define WITH_DEV_AUTOMATION_TESTS 1
|
||||
#define WITH_PERF_AUTOMATION_TESTS 1
|
||||
#define WITH_LOW_LEVEL_TESTS 0
|
||||
#define EXPLICIT_TESTS_TARGET 0
|
||||
#define WITH_TESTS 1
|
||||
#define UNICODE 1
|
||||
#define _UNICODE 1
|
||||
#define __UNREAL__ 1
|
||||
#define IS_MONOLITHIC 0
|
||||
#define IS_MERGEDMODULES 0
|
||||
#define WITH_ENGINE 1
|
||||
#define WITH_UNREAL_DEVELOPER_TOOLS 1
|
||||
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
|
||||
#define WITH_APPLICATION_CORE 1
|
||||
#define WITH_COREUOBJECT 1
|
||||
#define UE_TRACE_ENABLED 1
|
||||
#define UE_TRACE_FORCE_ENABLED 0
|
||||
#define WITH_VERSE 1
|
||||
#define UE_USE_VERSE_PATHS 1
|
||||
#define WITH_VERSE_BPVM 1
|
||||
#define USE_STATS_WITHOUT_ENGINE 0
|
||||
#define WITH_PLUGIN_SUPPORT 0
|
||||
#define WITH_ACCESSIBILITY 1
|
||||
#define WITH_PERFCOUNTERS 1
|
||||
#define WITH_FIXED_TIME_STEP_SUPPORT 1
|
||||
#define USE_LOGGING_IN_SHIPPING 0
|
||||
#define ALLOW_CONSOLE_IN_SHIPPING 0
|
||||
#define ALLOW_PROFILEGPU_IN_TEST 0
|
||||
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
|
||||
#define WITH_LOGGING_TO_MEMORY 0
|
||||
#define USE_CACHE_FREED_OS_ALLOCS 1
|
||||
#define USE_CHECKS_IN_SHIPPING 0
|
||||
#define USE_UTF8_TCHARS 0
|
||||
#define USE_ESTIMATED_UTCNOW 0
|
||||
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
|
||||
#define WITH_EDITOR 1
|
||||
#define WITH_IOSTORE_IN_EDITOR 1
|
||||
#define WITH_CLIENT_CODE 1
|
||||
#define WITH_SERVER_CODE 1
|
||||
#define UE_FNAME_OUTLINE_NUMBER 0
|
||||
#define WITH_PUSH_MODEL 1
|
||||
#define WITH_CEF3 1
|
||||
#define WITH_LIVE_CODING 1
|
||||
#define WITH_CPP_MODULES 0
|
||||
#define WITH_CPP_COROUTINES 0
|
||||
#define WITH_PROCESS_PRIORITY_CONTROL 0
|
||||
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
|
||||
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
|
||||
#define UBT_COMPILED_PLATFORM Win64
|
||||
#define UBT_COMPILED_TARGET Editor
|
||||
#define UE_APP_NAME "UnrealEditor"
|
||||
#define UE_WARNINGS_AS_ERRORS 0
|
||||
#define NDIS_MINIPORT_MAJOR_VERSION 0
|
||||
#define WIN32 1
|
||||
#define _WIN32_WINNT 0x0601
|
||||
#define WINVER 0x0601
|
||||
#define PLATFORM_WINDOWS 1
|
||||
#define PLATFORM_MICROSOFT 1
|
||||
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
|
||||
#define RHI_RAYTRACING 1
|
||||
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
|
||||
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
|
||||
#define NDEBUG 1
|
||||
#define UE_BUILD_DEVELOPMENT 1
|
||||
#define UE_IS_ENGINE_MODULE 1
|
||||
#define UE_VALIDATE_FORMAT_STRINGS 1
|
||||
#define UE_VALIDATE_INTERNAL_API 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
|
||||
#define WITH_VERSE_COMPILER 1
|
||||
#define COREUOBJECT_API DLLIMPORT
|
||||
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
|
||||
#define UE_ENABLE_ICU 1
|
||||
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
|
||||
#define WITH_VS_PERF_PROFILER 1
|
||||
#define WITH_CONCURRENCYVIEWER_PROFILER 0
|
||||
#define WITH_DIRECTXMATH 0
|
||||
#define UE_WITH_IRIS 1
|
||||
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
|
||||
#define UE_MEMORY_TRACE_AVAILABLE 1
|
||||
#define WITH_MALLOC_STOMP 1
|
||||
#define UE_MERGED_MODULES 0
|
||||
#define CORE_API DLLIMPORT
|
||||
#define GSL_NO_IOSTREAMS 1
|
||||
#define TRACELOG_API DLLIMPORT
|
||||
#define COREPRECISEFP_API DLLIMPORT
|
||||
|
|
@ -1,101 +0,0 @@
|
|||
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for CoreUObject.RTTI.Cpp20
|
||||
#pragma once
|
||||
#define IS_PROGRAM 0
|
||||
#define UE_EDITOR 1
|
||||
#define USE_SHADER_COMPILER_WORKER_TRACE 0
|
||||
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
|
||||
#define WITH_VERSE_VM 0
|
||||
#define ENABLE_PGO_PROFILE 0
|
||||
#define USE_VORBIS_FOR_STREAMING 1
|
||||
#define USE_XMA2_FOR_STREAMING 1
|
||||
#define WITH_DEV_AUTOMATION_TESTS 1
|
||||
#define WITH_PERF_AUTOMATION_TESTS 1
|
||||
#define WITH_LOW_LEVEL_TESTS 0
|
||||
#define EXPLICIT_TESTS_TARGET 0
|
||||
#define WITH_TESTS 1
|
||||
#define UNICODE 1
|
||||
#define _UNICODE 1
|
||||
#define __UNREAL__ 1
|
||||
#define IS_MONOLITHIC 0
|
||||
#define IS_MERGEDMODULES 0
|
||||
#define WITH_ENGINE 1
|
||||
#define WITH_UNREAL_DEVELOPER_TOOLS 1
|
||||
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
|
||||
#define WITH_APPLICATION_CORE 1
|
||||
#define WITH_COREUOBJECT 1
|
||||
#define UE_TRACE_ENABLED 1
|
||||
#define UE_TRACE_FORCE_ENABLED 0
|
||||
#define WITH_VERSE 1
|
||||
#define UE_USE_VERSE_PATHS 1
|
||||
#define WITH_VERSE_BPVM 1
|
||||
#define USE_STATS_WITHOUT_ENGINE 0
|
||||
#define WITH_PLUGIN_SUPPORT 0
|
||||
#define WITH_ACCESSIBILITY 1
|
||||
#define WITH_PERFCOUNTERS 1
|
||||
#define WITH_FIXED_TIME_STEP_SUPPORT 1
|
||||
#define USE_LOGGING_IN_SHIPPING 0
|
||||
#define ALLOW_CONSOLE_IN_SHIPPING 0
|
||||
#define ALLOW_PROFILEGPU_IN_TEST 0
|
||||
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
|
||||
#define WITH_LOGGING_TO_MEMORY 0
|
||||
#define USE_CACHE_FREED_OS_ALLOCS 1
|
||||
#define USE_CHECKS_IN_SHIPPING 0
|
||||
#define USE_UTF8_TCHARS 0
|
||||
#define USE_ESTIMATED_UTCNOW 0
|
||||
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
|
||||
#define WITH_EDITOR 1
|
||||
#define WITH_IOSTORE_IN_EDITOR 1
|
||||
#define WITH_CLIENT_CODE 1
|
||||
#define WITH_SERVER_CODE 1
|
||||
#define UE_FNAME_OUTLINE_NUMBER 0
|
||||
#define WITH_PUSH_MODEL 1
|
||||
#define WITH_CEF3 1
|
||||
#define WITH_LIVE_CODING 1
|
||||
#define WITH_CPP_MODULES 0
|
||||
#define WITH_CPP_COROUTINES 0
|
||||
#define WITH_PROCESS_PRIORITY_CONTROL 0
|
||||
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
|
||||
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
|
||||
#define UBT_COMPILED_PLATFORM Win64
|
||||
#define UBT_COMPILED_TARGET Editor
|
||||
#define UE_APP_NAME "UnrealEditor"
|
||||
#define UE_WARNINGS_AS_ERRORS 0
|
||||
#define NDIS_MINIPORT_MAJOR_VERSION 0
|
||||
#define WIN32 1
|
||||
#define _WIN32_WINNT 0x0601
|
||||
#define WINVER 0x0601
|
||||
#define PLATFORM_WINDOWS 1
|
||||
#define PLATFORM_MICROSOFT 1
|
||||
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
|
||||
#define RHI_RAYTRACING 1
|
||||
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
|
||||
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
|
||||
#define NDEBUG 1
|
||||
#define UE_BUILD_DEVELOPMENT 1
|
||||
#define UE_IS_ENGINE_MODULE 1
|
||||
#define UE_VALIDATE_FORMAT_STRINGS 1
|
||||
#define UE_VALIDATE_INTERNAL_API 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
|
||||
#define WITH_VERSE_COMPILER 1
|
||||
#define COREUOBJECT_API DLLIMPORT
|
||||
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
|
||||
#define UE_ENABLE_ICU 1
|
||||
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
|
||||
#define WITH_VS_PERF_PROFILER 1
|
||||
#define WITH_CONCURRENCYVIEWER_PROFILER 0
|
||||
#define WITH_DIRECTXMATH 0
|
||||
#define UE_WITH_IRIS 1
|
||||
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
|
||||
#define UE_MEMORY_TRACE_AVAILABLE 1
|
||||
#define WITH_MALLOC_STOMP 1
|
||||
#define UE_MERGED_MODULES 0
|
||||
#define CORE_API DLLIMPORT
|
||||
#define GSL_NO_IOSTREAMS 1
|
||||
#define TRACELOG_API DLLIMPORT
|
||||
#define COREPRECISEFP_API DLLIMPORT
|
||||
|
|
@ -1,2 +0,0 @@
|
|||
// Compiler: 14.38.33144
|
||||
#include "SharedPCH.CoreUObject.Cpp20.h"
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
// PCH for Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h
|
||||
#include "D:/ProjectTemp/UE55PluginDev/PackagedPlugins/HydraPlugin/HostProject/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedDefinitions.CoreUObject.Cpp20.h"
|
||||
#include "Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h"
|
||||
|
|
@ -1,64 +0,0 @@
|
|||
"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.Cpp20.cpp"
|
||||
/I "."
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode"
|
||||
/I "Runtime\CoreUObject\Public"
|
||||
/I "Runtime\CoreUObject\Internal"
|
||||
/I "Runtime\Core\Public"
|
||||
/I "Runtime\Core\Internal"
|
||||
/I "Runtime\TraceLog\Public"
|
||||
/I "Runtime\CorePreciseFP\Public"
|
||||
/I "Runtime\CorePreciseFP\Internal"
|
||||
/external:W0
|
||||
/external:I "ThirdParty\GuidelinesSupportLibrary\GSL-1144\include"
|
||||
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE"
|
||||
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt"
|
||||
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared"
|
||||
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um"
|
||||
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt"
|
||||
/Yc"SharedPCH.CoreUObject.Cpp20.h"
|
||||
/Fp"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.Cpp20.h.pch"
|
||||
/Fo"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.Cpp20.h.obj"
|
||||
/experimental:log "D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.Cpp20.h.sarif"
|
||||
/sourceDependencies "D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.Cpp20.h.dep.json"
|
||||
/d2ssa-cfg-question-
|
||||
/Zc:inline
|
||||
/nologo
|
||||
/Oi
|
||||
/FC
|
||||
/c
|
||||
/Gw
|
||||
/Gy
|
||||
/utf-8
|
||||
/wd4819
|
||||
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
|
||||
/permissive-
|
||||
/Zc:strictStrings-
|
||||
/Zc:__cplusplus
|
||||
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
|
||||
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
|
||||
/D_WINDLL
|
||||
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
|
||||
/Ob2
|
||||
/d2ExtendedWarningInfo
|
||||
/Ox
|
||||
/Ot
|
||||
/GF
|
||||
/errorReport:prompt
|
||||
/EHsc
|
||||
/DPLATFORM_EXCEPTIONS_DISABLED=0
|
||||
/Z7
|
||||
/MD
|
||||
/bigobj
|
||||
/fp:fast
|
||||
/Zo
|
||||
/Zp8
|
||||
/we4668
|
||||
/wd4244
|
||||
/wd4838
|
||||
/TP
|
||||
/GR-
|
||||
/W4
|
||||
/std:c++20
|
||||
/Zc:preprocessor
|
||||
/wd5054
|
||||
|
|
@ -1,2 +0,0 @@
|
|||
// Compiler: 14.38.33144
|
||||
#include "SharedPCH.CoreUObject.RTTI.Cpp20.h"
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
// PCH for Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h
|
||||
#include "D:/ProjectTemp/UE55PluginDev/PackagedPlugins/HydraPlugin/HostProject/Intermediate/Build/Win64/x64/UnrealEditor/Development/CoreUObject/SharedDefinitions.CoreUObject.RTTI.Cpp20.h"
|
||||
#include "Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h"
|
||||
|
|
@ -1,64 +0,0 @@
|
|||
"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.RTTI.Cpp20.cpp"
|
||||
/I "."
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode"
|
||||
/I "Runtime\CoreUObject\Public"
|
||||
/I "Runtime\CoreUObject\Internal"
|
||||
/I "Runtime\Core\Public"
|
||||
/I "Runtime\Core\Internal"
|
||||
/I "Runtime\TraceLog\Public"
|
||||
/I "Runtime\CorePreciseFP\Public"
|
||||
/I "Runtime\CorePreciseFP\Internal"
|
||||
/external:W0
|
||||
/external:I "ThirdParty\GuidelinesSupportLibrary\GSL-1144\include"
|
||||
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE"
|
||||
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt"
|
||||
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared"
|
||||
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um"
|
||||
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt"
|
||||
/Yc"SharedPCH.CoreUObject.RTTI.Cpp20.h"
|
||||
/Fp"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.RTTI.Cpp20.h.pch"
|
||||
/Fo"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.RTTI.Cpp20.h.obj"
|
||||
/experimental:log "D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.RTTI.Cpp20.h.sarif"
|
||||
/sourceDependencies "D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\SharedPCH.CoreUObject.RTTI.Cpp20.h.dep.json"
|
||||
/d2ssa-cfg-question-
|
||||
/Zc:inline
|
||||
/nologo
|
||||
/Oi
|
||||
/FC
|
||||
/c
|
||||
/Gw
|
||||
/Gy
|
||||
/utf-8
|
||||
/wd4819
|
||||
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
|
||||
/permissive-
|
||||
/Zc:strictStrings-
|
||||
/Zc:__cplusplus
|
||||
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
|
||||
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
|
||||
/D_WINDLL
|
||||
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
|
||||
/Ob2
|
||||
/d2ExtendedWarningInfo
|
||||
/Ox
|
||||
/Ot
|
||||
/GF
|
||||
/errorReport:prompt
|
||||
/EHsc
|
||||
/DPLATFORM_EXCEPTIONS_DISABLED=0
|
||||
/Z7
|
||||
/MD
|
||||
/bigobj
|
||||
/fp:fast
|
||||
/Zo
|
||||
/Zp8
|
||||
/we4668
|
||||
/wd4244
|
||||
/wd4838
|
||||
/TP
|
||||
/GR
|
||||
/W4
|
||||
/std:c++20
|
||||
/Zc:preprocessor
|
||||
/wd5054
|
||||
|
|
@ -1,290 +0,0 @@
|
|||
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Engine.Cpp20
|
||||
#pragma once
|
||||
#define IS_PROGRAM 0
|
||||
#define UE_EDITOR 1
|
||||
#define USE_SHADER_COMPILER_WORKER_TRACE 0
|
||||
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
|
||||
#define WITH_VERSE_VM 0
|
||||
#define ENABLE_PGO_PROFILE 0
|
||||
#define USE_VORBIS_FOR_STREAMING 1
|
||||
#define USE_XMA2_FOR_STREAMING 1
|
||||
#define WITH_DEV_AUTOMATION_TESTS 1
|
||||
#define WITH_PERF_AUTOMATION_TESTS 1
|
||||
#define WITH_LOW_LEVEL_TESTS 0
|
||||
#define EXPLICIT_TESTS_TARGET 0
|
||||
#define WITH_TESTS 1
|
||||
#define UNICODE 1
|
||||
#define _UNICODE 1
|
||||
#define __UNREAL__ 1
|
||||
#define IS_MONOLITHIC 0
|
||||
#define IS_MERGEDMODULES 0
|
||||
#define WITH_ENGINE 1
|
||||
#define WITH_UNREAL_DEVELOPER_TOOLS 1
|
||||
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
|
||||
#define WITH_APPLICATION_CORE 1
|
||||
#define WITH_COREUOBJECT 1
|
||||
#define UE_TRACE_ENABLED 1
|
||||
#define UE_TRACE_FORCE_ENABLED 0
|
||||
#define WITH_VERSE 1
|
||||
#define UE_USE_VERSE_PATHS 1
|
||||
#define WITH_VERSE_BPVM 1
|
||||
#define USE_STATS_WITHOUT_ENGINE 0
|
||||
#define WITH_PLUGIN_SUPPORT 0
|
||||
#define WITH_ACCESSIBILITY 1
|
||||
#define WITH_PERFCOUNTERS 1
|
||||
#define WITH_FIXED_TIME_STEP_SUPPORT 1
|
||||
#define USE_LOGGING_IN_SHIPPING 0
|
||||
#define ALLOW_CONSOLE_IN_SHIPPING 0
|
||||
#define ALLOW_PROFILEGPU_IN_TEST 0
|
||||
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
|
||||
#define WITH_LOGGING_TO_MEMORY 0
|
||||
#define USE_CACHE_FREED_OS_ALLOCS 1
|
||||
#define USE_CHECKS_IN_SHIPPING 0
|
||||
#define USE_UTF8_TCHARS 0
|
||||
#define USE_ESTIMATED_UTCNOW 0
|
||||
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
|
||||
#define WITH_EDITOR 1
|
||||
#define WITH_IOSTORE_IN_EDITOR 1
|
||||
#define WITH_CLIENT_CODE 1
|
||||
#define WITH_SERVER_CODE 1
|
||||
#define UE_FNAME_OUTLINE_NUMBER 0
|
||||
#define WITH_PUSH_MODEL 1
|
||||
#define WITH_CEF3 1
|
||||
#define WITH_LIVE_CODING 1
|
||||
#define WITH_CPP_MODULES 0
|
||||
#define WITH_CPP_COROUTINES 0
|
||||
#define WITH_PROCESS_PRIORITY_CONTROL 0
|
||||
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
|
||||
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
|
||||
#define UBT_COMPILED_PLATFORM Win64
|
||||
#define UBT_COMPILED_TARGET Editor
|
||||
#define UE_APP_NAME "UnrealEditor"
|
||||
#define UE_WARNINGS_AS_ERRORS 0
|
||||
#define NDIS_MINIPORT_MAJOR_VERSION 0
|
||||
#define WIN32 1
|
||||
#define _WIN32_WINNT 0x0601
|
||||
#define WINVER 0x0601
|
||||
#define PLATFORM_WINDOWS 1
|
||||
#define PLATFORM_MICROSOFT 1
|
||||
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
|
||||
#define RHI_RAYTRACING 1
|
||||
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
|
||||
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
|
||||
#define NDEBUG 1
|
||||
#define UE_BUILD_DEVELOPMENT 1
|
||||
#define UE_IS_ENGINE_MODULE 1
|
||||
#define UE_VALIDATE_FORMAT_STRINGS 1
|
||||
#define UE_VALIDATE_INTERNAL_API 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_CHAOS_VISUAL_DEBUGGER 1
|
||||
#define GPUPARTICLE_LOCAL_VF_ONLY 0
|
||||
#define WITH_ODSC 0
|
||||
#define UE_WITH_IRIS 1
|
||||
#define ENGINE_API DLLIMPORT
|
||||
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
|
||||
#define UE_ENABLE_ICU 1
|
||||
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
|
||||
#define WITH_VS_PERF_PROFILER 1
|
||||
#define WITH_CONCURRENCYVIEWER_PROFILER 0
|
||||
#define WITH_DIRECTXMATH 0
|
||||
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
|
||||
#define UE_MEMORY_TRACE_AVAILABLE 1
|
||||
#define WITH_MALLOC_STOMP 1
|
||||
#define UE_MERGED_MODULES 0
|
||||
#define CORE_API DLLIMPORT
|
||||
#define GSL_NO_IOSTREAMS 1
|
||||
#define TRACELOG_API DLLIMPORT
|
||||
#define PLATFORM_MAX_LOCAL_PLAYERS 0
|
||||
#define COREONLINE_API DLLIMPORT
|
||||
#define WITH_VERSE_COMPILER 1
|
||||
#define COREUOBJECT_API DLLIMPORT
|
||||
#define COREPRECISEFP_API DLLIMPORT
|
||||
#define FIELDNOTIFICATION_API DLLIMPORT
|
||||
#define NETCORE_API DLLIMPORT
|
||||
#define NETCOMMON_API DLLIMPORT
|
||||
#define IMAGECORE_API DLLIMPORT
|
||||
#define JSON_API DLLIMPORT
|
||||
#define JSONUTILITIES_API DLLIMPORT
|
||||
#define WITH_FREETYPE 1
|
||||
#define SLATECORE_API DLLIMPORT
|
||||
#define DEVELOPERSETTINGS_API DLLIMPORT
|
||||
#define INPUTCORE_API DLLIMPORT
|
||||
#define UE_WINDOWS_USING_UIA 1
|
||||
#define APPLICATIONCORE_API DLLIMPORT
|
||||
#define RHI_NEW_GPU_PROFILER 0
|
||||
#define WITH_MGPU 1
|
||||
#define RHI_WANT_RESOURCE_INFO 1
|
||||
#define RHI_API DLLIMPORT
|
||||
#define SLATE_API DLLIMPORT
|
||||
#define WITH_UNREALPNG 1
|
||||
#define WITH_UNREALJPEG 1
|
||||
#define WITH_LIBJPEGTURBO 1
|
||||
#define WITH_UNREALEXR 1
|
||||
#define WITH_UNREALEXR_MINIMAL 0
|
||||
#define IMAGEWRAPPER_API DLLIMPORT
|
||||
#define WITH_LIBTIFF 1
|
||||
#define MESSAGING_API DLLIMPORT
|
||||
#define MESSAGINGCOMMON_API DLLIMPORT
|
||||
#define RENDERCORE_API DLLIMPORT
|
||||
#define OPENGLDRV_API DLLIMPORT
|
||||
#define ANALYTICSET_API DLLIMPORT
|
||||
#define ANALYTICS_API DLLIMPORT
|
||||
#define SOCKETS_PACKAGE 1
|
||||
#define SOCKETS_API DLLIMPORT
|
||||
#define ASSETREGISTRY_API DLLIMPORT
|
||||
#define ENGINEMESSAGES_API DLLIMPORT
|
||||
#define ENGINESETTINGS_API DLLIMPORT
|
||||
#define SYNTHBENCHMARK_API DLLIMPORT
|
||||
#define GAMEPLAYTAGS_API DLLIMPORT
|
||||
#define PACKETHANDLER_API DLLIMPORT
|
||||
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
|
||||
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
|
||||
#define MESHDESCRIPTION_API DLLIMPORT
|
||||
#define STATICMESHDESCRIPTION_API DLLIMPORT
|
||||
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
|
||||
#define ANIMATIONCORE_API DLLIMPORT
|
||||
#define PAKFILE_API DLLIMPORT
|
||||
#define RSA_API DLLIMPORT
|
||||
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
|
||||
#define PHYSICSCORE_API DLLIMPORT
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define CHAOS_CHECKED 0
|
||||
#define CHAOS_DEBUG_NAME 1
|
||||
#define CHAOSCORE_API DLLIMPORT
|
||||
#define INTEL_ISPC 1
|
||||
#define CHAOS_MEMORY_TRACKING 0
|
||||
#define CHAOS_API DLLIMPORT
|
||||
#define VORONOI_API DLLIMPORT
|
||||
#define GEOMETRYCORE_API DLLIMPORT
|
||||
#define CHAOSVDRUNTIME_API DLLIMPORT
|
||||
#define SIGNALPROCESSING_API DLLIMPORT
|
||||
#define AUDIOEXTENSIONS_API DLLIMPORT
|
||||
#define AUDIOMIXERCORE_API DLLIMPORT
|
||||
#define AUDIOMIXER_API DLLIMPORT
|
||||
#define TARGETPLATFORM_API DLLIMPORT
|
||||
#define TEXTUREFORMAT_API DLLIMPORT
|
||||
#define DESKTOPPLATFORM_API DLLIMPORT
|
||||
#define AUDIOLINKENGINE_API DLLIMPORT
|
||||
#define AUDIOLINKCORE_API DLLIMPORT
|
||||
#define COOKONTHEFLY_API DLLIMPORT
|
||||
#define NETWORKING_API DLLIMPORT
|
||||
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
|
||||
#define HORDE_API DLLIMPORT
|
||||
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
|
||||
#define IRISCORE_API DLLIMPORT
|
||||
#define MOVIESCENECAPTURE_API DLLIMPORT
|
||||
#define RENDERER_API DLLIMPORT
|
||||
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
|
||||
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
|
||||
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
|
||||
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
|
||||
#define KISMET_API DLLIMPORT
|
||||
#define PERSONA_API DLLIMPORT
|
||||
#define SKELETONEDITOR_API DLLIMPORT
|
||||
#define ANIMATIONWIDGETS_API DLLIMPORT
|
||||
#define TOOLWIDGETS_API DLLIMPORT
|
||||
#define TOOLMENUS_API DLLIMPORT
|
||||
#define ANIMATIONEDITOR_API DLLIMPORT
|
||||
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
|
||||
#define PROPERTYEDITOR_API DLLIMPORT
|
||||
#define EDITORCONFIG_API DLLIMPORT
|
||||
#define EDITORFRAMEWORK_API DLLIMPORT
|
||||
#define EDITORSUBSYSTEM_API DLLIMPORT
|
||||
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
|
||||
#define WITH_RECAST 1
|
||||
#define WITH_NAVMESH_SEGMENT_LINKS 1
|
||||
#define WITH_NAVMESH_CLUSTER_LINKS 1
|
||||
#define UNREALED_API DLLIMPORT
|
||||
#define ASSETTAGSEDITOR_API DLLIMPORT
|
||||
#define COLLECTIONMANAGER_API DLLIMPORT
|
||||
#define UE_CONTENTBROWSER_NEW_STYLE 0
|
||||
#define CONTENTBROWSER_API DLLIMPORT
|
||||
#define ASSETTOOLS_API DLLIMPORT
|
||||
#define ASSETDEFINITION_API DLLIMPORT
|
||||
#define MERGE_API DLLIMPORT
|
||||
#define CONTENTBROWSERDATA_API DLLIMPORT
|
||||
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
|
||||
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
|
||||
#define PROJECTS_API DLLIMPORT
|
||||
#define MESHUTILITIES_API DLLIMPORT
|
||||
#define MESHMERGEUTILITIES_API DLLIMPORT
|
||||
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
|
||||
#define RAWMESH_API DLLIMPORT
|
||||
#define MATERIALUTILITIES_API DLLIMPORT
|
||||
#define KISMETCOMPILER_API DLLIMPORT
|
||||
#define GAMEPLAYTASKS_API DLLIMPORT
|
||||
#define CLASSVIEWER_API DLLIMPORT
|
||||
#define DIRECTORYWATCHER_API DLLIMPORT
|
||||
#define DOCUMENTATION_API DLLIMPORT
|
||||
#define MAINFRAME_API DLLIMPORT
|
||||
#define SANDBOXFILE_API DLLIMPORT
|
||||
#define SOURCE_CONTROL_WITH_SLATE 1
|
||||
#define SOURCECONTROL_API DLLIMPORT
|
||||
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
|
||||
#define UNREALEDMESSAGES_API DLLIMPORT
|
||||
#define BLUEPRINTGRAPH_API DLLIMPORT
|
||||
#define HTTP_PACKAGE 1
|
||||
#define CURL_ENABLE_DEBUG_CALLBACK 1
|
||||
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
|
||||
#define WITH_WINHTTP 1
|
||||
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
|
||||
#define UE_HTTP_CONNECTION_TIMEOUT_SUPPORT_RETRY 1
|
||||
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
|
||||
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
|
||||
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
|
||||
#define HTTP_API DLLIMPORT
|
||||
#define FUNCTIONALTESTING_API DLLIMPORT
|
||||
#define AUTOMATIONCONTROLLER_API DLLIMPORT
|
||||
#define AUTOMATIONTEST_API DLLIMPORT
|
||||
#define LOCALIZATION_API DLLIMPORT
|
||||
#define WITH_SNDFILE_IO 1
|
||||
#define AUDIOEDITOR_API DLLIMPORT
|
||||
#define UELIBSAMPLERATE_API DLLIMPORT
|
||||
#define LEVELEDITOR_API DLLIMPORT
|
||||
#define COMMONMENUEXTENSIONS_API DLLIMPORT
|
||||
#define SETTINGS_API DLLIMPORT
|
||||
#define VREDITOR_API DLLIMPORT
|
||||
#define VIEWPORTINTERACTION_API DLLIMPORT
|
||||
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
|
||||
#define LANDSCAPE_API DLLIMPORT
|
||||
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
|
||||
#define GRAPHEDITOR_API DLLIMPORT
|
||||
#define STRUCTVIEWER_API DLLIMPORT
|
||||
#define NETWORKFILESYSTEM_API DLLIMPORT
|
||||
#define UMG_API DLLIMPORT
|
||||
#define MOVIESCENE_API DLLIMPORT
|
||||
#define TIMEMANAGEMENT_API DLLIMPORT
|
||||
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
|
||||
#define MOVIESCENETRACKS_API DLLIMPORT
|
||||
#define CONSTRAINTS_API DLLIMPORT
|
||||
#define PROPERTYPATH_API DLLIMPORT
|
||||
#define NAVIGATIONSYSTEM_API DLLIMPORT
|
||||
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
|
||||
#define FIELDSYSTEMENGINE_API DLLIMPORT
|
||||
#define CHAOSSOLVERENGINE_API DLLIMPORT
|
||||
#define DATAFLOWCORE_API DLLIMPORT
|
||||
#define DATAFLOWENGINE_API DLLIMPORT
|
||||
#define DATAFLOWSIMULATION_API DLLIMPORT
|
||||
#define MESHBUILDER_API DLLIMPORT
|
||||
#define MESHUTILITIESCOMMON_API DLLIMPORT
|
||||
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
|
||||
#define TOOLMENUSEDITOR_API DLLIMPORT
|
||||
#define STATUSBAR_API DLLIMPORT
|
||||
#define INTERCHANGECORE_API DLLIMPORT
|
||||
#define INTERCHANGEENGINE_API DLLIMPORT
|
||||
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
|
||||
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
|
||||
#define SUBOBJECTEDITOR_API DLLIMPORT
|
||||
#define PHYSICSUTILITIES_API DLLIMPORT
|
||||
#define WIDGETREGISTRATION_API DLLIMPORT
|
||||
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
|
||||
#define ACTORPICKERMODE_API DLLIMPORT
|
||||
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
|
||||
#define ANIMATIONEDITMODE_API DLLIMPORT
|
||||
|
|
@ -1,290 +0,0 @@
|
|||
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Engine.RTTI.Cpp20
|
||||
#pragma once
|
||||
#define IS_PROGRAM 0
|
||||
#define UE_EDITOR 1
|
||||
#define USE_SHADER_COMPILER_WORKER_TRACE 0
|
||||
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
|
||||
#define WITH_VERSE_VM 0
|
||||
#define ENABLE_PGO_PROFILE 0
|
||||
#define USE_VORBIS_FOR_STREAMING 1
|
||||
#define USE_XMA2_FOR_STREAMING 1
|
||||
#define WITH_DEV_AUTOMATION_TESTS 1
|
||||
#define WITH_PERF_AUTOMATION_TESTS 1
|
||||
#define WITH_LOW_LEVEL_TESTS 0
|
||||
#define EXPLICIT_TESTS_TARGET 0
|
||||
#define WITH_TESTS 1
|
||||
#define UNICODE 1
|
||||
#define _UNICODE 1
|
||||
#define __UNREAL__ 1
|
||||
#define IS_MONOLITHIC 0
|
||||
#define IS_MERGEDMODULES 0
|
||||
#define WITH_ENGINE 1
|
||||
#define WITH_UNREAL_DEVELOPER_TOOLS 1
|
||||
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
|
||||
#define WITH_APPLICATION_CORE 1
|
||||
#define WITH_COREUOBJECT 1
|
||||
#define UE_TRACE_ENABLED 1
|
||||
#define UE_TRACE_FORCE_ENABLED 0
|
||||
#define WITH_VERSE 1
|
||||
#define UE_USE_VERSE_PATHS 1
|
||||
#define WITH_VERSE_BPVM 1
|
||||
#define USE_STATS_WITHOUT_ENGINE 0
|
||||
#define WITH_PLUGIN_SUPPORT 0
|
||||
#define WITH_ACCESSIBILITY 1
|
||||
#define WITH_PERFCOUNTERS 1
|
||||
#define WITH_FIXED_TIME_STEP_SUPPORT 1
|
||||
#define USE_LOGGING_IN_SHIPPING 0
|
||||
#define ALLOW_CONSOLE_IN_SHIPPING 0
|
||||
#define ALLOW_PROFILEGPU_IN_TEST 0
|
||||
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
|
||||
#define WITH_LOGGING_TO_MEMORY 0
|
||||
#define USE_CACHE_FREED_OS_ALLOCS 1
|
||||
#define USE_CHECKS_IN_SHIPPING 0
|
||||
#define USE_UTF8_TCHARS 0
|
||||
#define USE_ESTIMATED_UTCNOW 0
|
||||
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
|
||||
#define WITH_EDITOR 1
|
||||
#define WITH_IOSTORE_IN_EDITOR 1
|
||||
#define WITH_CLIENT_CODE 1
|
||||
#define WITH_SERVER_CODE 1
|
||||
#define UE_FNAME_OUTLINE_NUMBER 0
|
||||
#define WITH_PUSH_MODEL 1
|
||||
#define WITH_CEF3 1
|
||||
#define WITH_LIVE_CODING 1
|
||||
#define WITH_CPP_MODULES 0
|
||||
#define WITH_CPP_COROUTINES 0
|
||||
#define WITH_PROCESS_PRIORITY_CONTROL 0
|
||||
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
|
||||
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
|
||||
#define UBT_COMPILED_PLATFORM Win64
|
||||
#define UBT_COMPILED_TARGET Editor
|
||||
#define UE_APP_NAME "UnrealEditor"
|
||||
#define UE_WARNINGS_AS_ERRORS 0
|
||||
#define NDIS_MINIPORT_MAJOR_VERSION 0
|
||||
#define WIN32 1
|
||||
#define _WIN32_WINNT 0x0601
|
||||
#define WINVER 0x0601
|
||||
#define PLATFORM_WINDOWS 1
|
||||
#define PLATFORM_MICROSOFT 1
|
||||
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
|
||||
#define RHI_RAYTRACING 1
|
||||
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
|
||||
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
|
||||
#define NDEBUG 1
|
||||
#define UE_BUILD_DEVELOPMENT 1
|
||||
#define UE_IS_ENGINE_MODULE 1
|
||||
#define UE_VALIDATE_FORMAT_STRINGS 1
|
||||
#define UE_VALIDATE_INTERNAL_API 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_CHAOS_VISUAL_DEBUGGER 1
|
||||
#define GPUPARTICLE_LOCAL_VF_ONLY 0
|
||||
#define WITH_ODSC 0
|
||||
#define UE_WITH_IRIS 1
|
||||
#define ENGINE_API DLLIMPORT
|
||||
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
|
||||
#define UE_ENABLE_ICU 1
|
||||
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
|
||||
#define WITH_VS_PERF_PROFILER 1
|
||||
#define WITH_CONCURRENCYVIEWER_PROFILER 0
|
||||
#define WITH_DIRECTXMATH 0
|
||||
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
|
||||
#define UE_MEMORY_TRACE_AVAILABLE 1
|
||||
#define WITH_MALLOC_STOMP 1
|
||||
#define UE_MERGED_MODULES 0
|
||||
#define CORE_API DLLIMPORT
|
||||
#define GSL_NO_IOSTREAMS 1
|
||||
#define TRACELOG_API DLLIMPORT
|
||||
#define PLATFORM_MAX_LOCAL_PLAYERS 0
|
||||
#define COREONLINE_API DLLIMPORT
|
||||
#define WITH_VERSE_COMPILER 1
|
||||
#define COREUOBJECT_API DLLIMPORT
|
||||
#define COREPRECISEFP_API DLLIMPORT
|
||||
#define FIELDNOTIFICATION_API DLLIMPORT
|
||||
#define NETCORE_API DLLIMPORT
|
||||
#define NETCOMMON_API DLLIMPORT
|
||||
#define IMAGECORE_API DLLIMPORT
|
||||
#define JSON_API DLLIMPORT
|
||||
#define JSONUTILITIES_API DLLIMPORT
|
||||
#define WITH_FREETYPE 1
|
||||
#define SLATECORE_API DLLIMPORT
|
||||
#define DEVELOPERSETTINGS_API DLLIMPORT
|
||||
#define INPUTCORE_API DLLIMPORT
|
||||
#define UE_WINDOWS_USING_UIA 1
|
||||
#define APPLICATIONCORE_API DLLIMPORT
|
||||
#define RHI_NEW_GPU_PROFILER 0
|
||||
#define WITH_MGPU 1
|
||||
#define RHI_WANT_RESOURCE_INFO 1
|
||||
#define RHI_API DLLIMPORT
|
||||
#define SLATE_API DLLIMPORT
|
||||
#define WITH_UNREALPNG 1
|
||||
#define WITH_UNREALJPEG 1
|
||||
#define WITH_LIBJPEGTURBO 1
|
||||
#define WITH_UNREALEXR 1
|
||||
#define WITH_UNREALEXR_MINIMAL 0
|
||||
#define IMAGEWRAPPER_API DLLIMPORT
|
||||
#define WITH_LIBTIFF 1
|
||||
#define MESSAGING_API DLLIMPORT
|
||||
#define MESSAGINGCOMMON_API DLLIMPORT
|
||||
#define RENDERCORE_API DLLIMPORT
|
||||
#define OPENGLDRV_API DLLIMPORT
|
||||
#define ANALYTICSET_API DLLIMPORT
|
||||
#define ANALYTICS_API DLLIMPORT
|
||||
#define SOCKETS_PACKAGE 1
|
||||
#define SOCKETS_API DLLIMPORT
|
||||
#define ASSETREGISTRY_API DLLIMPORT
|
||||
#define ENGINEMESSAGES_API DLLIMPORT
|
||||
#define ENGINESETTINGS_API DLLIMPORT
|
||||
#define SYNTHBENCHMARK_API DLLIMPORT
|
||||
#define GAMEPLAYTAGS_API DLLIMPORT
|
||||
#define PACKETHANDLER_API DLLIMPORT
|
||||
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
|
||||
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
|
||||
#define MESHDESCRIPTION_API DLLIMPORT
|
||||
#define STATICMESHDESCRIPTION_API DLLIMPORT
|
||||
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
|
||||
#define ANIMATIONCORE_API DLLIMPORT
|
||||
#define PAKFILE_API DLLIMPORT
|
||||
#define RSA_API DLLIMPORT
|
||||
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
|
||||
#define PHYSICSCORE_API DLLIMPORT
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define CHAOS_CHECKED 0
|
||||
#define CHAOS_DEBUG_NAME 1
|
||||
#define CHAOSCORE_API DLLIMPORT
|
||||
#define INTEL_ISPC 1
|
||||
#define CHAOS_MEMORY_TRACKING 0
|
||||
#define CHAOS_API DLLIMPORT
|
||||
#define VORONOI_API DLLIMPORT
|
||||
#define GEOMETRYCORE_API DLLIMPORT
|
||||
#define CHAOSVDRUNTIME_API DLLIMPORT
|
||||
#define SIGNALPROCESSING_API DLLIMPORT
|
||||
#define AUDIOEXTENSIONS_API DLLIMPORT
|
||||
#define AUDIOMIXERCORE_API DLLIMPORT
|
||||
#define AUDIOMIXER_API DLLIMPORT
|
||||
#define TARGETPLATFORM_API DLLIMPORT
|
||||
#define TEXTUREFORMAT_API DLLIMPORT
|
||||
#define DESKTOPPLATFORM_API DLLIMPORT
|
||||
#define AUDIOLINKENGINE_API DLLIMPORT
|
||||
#define AUDIOLINKCORE_API DLLIMPORT
|
||||
#define COOKONTHEFLY_API DLLIMPORT
|
||||
#define NETWORKING_API DLLIMPORT
|
||||
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
|
||||
#define HORDE_API DLLIMPORT
|
||||
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
|
||||
#define IRISCORE_API DLLIMPORT
|
||||
#define MOVIESCENECAPTURE_API DLLIMPORT
|
||||
#define RENDERER_API DLLIMPORT
|
||||
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
|
||||
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
|
||||
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
|
||||
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
|
||||
#define KISMET_API DLLIMPORT
|
||||
#define PERSONA_API DLLIMPORT
|
||||
#define SKELETONEDITOR_API DLLIMPORT
|
||||
#define ANIMATIONWIDGETS_API DLLIMPORT
|
||||
#define TOOLWIDGETS_API DLLIMPORT
|
||||
#define TOOLMENUS_API DLLIMPORT
|
||||
#define ANIMATIONEDITOR_API DLLIMPORT
|
||||
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
|
||||
#define PROPERTYEDITOR_API DLLIMPORT
|
||||
#define EDITORCONFIG_API DLLIMPORT
|
||||
#define EDITORFRAMEWORK_API DLLIMPORT
|
||||
#define EDITORSUBSYSTEM_API DLLIMPORT
|
||||
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
|
||||
#define WITH_RECAST 1
|
||||
#define WITH_NAVMESH_SEGMENT_LINKS 1
|
||||
#define WITH_NAVMESH_CLUSTER_LINKS 1
|
||||
#define UNREALED_API DLLIMPORT
|
||||
#define ASSETTAGSEDITOR_API DLLIMPORT
|
||||
#define COLLECTIONMANAGER_API DLLIMPORT
|
||||
#define UE_CONTENTBROWSER_NEW_STYLE 0
|
||||
#define CONTENTBROWSER_API DLLIMPORT
|
||||
#define ASSETTOOLS_API DLLIMPORT
|
||||
#define ASSETDEFINITION_API DLLIMPORT
|
||||
#define MERGE_API DLLIMPORT
|
||||
#define CONTENTBROWSERDATA_API DLLIMPORT
|
||||
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
|
||||
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
|
||||
#define PROJECTS_API DLLIMPORT
|
||||
#define MESHUTILITIES_API DLLIMPORT
|
||||
#define MESHMERGEUTILITIES_API DLLIMPORT
|
||||
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
|
||||
#define RAWMESH_API DLLIMPORT
|
||||
#define MATERIALUTILITIES_API DLLIMPORT
|
||||
#define KISMETCOMPILER_API DLLIMPORT
|
||||
#define GAMEPLAYTASKS_API DLLIMPORT
|
||||
#define CLASSVIEWER_API DLLIMPORT
|
||||
#define DIRECTORYWATCHER_API DLLIMPORT
|
||||
#define DOCUMENTATION_API DLLIMPORT
|
||||
#define MAINFRAME_API DLLIMPORT
|
||||
#define SANDBOXFILE_API DLLIMPORT
|
||||
#define SOURCE_CONTROL_WITH_SLATE 1
|
||||
#define SOURCECONTROL_API DLLIMPORT
|
||||
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
|
||||
#define UNREALEDMESSAGES_API DLLIMPORT
|
||||
#define BLUEPRINTGRAPH_API DLLIMPORT
|
||||
#define HTTP_PACKAGE 1
|
||||
#define CURL_ENABLE_DEBUG_CALLBACK 1
|
||||
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
|
||||
#define WITH_WINHTTP 1
|
||||
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
|
||||
#define UE_HTTP_CONNECTION_TIMEOUT_SUPPORT_RETRY 1
|
||||
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
|
||||
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
|
||||
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
|
||||
#define HTTP_API DLLIMPORT
|
||||
#define FUNCTIONALTESTING_API DLLIMPORT
|
||||
#define AUTOMATIONCONTROLLER_API DLLIMPORT
|
||||
#define AUTOMATIONTEST_API DLLIMPORT
|
||||
#define LOCALIZATION_API DLLIMPORT
|
||||
#define WITH_SNDFILE_IO 1
|
||||
#define AUDIOEDITOR_API DLLIMPORT
|
||||
#define UELIBSAMPLERATE_API DLLIMPORT
|
||||
#define LEVELEDITOR_API DLLIMPORT
|
||||
#define COMMONMENUEXTENSIONS_API DLLIMPORT
|
||||
#define SETTINGS_API DLLIMPORT
|
||||
#define VREDITOR_API DLLIMPORT
|
||||
#define VIEWPORTINTERACTION_API DLLIMPORT
|
||||
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
|
||||
#define LANDSCAPE_API DLLIMPORT
|
||||
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
|
||||
#define GRAPHEDITOR_API DLLIMPORT
|
||||
#define STRUCTVIEWER_API DLLIMPORT
|
||||
#define NETWORKFILESYSTEM_API DLLIMPORT
|
||||
#define UMG_API DLLIMPORT
|
||||
#define MOVIESCENE_API DLLIMPORT
|
||||
#define TIMEMANAGEMENT_API DLLIMPORT
|
||||
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
|
||||
#define MOVIESCENETRACKS_API DLLIMPORT
|
||||
#define CONSTRAINTS_API DLLIMPORT
|
||||
#define PROPERTYPATH_API DLLIMPORT
|
||||
#define NAVIGATIONSYSTEM_API DLLIMPORT
|
||||
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
|
||||
#define FIELDSYSTEMENGINE_API DLLIMPORT
|
||||
#define CHAOSSOLVERENGINE_API DLLIMPORT
|
||||
#define DATAFLOWCORE_API DLLIMPORT
|
||||
#define DATAFLOWENGINE_API DLLIMPORT
|
||||
#define DATAFLOWSIMULATION_API DLLIMPORT
|
||||
#define MESHBUILDER_API DLLIMPORT
|
||||
#define MESHUTILITIESCOMMON_API DLLIMPORT
|
||||
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
|
||||
#define TOOLMENUSEDITOR_API DLLIMPORT
|
||||
#define STATUSBAR_API DLLIMPORT
|
||||
#define INTERCHANGECORE_API DLLIMPORT
|
||||
#define INTERCHANGEENGINE_API DLLIMPORT
|
||||
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
|
||||
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
|
||||
#define SUBOBJECTEDITOR_API DLLIMPORT
|
||||
#define PHYSICSUTILITIES_API DLLIMPORT
|
||||
#define WIDGETREGISTRATION_API DLLIMPORT
|
||||
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
|
||||
#define ACTORPICKERMODE_API DLLIMPORT
|
||||
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
|
||||
#define ANIMATIONEDITMODE_API DLLIMPORT
|
||||
|
|
@ -1,2 +0,0 @@
|
|||
// Compiler: 14.38.33144
|
||||
#include "SharedPCH.Engine.Cpp20.h"
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
// PCH for Runtime/Engine/Public/EngineSharedPCH.h
|
||||
#include "D:/ProjectTemp/UE55PluginDev/PackagedPlugins/HydraPlugin/HostProject/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedDefinitions.Engine.Cpp20.h"
|
||||
#include "Runtime/Engine/Public/EngineSharedPCH.h"
|
||||
|
|
@ -1,345 +0,0 @@
|
|||
"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.Cpp20.cpp"
|
||||
/I "."
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT"
|
||||
/I "Runtime\Engine\Classes"
|
||||
/I "Runtime\Engine\Public"
|
||||
/I "Runtime\Engine\Internal"
|
||||
/I "Runtime\Core\Public"
|
||||
/I "Runtime\Core\Internal"
|
||||
/I "Runtime\TraceLog\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT"
|
||||
/I "Runtime\CoreOnline\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode"
|
||||
/I "Runtime\CoreUObject\Public"
|
||||
/I "Runtime\CoreUObject\Internal"
|
||||
/I "Runtime\CorePreciseFP\Public"
|
||||
/I "Runtime\CorePreciseFP\Internal"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldNotification\UHT"
|
||||
/I "Runtime\FieldNotification\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT"
|
||||
/I "Runtime\Net\Core\Classes"
|
||||
/I "Runtime\Net\Core\Public"
|
||||
/I "Runtime\Net\Common\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ImageCore\UHT"
|
||||
/I "Runtime\ImageCore\Public"
|
||||
/I "Runtime\Json\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT"
|
||||
/I "Runtime\JsonUtilities\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT"
|
||||
/I "Runtime\SlateCore\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT"
|
||||
/I "Runtime\DeveloperSettings\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT"
|
||||
/I "Runtime\InputCore\Classes"
|
||||
/I "Runtime\InputCore\Public"
|
||||
/I "Runtime\ApplicationCore\Public"
|
||||
/I "Runtime\RHI\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT"
|
||||
/I "Runtime\Slate\Public"
|
||||
/I "Runtime\ImageWrapper\Public"
|
||||
/I "Runtime\Messaging\Public"
|
||||
/I "Runtime\MessagingCommon\Public"
|
||||
/I "Runtime\RenderCore\Public"
|
||||
/I "Runtime\RenderCore\Internal"
|
||||
/I "Runtime\OpenGLDrv\Public"
|
||||
/I "Runtime\Analytics\AnalyticsET\Public"
|
||||
/I "Runtime\Analytics\Analytics\Public"
|
||||
/I "Runtime\Sockets\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT"
|
||||
/I "Runtime\AssetRegistry\Public"
|
||||
/I "Runtime\AssetRegistry\Internal"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT"
|
||||
/I "Runtime\EngineMessages\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT"
|
||||
/I "Runtime\EngineSettings\Classes"
|
||||
/I "Runtime\EngineSettings\Public"
|
||||
/I "Runtime\SynthBenchmark\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT"
|
||||
/I "Runtime\GameplayTags\Classes"
|
||||
/I "Runtime\GameplayTags\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT"
|
||||
/I "Runtime\PacketHandlers\PacketHandler\Classes"
|
||||
/I "Runtime\PacketHandlers\PacketHandler\Public"
|
||||
/I "Runtime\PacketHandlers\ReliabilityHandlerComponent\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT"
|
||||
/I "Runtime\AudioPlatformConfiguration\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT"
|
||||
/I "Runtime\MeshDescription\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT"
|
||||
/I "Runtime\StaticMeshDescription\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshDescription\UHT"
|
||||
/I "Runtime\SkeletalMeshDescription\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT"
|
||||
/I "Runtime\AnimationCore\Public"
|
||||
/I "Runtime\PakFile\Public"
|
||||
/I "Runtime\PakFile\Internal"
|
||||
/I "Runtime\RSA\Public"
|
||||
/I "Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT"
|
||||
/I "Runtime\PhysicsCore\Public"
|
||||
/I "Runtime\Experimental\ChaosCore\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT"
|
||||
/I "Runtime\Experimental\Chaos\Public"
|
||||
/I "Runtime\Experimental\Voronoi\Public"
|
||||
/I "Runtime\GeometryCore\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosVDRuntime\UHT"
|
||||
/I "Runtime\Experimental\ChaosVisualDebugger\Public"
|
||||
/I "Runtime\SignalProcessing\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\UHT"
|
||||
/I "Runtime\AudioExtensions\Public"
|
||||
/I "Runtime\AudioMixerCore\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT"
|
||||
/I "Runtime\AudioMixer\Classes"
|
||||
/I "Runtime\AudioMixer\Public"
|
||||
/I "Developer\TargetPlatform\Public"
|
||||
/I "Developer\TextureFormat\Public"
|
||||
/I "Developer\DesktopPlatform\Public"
|
||||
/I "Developer\DesktopPlatform\Internal"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT"
|
||||
/I "Runtime\AudioLink\AudioLinkEngine\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\UHT"
|
||||
/I "Runtime\AudioLink\AudioLinkCore\Public"
|
||||
/I "Runtime\CookOnTheFly\Internal"
|
||||
/I "Runtime\Networking\Public"
|
||||
/I "Developer\TextureBuildUtilities\Public"
|
||||
/I "Developer\Horde\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT"
|
||||
/I "Runtime\ClothingSystemRuntimeInterface\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisCore\UHT"
|
||||
/I "Runtime\Experimental\Iris\Core\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT"
|
||||
/I "Runtime\MovieSceneCapture\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Renderer\UHT"
|
||||
/I "Runtime\Renderer\Public"
|
||||
/I "Runtime\Renderer\Internal"
|
||||
/I "..\Shaders\Public"
|
||||
/I "..\Shaders\Shared"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT"
|
||||
/I "Runtime\TypedElementFramework\Tests"
|
||||
/I "Runtime\TypedElementFramework\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT"
|
||||
/I "Runtime\TypedElementRuntime\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT"
|
||||
/I "Developer\AnimationDataController\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationBlueprintEditor\UHT"
|
||||
/I "Editor\AnimationBlueprintEditor\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT"
|
||||
/I "Editor\Kismet\Classes"
|
||||
/I "Editor\Kismet\Public"
|
||||
/I "Editor\Kismet\Internal"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Persona\UHT"
|
||||
/I "Editor\Persona\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor\UHT"
|
||||
/I "Editor\SkeletonEditor\Public"
|
||||
/I "Developer\AnimationWidgets\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT"
|
||||
/I "Developer\ToolWidgets\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT"
|
||||
/I "Developer\ToolMenus\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditor\UHT"
|
||||
/I "Editor\AnimationEditor\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene\UHT"
|
||||
/I "Editor\AdvancedPreviewScene\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyEditor\UHT"
|
||||
/I "Editor\PropertyEditor\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorConfig\UHT"
|
||||
/I "Editor\EditorConfig\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT"
|
||||
/I "Editor\EditorFramework\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT"
|
||||
/I "Editor\EditorSubsystem\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT"
|
||||
/I "Runtime\InteractiveToolsFramework\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT"
|
||||
/I "Programs\UnrealLightmass\Public"
|
||||
/I "Editor\UnrealEd\Classes"
|
||||
/I "Editor\UnrealEd\Public"
|
||||
/I "Editor\AssetTagsEditor\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CollectionManager\UHT"
|
||||
/I "Developer\CollectionManager\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowser\UHT"
|
||||
/I "Editor\ContentBrowser\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT"
|
||||
/I "Developer\AssetTools\Public"
|
||||
/I "Developer\AssetTools\Internal"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetDefinition\UHT"
|
||||
/I "Editor\AssetDefinition\Public"
|
||||
/I "Developer\Merge\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT"
|
||||
/I "Editor\ContentBrowserData\Public"
|
||||
/I "Runtime\Projects\Public"
|
||||
/I "Runtime\Projects\Internal"
|
||||
/I "Developer\MeshUtilities\Public"
|
||||
/I "Developer\MeshMergeUtilities\Public"
|
||||
/I "Developer\MeshReductionInterface\Public"
|
||||
/I "Runtime\RawMesh\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MaterialUtilities\UHT"
|
||||
/I "Developer\MaterialUtilities\Public"
|
||||
/I "Editor\KismetCompiler\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks\UHT"
|
||||
/I "Runtime\GameplayTasks\Classes"
|
||||
/I "Runtime\GameplayTasks\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ClassViewer\UHT"
|
||||
/I "Editor\ClassViewer\Public"
|
||||
/I "Developer\DirectoryWatcher\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT"
|
||||
/I "Editor\Documentation\Public"
|
||||
/I "Editor\MainFrame\Public"
|
||||
/I "Runtime\SandboxFile\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT"
|
||||
/I "Developer\SourceControl\Public"
|
||||
/I "Developer\UncontrolledChangelists\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages\UHT"
|
||||
/I "Editor\UnrealEdMessages\Classes"
|
||||
/I "Editor\UnrealEdMessages\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT"
|
||||
/I "Editor\BlueprintGraph\Classes"
|
||||
/I "Editor\BlueprintGraph\Public"
|
||||
/I "Runtime\Online\HTTP\Public"
|
||||
/I "Runtime\Online\HTTP\Internal"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT"
|
||||
/I "Developer\FunctionalTesting\Classes"
|
||||
/I "Developer\FunctionalTesting\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT"
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||||
/I "Developer\AutomationController\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationTest\UHT"
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|
||||
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|
||||
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|
||||
/I "Editor\AudioEditor\Classes"
|
||||
/I "Editor\AudioEditor\Public"
|
||||
/I "ThirdParty\libSampleRate\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT"
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||||
/I "Editor\LevelEditor\Public"
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|
||||
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||||
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|
||||
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|
|
@ -1,2 +0,0 @@
|
|||
// Compiler: 14.38.33144
|
||||
#include "SharedPCH.Engine.RTTI.Cpp20.h"
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
// PCH for Runtime/Engine/Public/EngineSharedPCH.h
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||||
#include "D:/ProjectTemp/UE55PluginDev/PackagedPlugins/HydraPlugin/HostProject/Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedDefinitions.Engine.RTTI.Cpp20.h"
|
||||
#include "Runtime/Engine/Public/EngineSharedPCH.h"
|
||||
|
|
@ -1,345 +0,0 @@
|
|||
"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.RTTI.Cpp20.cpp"
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I "Runtime\Renderer\Internal"
|
||||
/I "..\Shaders\Public"
|
||||
/I "..\Shaders\Shared"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT"
|
||||
/I "Runtime\TypedElementFramework\Tests"
|
||||
/I "Runtime\TypedElementFramework\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT"
|
||||
/I "Runtime\TypedElementRuntime\Public"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene\UHT"
|
||||
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|
||||
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||||
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||||
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||||
/I "Editor\EditorConfig\Public"
|
||||
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||||
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|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT"
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CollectionManager\UHT"
|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MaterialUtilities\UHT"
|
||||
/I "Developer\MaterialUtilities\Public"
|
||||
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|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks\UHT"
|
||||
/I "Runtime\GameplayTasks\Classes"
|
||||
/I "Runtime\GameplayTasks\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ClassViewer\UHT"
|
||||
/I "Editor\ClassViewer\Public"
|
||||
/I "Developer\DirectoryWatcher\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT"
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT"
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||||
/I "Editor\BlueprintGraph\Classes"
|
||||
/I "Editor\BlueprintGraph\Public"
|
||||
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||||
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|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT"
|
||||
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|
||||
/I "Developer\FunctionalTesting\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT"
|
||||
/I "Developer\AutomationController\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationTest\UHT"
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||||
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|
||||
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||||
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|
||||
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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/I "Runtime\MovieSceneTracks\Public"
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/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyPath\UHT"
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/I "Runtime\Interchange\Core\Public"
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/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT"
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/I "Runtime\Interchange\Engine\Public"
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/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT"
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/I "Editor\SubobjectDataInterface\Public"
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/I "Developer\PhysicsUtilities\Public"
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/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\WidgetRegistration\UHT"
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||||
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||||
|
|
@ -1,121 +0,0 @@
|
|||
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Slate.Cpp20
|
||||
#pragma once
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
#define WITH_LIBTIFF 1
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||||
#define IMAGECORE_API DLLIMPORT
|
||||
|
|
@ -1,2 +0,0 @@
|
|||
// Compiler: 14.38.33144
|
||||
#include "SharedPCH.Slate.Cpp20.h"
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
// PCH for Runtime/Slate/Public/SlateSharedPCH.h
|
||||
#include "D:/ProjectTemp/UE55PluginDev/PackagedPlugins/HydraPlugin/HostProject/Intermediate/Build/Win64/x64/UnrealEditor/Development/Slate/SharedDefinitions.Slate.Cpp20.h"
|
||||
#include "Runtime/Slate/Public/SlateSharedPCH.h"
|
||||
|
|
@ -1,82 +0,0 @@
|
|||
"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\Slate\SharedPCH.Slate.Cpp20.cpp"
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||||
/I "."
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||||
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||||
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||||
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|
||||
/I "Runtime\Core\Internal"
|
||||
/I "Runtime\TraceLog\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode"
|
||||
/I "Runtime\CoreUObject\Public"
|
||||
/I "Runtime\CoreUObject\Internal"
|
||||
/I "Runtime\CorePreciseFP\Public"
|
||||
/I "Runtime\CorePreciseFP\Internal"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT"
|
||||
/I "Runtime\InputCore\Classes"
|
||||
/I "Runtime\InputCore\Public"
|
||||
/I "Runtime\Json\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT"
|
||||
/I "Runtime\SlateCore\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT"
|
||||
/I "Runtime\DeveloperSettings\Public"
|
||||
/I "Runtime\ApplicationCore\Public"
|
||||
/I "Runtime\RHI\Public"
|
||||
/I "Runtime\ImageWrapper\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ImageCore\UHT"
|
||||
/I "Runtime\ImageCore\Public"
|
||||
/external:W0
|
||||
/external:I "ThirdParty\GuidelinesSupportLibrary\GSL-1144\include"
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||||
/external:I "ThirdParty\RapidJSON\1.1.0"
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||||
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||||
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|
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|
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/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um"
|
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/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt"
|
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|
||||
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|
||||
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|
||||
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|
||||
/sourceDependencies "D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\Slate\SharedPCH.Slate.Cpp20.h.dep.json"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/Zc:strictStrings-
|
||||
/Zc:__cplusplus
|
||||
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
|
||||
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
|
||||
/D_WINDLL
|
||||
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
|
||||
/Ob2
|
||||
/d2ExtendedWarningInfo
|
||||
/Ox
|
||||
/Ot
|
||||
/GF
|
||||
/errorReport:prompt
|
||||
/EHsc
|
||||
/DPLATFORM_EXCEPTIONS_DISABLED=0
|
||||
/Z7
|
||||
/MD
|
||||
/bigobj
|
||||
/fp:fast
|
||||
/Zo
|
||||
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|
||||
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|
||||
/wd4244
|
||||
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|
||||
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|
||||
/GR-
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
File diff suppressed because one or more lines are too long
|
|
@ -1,290 +0,0 @@
|
|||
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for UnrealEd.Cpp20
|
||||
#pragma once
|
||||
#define IS_PROGRAM 0
|
||||
#define UE_EDITOR 1
|
||||
#define USE_SHADER_COMPILER_WORKER_TRACE 0
|
||||
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
|
||||
#define WITH_VERSE_VM 0
|
||||
#define ENABLE_PGO_PROFILE 0
|
||||
#define USE_VORBIS_FOR_STREAMING 1
|
||||
#define USE_XMA2_FOR_STREAMING 1
|
||||
#define WITH_DEV_AUTOMATION_TESTS 1
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
#define WITH_EDITOR 1
|
||||
#define WITH_IOSTORE_IN_EDITOR 1
|
||||
#define WITH_CLIENT_CODE 1
|
||||
#define WITH_SERVER_CODE 1
|
||||
#define UE_FNAME_OUTLINE_NUMBER 0
|
||||
#define WITH_PUSH_MODEL 1
|
||||
#define WITH_CEF3 1
|
||||
#define WITH_LIVE_CODING 1
|
||||
#define WITH_CPP_MODULES 0
|
||||
#define WITH_CPP_COROUTINES 0
|
||||
#define WITH_PROCESS_PRIORITY_CONTROL 0
|
||||
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
|
||||
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
|
||||
#define UBT_COMPILED_PLATFORM Win64
|
||||
#define UBT_COMPILED_TARGET Editor
|
||||
#define UE_APP_NAME "UnrealEditor"
|
||||
#define UE_WARNINGS_AS_ERRORS 0
|
||||
#define NDIS_MINIPORT_MAJOR_VERSION 0
|
||||
#define WIN32 1
|
||||
#define _WIN32_WINNT 0x0601
|
||||
#define WINVER 0x0601
|
||||
#define PLATFORM_WINDOWS 1
|
||||
#define PLATFORM_MICROSOFT 1
|
||||
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
|
||||
#define RHI_RAYTRACING 1
|
||||
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
|
||||
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
|
||||
#define NDEBUG 1
|
||||
#define UE_BUILD_DEVELOPMENT 1
|
||||
#define UE_IS_ENGINE_MODULE 1
|
||||
#define UE_VALIDATE_FORMAT_STRINGS 1
|
||||
#define UE_VALIDATE_INTERNAL_API 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_CHAOS_VISUAL_DEBUGGER 1
|
||||
#define WITH_RECAST 1
|
||||
#define WITH_NAVMESH_SEGMENT_LINKS 1
|
||||
#define WITH_NAVMESH_CLUSTER_LINKS 1
|
||||
#define UNREALED_API DLLIMPORT
|
||||
#define ASSETDEFINITION_API DLLIMPORT
|
||||
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
|
||||
#define UE_ENABLE_ICU 1
|
||||
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
|
||||
#define WITH_VS_PERF_PROFILER 1
|
||||
#define WITH_CONCURRENCYVIEWER_PROFILER 0
|
||||
#define WITH_DIRECTXMATH 0
|
||||
#define UE_WITH_IRIS 1
|
||||
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
|
||||
#define UE_MEMORY_TRACE_AVAILABLE 1
|
||||
#define WITH_MALLOC_STOMP 1
|
||||
#define UE_MERGED_MODULES 0
|
||||
#define CORE_API DLLIMPORT
|
||||
#define GSL_NO_IOSTREAMS 1
|
||||
#define TRACELOG_API DLLIMPORT
|
||||
#define WITH_VERSE_COMPILER 1
|
||||
#define COREUOBJECT_API DLLIMPORT
|
||||
#define COREPRECISEFP_API DLLIMPORT
|
||||
#define ASSETREGISTRY_API DLLIMPORT
|
||||
#define GPUPARTICLE_LOCAL_VF_ONLY 0
|
||||
#define WITH_ODSC 0
|
||||
#define ENGINE_API DLLIMPORT
|
||||
#define PLATFORM_MAX_LOCAL_PLAYERS 0
|
||||
#define COREONLINE_API DLLIMPORT
|
||||
#define FIELDNOTIFICATION_API DLLIMPORT
|
||||
#define NETCORE_API DLLIMPORT
|
||||
#define NETCOMMON_API DLLIMPORT
|
||||
#define IMAGECORE_API DLLIMPORT
|
||||
#define JSON_API DLLIMPORT
|
||||
#define JSONUTILITIES_API DLLIMPORT
|
||||
#define WITH_FREETYPE 1
|
||||
#define SLATECORE_API DLLIMPORT
|
||||
#define DEVELOPERSETTINGS_API DLLIMPORT
|
||||
#define INPUTCORE_API DLLIMPORT
|
||||
#define UE_WINDOWS_USING_UIA 1
|
||||
#define APPLICATIONCORE_API DLLIMPORT
|
||||
#define RHI_NEW_GPU_PROFILER 0
|
||||
#define WITH_MGPU 1
|
||||
#define RHI_WANT_RESOURCE_INFO 1
|
||||
#define RHI_API DLLIMPORT
|
||||
#define SLATE_API DLLIMPORT
|
||||
#define WITH_UNREALPNG 1
|
||||
#define WITH_UNREALJPEG 1
|
||||
#define WITH_LIBJPEGTURBO 1
|
||||
#define WITH_UNREALEXR 1
|
||||
#define WITH_UNREALEXR_MINIMAL 0
|
||||
#define IMAGEWRAPPER_API DLLIMPORT
|
||||
#define WITH_LIBTIFF 1
|
||||
#define MESSAGING_API DLLIMPORT
|
||||
#define MESSAGINGCOMMON_API DLLIMPORT
|
||||
#define RENDERCORE_API DLLIMPORT
|
||||
#define OPENGLDRV_API DLLIMPORT
|
||||
#define ANALYTICSET_API DLLIMPORT
|
||||
#define ANALYTICS_API DLLIMPORT
|
||||
#define SOCKETS_PACKAGE 1
|
||||
#define SOCKETS_API DLLIMPORT
|
||||
#define ENGINEMESSAGES_API DLLIMPORT
|
||||
#define ENGINESETTINGS_API DLLIMPORT
|
||||
#define SYNTHBENCHMARK_API DLLIMPORT
|
||||
#define GAMEPLAYTAGS_API DLLIMPORT
|
||||
#define PACKETHANDLER_API DLLIMPORT
|
||||
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
|
||||
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
|
||||
#define MESHDESCRIPTION_API DLLIMPORT
|
||||
#define STATICMESHDESCRIPTION_API DLLIMPORT
|
||||
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
|
||||
#define ANIMATIONCORE_API DLLIMPORT
|
||||
#define PAKFILE_API DLLIMPORT
|
||||
#define RSA_API DLLIMPORT
|
||||
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
|
||||
#define PHYSICSCORE_API DLLIMPORT
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define CHAOS_CHECKED 0
|
||||
#define CHAOS_DEBUG_NAME 1
|
||||
#define CHAOSCORE_API DLLIMPORT
|
||||
#define INTEL_ISPC 1
|
||||
#define CHAOS_MEMORY_TRACKING 0
|
||||
#define CHAOS_API DLLIMPORT
|
||||
#define VORONOI_API DLLIMPORT
|
||||
#define GEOMETRYCORE_API DLLIMPORT
|
||||
#define CHAOSVDRUNTIME_API DLLIMPORT
|
||||
#define SIGNALPROCESSING_API DLLIMPORT
|
||||
#define AUDIOEXTENSIONS_API DLLIMPORT
|
||||
#define AUDIOMIXERCORE_API DLLIMPORT
|
||||
#define AUDIOMIXER_API DLLIMPORT
|
||||
#define TARGETPLATFORM_API DLLIMPORT
|
||||
#define TEXTUREFORMAT_API DLLIMPORT
|
||||
#define DESKTOPPLATFORM_API DLLIMPORT
|
||||
#define AUDIOLINKENGINE_API DLLIMPORT
|
||||
#define AUDIOLINKCORE_API DLLIMPORT
|
||||
#define COOKONTHEFLY_API DLLIMPORT
|
||||
#define NETWORKING_API DLLIMPORT
|
||||
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
|
||||
#define HORDE_API DLLIMPORT
|
||||
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
|
||||
#define IRISCORE_API DLLIMPORT
|
||||
#define MOVIESCENECAPTURE_API DLLIMPORT
|
||||
#define RENDERER_API DLLIMPORT
|
||||
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
|
||||
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
|
||||
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
|
||||
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
|
||||
#define KISMET_API DLLIMPORT
|
||||
#define PERSONA_API DLLIMPORT
|
||||
#define SKELETONEDITOR_API DLLIMPORT
|
||||
#define ANIMATIONWIDGETS_API DLLIMPORT
|
||||
#define TOOLWIDGETS_API DLLIMPORT
|
||||
#define TOOLMENUS_API DLLIMPORT
|
||||
#define ANIMATIONEDITOR_API DLLIMPORT
|
||||
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
|
||||
#define PROPERTYEDITOR_API DLLIMPORT
|
||||
#define EDITORCONFIG_API DLLIMPORT
|
||||
#define EDITORFRAMEWORK_API DLLIMPORT
|
||||
#define EDITORSUBSYSTEM_API DLLIMPORT
|
||||
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
|
||||
#define ACTORPICKERMODE_API DLLIMPORT
|
||||
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
|
||||
#define ANIMATIONEDITMODE_API DLLIMPORT
|
||||
#define INTERCHANGECORE_API DLLIMPORT
|
||||
#define DIRECTORYWATCHER_API DLLIMPORT
|
||||
#define DOCUMENTATION_API DLLIMPORT
|
||||
#define MAINFRAME_API DLLIMPORT
|
||||
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
|
||||
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
|
||||
#define PROJECTS_API DLLIMPORT
|
||||
#define SANDBOXFILE_API DLLIMPORT
|
||||
#define SOURCE_CONTROL_WITH_SLATE 1
|
||||
#define SOURCECONTROL_API DLLIMPORT
|
||||
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
|
||||
#define UNREALEDMESSAGES_API DLLIMPORT
|
||||
#define BLUEPRINTGRAPH_API DLLIMPORT
|
||||
#define HTTP_PACKAGE 1
|
||||
#define CURL_ENABLE_DEBUG_CALLBACK 1
|
||||
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
|
||||
#define WITH_WINHTTP 1
|
||||
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
|
||||
#define UE_HTTP_CONNECTION_TIMEOUT_SUPPORT_RETRY 1
|
||||
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
|
||||
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
|
||||
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
|
||||
#define HTTP_API DLLIMPORT
|
||||
#define FUNCTIONALTESTING_API DLLIMPORT
|
||||
#define AUTOMATIONCONTROLLER_API DLLIMPORT
|
||||
#define AUTOMATIONTEST_API DLLIMPORT
|
||||
#define LOCALIZATION_API DLLIMPORT
|
||||
#define WITH_SNDFILE_IO 1
|
||||
#define AUDIOEDITOR_API DLLIMPORT
|
||||
#define LEVELEDITOR_API DLLIMPORT
|
||||
#define COMMONMENUEXTENSIONS_API DLLIMPORT
|
||||
#define SETTINGS_API DLLIMPORT
|
||||
#define VREDITOR_API DLLIMPORT
|
||||
#define VIEWPORTINTERACTION_API DLLIMPORT
|
||||
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
|
||||
#define LANDSCAPE_API DLLIMPORT
|
||||
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
|
||||
#define CLASSVIEWER_API DLLIMPORT
|
||||
#define GRAPHEDITOR_API DLLIMPORT
|
||||
#define STRUCTVIEWER_API DLLIMPORT
|
||||
#define UE_CONTENTBROWSER_NEW_STYLE 0
|
||||
#define CONTENTBROWSER_API DLLIMPORT
|
||||
#define ASSETTOOLS_API DLLIMPORT
|
||||
#define MERGE_API DLLIMPORT
|
||||
#define COLLECTIONMANAGER_API DLLIMPORT
|
||||
#define CONTENTBROWSERDATA_API DLLIMPORT
|
||||
#define UELIBSAMPLERATE_API DLLIMPORT
|
||||
#define NETWORKFILESYSTEM_API DLLIMPORT
|
||||
#define UMG_API DLLIMPORT
|
||||
#define MOVIESCENE_API DLLIMPORT
|
||||
#define TIMEMANAGEMENT_API DLLIMPORT
|
||||
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
|
||||
#define MOVIESCENETRACKS_API DLLIMPORT
|
||||
#define CONSTRAINTS_API DLLIMPORT
|
||||
#define PROPERTYPATH_API DLLIMPORT
|
||||
#define NAVIGATIONSYSTEM_API DLLIMPORT
|
||||
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
|
||||
#define FIELDSYSTEMENGINE_API DLLIMPORT
|
||||
#define CHAOSSOLVERENGINE_API DLLIMPORT
|
||||
#define DATAFLOWCORE_API DLLIMPORT
|
||||
#define DATAFLOWENGINE_API DLLIMPORT
|
||||
#define DATAFLOWSIMULATION_API DLLIMPORT
|
||||
#define MESHBUILDER_API DLLIMPORT
|
||||
#define MESHUTILITIESCOMMON_API DLLIMPORT
|
||||
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
|
||||
#define TOOLMENUSEDITOR_API DLLIMPORT
|
||||
#define STATUSBAR_API DLLIMPORT
|
||||
#define INTERCHANGEENGINE_API DLLIMPORT
|
||||
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
|
||||
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
|
||||
#define SUBOBJECTEDITOR_API DLLIMPORT
|
||||
#define PHYSICSUTILITIES_API DLLIMPORT
|
||||
#define WIDGETREGISTRATION_API DLLIMPORT
|
||||
#define GAMEPLAYTASKS_API DLLIMPORT
|
||||
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
|
||||
#define ASSETTAGSEDITOR_API DLLIMPORT
|
||||
#define MESHUTILITIES_API DLLIMPORT
|
||||
#define MESHMERGEUTILITIES_API DLLIMPORT
|
||||
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
|
||||
#define RAWMESH_API DLLIMPORT
|
||||
#define MATERIALUTILITIES_API DLLIMPORT
|
||||
#define KISMETCOMPILER_API DLLIMPORT
|
||||
|
|
@ -1,290 +0,0 @@
|
|||
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for UnrealEd.RTTI.Cpp20
|
||||
#pragma once
|
||||
#define IS_PROGRAM 0
|
||||
#define UE_EDITOR 1
|
||||
#define USE_SHADER_COMPILER_WORKER_TRACE 0
|
||||
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
|
||||
#define WITH_VERSE_VM 0
|
||||
#define ENABLE_PGO_PROFILE 0
|
||||
#define USE_VORBIS_FOR_STREAMING 1
|
||||
#define USE_XMA2_FOR_STREAMING 1
|
||||
#define WITH_DEV_AUTOMATION_TESTS 1
|
||||
#define WITH_PERF_AUTOMATION_TESTS 1
|
||||
#define WITH_LOW_LEVEL_TESTS 0
|
||||
#define EXPLICIT_TESTS_TARGET 0
|
||||
#define WITH_TESTS 1
|
||||
#define UNICODE 1
|
||||
#define _UNICODE 1
|
||||
#define __UNREAL__ 1
|
||||
#define IS_MONOLITHIC 0
|
||||
#define IS_MERGEDMODULES 0
|
||||
#define WITH_ENGINE 1
|
||||
#define WITH_UNREAL_DEVELOPER_TOOLS 1
|
||||
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
|
||||
#define WITH_APPLICATION_CORE 1
|
||||
#define WITH_COREUOBJECT 1
|
||||
#define UE_TRACE_ENABLED 1
|
||||
#define UE_TRACE_FORCE_ENABLED 0
|
||||
#define WITH_VERSE 1
|
||||
#define UE_USE_VERSE_PATHS 1
|
||||
#define WITH_VERSE_BPVM 1
|
||||
#define USE_STATS_WITHOUT_ENGINE 0
|
||||
#define WITH_PLUGIN_SUPPORT 0
|
||||
#define WITH_ACCESSIBILITY 1
|
||||
#define WITH_PERFCOUNTERS 1
|
||||
#define WITH_FIXED_TIME_STEP_SUPPORT 1
|
||||
#define USE_LOGGING_IN_SHIPPING 0
|
||||
#define ALLOW_CONSOLE_IN_SHIPPING 0
|
||||
#define ALLOW_PROFILEGPU_IN_TEST 0
|
||||
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
|
||||
#define WITH_LOGGING_TO_MEMORY 0
|
||||
#define USE_CACHE_FREED_OS_ALLOCS 1
|
||||
#define USE_CHECKS_IN_SHIPPING 0
|
||||
#define USE_UTF8_TCHARS 0
|
||||
#define USE_ESTIMATED_UTCNOW 0
|
||||
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
|
||||
#define WITH_EDITOR 1
|
||||
#define WITH_IOSTORE_IN_EDITOR 1
|
||||
#define WITH_CLIENT_CODE 1
|
||||
#define WITH_SERVER_CODE 1
|
||||
#define UE_FNAME_OUTLINE_NUMBER 0
|
||||
#define WITH_PUSH_MODEL 1
|
||||
#define WITH_CEF3 1
|
||||
#define WITH_LIVE_CODING 1
|
||||
#define WITH_CPP_MODULES 0
|
||||
#define WITH_CPP_COROUTINES 0
|
||||
#define WITH_PROCESS_PRIORITY_CONTROL 0
|
||||
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
|
||||
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
|
||||
#define UBT_COMPILED_PLATFORM Win64
|
||||
#define UBT_COMPILED_TARGET Editor
|
||||
#define UE_APP_NAME "UnrealEditor"
|
||||
#define UE_WARNINGS_AS_ERRORS 0
|
||||
#define NDIS_MINIPORT_MAJOR_VERSION 0
|
||||
#define WIN32 1
|
||||
#define _WIN32_WINNT 0x0601
|
||||
#define WINVER 0x0601
|
||||
#define PLATFORM_WINDOWS 1
|
||||
#define PLATFORM_MICROSOFT 1
|
||||
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
|
||||
#define RHI_RAYTRACING 1
|
||||
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
|
||||
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
|
||||
#define NDEBUG 1
|
||||
#define UE_BUILD_DEVELOPMENT 1
|
||||
#define UE_IS_ENGINE_MODULE 1
|
||||
#define UE_VALIDATE_FORMAT_STRINGS 1
|
||||
#define UE_VALIDATE_INTERNAL_API 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_CHAOS_VISUAL_DEBUGGER 1
|
||||
#define WITH_RECAST 1
|
||||
#define WITH_NAVMESH_SEGMENT_LINKS 1
|
||||
#define WITH_NAVMESH_CLUSTER_LINKS 1
|
||||
#define UNREALED_API DLLIMPORT
|
||||
#define ASSETDEFINITION_API DLLIMPORT
|
||||
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
|
||||
#define UE_ENABLE_ICU 1
|
||||
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
|
||||
#define WITH_VS_PERF_PROFILER 1
|
||||
#define WITH_CONCURRENCYVIEWER_PROFILER 0
|
||||
#define WITH_DIRECTXMATH 0
|
||||
#define UE_WITH_IRIS 1
|
||||
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
|
||||
#define UE_MEMORY_TRACE_AVAILABLE 1
|
||||
#define WITH_MALLOC_STOMP 1
|
||||
#define UE_MERGED_MODULES 0
|
||||
#define CORE_API DLLIMPORT
|
||||
#define GSL_NO_IOSTREAMS 1
|
||||
#define TRACELOG_API DLLIMPORT
|
||||
#define WITH_VERSE_COMPILER 1
|
||||
#define COREUOBJECT_API DLLIMPORT
|
||||
#define COREPRECISEFP_API DLLIMPORT
|
||||
#define ASSETREGISTRY_API DLLIMPORT
|
||||
#define GPUPARTICLE_LOCAL_VF_ONLY 0
|
||||
#define WITH_ODSC 0
|
||||
#define ENGINE_API DLLIMPORT
|
||||
#define PLATFORM_MAX_LOCAL_PLAYERS 0
|
||||
#define COREONLINE_API DLLIMPORT
|
||||
#define FIELDNOTIFICATION_API DLLIMPORT
|
||||
#define NETCORE_API DLLIMPORT
|
||||
#define NETCOMMON_API DLLIMPORT
|
||||
#define IMAGECORE_API DLLIMPORT
|
||||
#define JSON_API DLLIMPORT
|
||||
#define JSONUTILITIES_API DLLIMPORT
|
||||
#define WITH_FREETYPE 1
|
||||
#define SLATECORE_API DLLIMPORT
|
||||
#define DEVELOPERSETTINGS_API DLLIMPORT
|
||||
#define INPUTCORE_API DLLIMPORT
|
||||
#define UE_WINDOWS_USING_UIA 1
|
||||
#define APPLICATIONCORE_API DLLIMPORT
|
||||
#define RHI_NEW_GPU_PROFILER 0
|
||||
#define WITH_MGPU 1
|
||||
#define RHI_WANT_RESOURCE_INFO 1
|
||||
#define RHI_API DLLIMPORT
|
||||
#define SLATE_API DLLIMPORT
|
||||
#define WITH_UNREALPNG 1
|
||||
#define WITH_UNREALJPEG 1
|
||||
#define WITH_LIBJPEGTURBO 1
|
||||
#define WITH_UNREALEXR 1
|
||||
#define WITH_UNREALEXR_MINIMAL 0
|
||||
#define IMAGEWRAPPER_API DLLIMPORT
|
||||
#define WITH_LIBTIFF 1
|
||||
#define MESSAGING_API DLLIMPORT
|
||||
#define MESSAGINGCOMMON_API DLLIMPORT
|
||||
#define RENDERCORE_API DLLIMPORT
|
||||
#define OPENGLDRV_API DLLIMPORT
|
||||
#define ANALYTICSET_API DLLIMPORT
|
||||
#define ANALYTICS_API DLLIMPORT
|
||||
#define SOCKETS_PACKAGE 1
|
||||
#define SOCKETS_API DLLIMPORT
|
||||
#define ENGINEMESSAGES_API DLLIMPORT
|
||||
#define ENGINESETTINGS_API DLLIMPORT
|
||||
#define SYNTHBENCHMARK_API DLLIMPORT
|
||||
#define GAMEPLAYTAGS_API DLLIMPORT
|
||||
#define PACKETHANDLER_API DLLIMPORT
|
||||
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
|
||||
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
|
||||
#define MESHDESCRIPTION_API DLLIMPORT
|
||||
#define STATICMESHDESCRIPTION_API DLLIMPORT
|
||||
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
|
||||
#define ANIMATIONCORE_API DLLIMPORT
|
||||
#define PAKFILE_API DLLIMPORT
|
||||
#define RSA_API DLLIMPORT
|
||||
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
|
||||
#define PHYSICSCORE_API DLLIMPORT
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define CHAOS_CHECKED 0
|
||||
#define CHAOS_DEBUG_NAME 1
|
||||
#define CHAOSCORE_API DLLIMPORT
|
||||
#define INTEL_ISPC 1
|
||||
#define CHAOS_MEMORY_TRACKING 0
|
||||
#define CHAOS_API DLLIMPORT
|
||||
#define VORONOI_API DLLIMPORT
|
||||
#define GEOMETRYCORE_API DLLIMPORT
|
||||
#define CHAOSVDRUNTIME_API DLLIMPORT
|
||||
#define SIGNALPROCESSING_API DLLIMPORT
|
||||
#define AUDIOEXTENSIONS_API DLLIMPORT
|
||||
#define AUDIOMIXERCORE_API DLLIMPORT
|
||||
#define AUDIOMIXER_API DLLIMPORT
|
||||
#define TARGETPLATFORM_API DLLIMPORT
|
||||
#define TEXTUREFORMAT_API DLLIMPORT
|
||||
#define DESKTOPPLATFORM_API DLLIMPORT
|
||||
#define AUDIOLINKENGINE_API DLLIMPORT
|
||||
#define AUDIOLINKCORE_API DLLIMPORT
|
||||
#define COOKONTHEFLY_API DLLIMPORT
|
||||
#define NETWORKING_API DLLIMPORT
|
||||
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
|
||||
#define HORDE_API DLLIMPORT
|
||||
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
|
||||
#define IRISCORE_API DLLIMPORT
|
||||
#define MOVIESCENECAPTURE_API DLLIMPORT
|
||||
#define RENDERER_API DLLIMPORT
|
||||
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
|
||||
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
|
||||
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
|
||||
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
|
||||
#define KISMET_API DLLIMPORT
|
||||
#define PERSONA_API DLLIMPORT
|
||||
#define SKELETONEDITOR_API DLLIMPORT
|
||||
#define ANIMATIONWIDGETS_API DLLIMPORT
|
||||
#define TOOLWIDGETS_API DLLIMPORT
|
||||
#define TOOLMENUS_API DLLIMPORT
|
||||
#define ANIMATIONEDITOR_API DLLIMPORT
|
||||
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
|
||||
#define PROPERTYEDITOR_API DLLIMPORT
|
||||
#define EDITORCONFIG_API DLLIMPORT
|
||||
#define EDITORFRAMEWORK_API DLLIMPORT
|
||||
#define EDITORSUBSYSTEM_API DLLIMPORT
|
||||
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
|
||||
#define ACTORPICKERMODE_API DLLIMPORT
|
||||
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
|
||||
#define ANIMATIONEDITMODE_API DLLIMPORT
|
||||
#define INTERCHANGECORE_API DLLIMPORT
|
||||
#define DIRECTORYWATCHER_API DLLIMPORT
|
||||
#define DOCUMENTATION_API DLLIMPORT
|
||||
#define MAINFRAME_API DLLIMPORT
|
||||
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
|
||||
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
|
||||
#define PROJECTS_API DLLIMPORT
|
||||
#define SANDBOXFILE_API DLLIMPORT
|
||||
#define SOURCE_CONTROL_WITH_SLATE 1
|
||||
#define SOURCECONTROL_API DLLIMPORT
|
||||
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
|
||||
#define UNREALEDMESSAGES_API DLLIMPORT
|
||||
#define BLUEPRINTGRAPH_API DLLIMPORT
|
||||
#define HTTP_PACKAGE 1
|
||||
#define CURL_ENABLE_DEBUG_CALLBACK 1
|
||||
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
|
||||
#define WITH_WINHTTP 1
|
||||
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
|
||||
#define UE_HTTP_CONNECTION_TIMEOUT_SUPPORT_RETRY 1
|
||||
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
|
||||
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
|
||||
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
|
||||
#define HTTP_API DLLIMPORT
|
||||
#define FUNCTIONALTESTING_API DLLIMPORT
|
||||
#define AUTOMATIONCONTROLLER_API DLLIMPORT
|
||||
#define AUTOMATIONTEST_API DLLIMPORT
|
||||
#define LOCALIZATION_API DLLIMPORT
|
||||
#define WITH_SNDFILE_IO 1
|
||||
#define AUDIOEDITOR_API DLLIMPORT
|
||||
#define LEVELEDITOR_API DLLIMPORT
|
||||
#define COMMONMENUEXTENSIONS_API DLLIMPORT
|
||||
#define SETTINGS_API DLLIMPORT
|
||||
#define VREDITOR_API DLLIMPORT
|
||||
#define VIEWPORTINTERACTION_API DLLIMPORT
|
||||
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
|
||||
#define LANDSCAPE_API DLLIMPORT
|
||||
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
|
||||
#define CLASSVIEWER_API DLLIMPORT
|
||||
#define GRAPHEDITOR_API DLLIMPORT
|
||||
#define STRUCTVIEWER_API DLLIMPORT
|
||||
#define UE_CONTENTBROWSER_NEW_STYLE 0
|
||||
#define CONTENTBROWSER_API DLLIMPORT
|
||||
#define ASSETTOOLS_API DLLIMPORT
|
||||
#define MERGE_API DLLIMPORT
|
||||
#define COLLECTIONMANAGER_API DLLIMPORT
|
||||
#define CONTENTBROWSERDATA_API DLLIMPORT
|
||||
#define UELIBSAMPLERATE_API DLLIMPORT
|
||||
#define NETWORKFILESYSTEM_API DLLIMPORT
|
||||
#define UMG_API DLLIMPORT
|
||||
#define MOVIESCENE_API DLLIMPORT
|
||||
#define TIMEMANAGEMENT_API DLLIMPORT
|
||||
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
|
||||
#define MOVIESCENETRACKS_API DLLIMPORT
|
||||
#define CONSTRAINTS_API DLLIMPORT
|
||||
#define PROPERTYPATH_API DLLIMPORT
|
||||
#define NAVIGATIONSYSTEM_API DLLIMPORT
|
||||
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
|
||||
#define FIELDSYSTEMENGINE_API DLLIMPORT
|
||||
#define CHAOSSOLVERENGINE_API DLLIMPORT
|
||||
#define DATAFLOWCORE_API DLLIMPORT
|
||||
#define DATAFLOWENGINE_API DLLIMPORT
|
||||
#define DATAFLOWSIMULATION_API DLLIMPORT
|
||||
#define MESHBUILDER_API DLLIMPORT
|
||||
#define MESHUTILITIESCOMMON_API DLLIMPORT
|
||||
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
|
||||
#define TOOLMENUSEDITOR_API DLLIMPORT
|
||||
#define STATUSBAR_API DLLIMPORT
|
||||
#define INTERCHANGEENGINE_API DLLIMPORT
|
||||
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
|
||||
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
|
||||
#define SUBOBJECTEDITOR_API DLLIMPORT
|
||||
#define PHYSICSUTILITIES_API DLLIMPORT
|
||||
#define WIDGETREGISTRATION_API DLLIMPORT
|
||||
#define GAMEPLAYTASKS_API DLLIMPORT
|
||||
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
|
||||
#define ASSETTAGSEDITOR_API DLLIMPORT
|
||||
#define MESHUTILITIES_API DLLIMPORT
|
||||
#define MESHMERGEUTILITIES_API DLLIMPORT
|
||||
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
|
||||
#define RAWMESH_API DLLIMPORT
|
||||
#define MATERIALUTILITIES_API DLLIMPORT
|
||||
#define KISMETCOMPILER_API DLLIMPORT
|
||||
|
|
@ -1,2 +0,0 @@
|
|||
// Compiler: 14.38.33144
|
||||
#include "SharedPCH.UnrealEd.Cpp20.h"
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
// PCH for Editor/UnrealEd/Public/UnrealEdSharedPCH.h
|
||||
#include "D:/ProjectTemp/UE55PluginDev/PackagedPlugins/HydraPlugin/HostProject/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Cpp20.h"
|
||||
#include "Editor/UnrealEd/Public/UnrealEdSharedPCH.h"
|
||||
|
|
@ -1,345 +0,0 @@
|
|||
"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.Cpp20.cpp"
|
||||
/I "."
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT"
|
||||
/I "Programs\UnrealLightmass\Public"
|
||||
/I "Editor\UnrealEd\Classes"
|
||||
/I "Editor\UnrealEd\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetDefinition\UHT"
|
||||
/I "Editor\AssetDefinition\Public"
|
||||
/I "Runtime\Core\Public"
|
||||
/I "Runtime\Core\Internal"
|
||||
/I "Runtime\TraceLog\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode"
|
||||
/I "Runtime\CoreUObject\Public"
|
||||
/I "Runtime\CoreUObject\Internal"
|
||||
/I "Runtime\CorePreciseFP\Public"
|
||||
/I "Runtime\CorePreciseFP\Internal"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT"
|
||||
/I "Runtime\AssetRegistry\Public"
|
||||
/I "Runtime\AssetRegistry\Internal"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT"
|
||||
/I "Runtime\Engine\Classes"
|
||||
/I "Runtime\Engine\Public"
|
||||
/I "Runtime\Engine\Internal"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT"
|
||||
/I "Runtime\CoreOnline\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldNotification\UHT"
|
||||
/I "Runtime\FieldNotification\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT"
|
||||
/I "Runtime\Net\Core\Classes"
|
||||
/I "Runtime\Net\Core\Public"
|
||||
/I "Runtime\Net\Common\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ImageCore\UHT"
|
||||
/I "Runtime\ImageCore\Public"
|
||||
/I "Runtime\Json\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT"
|
||||
/I "Runtime\JsonUtilities\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT"
|
||||
/I "Runtime\SlateCore\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT"
|
||||
/I "Runtime\DeveloperSettings\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT"
|
||||
/I "Runtime\InputCore\Classes"
|
||||
/I "Runtime\InputCore\Public"
|
||||
/I "Runtime\ApplicationCore\Public"
|
||||
/I "Runtime\RHI\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT"
|
||||
/I "Runtime\Slate\Public"
|
||||
/I "Runtime\ImageWrapper\Public"
|
||||
/I "Runtime\Messaging\Public"
|
||||
/I "Runtime\MessagingCommon\Public"
|
||||
/I "Runtime\RenderCore\Public"
|
||||
/I "Runtime\RenderCore\Internal"
|
||||
/I "Runtime\OpenGLDrv\Public"
|
||||
/I "Runtime\Analytics\AnalyticsET\Public"
|
||||
/I "Runtime\Analytics\Analytics\Public"
|
||||
/I "Runtime\Sockets\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT"
|
||||
/I "Runtime\EngineMessages\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT"
|
||||
/I "Runtime\EngineSettings\Classes"
|
||||
/I "Runtime\EngineSettings\Public"
|
||||
/I "Runtime\SynthBenchmark\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT"
|
||||
/I "Runtime\GameplayTags\Classes"
|
||||
/I "Runtime\GameplayTags\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT"
|
||||
/I "Runtime\PacketHandlers\PacketHandler\Classes"
|
||||
/I "Runtime\PacketHandlers\PacketHandler\Public"
|
||||
/I "Runtime\PacketHandlers\ReliabilityHandlerComponent\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT"
|
||||
/I "Runtime\AudioPlatformConfiguration\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT"
|
||||
/I "Runtime\MeshDescription\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT"
|
||||
/I "Runtime\StaticMeshDescription\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshDescription\UHT"
|
||||
/I "Runtime\SkeletalMeshDescription\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT"
|
||||
/I "Runtime\AnimationCore\Public"
|
||||
/I "Runtime\PakFile\Public"
|
||||
/I "Runtime\PakFile\Internal"
|
||||
/I "Runtime\RSA\Public"
|
||||
/I "Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT"
|
||||
/I "Runtime\PhysicsCore\Public"
|
||||
/I "Runtime\Experimental\ChaosCore\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT"
|
||||
/I "Runtime\Experimental\Chaos\Public"
|
||||
/I "Runtime\Experimental\Voronoi\Public"
|
||||
/I "Runtime\GeometryCore\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosVDRuntime\UHT"
|
||||
/I "Runtime\Experimental\ChaosVisualDebugger\Public"
|
||||
/I "Runtime\SignalProcessing\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioExtensions\UHT"
|
||||
/I "Runtime\AudioExtensions\Public"
|
||||
/I "Runtime\AudioMixerCore\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT"
|
||||
/I "Runtime\AudioMixer\Classes"
|
||||
/I "Runtime\AudioMixer\Public"
|
||||
/I "Developer\TargetPlatform\Public"
|
||||
/I "Developer\TextureFormat\Public"
|
||||
/I "Developer\DesktopPlatform\Public"
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT"
|
||||
/I "Editor\BlueprintGraph\Classes"
|
||||
/I "Editor\BlueprintGraph\Public"
|
||||
/I "Runtime\Online\HTTP\Public"
|
||||
/I "Runtime\Online\HTTP\Internal"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT"
|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
/I "Editor\ViewportInteraction\Public"
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/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\HeadMountedDisplay\UHT"
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||||
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||||
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|
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||||
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||||
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||||
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||||
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Binary file not shown.
|
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@ -1,2 +0,0 @@
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|||
// Compiler: 14.38.33144
|
||||
#include "SharedPCH.UnrealEd.RTTI.Cpp20.h"
|
||||
|
|
@ -1,3 +0,0 @@
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|||
// PCH for Editor/UnrealEd/Public/UnrealEdSharedPCH.h
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#include "D:/ProjectTemp/UE55PluginDev/PackagedPlugins/HydraPlugin/HostProject/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.RTTI.Cpp20.h"
|
||||
#include "Editor/UnrealEd/Public/UnrealEdSharedPCH.h"
|
||||
|
|
@ -1,345 +0,0 @@
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|||
"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.RTTI.Cpp20.cpp"
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I "Runtime\MovieSceneCapture\Public"
|
||||
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|
||||
/I "Runtime\Renderer\Public"
|
||||
/I "Runtime\Renderer\Internal"
|
||||
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|
||||
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|
||||
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|
||||
/I "Runtime\TypedElementFramework\Tests"
|
||||
/I "Runtime\TypedElementFramework\Public"
|
||||
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|
||||
/I "Runtime\TypedElementRuntime\Public"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I "Editor\Kismet\Public"
|
||||
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|
||||
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|
||||
/I "Editor\Persona\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor\UHT"
|
||||
/I "Editor\SkeletonEditor\Public"
|
||||
/I "Developer\AnimationWidgets\Public"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I "Editor\UnrealEdMessages\Classes"
|
||||
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|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT"
|
||||
/I "Editor\BlueprintGraph\Classes"
|
||||
/I "Editor\BlueprintGraph\Public"
|
||||
/I "Runtime\Online\HTTP\Public"
|
||||
/I "Runtime\Online\HTTP\Internal"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT"
|
||||
/I "Developer\FunctionalTesting\Classes"
|
||||
/I "Developer\FunctionalTesting\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT"
|
||||
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|
||||
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|
||||
/I "Runtime\AutomationTest\Public"
|
||||
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|
||||
/I "Developer\Localization\Public"
|
||||
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|
||||
/I "Editor\AudioEditor\Classes"
|
||||
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|
||||
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|
||||
/I "Editor\LevelEditor\Public"
|
||||
/I "Editor\CommonMenuExtensions\Public"
|
||||
/I "Developer\Settings\Public"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\HeadMountedDisplay\UHT"
|
||||
/I "Runtime\HeadMountedDisplay\Public"
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/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Landscape\UHT"
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||||
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||||
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||||
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||||
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||||
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|
|
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|||
{
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|
@ -1,7 +0,0 @@
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|||
{
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||||
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||||
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||||
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||||
Binary file not shown.
|
|
@ -1,8 +0,0 @@
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|||
[FilterPlugin]
|
||||
; This section lists additional files which will be packaged along with your plugin. Paths should be listed relative to the root plugin directory, and
|
||||
; may include "...", "*", and "?" wildcards to match directories, files, and individual characters respectively.
|
||||
;
|
||||
; Examples:
|
||||
; /README.txt
|
||||
; /Extras/...
|
||||
; /Binaries/ThirdParty/*.dll
|
||||
|
|
@ -1,31 +0,0 @@
|
|||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
|
@ -1,6 +0,0 @@
|
|||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
|
@ -1,752 +0,0 @@
|
|||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "UObject/GeneratedCppIncludes.h"
|
||||
#include "HydraPlugin/Public/HydraControllerComponent.h"
|
||||
#include "HydraPlugin/Public/HydraControllerData.h"
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeHydraControllerComponent() {}
|
||||
|
||||
// Begin Cross Module References
|
||||
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|
||||
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|
||||
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|
||||
ENGINE_API UClass* Z_Construct_UClass_UActorComponent();
|
||||
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|
||||
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|
||||
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|
||||
HYDRAPLUGIN_API UEnum* Z_Construct_UEnum_HydraPlugin_EHydraControllerHand();
|
||||
HYDRAPLUGIN_API UFunction* Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonPressedSignature__DelegateSignature();
|
||||
HYDRAPLUGIN_API UFunction* Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonReleasedSignature__DelegateSignature();
|
||||
HYDRAPLUGIN_API UFunction* Z_Construct_UDelegateFunction_HydraPlugin_HydraControllerMovedSignature__DelegateSignature();
|
||||
HYDRAPLUGIN_API UFunction* Z_Construct_UDelegateFunction_HydraPlugin_HydraDockedSignature__DelegateSignature();
|
||||
HYDRAPLUGIN_API UFunction* Z_Construct_UDelegateFunction_HydraPlugin_HydraJoystickMovedSignature__DelegateSignature();
|
||||
HYDRAPLUGIN_API UFunction* Z_Construct_UDelegateFunction_HydraPlugin_HydraPluggedInSignature__DelegateSignature();
|
||||
HYDRAPLUGIN_API UFunction* Z_Construct_UDelegateFunction_HydraPlugin_HydraUnDockedSignature__DelegateSignature();
|
||||
HYDRAPLUGIN_API UFunction* Z_Construct_UDelegateFunction_HydraPlugin_HydraUnPluggedSignature__DelegateSignature();
|
||||
HYDRAPLUGIN_API UScriptStruct* Z_Construct_UScriptStruct_FHydraControllerData();
|
||||
UPackage* Z_Construct_UPackage__Script_HydraPlugin();
|
||||
// End Cross Module References
|
||||
|
||||
// Begin Delegate FHydraPluggedInSignature
|
||||
struct Z_Construct_UDelegateFunction_HydraPlugin_HydraPluggedInSignature__DelegateSignature_Statics
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Comment", "//These macros cannot be multi-line or it will not compile\n" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerComponent.h" },
|
||||
{ "ToolTip", "These macros cannot be multi-line or it will not compile" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UECodeGen_Private::FFunctionParams Z_Construct_UDelegateFunction_HydraPlugin_HydraPluggedInSignature__DelegateSignature_Statics::FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_HydraPlugin, nullptr, "HydraPluggedInSignature__DelegateSignature", nullptr, nullptr, nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_HydraPlugin_HydraPluggedInSignature__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_HydraPlugin_HydraPluggedInSignature__DelegateSignature_Statics::Function_MetaDataParams) };
|
||||
UFunction* Z_Construct_UDelegateFunction_HydraPlugin_HydraPluggedInSignature__DelegateSignature()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UDelegateFunction_HydraPlugin_HydraPluggedInSignature__DelegateSignature_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
void FHydraPluggedInSignature_DelegateWrapper(const FMulticastScriptDelegate& HydraPluggedInSignature)
|
||||
{
|
||||
HydraPluggedInSignature.ProcessMulticastDelegate<UObject>(NULL);
|
||||
}
|
||||
// End Delegate FHydraPluggedInSignature
|
||||
|
||||
// Begin Delegate FHydraUnPluggedSignature
|
||||
struct Z_Construct_UDelegateFunction_HydraPlugin_HydraUnPluggedSignature__DelegateSignature_Statics
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "ModuleRelativePath", "Public/HydraControllerComponent.h" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UECodeGen_Private::FFunctionParams Z_Construct_UDelegateFunction_HydraPlugin_HydraUnPluggedSignature__DelegateSignature_Statics::FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_HydraPlugin, nullptr, "HydraUnPluggedSignature__DelegateSignature", nullptr, nullptr, nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_HydraPlugin_HydraUnPluggedSignature__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_HydraPlugin_HydraUnPluggedSignature__DelegateSignature_Statics::Function_MetaDataParams) };
|
||||
UFunction* Z_Construct_UDelegateFunction_HydraPlugin_HydraUnPluggedSignature__DelegateSignature()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UDelegateFunction_HydraPlugin_HydraUnPluggedSignature__DelegateSignature_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
void FHydraUnPluggedSignature_DelegateWrapper(const FMulticastScriptDelegate& HydraUnPluggedSignature)
|
||||
{
|
||||
HydraUnPluggedSignature.ProcessMulticastDelegate<UObject>(NULL);
|
||||
}
|
||||
// End Delegate FHydraUnPluggedSignature
|
||||
|
||||
// Begin Delegate FHydraDockedSignature
|
||||
struct Z_Construct_UDelegateFunction_HydraPlugin_HydraDockedSignature__DelegateSignature_Statics
|
||||
{
|
||||
struct _Script_HydraPlugin_eventHydraDockedSignature_Parms
|
||||
{
|
||||
FHydraControllerData Controller;
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "ModuleRelativePath", "Public/HydraControllerComponent.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Controller_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static const UECodeGen_Private::FStructPropertyParams NewProp_Controller;
|
||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UDelegateFunction_HydraPlugin_HydraDockedSignature__DelegateSignature_Statics::NewProp_Controller = { "Controller", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_HydraPlugin_eventHydraDockedSignature_Parms, Controller), Z_Construct_UScriptStruct_FHydraControllerData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Controller_MetaData), NewProp_Controller_MetaData) }; // 1450264643
|
||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_HydraPlugin_HydraDockedSignature__DelegateSignature_Statics::PropPointers[] = {
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_HydraPlugin_HydraDockedSignature__DelegateSignature_Statics::NewProp_Controller,
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_HydraPlugin_HydraDockedSignature__DelegateSignature_Statics::PropPointers) < 2048);
|
||||
const UECodeGen_Private::FFunctionParams Z_Construct_UDelegateFunction_HydraPlugin_HydraDockedSignature__DelegateSignature_Statics::FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_HydraPlugin, nullptr, "HydraDockedSignature__DelegateSignature", nullptr, nullptr, Z_Construct_UDelegateFunction_HydraPlugin_HydraDockedSignature__DelegateSignature_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_HydraPlugin_HydraDockedSignature__DelegateSignature_Statics::PropPointers), sizeof(Z_Construct_UDelegateFunction_HydraPlugin_HydraDockedSignature__DelegateSignature_Statics::_Script_HydraPlugin_eventHydraDockedSignature_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_HydraPlugin_HydraDockedSignature__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_HydraPlugin_HydraDockedSignature__DelegateSignature_Statics::Function_MetaDataParams) };
|
||||
static_assert(sizeof(Z_Construct_UDelegateFunction_HydraPlugin_HydraDockedSignature__DelegateSignature_Statics::_Script_HydraPlugin_eventHydraDockedSignature_Parms) < MAX_uint16);
|
||||
UFunction* Z_Construct_UDelegateFunction_HydraPlugin_HydraDockedSignature__DelegateSignature()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UDelegateFunction_HydraPlugin_HydraDockedSignature__DelegateSignature_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
void FHydraDockedSignature_DelegateWrapper(const FMulticastScriptDelegate& HydraDockedSignature, FHydraControllerData const& Controller)
|
||||
{
|
||||
struct _Script_HydraPlugin_eventHydraDockedSignature_Parms
|
||||
{
|
||||
FHydraControllerData Controller;
|
||||
};
|
||||
_Script_HydraPlugin_eventHydraDockedSignature_Parms Parms;
|
||||
Parms.Controller=Controller;
|
||||
HydraDockedSignature.ProcessMulticastDelegate<UObject>(&Parms);
|
||||
}
|
||||
// End Delegate FHydraDockedSignature
|
||||
|
||||
// Begin Delegate FHydraUnDockedSignature
|
||||
struct Z_Construct_UDelegateFunction_HydraPlugin_HydraUnDockedSignature__DelegateSignature_Statics
|
||||
{
|
||||
struct _Script_HydraPlugin_eventHydraUnDockedSignature_Parms
|
||||
{
|
||||
FHydraControllerData Controller;
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "ModuleRelativePath", "Public/HydraControllerComponent.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Controller_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static const UECodeGen_Private::FStructPropertyParams NewProp_Controller;
|
||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UDelegateFunction_HydraPlugin_HydraUnDockedSignature__DelegateSignature_Statics::NewProp_Controller = { "Controller", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_HydraPlugin_eventHydraUnDockedSignature_Parms, Controller), Z_Construct_UScriptStruct_FHydraControllerData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Controller_MetaData), NewProp_Controller_MetaData) }; // 1450264643
|
||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_HydraPlugin_HydraUnDockedSignature__DelegateSignature_Statics::PropPointers[] = {
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_HydraPlugin_HydraUnDockedSignature__DelegateSignature_Statics::NewProp_Controller,
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_HydraPlugin_HydraUnDockedSignature__DelegateSignature_Statics::PropPointers) < 2048);
|
||||
const UECodeGen_Private::FFunctionParams Z_Construct_UDelegateFunction_HydraPlugin_HydraUnDockedSignature__DelegateSignature_Statics::FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_HydraPlugin, nullptr, "HydraUnDockedSignature__DelegateSignature", nullptr, nullptr, Z_Construct_UDelegateFunction_HydraPlugin_HydraUnDockedSignature__DelegateSignature_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_HydraPlugin_HydraUnDockedSignature__DelegateSignature_Statics::PropPointers), sizeof(Z_Construct_UDelegateFunction_HydraPlugin_HydraUnDockedSignature__DelegateSignature_Statics::_Script_HydraPlugin_eventHydraUnDockedSignature_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_HydraPlugin_HydraUnDockedSignature__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_HydraPlugin_HydraUnDockedSignature__DelegateSignature_Statics::Function_MetaDataParams) };
|
||||
static_assert(sizeof(Z_Construct_UDelegateFunction_HydraPlugin_HydraUnDockedSignature__DelegateSignature_Statics::_Script_HydraPlugin_eventHydraUnDockedSignature_Parms) < MAX_uint16);
|
||||
UFunction* Z_Construct_UDelegateFunction_HydraPlugin_HydraUnDockedSignature__DelegateSignature()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UDelegateFunction_HydraPlugin_HydraUnDockedSignature__DelegateSignature_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
void FHydraUnDockedSignature_DelegateWrapper(const FMulticastScriptDelegate& HydraUnDockedSignature, FHydraControllerData const& Controller)
|
||||
{
|
||||
struct _Script_HydraPlugin_eventHydraUnDockedSignature_Parms
|
||||
{
|
||||
FHydraControllerData Controller;
|
||||
};
|
||||
_Script_HydraPlugin_eventHydraUnDockedSignature_Parms Parms;
|
||||
Parms.Controller=Controller;
|
||||
HydraUnDockedSignature.ProcessMulticastDelegate<UObject>(&Parms);
|
||||
}
|
||||
// End Delegate FHydraUnDockedSignature
|
||||
|
||||
// Begin Delegate FHydraButtonPressedSignature
|
||||
struct Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonPressedSignature__DelegateSignature_Statics
|
||||
{
|
||||
struct _Script_HydraPlugin_eventHydraButtonPressedSignature_Parms
|
||||
{
|
||||
FHydraControllerData Controller;
|
||||
TEnumAsByte<EHydraControllerButton> button;
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "ModuleRelativePath", "Public/HydraControllerComponent.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Controller_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static const UECodeGen_Private::FStructPropertyParams NewProp_Controller;
|
||||
static const UECodeGen_Private::FBytePropertyParams NewProp_button;
|
||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonPressedSignature__DelegateSignature_Statics::NewProp_Controller = { "Controller", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_HydraPlugin_eventHydraButtonPressedSignature_Parms, Controller), Z_Construct_UScriptStruct_FHydraControllerData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Controller_MetaData), NewProp_Controller_MetaData) }; // 1450264643
|
||||
const UECodeGen_Private::FBytePropertyParams Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonPressedSignature__DelegateSignature_Statics::NewProp_button = { "button", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_HydraPlugin_eventHydraButtonPressedSignature_Parms, button), Z_Construct_UEnum_HydraPlugin_EHydraControllerButton, METADATA_PARAMS(0, nullptr) }; // 3449259756
|
||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonPressedSignature__DelegateSignature_Statics::PropPointers[] = {
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonPressedSignature__DelegateSignature_Statics::NewProp_Controller,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonPressedSignature__DelegateSignature_Statics::NewProp_button,
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonPressedSignature__DelegateSignature_Statics::PropPointers) < 2048);
|
||||
const UECodeGen_Private::FFunctionParams Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonPressedSignature__DelegateSignature_Statics::FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_HydraPlugin, nullptr, "HydraButtonPressedSignature__DelegateSignature", nullptr, nullptr, Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonPressedSignature__DelegateSignature_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonPressedSignature__DelegateSignature_Statics::PropPointers), sizeof(Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonPressedSignature__DelegateSignature_Statics::_Script_HydraPlugin_eventHydraButtonPressedSignature_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonPressedSignature__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonPressedSignature__DelegateSignature_Statics::Function_MetaDataParams) };
|
||||
static_assert(sizeof(Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonPressedSignature__DelegateSignature_Statics::_Script_HydraPlugin_eventHydraButtonPressedSignature_Parms) < MAX_uint16);
|
||||
UFunction* Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonPressedSignature__DelegateSignature()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonPressedSignature__DelegateSignature_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
void FHydraButtonPressedSignature_DelegateWrapper(const FMulticastScriptDelegate& HydraButtonPressedSignature, FHydraControllerData const& Controller, EHydraControllerButton button)
|
||||
{
|
||||
struct _Script_HydraPlugin_eventHydraButtonPressedSignature_Parms
|
||||
{
|
||||
FHydraControllerData Controller;
|
||||
TEnumAsByte<EHydraControllerButton> button;
|
||||
};
|
||||
_Script_HydraPlugin_eventHydraButtonPressedSignature_Parms Parms;
|
||||
Parms.Controller=Controller;
|
||||
Parms.button=button;
|
||||
HydraButtonPressedSignature.ProcessMulticastDelegate<UObject>(&Parms);
|
||||
}
|
||||
// End Delegate FHydraButtonPressedSignature
|
||||
|
||||
// Begin Delegate FHydraButtonReleasedSignature
|
||||
struct Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonReleasedSignature__DelegateSignature_Statics
|
||||
{
|
||||
struct _Script_HydraPlugin_eventHydraButtonReleasedSignature_Parms
|
||||
{
|
||||
FHydraControllerData Controller;
|
||||
TEnumAsByte<EHydraControllerButton> button;
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "ModuleRelativePath", "Public/HydraControllerComponent.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Controller_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static const UECodeGen_Private::FStructPropertyParams NewProp_Controller;
|
||||
static const UECodeGen_Private::FBytePropertyParams NewProp_button;
|
||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonReleasedSignature__DelegateSignature_Statics::NewProp_Controller = { "Controller", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_HydraPlugin_eventHydraButtonReleasedSignature_Parms, Controller), Z_Construct_UScriptStruct_FHydraControllerData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Controller_MetaData), NewProp_Controller_MetaData) }; // 1450264643
|
||||
const UECodeGen_Private::FBytePropertyParams Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonReleasedSignature__DelegateSignature_Statics::NewProp_button = { "button", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_HydraPlugin_eventHydraButtonReleasedSignature_Parms, button), Z_Construct_UEnum_HydraPlugin_EHydraControllerButton, METADATA_PARAMS(0, nullptr) }; // 3449259756
|
||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonReleasedSignature__DelegateSignature_Statics::PropPointers[] = {
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonReleasedSignature__DelegateSignature_Statics::NewProp_Controller,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonReleasedSignature__DelegateSignature_Statics::NewProp_button,
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonReleasedSignature__DelegateSignature_Statics::PropPointers) < 2048);
|
||||
const UECodeGen_Private::FFunctionParams Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonReleasedSignature__DelegateSignature_Statics::FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_HydraPlugin, nullptr, "HydraButtonReleasedSignature__DelegateSignature", nullptr, nullptr, Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonReleasedSignature__DelegateSignature_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonReleasedSignature__DelegateSignature_Statics::PropPointers), sizeof(Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonReleasedSignature__DelegateSignature_Statics::_Script_HydraPlugin_eventHydraButtonReleasedSignature_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonReleasedSignature__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonReleasedSignature__DelegateSignature_Statics::Function_MetaDataParams) };
|
||||
static_assert(sizeof(Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonReleasedSignature__DelegateSignature_Statics::_Script_HydraPlugin_eventHydraButtonReleasedSignature_Parms) < MAX_uint16);
|
||||
UFunction* Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonReleasedSignature__DelegateSignature()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonReleasedSignature__DelegateSignature_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
void FHydraButtonReleasedSignature_DelegateWrapper(const FMulticastScriptDelegate& HydraButtonReleasedSignature, FHydraControllerData const& Controller, EHydraControllerButton button)
|
||||
{
|
||||
struct _Script_HydraPlugin_eventHydraButtonReleasedSignature_Parms
|
||||
{
|
||||
FHydraControllerData Controller;
|
||||
TEnumAsByte<EHydraControllerButton> button;
|
||||
};
|
||||
_Script_HydraPlugin_eventHydraButtonReleasedSignature_Parms Parms;
|
||||
Parms.Controller=Controller;
|
||||
Parms.button=button;
|
||||
HydraButtonReleasedSignature.ProcessMulticastDelegate<UObject>(&Parms);
|
||||
}
|
||||
// End Delegate FHydraButtonReleasedSignature
|
||||
|
||||
// Begin Delegate FHydraJoystickMovedSignature
|
||||
struct Z_Construct_UDelegateFunction_HydraPlugin_HydraJoystickMovedSignature__DelegateSignature_Statics
|
||||
{
|
||||
struct _Script_HydraPlugin_eventHydraJoystickMovedSignature_Parms
|
||||
{
|
||||
FHydraControllerData Controller;
|
||||
FVector2D movement;
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "ModuleRelativePath", "Public/HydraControllerComponent.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Controller_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static const UECodeGen_Private::FStructPropertyParams NewProp_Controller;
|
||||
static const UECodeGen_Private::FStructPropertyParams NewProp_movement;
|
||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UDelegateFunction_HydraPlugin_HydraJoystickMovedSignature__DelegateSignature_Statics::NewProp_Controller = { "Controller", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_HydraPlugin_eventHydraJoystickMovedSignature_Parms, Controller), Z_Construct_UScriptStruct_FHydraControllerData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Controller_MetaData), NewProp_Controller_MetaData) }; // 1450264643
|
||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UDelegateFunction_HydraPlugin_HydraJoystickMovedSignature__DelegateSignature_Statics::NewProp_movement = { "movement", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_HydraPlugin_eventHydraJoystickMovedSignature_Parms, movement), Z_Construct_UScriptStruct_FVector2D, METADATA_PARAMS(0, nullptr) };
|
||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_HydraPlugin_HydraJoystickMovedSignature__DelegateSignature_Statics::PropPointers[] = {
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_HydraPlugin_HydraJoystickMovedSignature__DelegateSignature_Statics::NewProp_Controller,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_HydraPlugin_HydraJoystickMovedSignature__DelegateSignature_Statics::NewProp_movement,
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_HydraPlugin_HydraJoystickMovedSignature__DelegateSignature_Statics::PropPointers) < 2048);
|
||||
const UECodeGen_Private::FFunctionParams Z_Construct_UDelegateFunction_HydraPlugin_HydraJoystickMovedSignature__DelegateSignature_Statics::FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_HydraPlugin, nullptr, "HydraJoystickMovedSignature__DelegateSignature", nullptr, nullptr, Z_Construct_UDelegateFunction_HydraPlugin_HydraJoystickMovedSignature__DelegateSignature_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_HydraPlugin_HydraJoystickMovedSignature__DelegateSignature_Statics::PropPointers), sizeof(Z_Construct_UDelegateFunction_HydraPlugin_HydraJoystickMovedSignature__DelegateSignature_Statics::_Script_HydraPlugin_eventHydraJoystickMovedSignature_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_HydraPlugin_HydraJoystickMovedSignature__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_HydraPlugin_HydraJoystickMovedSignature__DelegateSignature_Statics::Function_MetaDataParams) };
|
||||
static_assert(sizeof(Z_Construct_UDelegateFunction_HydraPlugin_HydraJoystickMovedSignature__DelegateSignature_Statics::_Script_HydraPlugin_eventHydraJoystickMovedSignature_Parms) < MAX_uint16);
|
||||
UFunction* Z_Construct_UDelegateFunction_HydraPlugin_HydraJoystickMovedSignature__DelegateSignature()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UDelegateFunction_HydraPlugin_HydraJoystickMovedSignature__DelegateSignature_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
void FHydraJoystickMovedSignature_DelegateWrapper(const FMulticastScriptDelegate& HydraJoystickMovedSignature, FHydraControllerData const& Controller, FVector2D movement)
|
||||
{
|
||||
struct _Script_HydraPlugin_eventHydraJoystickMovedSignature_Parms
|
||||
{
|
||||
FHydraControllerData Controller;
|
||||
FVector2D movement;
|
||||
};
|
||||
_Script_HydraPlugin_eventHydraJoystickMovedSignature_Parms Parms;
|
||||
Parms.Controller=Controller;
|
||||
Parms.movement=movement;
|
||||
HydraJoystickMovedSignature.ProcessMulticastDelegate<UObject>(&Parms);
|
||||
}
|
||||
// End Delegate FHydraJoystickMovedSignature
|
||||
|
||||
// Begin Delegate FHydraControllerMovedSignature
|
||||
struct Z_Construct_UDelegateFunction_HydraPlugin_HydraControllerMovedSignature__DelegateSignature_Statics
|
||||
{
|
||||
struct _Script_HydraPlugin_eventHydraControllerMovedSignature_Parms
|
||||
{
|
||||
FHydraControllerData Controller;
|
||||
FVector Position;
|
||||
FRotator Orientation;
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "ModuleRelativePath", "Public/HydraControllerComponent.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Controller_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static const UECodeGen_Private::FStructPropertyParams NewProp_Controller;
|
||||
static const UECodeGen_Private::FStructPropertyParams NewProp_Position;
|
||||
static const UECodeGen_Private::FStructPropertyParams NewProp_Orientation;
|
||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UDelegateFunction_HydraPlugin_HydraControllerMovedSignature__DelegateSignature_Statics::NewProp_Controller = { "Controller", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_HydraPlugin_eventHydraControllerMovedSignature_Parms, Controller), Z_Construct_UScriptStruct_FHydraControllerData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Controller_MetaData), NewProp_Controller_MetaData) }; // 1450264643
|
||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UDelegateFunction_HydraPlugin_HydraControllerMovedSignature__DelegateSignature_Statics::NewProp_Position = { "Position", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_HydraPlugin_eventHydraControllerMovedSignature_Parms, Position), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UDelegateFunction_HydraPlugin_HydraControllerMovedSignature__DelegateSignature_Statics::NewProp_Orientation = { "Orientation", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_HydraPlugin_eventHydraControllerMovedSignature_Parms, Orientation), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(0, nullptr) };
|
||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_HydraPlugin_HydraControllerMovedSignature__DelegateSignature_Statics::PropPointers[] = {
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_HydraPlugin_HydraControllerMovedSignature__DelegateSignature_Statics::NewProp_Controller,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_HydraPlugin_HydraControllerMovedSignature__DelegateSignature_Statics::NewProp_Position,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_HydraPlugin_HydraControllerMovedSignature__DelegateSignature_Statics::NewProp_Orientation,
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_HydraPlugin_HydraControllerMovedSignature__DelegateSignature_Statics::PropPointers) < 2048);
|
||||
const UECodeGen_Private::FFunctionParams Z_Construct_UDelegateFunction_HydraPlugin_HydraControllerMovedSignature__DelegateSignature_Statics::FuncParams = { (UObject*(*)())Z_Construct_UPackage__Script_HydraPlugin, nullptr, "HydraControllerMovedSignature__DelegateSignature", nullptr, nullptr, Z_Construct_UDelegateFunction_HydraPlugin_HydraControllerMovedSignature__DelegateSignature_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_HydraPlugin_HydraControllerMovedSignature__DelegateSignature_Statics::PropPointers), sizeof(Z_Construct_UDelegateFunction_HydraPlugin_HydraControllerMovedSignature__DelegateSignature_Statics::_Script_HydraPlugin_eventHydraControllerMovedSignature_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_HydraPlugin_HydraControllerMovedSignature__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_HydraPlugin_HydraControllerMovedSignature__DelegateSignature_Statics::Function_MetaDataParams) };
|
||||
static_assert(sizeof(Z_Construct_UDelegateFunction_HydraPlugin_HydraControllerMovedSignature__DelegateSignature_Statics::_Script_HydraPlugin_eventHydraControllerMovedSignature_Parms) < MAX_uint16);
|
||||
UFunction* Z_Construct_UDelegateFunction_HydraPlugin_HydraControllerMovedSignature__DelegateSignature()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UDelegateFunction_HydraPlugin_HydraControllerMovedSignature__DelegateSignature_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
void FHydraControllerMovedSignature_DelegateWrapper(const FMulticastScriptDelegate& HydraControllerMovedSignature, FHydraControllerData const& Controller, FVector Position, FRotator Orientation)
|
||||
{
|
||||
struct _Script_HydraPlugin_eventHydraControllerMovedSignature_Parms
|
||||
{
|
||||
FHydraControllerData Controller;
|
||||
FVector Position;
|
||||
FRotator Orientation;
|
||||
};
|
||||
_Script_HydraPlugin_eventHydraControllerMovedSignature_Parms Parms;
|
||||
Parms.Controller=Controller;
|
||||
Parms.Position=Position;
|
||||
Parms.Orientation=Orientation;
|
||||
HydraControllerMovedSignature.ProcessMulticastDelegate<UObject>(&Parms);
|
||||
}
|
||||
// End Delegate FHydraControllerMovedSignature
|
||||
|
||||
// Begin Class UHydraControllerComponent Function Calibrate
|
||||
struct Z_Construct_UFunction_UHydraControllerComponent_Calibrate_Statics
|
||||
{
|
||||
struct HydraControllerComponent_eventCalibrate_Parms
|
||||
{
|
||||
FVector OffsetFromShoulderMidPoint;
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "HydraFunctions" },
|
||||
{ "Comment", "// Use in-built calibration. Expects either a T-Pose. If offset is provided it will add the given offset to the final calibration.\n// For T-pose the function defaults to 40cm height. At 0,0,0 this will simply calibrate the zero position\n" },
|
||||
{ "CPP_Default_OffsetFromShoulderMidPoint", "0.000000,0.000000,40.000000" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerComponent.h" },
|
||||
{ "ToolTip", "Use in-built calibration. Expects either a T-Pose. If offset is provided it will add the given offset to the final calibration.\nFor T-pose the function defaults to 40cm height. At 0,0,0 this will simply calibrate the zero position" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static const UECodeGen_Private::FStructPropertyParams NewProp_OffsetFromShoulderMidPoint;
|
||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UHydraControllerComponent_Calibrate_Statics::NewProp_OffsetFromShoulderMidPoint = { "OffsetFromShoulderMidPoint", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(HydraControllerComponent_eventCalibrate_Parms, OffsetFromShoulderMidPoint), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UHydraControllerComponent_Calibrate_Statics::PropPointers[] = {
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UHydraControllerComponent_Calibrate_Statics::NewProp_OffsetFromShoulderMidPoint,
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UHydraControllerComponent_Calibrate_Statics::PropPointers) < 2048);
|
||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UHydraControllerComponent_Calibrate_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UHydraControllerComponent, nullptr, "Calibrate", nullptr, nullptr, Z_Construct_UFunction_UHydraControllerComponent_Calibrate_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UHydraControllerComponent_Calibrate_Statics::PropPointers), sizeof(Z_Construct_UFunction_UHydraControllerComponent_Calibrate_Statics::HydraControllerComponent_eventCalibrate_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04820401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UHydraControllerComponent_Calibrate_Statics::Function_MetaDataParams), Z_Construct_UFunction_UHydraControllerComponent_Calibrate_Statics::Function_MetaDataParams) };
|
||||
static_assert(sizeof(Z_Construct_UFunction_UHydraControllerComponent_Calibrate_Statics::HydraControllerComponent_eventCalibrate_Parms) < MAX_uint16);
|
||||
UFunction* Z_Construct_UFunction_UHydraControllerComponent_Calibrate()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UHydraControllerComponent_Calibrate_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
DEFINE_FUNCTION(UHydraControllerComponent::execCalibrate)
|
||||
{
|
||||
P_GET_STRUCT(FVector,Z_Param_OffsetFromShoulderMidPoint);
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
P_THIS->Calibrate(Z_Param_OffsetFromShoulderMidPoint);
|
||||
P_NATIVE_END;
|
||||
}
|
||||
// End Class UHydraControllerComponent Function Calibrate
|
||||
|
||||
// Begin Class UHydraControllerComponent Function GetLatestFrameForHand
|
||||
struct Z_Construct_UFunction_UHydraControllerComponent_GetLatestFrameForHand_Statics
|
||||
{
|
||||
struct HydraControllerComponent_eventGetLatestFrameForHand_Parms
|
||||
{
|
||||
FHydraControllerData OutControllerData;
|
||||
TEnumAsByte<EHydraControllerHand> hand;
|
||||
bool ReturnValue;
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "HydraFunctions" },
|
||||
{ "Comment", "//** Get the latest available data given in a single frame. Valid Hand is Left or Right */\n" },
|
||||
{ "CPP_Default_hand", "HYDRA_HAND_LEFT" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerComponent.h" },
|
||||
{ "ToolTip", "/ Get the latest available data given in a single frame. Valid Hand is Left or Right" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static const UECodeGen_Private::FStructPropertyParams NewProp_OutControllerData;
|
||||
static const UECodeGen_Private::FBytePropertyParams NewProp_hand;
|
||||
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||||
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UHydraControllerComponent_GetLatestFrameForHand_Statics::NewProp_OutControllerData = { "OutControllerData", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(HydraControllerComponent_eventGetLatestFrameForHand_Parms, OutControllerData), Z_Construct_UScriptStruct_FHydraControllerData, METADATA_PARAMS(0, nullptr) }; // 1450264643
|
||||
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UHydraControllerComponent_GetLatestFrameForHand_Statics::NewProp_hand = { "hand", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(HydraControllerComponent_eventGetLatestFrameForHand_Parms, hand), Z_Construct_UEnum_HydraPlugin_EHydraControllerHand, METADATA_PARAMS(0, nullptr) }; // 1574583295
|
||||
void Z_Construct_UFunction_UHydraControllerComponent_GetLatestFrameForHand_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||||
{
|
||||
((HydraControllerComponent_eventGetLatestFrameForHand_Parms*)Obj)->ReturnValue = 1;
|
||||
}
|
||||
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UHydraControllerComponent_GetLatestFrameForHand_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(HydraControllerComponent_eventGetLatestFrameForHand_Parms), &Z_Construct_UFunction_UHydraControllerComponent_GetLatestFrameForHand_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UHydraControllerComponent_GetLatestFrameForHand_Statics::PropPointers[] = {
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UHydraControllerComponent_GetLatestFrameForHand_Statics::NewProp_OutControllerData,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UHydraControllerComponent_GetLatestFrameForHand_Statics::NewProp_hand,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UHydraControllerComponent_GetLatestFrameForHand_Statics::NewProp_ReturnValue,
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UHydraControllerComponent_GetLatestFrameForHand_Statics::PropPointers) < 2048);
|
||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UHydraControllerComponent_GetLatestFrameForHand_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UHydraControllerComponent, nullptr, "GetLatestFrameForHand", nullptr, nullptr, Z_Construct_UFunction_UHydraControllerComponent_GetLatestFrameForHand_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UHydraControllerComponent_GetLatestFrameForHand_Statics::PropPointers), sizeof(Z_Construct_UFunction_UHydraControllerComponent_GetLatestFrameForHand_Statics::HydraControllerComponent_eventGetLatestFrameForHand_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UHydraControllerComponent_GetLatestFrameForHand_Statics::Function_MetaDataParams), Z_Construct_UFunction_UHydraControllerComponent_GetLatestFrameForHand_Statics::Function_MetaDataParams) };
|
||||
static_assert(sizeof(Z_Construct_UFunction_UHydraControllerComponent_GetLatestFrameForHand_Statics::HydraControllerComponent_eventGetLatestFrameForHand_Parms) < MAX_uint16);
|
||||
UFunction* Z_Construct_UFunction_UHydraControllerComponent_GetLatestFrameForHand()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UHydraControllerComponent_GetLatestFrameForHand_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
DEFINE_FUNCTION(UHydraControllerComponent::execGetLatestFrameForHand)
|
||||
{
|
||||
P_GET_STRUCT_REF(FHydraControllerData,Z_Param_Out_OutControllerData);
|
||||
P_GET_PROPERTY(FByteProperty,Z_Param_hand);
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
*(bool*)Z_Param__Result=P_THIS->GetLatestFrameForHand(Z_Param_Out_OutControllerData,EHydraControllerHand(Z_Param_hand));
|
||||
P_NATIVE_END;
|
||||
}
|
||||
// End Class UHydraControllerComponent Function GetLatestFrameForHand
|
||||
|
||||
// Begin Class UHydraControllerComponent Function IsAvailable
|
||||
struct Z_Construct_UFunction_UHydraControllerComponent_IsAvailable_Statics
|
||||
{
|
||||
struct HydraControllerComponent_eventIsAvailable_Parms
|
||||
{
|
||||
bool ReturnValue;
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "HydraFunctions" },
|
||||
{ "Comment", "/** Check if the hydra is available/plugged in.*/" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerComponent.h" },
|
||||
{ "ToolTip", "Check if the hydra is available/plugged in." },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||||
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
void Z_Construct_UFunction_UHydraControllerComponent_IsAvailable_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||||
{
|
||||
((HydraControllerComponent_eventIsAvailable_Parms*)Obj)->ReturnValue = 1;
|
||||
}
|
||||
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UHydraControllerComponent_IsAvailable_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(HydraControllerComponent_eventIsAvailable_Parms), &Z_Construct_UFunction_UHydraControllerComponent_IsAvailable_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UHydraControllerComponent_IsAvailable_Statics::PropPointers[] = {
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UHydraControllerComponent_IsAvailable_Statics::NewProp_ReturnValue,
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UHydraControllerComponent_IsAvailable_Statics::PropPointers) < 2048);
|
||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UHydraControllerComponent_IsAvailable_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UHydraControllerComponent, nullptr, "IsAvailable", nullptr, nullptr, Z_Construct_UFunction_UHydraControllerComponent_IsAvailable_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UHydraControllerComponent_IsAvailable_Statics::PropPointers), sizeof(Z_Construct_UFunction_UHydraControllerComponent_IsAvailable_Statics::HydraControllerComponent_eventIsAvailable_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UHydraControllerComponent_IsAvailable_Statics::Function_MetaDataParams), Z_Construct_UFunction_UHydraControllerComponent_IsAvailable_Statics::Function_MetaDataParams) };
|
||||
static_assert(sizeof(Z_Construct_UFunction_UHydraControllerComponent_IsAvailable_Statics::HydraControllerComponent_eventIsAvailable_Parms) < MAX_uint16);
|
||||
UFunction* Z_Construct_UFunction_UHydraControllerComponent_IsAvailable()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UHydraControllerComponent_IsAvailable_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
DEFINE_FUNCTION(UHydraControllerComponent::execIsAvailable)
|
||||
{
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
*(bool*)Z_Param__Result=P_THIS->IsAvailable();
|
||||
P_NATIVE_END;
|
||||
}
|
||||
// End Class UHydraControllerComponent Function IsAvailable
|
||||
|
||||
// Begin Class UHydraControllerComponent Function SetBaseOffset
|
||||
struct Z_Construct_UFunction_UHydraControllerComponent_SetBaseOffset_Statics
|
||||
{
|
||||
struct HydraControllerComponent_eventSetBaseOffset_Parms
|
||||
{
|
||||
FVector Offset;
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "HydraFunctions" },
|
||||
{ "Comment", "// Set a manual offset, use this for manual calibration\n" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerComponent.h" },
|
||||
{ "ToolTip", "Set a manual offset, use this for manual calibration" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static const UECodeGen_Private::FStructPropertyParams NewProp_Offset;
|
||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UHydraControllerComponent_SetBaseOffset_Statics::NewProp_Offset = { "Offset", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(HydraControllerComponent_eventSetBaseOffset_Parms, Offset), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
|
||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UHydraControllerComponent_SetBaseOffset_Statics::PropPointers[] = {
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UHydraControllerComponent_SetBaseOffset_Statics::NewProp_Offset,
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UHydraControllerComponent_SetBaseOffset_Statics::PropPointers) < 2048);
|
||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UHydraControllerComponent_SetBaseOffset_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UHydraControllerComponent, nullptr, "SetBaseOffset", nullptr, nullptr, Z_Construct_UFunction_UHydraControllerComponent_SetBaseOffset_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UHydraControllerComponent_SetBaseOffset_Statics::PropPointers), sizeof(Z_Construct_UFunction_UHydraControllerComponent_SetBaseOffset_Statics::HydraControllerComponent_eventSetBaseOffset_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04820401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UHydraControllerComponent_SetBaseOffset_Statics::Function_MetaDataParams), Z_Construct_UFunction_UHydraControllerComponent_SetBaseOffset_Statics::Function_MetaDataParams) };
|
||||
static_assert(sizeof(Z_Construct_UFunction_UHydraControllerComponent_SetBaseOffset_Statics::HydraControllerComponent_eventSetBaseOffset_Parms) < MAX_uint16);
|
||||
UFunction* Z_Construct_UFunction_UHydraControllerComponent_SetBaseOffset()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UHydraControllerComponent_SetBaseOffset_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
DEFINE_FUNCTION(UHydraControllerComponent::execSetBaseOffset)
|
||||
{
|
||||
P_GET_STRUCT(FVector,Z_Param_Offset);
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
P_THIS->SetBaseOffset(Z_Param_Offset);
|
||||
P_NATIVE_END;
|
||||
}
|
||||
// End Class UHydraControllerComponent Function SetBaseOffset
|
||||
|
||||
// Begin Class UHydraControllerComponent
|
||||
void UHydraControllerComponent::StaticRegisterNativesUHydraControllerComponent()
|
||||
{
|
||||
UClass* Class = UHydraControllerComponent::StaticClass();
|
||||
static const FNameNativePtrPair Funcs[] = {
|
||||
{ "Calibrate", &UHydraControllerComponent::execCalibrate },
|
||||
{ "GetLatestFrameForHand", &UHydraControllerComponent::execGetLatestFrameForHand },
|
||||
{ "IsAvailable", &UHydraControllerComponent::execIsAvailable },
|
||||
{ "SetBaseOffset", &UHydraControllerComponent::execSetBaseOffset },
|
||||
};
|
||||
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
|
||||
}
|
||||
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UHydraControllerComponent);
|
||||
UClass* Z_Construct_UClass_UHydraControllerComponent_NoRegister()
|
||||
{
|
||||
return UHydraControllerComponent::StaticClass();
|
||||
}
|
||||
struct Z_Construct_UClass_UHydraControllerComponent_Statics
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
||||
{ "BlueprintSpawnableComponent", "" },
|
||||
{ "ClassGroupNames", "Input Controller" },
|
||||
{ "Comment", "/**\n\x09Optional Hydra specific component which receives hydra specific events and can query specific data.\n*/" },
|
||||
{ "IncludePath", "HydraControllerComponent.h" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerComponent.h" },
|
||||
{ "ToolTip", "Optional Hydra specific component which receives hydra specific events and can query specific data." },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OnPluggedIn_MetaData[] = {
|
||||
{ "Category", "Hydra Events" },
|
||||
{ "Comment", "//Assignable Events, used for fine-grained control\n//Buttons are relegated to input mapping, non-button features are available here\n" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerComponent.h" },
|
||||
{ "ToolTip", "Assignable Events, used for fine-grained control\nButtons are relegated to input mapping, non-button features are available here" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OnUnplugged_MetaData[] = {
|
||||
{ "Category", "Hydra Events" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerComponent.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ControllerDocked_MetaData[] = {
|
||||
{ "Category", "Hydra Events" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerComponent.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ControllerUndocked_MetaData[] = {
|
||||
{ "Category", "Hydra Events" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerComponent.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ButtonPressed_MetaData[] = {
|
||||
{ "Category", "Hydra Events" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerComponent.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ButtonReleased_MetaData[] = {
|
||||
{ "Category", "Hydra Events" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerComponent.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_JoystickMoved_MetaData[] = {
|
||||
{ "Category", "Hydra Events" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerComponent.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ControllerMoved_MetaData[] = {
|
||||
{ "Category", "Hydra Events" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerComponent.h" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnPluggedIn;
|
||||
static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnUnplugged;
|
||||
static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_ControllerDocked;
|
||||
static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_ControllerUndocked;
|
||||
static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_ButtonPressed;
|
||||
static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_ButtonReleased;
|
||||
static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_JoystickMoved;
|
||||
static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_ControllerMoved;
|
||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
static UObject* (*const DependentSingletons[])();
|
||||
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
|
||||
{ &Z_Construct_UFunction_UHydraControllerComponent_Calibrate, "Calibrate" }, // 1378758658
|
||||
{ &Z_Construct_UFunction_UHydraControllerComponent_GetLatestFrameForHand, "GetLatestFrameForHand" }, // 1927137096
|
||||
{ &Z_Construct_UFunction_UHydraControllerComponent_IsAvailable, "IsAvailable" }, // 2301228683
|
||||
{ &Z_Construct_UFunction_UHydraControllerComponent_SetBaseOffset, "SetBaseOffset" }, // 3804728478
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
|
||||
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
||||
TCppClassTypeTraits<UHydraControllerComponent>::IsAbstract,
|
||||
};
|
||||
static const UECodeGen_Private::FClassParams ClassParams;
|
||||
};
|
||||
const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UHydraControllerComponent_Statics::NewProp_OnPluggedIn = { "OnPluggedIn", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UHydraControllerComponent, OnPluggedIn), Z_Construct_UDelegateFunction_HydraPlugin_HydraPluggedInSignature__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OnPluggedIn_MetaData), NewProp_OnPluggedIn_MetaData) }; // 4237250082
|
||||
const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UHydraControllerComponent_Statics::NewProp_OnUnplugged = { "OnUnplugged", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UHydraControllerComponent, OnUnplugged), Z_Construct_UDelegateFunction_HydraPlugin_HydraUnPluggedSignature__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OnUnplugged_MetaData), NewProp_OnUnplugged_MetaData) }; // 3323654867
|
||||
const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UHydraControllerComponent_Statics::NewProp_ControllerDocked = { "ControllerDocked", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UHydraControllerComponent, ControllerDocked), Z_Construct_UDelegateFunction_HydraPlugin_HydraDockedSignature__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ControllerDocked_MetaData), NewProp_ControllerDocked_MetaData) }; // 3986729560
|
||||
const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UHydraControllerComponent_Statics::NewProp_ControllerUndocked = { "ControllerUndocked", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UHydraControllerComponent, ControllerUndocked), Z_Construct_UDelegateFunction_HydraPlugin_HydraUnDockedSignature__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ControllerUndocked_MetaData), NewProp_ControllerUndocked_MetaData) }; // 684900914
|
||||
const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UHydraControllerComponent_Statics::NewProp_ButtonPressed = { "ButtonPressed", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UHydraControllerComponent, ButtonPressed), Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonPressedSignature__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ButtonPressed_MetaData), NewProp_ButtonPressed_MetaData) }; // 2498072225
|
||||
const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UHydraControllerComponent_Statics::NewProp_ButtonReleased = { "ButtonReleased", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UHydraControllerComponent, ButtonReleased), Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonReleasedSignature__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ButtonReleased_MetaData), NewProp_ButtonReleased_MetaData) }; // 2244464562
|
||||
const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UHydraControllerComponent_Statics::NewProp_JoystickMoved = { "JoystickMoved", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UHydraControllerComponent, JoystickMoved), Z_Construct_UDelegateFunction_HydraPlugin_HydraJoystickMovedSignature__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_JoystickMoved_MetaData), NewProp_JoystickMoved_MetaData) }; // 4266130520
|
||||
const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UHydraControllerComponent_Statics::NewProp_ControllerMoved = { "ControllerMoved", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UHydraControllerComponent, ControllerMoved), Z_Construct_UDelegateFunction_HydraPlugin_HydraControllerMovedSignature__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ControllerMoved_MetaData), NewProp_ControllerMoved_MetaData) }; // 100189195
|
||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UHydraControllerComponent_Statics::PropPointers[] = {
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHydraControllerComponent_Statics::NewProp_OnPluggedIn,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHydraControllerComponent_Statics::NewProp_OnUnplugged,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHydraControllerComponent_Statics::NewProp_ControllerDocked,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHydraControllerComponent_Statics::NewProp_ControllerUndocked,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHydraControllerComponent_Statics::NewProp_ButtonPressed,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHydraControllerComponent_Statics::NewProp_ButtonReleased,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHydraControllerComponent_Statics::NewProp_JoystickMoved,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHydraControllerComponent_Statics::NewProp_ControllerMoved,
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UHydraControllerComponent_Statics::PropPointers) < 2048);
|
||||
UObject* (*const Z_Construct_UClass_UHydraControllerComponent_Statics::DependentSingletons[])() = {
|
||||
(UObject* (*)())Z_Construct_UClass_UActorComponent,
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_HydraPlugin,
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UHydraControllerComponent_Statics::DependentSingletons) < 16);
|
||||
const UECodeGen_Private::FClassParams Z_Construct_UClass_UHydraControllerComponent_Statics::ClassParams = {
|
||||
&UHydraControllerComponent::StaticClass,
|
||||
"Engine",
|
||||
&StaticCppClassTypeInfo,
|
||||
DependentSingletons,
|
||||
FuncInfo,
|
||||
Z_Construct_UClass_UHydraControllerComponent_Statics::PropPointers,
|
||||
nullptr,
|
||||
UE_ARRAY_COUNT(DependentSingletons),
|
||||
UE_ARRAY_COUNT(FuncInfo),
|
||||
UE_ARRAY_COUNT(Z_Construct_UClass_UHydraControllerComponent_Statics::PropPointers),
|
||||
0,
|
||||
0x00B000A4u,
|
||||
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UHydraControllerComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UHydraControllerComponent_Statics::Class_MetaDataParams)
|
||||
};
|
||||
UClass* Z_Construct_UClass_UHydraControllerComponent()
|
||||
{
|
||||
if (!Z_Registration_Info_UClass_UHydraControllerComponent.OuterSingleton)
|
||||
{
|
||||
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UHydraControllerComponent.OuterSingleton, Z_Construct_UClass_UHydraControllerComponent_Statics::ClassParams);
|
||||
}
|
||||
return Z_Registration_Info_UClass_UHydraControllerComponent.OuterSingleton;
|
||||
}
|
||||
template<> HYDRAPLUGIN_API UClass* StaticClass<UHydraControllerComponent>()
|
||||
{
|
||||
return UHydraControllerComponent::StaticClass();
|
||||
}
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR(UHydraControllerComponent);
|
||||
UHydraControllerComponent::~UHydraControllerComponent() {}
|
||||
// End Class UHydraControllerComponent
|
||||
|
||||
// Begin Registration
|
||||
struct Z_CompiledInDeferFile_FID_HostProject_Plugins_HydraPlugin_Source_HydraPlugin_Public_HydraControllerComponent_h_Statics
|
||||
{
|
||||
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
||||
{ Z_Construct_UClass_UHydraControllerComponent, UHydraControllerComponent::StaticClass, TEXT("UHydraControllerComponent"), &Z_Registration_Info_UClass_UHydraControllerComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UHydraControllerComponent), 3925261359U) },
|
||||
};
|
||||
};
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_HostProject_Plugins_HydraPlugin_Source_HydraPlugin_Public_HydraControllerComponent_h_4144686052(TEXT("/Script/HydraPlugin"),
|
||||
Z_CompiledInDeferFile_FID_HostProject_Plugins_HydraPlugin_Source_HydraPlugin_Public_HydraControllerComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_HostProject_Plugins_HydraPlugin_Source_HydraPlugin_Public_HydraControllerComponent_h_Statics::ClassInfo),
|
||||
nullptr, 0,
|
||||
nullptr, 0);
|
||||
// End Registration
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
|
@ -1,97 +0,0 @@
|
|||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
// IWYU pragma: private, include "HydraControllerComponent.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
#include "UObject/ScriptMacros.h"
|
||||
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
struct FHydraControllerData;
|
||||
#ifdef HYDRAPLUGIN_HydraControllerComponent_generated_h
|
||||
#error "HydraControllerComponent.generated.h already included, missing '#pragma once' in HydraControllerComponent.h"
|
||||
#endif
|
||||
#define HYDRAPLUGIN_HydraControllerComponent_generated_h
|
||||
|
||||
#define FID_HostProject_Plugins_HydraPlugin_Source_HydraPlugin_Public_HydraControllerComponent_h_8_DELEGATE \
|
||||
HYDRAPLUGIN_API void FHydraPluggedInSignature_DelegateWrapper(const FMulticastScriptDelegate& HydraPluggedInSignature);
|
||||
|
||||
|
||||
#define FID_HostProject_Plugins_HydraPlugin_Source_HydraPlugin_Public_HydraControllerComponent_h_9_DELEGATE \
|
||||
HYDRAPLUGIN_API void FHydraUnPluggedSignature_DelegateWrapper(const FMulticastScriptDelegate& HydraUnPluggedSignature);
|
||||
|
||||
|
||||
#define FID_HostProject_Plugins_HydraPlugin_Source_HydraPlugin_Public_HydraControllerComponent_h_10_DELEGATE \
|
||||
HYDRAPLUGIN_API void FHydraDockedSignature_DelegateWrapper(const FMulticastScriptDelegate& HydraDockedSignature, FHydraControllerData const& Controller);
|
||||
|
||||
|
||||
#define FID_HostProject_Plugins_HydraPlugin_Source_HydraPlugin_Public_HydraControllerComponent_h_11_DELEGATE \
|
||||
HYDRAPLUGIN_API void FHydraUnDockedSignature_DelegateWrapper(const FMulticastScriptDelegate& HydraUnDockedSignature, FHydraControllerData const& Controller);
|
||||
|
||||
|
||||
#define FID_HostProject_Plugins_HydraPlugin_Source_HydraPlugin_Public_HydraControllerComponent_h_12_DELEGATE \
|
||||
HYDRAPLUGIN_API void FHydraButtonPressedSignature_DelegateWrapper(const FMulticastScriptDelegate& HydraButtonPressedSignature, FHydraControllerData const& Controller, EHydraControllerButton button);
|
||||
|
||||
|
||||
#define FID_HostProject_Plugins_HydraPlugin_Source_HydraPlugin_Public_HydraControllerComponent_h_13_DELEGATE \
|
||||
HYDRAPLUGIN_API void FHydraButtonReleasedSignature_DelegateWrapper(const FMulticastScriptDelegate& HydraButtonReleasedSignature, FHydraControllerData const& Controller, EHydraControllerButton button);
|
||||
|
||||
|
||||
#define FID_HostProject_Plugins_HydraPlugin_Source_HydraPlugin_Public_HydraControllerComponent_h_14_DELEGATE \
|
||||
HYDRAPLUGIN_API void FHydraJoystickMovedSignature_DelegateWrapper(const FMulticastScriptDelegate& HydraJoystickMovedSignature, FHydraControllerData const& Controller, FVector2D movement);
|
||||
|
||||
|
||||
#define FID_HostProject_Plugins_HydraPlugin_Source_HydraPlugin_Public_HydraControllerComponent_h_15_DELEGATE \
|
||||
HYDRAPLUGIN_API void FHydraControllerMovedSignature_DelegateWrapper(const FMulticastScriptDelegate& HydraControllerMovedSignature, FHydraControllerData const& Controller, FVector Position, FRotator Orientation);
|
||||
|
||||
|
||||
#define FID_HostProject_Plugins_HydraPlugin_Source_HydraPlugin_Public_HydraControllerComponent_h_24_RPC_WRAPPERS \
|
||||
DECLARE_FUNCTION(execCalibrate); \
|
||||
DECLARE_FUNCTION(execSetBaseOffset); \
|
||||
DECLARE_FUNCTION(execGetLatestFrameForHand); \
|
||||
DECLARE_FUNCTION(execIsAvailable);
|
||||
|
||||
|
||||
#define FID_HostProject_Plugins_HydraPlugin_Source_HydraPlugin_Public_HydraControllerComponent_h_24_INCLASS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUHydraControllerComponent(); \
|
||||
friend struct Z_Construct_UClass_UHydraControllerComponent_Statics; \
|
||||
public: \
|
||||
DECLARE_CLASS(UHydraControllerComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/HydraPlugin"), NO_API) \
|
||||
DECLARE_SERIALIZER(UHydraControllerComponent)
|
||||
|
||||
|
||||
#define FID_HostProject_Plugins_HydraPlugin_Source_HydraPlugin_Public_HydraControllerComponent_h_24_STANDARD_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API UHydraControllerComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHydraControllerComponent) \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHydraControllerComponent); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHydraControllerComponent); \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
UHydraControllerComponent(UHydraControllerComponent&&); \
|
||||
UHydraControllerComponent(const UHydraControllerComponent&); \
|
||||
public: \
|
||||
NO_API virtual ~UHydraControllerComponent();
|
||||
|
||||
|
||||
#define FID_HostProject_Plugins_HydraPlugin_Source_HydraPlugin_Public_HydraControllerComponent_h_21_PROLOG
|
||||
#define FID_HostProject_Plugins_HydraPlugin_Source_HydraPlugin_Public_HydraControllerComponent_h_24_GENERATED_BODY_LEGACY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
FID_HostProject_Plugins_HydraPlugin_Source_HydraPlugin_Public_HydraControllerComponent_h_24_RPC_WRAPPERS \
|
||||
FID_HostProject_Plugins_HydraPlugin_Source_HydraPlugin_Public_HydraControllerComponent_h_24_INCLASS \
|
||||
FID_HostProject_Plugins_HydraPlugin_Source_HydraPlugin_Public_HydraControllerComponent_h_24_STANDARD_CONSTRUCTORS \
|
||||
public: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
template<> HYDRAPLUGIN_API UClass* StaticClass<class UHydraControllerComponent>();
|
||||
|
||||
#undef CURRENT_FILE_ID
|
||||
#define CURRENT_FILE_ID FID_HostProject_Plugins_HydraPlugin_Source_HydraPlugin_Public_HydraControllerComponent_h
|
||||
|
||||
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
|
@ -1,277 +0,0 @@
|
|||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "UObject/GeneratedCppIncludes.h"
|
||||
#include "HydraPlugin/Public/HydraControllerData.h"
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeHydraControllerData() {}
|
||||
|
||||
// Begin Cross Module References
|
||||
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FRotator();
|
||||
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector();
|
||||
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector2D();
|
||||
HYDRAPLUGIN_API UEnum* Z_Construct_UEnum_HydraPlugin_EHydraControllerHand();
|
||||
HYDRAPLUGIN_API UScriptStruct* Z_Construct_UScriptStruct_FHydraControllerData();
|
||||
UPackage* Z_Construct_UPackage__Script_HydraPlugin();
|
||||
// End Cross Module References
|
||||
|
||||
// Begin ScriptStruct FHydraControllerData
|
||||
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_HydraControllerData;
|
||||
class UScriptStruct* FHydraControllerData::StaticStruct()
|
||||
{
|
||||
if (!Z_Registration_Info_UScriptStruct_HydraControllerData.OuterSingleton)
|
||||
{
|
||||
Z_Registration_Info_UScriptStruct_HydraControllerData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FHydraControllerData, (UObject*)Z_Construct_UPackage__Script_HydraPlugin(), TEXT("HydraControllerData"));
|
||||
}
|
||||
return Z_Registration_Info_UScriptStruct_HydraControllerData.OuterSingleton;
|
||||
}
|
||||
template<> HYDRAPLUGIN_API UScriptStruct* StaticStruct<FHydraControllerData>()
|
||||
{
|
||||
return FHydraControllerData::StaticStruct();
|
||||
}
|
||||
struct Z_Construct_UScriptStruct_FHydraControllerData_Statics
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
|
||||
{ "BlueprintType", "true" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerData.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_HandPossession_MetaData[] = {
|
||||
{ "Category", "Hydra Controller Data" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerData.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Position_MetaData[] = {
|
||||
{ "Category", "Hydra Controller Data" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerData.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Orientation_MetaData[] = {
|
||||
{ "Category", "Hydra Controller Data" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerData.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Joystick_MetaData[] = {
|
||||
{ "Category", "Hydra Controller Data" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerData.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Trigger_MetaData[] = {
|
||||
{ "Category", "Hydra Controller Data" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerData.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_B1Pressed_MetaData[] = {
|
||||
{ "Category", "Hydra Controller Data" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerData.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_B2Pressed_MetaData[] = {
|
||||
{ "Category", "Hydra Controller Data" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerData.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_B3Pressed_MetaData[] = {
|
||||
{ "Category", "Hydra Controller Data" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerData.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_B4Pressed_MetaData[] = {
|
||||
{ "Category", "Hydra Controller Data" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerData.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StartPressed_MetaData[] = {
|
||||
{ "Category", "Hydra Controller Data" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerData.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BumperPressed_MetaData[] = {
|
||||
{ "Category", "Hydra Controller Data" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerData.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TriggerPressed_MetaData[] = {
|
||||
{ "Category", "Hydra Controller Data" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerData.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_JoystickClicked_MetaData[] = {
|
||||
{ "Category", "Hydra Controller Data" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerData.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Docked_MetaData[] = {
|
||||
{ "Category", "Hydra Controller Data" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerData.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Enabled_MetaData[] = {
|
||||
{ "Category", "Hydra Controller Data" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerData.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RawPosition_MetaData[] = {
|
||||
{ "Category", "Hydra Controller Data" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerData.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Velocity_MetaData[] = {
|
||||
{ "Category", "Hydra Controller Data" },
|
||||
{ "Comment", "/** Derived Velocity */" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerData.h" },
|
||||
{ "ToolTip", "Derived Velocity" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Acceleration_MetaData[] = {
|
||||
{ "Category", "Hydra Controller Data" },
|
||||
{ "Comment", "/** Derived Acceleration */" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerData.h" },
|
||||
{ "ToolTip", "Derived Acceleration" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AngularVelocity_MetaData[] = {
|
||||
{ "Category", "Hydra Controller Data" },
|
||||
{ "Comment", "/** Derived AngularVelocity in FRotator(deg)/S */" },
|
||||
{ "ModuleRelativePath", "Public/HydraControllerData.h" },
|
||||
{ "ToolTip", "Derived AngularVelocity in FRotator(deg)/S" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static const UECodeGen_Private::FBytePropertyParams NewProp_HandPossession;
|
||||
static const UECodeGen_Private::FStructPropertyParams NewProp_Position;
|
||||
static const UECodeGen_Private::FStructPropertyParams NewProp_Orientation;
|
||||
static const UECodeGen_Private::FStructPropertyParams NewProp_Joystick;
|
||||
static const UECodeGen_Private::FFloatPropertyParams NewProp_Trigger;
|
||||
static void NewProp_B1Pressed_SetBit(void* Obj);
|
||||
static const UECodeGen_Private::FBoolPropertyParams NewProp_B1Pressed;
|
||||
static void NewProp_B2Pressed_SetBit(void* Obj);
|
||||
static const UECodeGen_Private::FBoolPropertyParams NewProp_B2Pressed;
|
||||
static void NewProp_B3Pressed_SetBit(void* Obj);
|
||||
static const UECodeGen_Private::FBoolPropertyParams NewProp_B3Pressed;
|
||||
static void NewProp_B4Pressed_SetBit(void* Obj);
|
||||
static const UECodeGen_Private::FBoolPropertyParams NewProp_B4Pressed;
|
||||
static void NewProp_StartPressed_SetBit(void* Obj);
|
||||
static const UECodeGen_Private::FBoolPropertyParams NewProp_StartPressed;
|
||||
static void NewProp_BumperPressed_SetBit(void* Obj);
|
||||
static const UECodeGen_Private::FBoolPropertyParams NewProp_BumperPressed;
|
||||
static void NewProp_TriggerPressed_SetBit(void* Obj);
|
||||
static const UECodeGen_Private::FBoolPropertyParams NewProp_TriggerPressed;
|
||||
static void NewProp_JoystickClicked_SetBit(void* Obj);
|
||||
static const UECodeGen_Private::FBoolPropertyParams NewProp_JoystickClicked;
|
||||
static void NewProp_Docked_SetBit(void* Obj);
|
||||
static const UECodeGen_Private::FBoolPropertyParams NewProp_Docked;
|
||||
static void NewProp_Enabled_SetBit(void* Obj);
|
||||
static const UECodeGen_Private::FBoolPropertyParams NewProp_Enabled;
|
||||
static const UECodeGen_Private::FStructPropertyParams NewProp_RawPosition;
|
||||
static const UECodeGen_Private::FStructPropertyParams NewProp_Velocity;
|
||||
static const UECodeGen_Private::FStructPropertyParams NewProp_Acceleration;
|
||||
static const UECodeGen_Private::FStructPropertyParams NewProp_AngularVelocity;
|
||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
static void* NewStructOps()
|
||||
{
|
||||
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FHydraControllerData>();
|
||||
}
|
||||
static const UECodeGen_Private::FStructParams StructParams;
|
||||
};
|
||||
const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_HandPossession = { "HandPossession", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FHydraControllerData, HandPossession), Z_Construct_UEnum_HydraPlugin_EHydraControllerHand, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HandPossession_MetaData), NewProp_HandPossession_MetaData) }; // 1574583295
|
||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_Position = { "Position", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FHydraControllerData, Position), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Position_MetaData), NewProp_Position_MetaData) };
|
||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_Orientation = { "Orientation", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FHydraControllerData, Orientation), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Orientation_MetaData), NewProp_Orientation_MetaData) };
|
||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_Joystick = { "Joystick", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FHydraControllerData, Joystick), Z_Construct_UScriptStruct_FVector2D, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Joystick_MetaData), NewProp_Joystick_MetaData) };
|
||||
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_Trigger = { "Trigger", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FHydraControllerData, Trigger), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Trigger_MetaData), NewProp_Trigger_MetaData) };
|
||||
void Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_B1Pressed_SetBit(void* Obj)
|
||||
{
|
||||
((FHydraControllerData*)Obj)->B1Pressed = 1;
|
||||
}
|
||||
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_B1Pressed = { "B1Pressed", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FHydraControllerData), &Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_B1Pressed_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_B1Pressed_MetaData), NewProp_B1Pressed_MetaData) };
|
||||
void Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_B2Pressed_SetBit(void* Obj)
|
||||
{
|
||||
((FHydraControllerData*)Obj)->B2Pressed = 1;
|
||||
}
|
||||
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_B2Pressed = { "B2Pressed", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FHydraControllerData), &Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_B2Pressed_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_B2Pressed_MetaData), NewProp_B2Pressed_MetaData) };
|
||||
void Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_B3Pressed_SetBit(void* Obj)
|
||||
{
|
||||
((FHydraControllerData*)Obj)->B3Pressed = 1;
|
||||
}
|
||||
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_B3Pressed = { "B3Pressed", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FHydraControllerData), &Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_B3Pressed_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_B3Pressed_MetaData), NewProp_B3Pressed_MetaData) };
|
||||
void Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_B4Pressed_SetBit(void* Obj)
|
||||
{
|
||||
((FHydraControllerData*)Obj)->B4Pressed = 1;
|
||||
}
|
||||
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_B4Pressed = { "B4Pressed", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FHydraControllerData), &Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_B4Pressed_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_B4Pressed_MetaData), NewProp_B4Pressed_MetaData) };
|
||||
void Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_StartPressed_SetBit(void* Obj)
|
||||
{
|
||||
((FHydraControllerData*)Obj)->StartPressed = 1;
|
||||
}
|
||||
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_StartPressed = { "StartPressed", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FHydraControllerData), &Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_StartPressed_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StartPressed_MetaData), NewProp_StartPressed_MetaData) };
|
||||
void Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_BumperPressed_SetBit(void* Obj)
|
||||
{
|
||||
((FHydraControllerData*)Obj)->BumperPressed = 1;
|
||||
}
|
||||
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_BumperPressed = { "BumperPressed", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FHydraControllerData), &Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_BumperPressed_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BumperPressed_MetaData), NewProp_BumperPressed_MetaData) };
|
||||
void Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_TriggerPressed_SetBit(void* Obj)
|
||||
{
|
||||
((FHydraControllerData*)Obj)->TriggerPressed = 1;
|
||||
}
|
||||
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_TriggerPressed = { "TriggerPressed", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FHydraControllerData), &Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_TriggerPressed_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TriggerPressed_MetaData), NewProp_TriggerPressed_MetaData) };
|
||||
void Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_JoystickClicked_SetBit(void* Obj)
|
||||
{
|
||||
((FHydraControllerData*)Obj)->JoystickClicked = 1;
|
||||
}
|
||||
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_JoystickClicked = { "JoystickClicked", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FHydraControllerData), &Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_JoystickClicked_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_JoystickClicked_MetaData), NewProp_JoystickClicked_MetaData) };
|
||||
void Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_Docked_SetBit(void* Obj)
|
||||
{
|
||||
((FHydraControllerData*)Obj)->Docked = 1;
|
||||
}
|
||||
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_Docked = { "Docked", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FHydraControllerData), &Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_Docked_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Docked_MetaData), NewProp_Docked_MetaData) };
|
||||
void Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_Enabled_SetBit(void* Obj)
|
||||
{
|
||||
((FHydraControllerData*)Obj)->Enabled = 1;
|
||||
}
|
||||
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_Enabled = { "Enabled", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FHydraControllerData), &Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_Enabled_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Enabled_MetaData), NewProp_Enabled_MetaData) };
|
||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_RawPosition = { "RawPosition", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FHydraControllerData, RawPosition), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RawPosition_MetaData), NewProp_RawPosition_MetaData) };
|
||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_Velocity = { "Velocity", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FHydraControllerData, Velocity), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Velocity_MetaData), NewProp_Velocity_MetaData) };
|
||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_Acceleration = { "Acceleration", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FHydraControllerData, Acceleration), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Acceleration_MetaData), NewProp_Acceleration_MetaData) };
|
||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_AngularVelocity = { "AngularVelocity", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FHydraControllerData, AngularVelocity), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AngularVelocity_MetaData), NewProp_AngularVelocity_MetaData) };
|
||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FHydraControllerData_Statics::PropPointers[] = {
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_HandPossession,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_Position,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_Orientation,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_Joystick,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_Trigger,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_B1Pressed,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_B2Pressed,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_B3Pressed,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_B4Pressed,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_StartPressed,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_BumperPressed,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_TriggerPressed,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_JoystickClicked,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_Docked,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_Enabled,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_RawPosition,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_Velocity,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_Acceleration,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewProp_AngularVelocity,
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHydraControllerData_Statics::PropPointers) < 2048);
|
||||
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FHydraControllerData_Statics::StructParams = {
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_HydraPlugin,
|
||||
nullptr,
|
||||
&NewStructOps,
|
||||
"HydraControllerData",
|
||||
Z_Construct_UScriptStruct_FHydraControllerData_Statics::PropPointers,
|
||||
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHydraControllerData_Statics::PropPointers),
|
||||
sizeof(FHydraControllerData),
|
||||
alignof(FHydraControllerData),
|
||||
RF_Public|RF_Transient|RF_MarkAsNative,
|
||||
EStructFlags(0x00000201),
|
||||
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHydraControllerData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FHydraControllerData_Statics::Struct_MetaDataParams)
|
||||
};
|
||||
UScriptStruct* Z_Construct_UScriptStruct_FHydraControllerData()
|
||||
{
|
||||
if (!Z_Registration_Info_UScriptStruct_HydraControllerData.InnerSingleton)
|
||||
{
|
||||
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_HydraControllerData.InnerSingleton, Z_Construct_UScriptStruct_FHydraControllerData_Statics::StructParams);
|
||||
}
|
||||
return Z_Registration_Info_UScriptStruct_HydraControllerData.InnerSingleton;
|
||||
}
|
||||
// End ScriptStruct FHydraControllerData
|
||||
|
||||
// Begin Registration
|
||||
struct Z_CompiledInDeferFile_FID_HostProject_Plugins_HydraPlugin_Source_HydraPlugin_Public_HydraControllerData_h_Statics
|
||||
{
|
||||
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
|
||||
{ FHydraControllerData::StaticStruct, Z_Construct_UScriptStruct_FHydraControllerData_Statics::NewStructOps, TEXT("HydraControllerData"), &Z_Registration_Info_UScriptStruct_HydraControllerData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FHydraControllerData), 1450264643U) },
|
||||
};
|
||||
};
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_HostProject_Plugins_HydraPlugin_Source_HydraPlugin_Public_HydraControllerData_h_647219658(TEXT("/Script/HydraPlugin"),
|
||||
nullptr, 0,
|
||||
Z_CompiledInDeferFile_FID_HostProject_Plugins_HydraPlugin_Source_HydraPlugin_Public_HydraControllerData_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_HostProject_Plugins_HydraPlugin_Source_HydraPlugin_Public_HydraControllerData_h_Statics::ScriptStructInfo),
|
||||
nullptr, 0);
|
||||
// End Registration
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
|
@ -1,28 +0,0 @@
|
|||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
// IWYU pragma: private, include "HydraControllerData.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
#include "UObject/ScriptMacros.h"
|
||||
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
#ifdef HYDRAPLUGIN_HydraControllerData_generated_h
|
||||
#error "HydraControllerData.generated.h already included, missing '#pragma once' in HydraControllerData.h"
|
||||
#endif
|
||||
#define HYDRAPLUGIN_HydraControllerData_generated_h
|
||||
|
||||
#define FID_HostProject_Plugins_HydraPlugin_Source_HydraPlugin_Public_HydraControllerData_h_9_GENERATED_BODY \
|
||||
friend struct Z_Construct_UScriptStruct_FHydraControllerData_Statics; \
|
||||
static class UScriptStruct* StaticStruct();
|
||||
|
||||
|
||||
template<> HYDRAPLUGIN_API UScriptStruct* StaticStruct<struct FHydraControllerData>();
|
||||
|
||||
#undef CURRENT_FILE_ID
|
||||
#define CURRENT_FILE_ID FID_HostProject_Plugins_HydraPlugin_Source_HydraPlugin_Public_HydraControllerData_h
|
||||
|
||||
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
|
@ -1,151 +0,0 @@
|
|||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "UObject/GeneratedCppIncludes.h"
|
||||
#include "HydraPlugin/Private/HydraEnum.h"
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeHydraEnum() {}
|
||||
|
||||
// Begin Cross Module References
|
||||
HYDRAPLUGIN_API UEnum* Z_Construct_UEnum_HydraPlugin_EHydraControllerButton();
|
||||
HYDRAPLUGIN_API UEnum* Z_Construct_UEnum_HydraPlugin_EHydraControllerHand();
|
||||
UPackage* Z_Construct_UPackage__Script_HydraPlugin();
|
||||
// End Cross Module References
|
||||
|
||||
// Begin Enum EHydraControllerHand
|
||||
static FEnumRegistrationInfo Z_Registration_Info_UEnum_EHydraControllerHand;
|
||||
static UEnum* EHydraControllerHand_StaticEnum()
|
||||
{
|
||||
if (!Z_Registration_Info_UEnum_EHydraControllerHand.OuterSingleton)
|
||||
{
|
||||
Z_Registration_Info_UEnum_EHydraControllerHand.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_HydraPlugin_EHydraControllerHand, (UObject*)Z_Construct_UPackage__Script_HydraPlugin(), TEXT("EHydraControllerHand"));
|
||||
}
|
||||
return Z_Registration_Info_UEnum_EHydraControllerHand.OuterSingleton;
|
||||
}
|
||||
template<> HYDRAPLUGIN_API UEnum* StaticEnum<EHydraControllerHand>()
|
||||
{
|
||||
return EHydraControllerHand_StaticEnum();
|
||||
}
|
||||
struct Z_Construct_UEnum_HydraPlugin_EHydraControllerHand_Statics
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
|
||||
{ "BlueprintType", "true" },
|
||||
{ "HYDRA_HAND_LEFT.Name", "HYDRA_HAND_LEFT" },
|
||||
{ "HYDRA_HAND_RIGHT.Name", "HYDRA_HAND_RIGHT" },
|
||||
{ "HYDRA_HAND_UNKNOWN.Name", "HYDRA_HAND_UNKNOWN" },
|
||||
{ "ModuleRelativePath", "Private/HydraEnum.h" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
|
||||
{ "HYDRA_HAND_UNKNOWN", (int64)HYDRA_HAND_UNKNOWN },
|
||||
{ "HYDRA_HAND_LEFT", (int64)HYDRA_HAND_LEFT },
|
||||
{ "HYDRA_HAND_RIGHT", (int64)HYDRA_HAND_RIGHT },
|
||||
};
|
||||
static const UECodeGen_Private::FEnumParams EnumParams;
|
||||
};
|
||||
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_HydraPlugin_EHydraControllerHand_Statics::EnumParams = {
|
||||
(UObject*(*)())Z_Construct_UPackage__Script_HydraPlugin,
|
||||
nullptr,
|
||||
"EHydraControllerHand",
|
||||
"EHydraControllerHand",
|
||||
Z_Construct_UEnum_HydraPlugin_EHydraControllerHand_Statics::Enumerators,
|
||||
RF_Public|RF_Transient|RF_MarkAsNative,
|
||||
UE_ARRAY_COUNT(Z_Construct_UEnum_HydraPlugin_EHydraControllerHand_Statics::Enumerators),
|
||||
EEnumFlags::None,
|
||||
(uint8)UEnum::ECppForm::Regular,
|
||||
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_HydraPlugin_EHydraControllerHand_Statics::Enum_MetaDataParams), Z_Construct_UEnum_HydraPlugin_EHydraControllerHand_Statics::Enum_MetaDataParams)
|
||||
};
|
||||
UEnum* Z_Construct_UEnum_HydraPlugin_EHydraControllerHand()
|
||||
{
|
||||
if (!Z_Registration_Info_UEnum_EHydraControllerHand.InnerSingleton)
|
||||
{
|
||||
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EHydraControllerHand.InnerSingleton, Z_Construct_UEnum_HydraPlugin_EHydraControllerHand_Statics::EnumParams);
|
||||
}
|
||||
return Z_Registration_Info_UEnum_EHydraControllerHand.InnerSingleton;
|
||||
}
|
||||
// End Enum EHydraControllerHand
|
||||
|
||||
// Begin Enum EHydraControllerButton
|
||||
static FEnumRegistrationInfo Z_Registration_Info_UEnum_EHydraControllerButton;
|
||||
static UEnum* EHydraControllerButton_StaticEnum()
|
||||
{
|
||||
if (!Z_Registration_Info_UEnum_EHydraControllerButton.OuterSingleton)
|
||||
{
|
||||
Z_Registration_Info_UEnum_EHydraControllerButton.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_HydraPlugin_EHydraControllerButton, (UObject*)Z_Construct_UPackage__Script_HydraPlugin(), TEXT("EHydraControllerButton"));
|
||||
}
|
||||
return Z_Registration_Info_UEnum_EHydraControllerButton.OuterSingleton;
|
||||
}
|
||||
template<> HYDRAPLUGIN_API UEnum* StaticEnum<EHydraControllerButton>()
|
||||
{
|
||||
return EHydraControllerButton_StaticEnum();
|
||||
}
|
||||
struct Z_Construct_UEnum_HydraPlugin_EHydraControllerButton_Statics
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
|
||||
{ "BlueprintType", "true" },
|
||||
{ "HYDRA_BUTTON_B1.Name", "HYDRA_BUTTON_B1" },
|
||||
{ "HYDRA_BUTTON_B2.Name", "HYDRA_BUTTON_B2" },
|
||||
{ "HYDRA_BUTTON_B3.Name", "HYDRA_BUTTON_B3" },
|
||||
{ "HYDRA_BUTTON_B4.Name", "HYDRA_BUTTON_B4" },
|
||||
{ "HYDRA_BUTTON_BUMPER.Name", "HYDRA_BUTTON_BUMPER" },
|
||||
{ "HYDRA_BUTTON_JOYSTICK.Name", "HYDRA_BUTTON_JOYSTICK" },
|
||||
{ "HYDRA_BUTTON_START.Name", "HYDRA_BUTTON_START" },
|
||||
{ "HYDRA_BUTTON_TRIGGER.Name", "HYDRA_BUTTON_TRIGGER" },
|
||||
{ "HYDRA_BUTTON_UNKNOWN.Name", "HYDRA_BUTTON_UNKNOWN" },
|
||||
{ "ModuleRelativePath", "Private/HydraEnum.h" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
|
||||
{ "HYDRA_BUTTON_UNKNOWN", (int64)HYDRA_BUTTON_UNKNOWN },
|
||||
{ "HYDRA_BUTTON_B1", (int64)HYDRA_BUTTON_B1 },
|
||||
{ "HYDRA_BUTTON_B2", (int64)HYDRA_BUTTON_B2 },
|
||||
{ "HYDRA_BUTTON_B3", (int64)HYDRA_BUTTON_B3 },
|
||||
{ "HYDRA_BUTTON_B4", (int64)HYDRA_BUTTON_B4 },
|
||||
{ "HYDRA_BUTTON_START", (int64)HYDRA_BUTTON_START },
|
||||
{ "HYDRA_BUTTON_JOYSTICK", (int64)HYDRA_BUTTON_JOYSTICK },
|
||||
{ "HYDRA_BUTTON_BUMPER", (int64)HYDRA_BUTTON_BUMPER },
|
||||
{ "HYDRA_BUTTON_TRIGGER", (int64)HYDRA_BUTTON_TRIGGER },
|
||||
};
|
||||
static const UECodeGen_Private::FEnumParams EnumParams;
|
||||
};
|
||||
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_HydraPlugin_EHydraControllerButton_Statics::EnumParams = {
|
||||
(UObject*(*)())Z_Construct_UPackage__Script_HydraPlugin,
|
||||
nullptr,
|
||||
"EHydraControllerButton",
|
||||
"EHydraControllerButton",
|
||||
Z_Construct_UEnum_HydraPlugin_EHydraControllerButton_Statics::Enumerators,
|
||||
RF_Public|RF_Transient|RF_MarkAsNative,
|
||||
UE_ARRAY_COUNT(Z_Construct_UEnum_HydraPlugin_EHydraControllerButton_Statics::Enumerators),
|
||||
EEnumFlags::None,
|
||||
(uint8)UEnum::ECppForm::Regular,
|
||||
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_HydraPlugin_EHydraControllerButton_Statics::Enum_MetaDataParams), Z_Construct_UEnum_HydraPlugin_EHydraControllerButton_Statics::Enum_MetaDataParams)
|
||||
};
|
||||
UEnum* Z_Construct_UEnum_HydraPlugin_EHydraControllerButton()
|
||||
{
|
||||
if (!Z_Registration_Info_UEnum_EHydraControllerButton.InnerSingleton)
|
||||
{
|
||||
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EHydraControllerButton.InnerSingleton, Z_Construct_UEnum_HydraPlugin_EHydraControllerButton_Statics::EnumParams);
|
||||
}
|
||||
return Z_Registration_Info_UEnum_EHydraControllerButton.InnerSingleton;
|
||||
}
|
||||
// End Enum EHydraControllerButton
|
||||
|
||||
// Begin Registration
|
||||
struct Z_CompiledInDeferFile_FID_HostProject_Plugins_HydraPlugin_Source_HydraPlugin_Private_HydraEnum_h_Statics
|
||||
{
|
||||
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
|
||||
{ EHydraControllerHand_StaticEnum, TEXT("EHydraControllerHand"), &Z_Registration_Info_UEnum_EHydraControllerHand, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1574583295U) },
|
||||
{ EHydraControllerButton_StaticEnum, TEXT("EHydraControllerButton"), &Z_Registration_Info_UEnum_EHydraControllerButton, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3449259756U) },
|
||||
};
|
||||
};
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_HostProject_Plugins_HydraPlugin_Source_HydraPlugin_Private_HydraEnum_h_125937649(TEXT("/Script/HydraPlugin"),
|
||||
nullptr, 0,
|
||||
nullptr, 0,
|
||||
Z_CompiledInDeferFile_FID_HostProject_Plugins_HydraPlugin_Source_HydraPlugin_Private_HydraEnum_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_HostProject_Plugins_HydraPlugin_Source_HydraPlugin_Private_HydraEnum_h_Statics::EnumInfo));
|
||||
// End Registration
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
|
@ -1,36 +0,0 @@
|
|||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
// IWYU pragma: private, include "HydraEnum.h"
|
||||
#include "Templates/IsUEnumClass.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
#include "UObject/ReflectedTypeAccessors.h"
|
||||
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
#ifdef HYDRAPLUGIN_HydraEnum_generated_h
|
||||
#error "HydraEnum.generated.h already included, missing '#pragma once' in HydraEnum.h"
|
||||
#endif
|
||||
#define HYDRAPLUGIN_HydraEnum_generated_h
|
||||
|
||||
#undef CURRENT_FILE_ID
|
||||
#define CURRENT_FILE_ID FID_HostProject_Plugins_HydraPlugin_Source_HydraPlugin_Private_HydraEnum_h
|
||||
|
||||
|
||||
#define FOREACH_ENUM_EHYDRACONTROLLERHAND(op) \
|
||||
op(HYDRA_HAND_UNKNOWN) \
|
||||
op(HYDRA_HAND_LEFT) \
|
||||
op(HYDRA_HAND_RIGHT)
|
||||
#define FOREACH_ENUM_EHYDRACONTROLLERBUTTON(op) \
|
||||
op(HYDRA_BUTTON_UNKNOWN) \
|
||||
op(HYDRA_BUTTON_B1) \
|
||||
op(HYDRA_BUTTON_B2) \
|
||||
op(HYDRA_BUTTON_B3) \
|
||||
op(HYDRA_BUTTON_B4) \
|
||||
op(HYDRA_BUTTON_START) \
|
||||
op(HYDRA_BUTTON_JOYSTICK) \
|
||||
op(HYDRA_BUTTON_BUMPER) \
|
||||
op(HYDRA_BUTTON_TRIGGER)
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
|
@ -1,47 +0,0 @@
|
|||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "UObject/GeneratedCppIncludes.h"
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeHydraPlugin_init() {}
|
||||
HYDRAPLUGIN_API UFunction* Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonPressedSignature__DelegateSignature();
|
||||
HYDRAPLUGIN_API UFunction* Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonReleasedSignature__DelegateSignature();
|
||||
HYDRAPLUGIN_API UFunction* Z_Construct_UDelegateFunction_HydraPlugin_HydraControllerMovedSignature__DelegateSignature();
|
||||
HYDRAPLUGIN_API UFunction* Z_Construct_UDelegateFunction_HydraPlugin_HydraDockedSignature__DelegateSignature();
|
||||
HYDRAPLUGIN_API UFunction* Z_Construct_UDelegateFunction_HydraPlugin_HydraJoystickMovedSignature__DelegateSignature();
|
||||
HYDRAPLUGIN_API UFunction* Z_Construct_UDelegateFunction_HydraPlugin_HydraPluggedInSignature__DelegateSignature();
|
||||
HYDRAPLUGIN_API UFunction* Z_Construct_UDelegateFunction_HydraPlugin_HydraUnDockedSignature__DelegateSignature();
|
||||
HYDRAPLUGIN_API UFunction* Z_Construct_UDelegateFunction_HydraPlugin_HydraUnPluggedSignature__DelegateSignature();
|
||||
static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_HydraPlugin;
|
||||
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_HydraPlugin()
|
||||
{
|
||||
if (!Z_Registration_Info_UPackage__Script_HydraPlugin.OuterSingleton)
|
||||
{
|
||||
static UObject* (*const SingletonFuncArray[])() = {
|
||||
(UObject* (*)())Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonPressedSignature__DelegateSignature,
|
||||
(UObject* (*)())Z_Construct_UDelegateFunction_HydraPlugin_HydraButtonReleasedSignature__DelegateSignature,
|
||||
(UObject* (*)())Z_Construct_UDelegateFunction_HydraPlugin_HydraControllerMovedSignature__DelegateSignature,
|
||||
(UObject* (*)())Z_Construct_UDelegateFunction_HydraPlugin_HydraDockedSignature__DelegateSignature,
|
||||
(UObject* (*)())Z_Construct_UDelegateFunction_HydraPlugin_HydraJoystickMovedSignature__DelegateSignature,
|
||||
(UObject* (*)())Z_Construct_UDelegateFunction_HydraPlugin_HydraPluggedInSignature__DelegateSignature,
|
||||
(UObject* (*)())Z_Construct_UDelegateFunction_HydraPlugin_HydraUnDockedSignature__DelegateSignature,
|
||||
(UObject* (*)())Z_Construct_UDelegateFunction_HydraPlugin_HydraUnPluggedSignature__DelegateSignature,
|
||||
};
|
||||
static const UECodeGen_Private::FPackageParams PackageParams = {
|
||||
"/Script/HydraPlugin",
|
||||
SingletonFuncArray,
|
||||
UE_ARRAY_COUNT(SingletonFuncArray),
|
||||
PKG_CompiledIn | 0x00000000,
|
||||
0x77F4FA49,
|
||||
0x1A8790BE,
|
||||
METADATA_PARAMS(0, nullptr)
|
||||
};
|
||||
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_HydraPlugin.OuterSingleton, PackageParams);
|
||||
}
|
||||
return Z_Registration_Info_UPackage__Script_HydraPlugin.OuterSingleton;
|
||||
}
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_HydraPlugin(Z_Construct_UPackage__Script_HydraPlugin, TEXT("/Script/HydraPlugin"), Z_Registration_Info_UPackage__Script_HydraPlugin, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x77F4FA49, 0x1A8790BE));
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Plugins\HydraPlugin\Source\HydraPlugin\Public\HydraControllerData.h
|
||||
D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Plugins\HydraPlugin\Source\HydraPlugin\Public\HydraControllerComponent.h
|
||||
D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Plugins\HydraPlugin\Source\HydraPlugin\Private\HydraEnum.h
|
||||
Binary file not shown.
|
|
@ -1,87 +0,0 @@
|
|||
/nologo
|
||||
/D_WIN64
|
||||
/l 0x409
|
||||
/I "."
|
||||
/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\INCLUDE"
|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt"
|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared"
|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um"
|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt"
|
||||
/DIS_PROGRAM=0
|
||||
/DUE_EDITOR=1
|
||||
/DUSE_SHADER_COMPILER_WORKER_TRACE=0
|
||||
/DUE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR=1
|
||||
/DWITH_VERSE_VM=0
|
||||
/DENABLE_PGO_PROFILE=0
|
||||
/DUSE_VORBIS_FOR_STREAMING=1
|
||||
/DUSE_XMA2_FOR_STREAMING=1
|
||||
/DWITH_DEV_AUTOMATION_TESTS=1
|
||||
/DWITH_PERF_AUTOMATION_TESTS=1
|
||||
/DWITH_LOW_LEVEL_TESTS=0
|
||||
/DEXPLICIT_TESTS_TARGET=0
|
||||
/DWITH_TESTS=1
|
||||
/DUNICODE
|
||||
/D_UNICODE
|
||||
/D__UNREAL__
|
||||
/DIS_MONOLITHIC=0
|
||||
/DIS_MERGEDMODULES=0
|
||||
/DWITH_ENGINE=1
|
||||
/DWITH_UNREAL_DEVELOPER_TOOLS=1
|
||||
/DWITH_UNREAL_TARGET_DEVELOPER_TOOLS=1
|
||||
/DWITH_APPLICATION_CORE=1
|
||||
/DWITH_COREUOBJECT=1
|
||||
/DUE_TRACE_ENABLED=1
|
||||
/DUE_TRACE_FORCE_ENABLED=0
|
||||
/DWITH_VERSE=1
|
||||
/DUE_USE_VERSE_PATHS=1
|
||||
/DWITH_VERSE_BPVM=1
|
||||
/DUSE_STATS_WITHOUT_ENGINE=0
|
||||
/DWITH_PLUGIN_SUPPORT=0
|
||||
/DWITH_ACCESSIBILITY=1
|
||||
/DWITH_PERFCOUNTERS=1
|
||||
/DWITH_FIXED_TIME_STEP_SUPPORT=1
|
||||
/DUSE_LOGGING_IN_SHIPPING=0
|
||||
/DALLOW_CONSOLE_IN_SHIPPING=0
|
||||
/DALLOW_PROFILEGPU_IN_TEST=0
|
||||
/DALLOW_PROFILEGPU_IN_SHIPPING=0
|
||||
/DWITH_LOGGING_TO_MEMORY=0
|
||||
/DUSE_CACHE_FREED_OS_ALLOCS=1
|
||||
/DUSE_CHECKS_IN_SHIPPING=0
|
||||
/DUSE_UTF8_TCHARS=0
|
||||
/DUSE_ESTIMATED_UTCNOW=0
|
||||
/DUE_ALLOW_EXEC_COMMANDS_IN_SHIPPING=1
|
||||
/DWITH_EDITOR=1
|
||||
/DWITH_IOSTORE_IN_EDITOR=1
|
||||
/DWITH_CLIENT_CODE=1
|
||||
/DWITH_SERVER_CODE=1
|
||||
/DUE_FNAME_OUTLINE_NUMBER=0
|
||||
/DWITH_PUSH_MODEL=1
|
||||
/DWITH_CEF3=1
|
||||
/DWITH_LIVE_CODING=1
|
||||
/DWITH_CPP_MODULES=0
|
||||
/DWITH_CPP_COROUTINES=0
|
||||
/DWITH_PROCESS_PRIORITY_CONTROL=0
|
||||
/DUBT_MODULE_MANIFEST="UnrealEditor.modules"
|
||||
/DUBT_MODULE_MANIFEST_DEBUGGAME="UnrealEditor-Win64-DebugGame.modules"
|
||||
/DUBT_COMPILED_PLATFORM=Win64
|
||||
/DUBT_COMPILED_TARGET=Editor
|
||||
/DUE_APP_NAME="UnrealEditor"
|
||||
/DUE_WARNINGS_AS_ERRORS=0
|
||||
/DNDIS_MINIPORT_MAJOR_VERSION=0
|
||||
/DWIN32=1
|
||||
/D_WIN32_WINNT=0x0601
|
||||
/DWINVER=0x0601
|
||||
/DPLATFORM_WINDOWS=1
|
||||
/DPLATFORM_MICROSOFT=1
|
||||
/DOVERRIDE_PLATFORM_HEADER_NAME=Windows
|
||||
/DRHI_RAYTRACING=1
|
||||
/DWINDOWS_MAX_NUM_TLS_SLOTS=2048
|
||||
/DWINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS=512
|
||||
/DNDEBUG=1
|
||||
/DUE_BUILD_DEVELOPMENT=1
|
||||
/DORIGINAL_FILE_NAME="UnrealEditor-HydraPlugin.dll"
|
||||
/DBUILD_ICON_FILE_NAME="\"..\\Build\\Windows\\Resources\\Default.ico\""
|
||||
/DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings."
|
||||
/DPROJECT_PRODUCT_IDENTIFIER=HostProject
|
||||
/fo "D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Plugins\HydraPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\HydraPlugin\Default.rc2.res"
|
||||
"..\Build\Windows\Resources\Default.rc2"
|
||||
|
|
@ -1,18 +0,0 @@
|
|||
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for HydraPlugin
|
||||
#pragma once
|
||||
#include "../Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Cpp20.h"
|
||||
#undef HYDRAPLUGIN_API
|
||||
#define UE_IS_ENGINE_MODULE 1
|
||||
#define UE_VALIDATE_FORMAT_STRINGS 1
|
||||
#define UE_VALIDATE_INTERNAL_API 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
|
||||
#define UE_MODULE_NAME "HydraPlugin"
|
||||
#define UE_PLUGIN_NAME "HydraPlugin"
|
||||
#define HYDRAPLUGIN_API DLLEXPORT
|
||||
#define INPUTDEVICE_API DLLIMPORT
|
||||
#define XRBASE_API DLLIMPORT
|
||||
#define AUGMENTEDREALITY_API DLLIMPORT
|
||||
#define MRMESH_API DLLIMPORT
|
||||
|
|
@ -1,20 +0,0 @@
|
|||
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for HydraPlugin
|
||||
#pragma once
|
||||
#include "D:/ProjectTemp/UE55PluginDev/PackagedPlugins/HydraPlugin/HostProject/Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Cpp20.h"
|
||||
#undef HYDRAPLUGIN_API
|
||||
#define UE_IS_ENGINE_MODULE 1
|
||||
#define UE_VALIDATE_FORMAT_STRINGS 1
|
||||
#define UE_VALIDATE_INTERNAL_API 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
|
||||
#define UE_PROJECT_NAME HostProject
|
||||
#define UE_TARGET_NAME UnrealEditor
|
||||
#define UE_MODULE_NAME "HydraPlugin"
|
||||
#define UE_PLUGIN_NAME "HydraPlugin"
|
||||
#define HYDRAPLUGIN_API DLLEXPORT
|
||||
#define INPUTDEVICE_API DLLIMPORT
|
||||
#define XRBASE_API DLLIMPORT
|
||||
#define AUGMENTEDREALITY_API DLLIMPORT
|
||||
#define MRMESH_API DLLIMPORT
|
||||
|
|
@ -1,311 +0,0 @@
|
|||
/I "."
|
||||
/I "D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Plugins\HydraPlugin\Source\HydraPlugin\Private"
|
||||
/I "Runtime\Core\Public"
|
||||
/I "Runtime\Core\Internal"
|
||||
/I "Runtime\TraceLog\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode"
|
||||
/I "Runtime\CoreUObject\Public"
|
||||
/I "Runtime\CoreUObject\Internal"
|
||||
/I "Runtime\CorePreciseFP\Public"
|
||||
/I "Runtime\CorePreciseFP\Internal"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT"
|
||||
/I "Runtime\Engine\Classes"
|
||||
/I "Runtime\Engine\Public"
|
||||
/I "Runtime\Engine\Internal"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT"
|
||||
/I "Runtime\CoreOnline\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldNotification\UHT"
|
||||
/I "Runtime\FieldNotification\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT"
|
||||
/I "Runtime\Net\Core\Classes"
|
||||
/I "Runtime\Net\Core\Public"
|
||||
/I "Runtime\Net\Common\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ImageCore\UHT"
|
||||
/I "Runtime\ImageCore\Public"
|
||||
/I "Runtime\Json\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\JsonUtilities\UHT"
|
||||
/I "Runtime\JsonUtilities\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SlateCore\UHT"
|
||||
/I "Runtime\SlateCore\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperSettings\UHT"
|
||||
/I "Runtime\DeveloperSettings\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InputCore\UHT"
|
||||
/I "Runtime\InputCore\Classes"
|
||||
/I "Runtime\InputCore\Public"
|
||||
/I "Runtime\ApplicationCore\Public"
|
||||
/I "Runtime\RHI\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Slate\UHT"
|
||||
/I "Runtime\Slate\Public"
|
||||
/I "Runtime\ImageWrapper\Public"
|
||||
/I "Runtime\Messaging\Public"
|
||||
/I "Runtime\MessagingCommon\Public"
|
||||
/I "Runtime\RenderCore\Public"
|
||||
/I "Runtime\RenderCore\Internal"
|
||||
/I "Runtime\OpenGLDrv\Public"
|
||||
/I "Runtime\Analytics\AnalyticsET\Public"
|
||||
/I "Runtime\Analytics\Analytics\Public"
|
||||
/I "Runtime\Sockets\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetRegistry\UHT"
|
||||
/I "Runtime\AssetRegistry\Public"
|
||||
/I "Runtime\AssetRegistry\Internal"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineMessages\UHT"
|
||||
/I "Runtime\EngineMessages\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EngineSettings\UHT"
|
||||
/I "Runtime\EngineSettings\Classes"
|
||||
/I "Runtime\EngineSettings\Public"
|
||||
/I "Runtime\SynthBenchmark\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT"
|
||||
/I "Runtime\GameplayTags\Classes"
|
||||
/I "Runtime\GameplayTags\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT"
|
||||
/I "Runtime\PacketHandlers\PacketHandler\Classes"
|
||||
/I "Runtime\PacketHandlers\PacketHandler\Public"
|
||||
/I "Runtime\PacketHandlers\ReliabilityHandlerComponent\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioPlatformConfiguration\UHT"
|
||||
/I "Runtime\AudioPlatformConfiguration\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MeshDescription\UHT"
|
||||
/I "Runtime\MeshDescription\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StaticMeshDescription\UHT"
|
||||
/I "Runtime\StaticMeshDescription\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletalMeshDescription\UHT"
|
||||
/I "Runtime\SkeletalMeshDescription\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationCore\UHT"
|
||||
/I "Runtime\AnimationCore\Public"
|
||||
/I "Runtime\PakFile\Public"
|
||||
/I "Runtime\PakFile\Internal"
|
||||
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|
||||
/I "Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsCore\UHT"
|
||||
/I "Runtime\PhysicsCore\Public"
|
||||
/I "Runtime\Experimental\ChaosCore\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Chaos\UHT"
|
||||
/I "Runtime\Experimental\Chaos\Public"
|
||||
/I "Runtime\Experimental\Voronoi\Public"
|
||||
/I "Runtime\GeometryCore\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosVDRuntime\UHT"
|
||||
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|
||||
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|
||||
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|
||||
/I "Runtime\AudioExtensions\Public"
|
||||
/I "Runtime\AudioMixerCore\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioMixer\UHT"
|
||||
/I "Runtime\AudioMixer\Classes"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I "Developer\DesktopPlatform\Internal"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkEngine\UHT"
|
||||
/I "Runtime\AudioLink\AudioLinkEngine\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioLinkCore\UHT"
|
||||
/I "Runtime\AudioLink\AudioLinkCore\Public"
|
||||
/I "Runtime\CookOnTheFly\Internal"
|
||||
/I "Runtime\Networking\Public"
|
||||
/I "Developer\TextureBuildUtilities\Public"
|
||||
/I "Developer\Horde\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ClothSysRuntimeIntrfc\UHT"
|
||||
/I "Runtime\ClothingSystemRuntimeInterface\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\IrisCore\UHT"
|
||||
/I "Runtime\Experimental\Iris\Core\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneCapture\UHT"
|
||||
/I "Runtime\MovieSceneCapture\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Renderer\UHT"
|
||||
/I "Runtime\Renderer\Public"
|
||||
/I "Runtime\Renderer\Internal"
|
||||
/I "..\Shaders\Public"
|
||||
/I "..\Shaders\Shared"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementFramework\UHT"
|
||||
/I "Runtime\TypedElementFramework\Tests"
|
||||
/I "Runtime\TypedElementFramework\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TypedElementRuntime\UHT"
|
||||
/I "Runtime\TypedElementRuntime\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationDataController\UHT"
|
||||
/I "Developer\AnimationDataController\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationBlueprintEditor\UHT"
|
||||
/I "Editor\AnimationBlueprintEditor\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Kismet\UHT"
|
||||
/I "Editor\Kismet\Classes"
|
||||
/I "Editor\Kismet\Public"
|
||||
/I "Editor\Kismet\Internal"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Persona\UHT"
|
||||
/I "Editor\Persona\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SkeletonEditor\UHT"
|
||||
/I "Editor\SkeletonEditor\Public"
|
||||
/I "Developer\AnimationWidgets\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolWidgets\UHT"
|
||||
/I "Developer\ToolWidgets\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenus\UHT"
|
||||
/I "Developer\ToolMenus\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditor\UHT"
|
||||
/I "Editor\AnimationEditor\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AdvancedPreviewScene\UHT"
|
||||
/I "Editor\AdvancedPreviewScene\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyEditor\UHT"
|
||||
/I "Editor\PropertyEditor\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorConfig\UHT"
|
||||
/I "Editor\EditorConfig\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorFramework\UHT"
|
||||
/I "Editor\EditorFramework\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\EditorSubsystem\UHT"
|
||||
/I "Editor\EditorSubsystem\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InteractiveToolsFramework\UHT"
|
||||
/I "Runtime\InteractiveToolsFramework\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEd\UHT"
|
||||
/I "Programs\UnrealLightmass\Public"
|
||||
/I "Editor\UnrealEd\Classes"
|
||||
/I "Editor\UnrealEd\Public"
|
||||
/I "Editor\AssetTagsEditor\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CollectionManager\UHT"
|
||||
/I "Developer\CollectionManager\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowser\UHT"
|
||||
/I "Editor\ContentBrowser\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetTools\UHT"
|
||||
/I "Developer\AssetTools\Public"
|
||||
/I "Developer\AssetTools\Internal"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AssetDefinition\UHT"
|
||||
/I "Editor\AssetDefinition\Public"
|
||||
/I "Developer\Merge\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ContentBrowserData\UHT"
|
||||
/I "Editor\ContentBrowserData\Public"
|
||||
/I "Runtime\Projects\Public"
|
||||
/I "Runtime\Projects\Internal"
|
||||
/I "Developer\MeshUtilities\Public"
|
||||
/I "Developer\MeshMergeUtilities\Public"
|
||||
/I "Developer\MeshReductionInterface\Public"
|
||||
/I "Runtime\RawMesh\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MaterialUtilities\UHT"
|
||||
/I "Developer\MaterialUtilities\Public"
|
||||
/I "Editor\KismetCompiler\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTasks\UHT"
|
||||
/I "Runtime\GameplayTasks\Classes"
|
||||
/I "Runtime\GameplayTasks\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ClassViewer\UHT"
|
||||
/I "Editor\ClassViewer\Public"
|
||||
/I "Developer\DirectoryWatcher\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Documentation\UHT"
|
||||
/I "Editor\Documentation\Public"
|
||||
/I "Editor\MainFrame\Public"
|
||||
/I "Runtime\SandboxFile\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SourceControl\UHT"
|
||||
/I "Developer\SourceControl\Public"
|
||||
/I "Developer\UncontrolledChangelists\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UnrealEdMessages\UHT"
|
||||
/I "Editor\UnrealEdMessages\Classes"
|
||||
/I "Editor\UnrealEdMessages\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\BlueprintGraph\UHT"
|
||||
/I "Editor\BlueprintGraph\Classes"
|
||||
/I "Editor\BlueprintGraph\Public"
|
||||
/I "Runtime\Online\HTTP\Public"
|
||||
/I "Runtime\Online\HTTP\Internal"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FunctionalTesting\UHT"
|
||||
/I "Developer\FunctionalTesting\Classes"
|
||||
/I "Developer\FunctionalTesting\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationController\UHT"
|
||||
/I "Developer\AutomationController\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AutomationTest\UHT"
|
||||
/I "Runtime\AutomationTest\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Localization\UHT"
|
||||
/I "Developer\Localization\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AudioEditor\UHT"
|
||||
/I "Editor\AudioEditor\Classes"
|
||||
/I "Editor\AudioEditor\Public"
|
||||
/I "ThirdParty\libSampleRate\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\LevelEditor\UHT"
|
||||
/I "Editor\LevelEditor\Public"
|
||||
/I "Editor\CommonMenuExtensions\Public"
|
||||
/I "Developer\Settings\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\VREditor\UHT"
|
||||
/I "Editor\VREditor\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ViewportInteraction\UHT"
|
||||
/I "Editor\ViewportInteraction\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\HeadMountedDisplay\UHT"
|
||||
/I "Runtime\HeadMountedDisplay\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Landscape\UHT"
|
||||
/I "Runtime\Landscape\Classes"
|
||||
/I "Runtime\Landscape\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DetailCustomizations\UHT"
|
||||
/I "Editor\DetailCustomizations\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GraphEditor\UHT"
|
||||
/I "Editor\GraphEditor\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StructViewer\UHT"
|
||||
/I "Editor\StructViewer\Public"
|
||||
/I "Runtime\NetworkFileSystem\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UMG\UHT"
|
||||
/I "Runtime\UMG\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieScene\UHT"
|
||||
/I "Runtime\MovieScene\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\TimeManagement\UHT"
|
||||
/I "Runtime\TimeManagement\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\UniversalObjectLocator\UHT"
|
||||
/I "Runtime\UniversalObjectLocator\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MovieSceneTracks\UHT"
|
||||
/I "Runtime\MovieSceneTracks\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Constraints\UHT"
|
||||
/I "Runtime\Experimental\Animation\Constraints\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PropertyPath\UHT"
|
||||
/I "Runtime\PropertyPath\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NavigationSystem\UHT"
|
||||
/I "Runtime\NavigationSystem\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GeometryCollectionEngine\UHT"
|
||||
/I "Runtime\Experimental\GeometryCollectionEngine\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldSystemEngine\UHT"
|
||||
/I "Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ChaosSolverEngine\UHT"
|
||||
/I "Runtime\Experimental\ChaosSolverEngine\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowCore\UHT"
|
||||
/I "Runtime\Experimental\Dataflow\Core\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowEngine\UHT"
|
||||
/I "Runtime\Experimental\Dataflow\Engine\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DataflowSimulation\UHT"
|
||||
/I "Runtime\Experimental\Dataflow\Simulation\Public"
|
||||
/I "Developer\MeshBuilder\Public"
|
||||
/I "Runtime\MeshUtilitiesCommon\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MSQS\UHT"
|
||||
/I "Runtime\MaterialShaderQualitySettings\Classes"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\ToolMenusEditor\UHT"
|
||||
/I "Editor\ToolMenusEditor\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\StatusBar\UHT"
|
||||
/I "Editor\StatusBar\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeCore\UHT"
|
||||
/I "Runtime\Interchange\Core\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\InterchangeEngine\UHT"
|
||||
/I "Runtime\Interchange\Engine\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\DeveloperToolSettings\UHT"
|
||||
/I "Developer\DeveloperToolSettings\Classes"
|
||||
/I "Developer\DeveloperToolSettings\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectDataInterface\UHT"
|
||||
/I "Editor\SubobjectDataInterface\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\SubobjectEditor\UHT"
|
||||
/I "Editor\SubobjectEditor\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PhysicsUtilities\UHT"
|
||||
/I "Developer\PhysicsUtilities\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\WidgetRegistration\UHT"
|
||||
/I "Developer\WidgetRegistration\Public"
|
||||
/I "Editor\ActorPickerMode\Public"
|
||||
/I "Editor\SceneDepthPickerMode\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditMode\UHT"
|
||||
/I "Editor\AnimationEditMode\Public"
|
||||
/I "D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Plugins\HydraPlugin\Intermediate\Build\Win64\UnrealEditor\Inc\HydraPlugin\UHT"
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||||
/I "D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Plugins\HydraPlugin\Source\HydraPlugin\Public"
|
||||
/I "D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Plugins\HydraPlugin\ThirdParty\Sixense\Include"
|
||||
/I "D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Plugins\HydraPlugin\Source"
|
||||
/I "Runtime\InputDevice\Public"
|
||||
/I "..\Plugins\Runtime\XRBase\Intermediate\Build\Win64\UnrealEditor\Inc\XRBase\UHT"
|
||||
/I "..\Plugins\Runtime\XRBase\Source"
|
||||
/I "..\Plugins\Runtime\XRBase\Source\XRBase\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AugmentedReality\UHT"
|
||||
/I "Runtime\AugmentedReality\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\MRMesh\UHT"
|
||||
/I "Runtime\MRMesh\Public"
|
||||
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|
||||
/external:I "ThirdParty\GuidelinesSupportLibrary\GSL-1144\include"
|
||||
/external:I "ThirdParty\RapidJSON\1.1.0"
|
||||
/external:I "ThirdParty\LibTiff\Source\Win64"
|
||||
/external:I "ThirdParty\LibTiff\Source"
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt"
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
{
|
||||
"RemapUnityFiles":
|
||||
{
|
||||
"Module.HydraPlugin.cpp.obj": [
|
||||
"HydraControllerComponent.gen.cpp.obj",
|
||||
"HydraControllerData.gen.cpp.obj",
|
||||
"HydraEnum.gen.cpp.obj",
|
||||
"HydraPlugin.init.gen.cpp.obj",
|
||||
"PerModuleInline.gen.cpp.obj",
|
||||
"FHydraPlugin.cpp.obj",
|
||||
"HydraControllerComponent.cpp.obj",
|
||||
"HydraControllerData.cpp.obj",
|
||||
"HydraEnum.cpp.obj"
|
||||
]
|
||||
}
|
||||
}
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
||||
#include "D:/ProjectTemp/UE55PluginDev/PackagedPlugins/HydraPlugin/HostProject/Plugins/HydraPlugin/Intermediate/Build/Win64/UnrealEditor/Inc/HydraPlugin/UHT/HydraControllerComponent.gen.cpp"
|
||||
#include "D:/ProjectTemp/UE55PluginDev/PackagedPlugins/HydraPlugin/HostProject/Plugins/HydraPlugin/Intermediate/Build/Win64/UnrealEditor/Inc/HydraPlugin/UHT/HydraControllerData.gen.cpp"
|
||||
#include "D:/ProjectTemp/UE55PluginDev/PackagedPlugins/HydraPlugin/HostProject/Plugins/HydraPlugin/Intermediate/Build/Win64/UnrealEditor/Inc/HydraPlugin/UHT/HydraEnum.gen.cpp"
|
||||
#include "D:/ProjectTemp/UE55PluginDev/PackagedPlugins/HydraPlugin/HostProject/Plugins/HydraPlugin/Intermediate/Build/Win64/UnrealEditor/Inc/HydraPlugin/UHT/HydraPlugin.init.gen.cpp"
|
||||
#include "D:/ProjectTemp/UE55PluginDev/PackagedPlugins/HydraPlugin/HostProject/Plugins/HydraPlugin/Intermediate/Build/Win64/x64/UnrealEditor/Development/HydraPlugin/PerModuleInline.gen.cpp"
|
||||
#include "D:/ProjectTemp/UE55PluginDev/PackagedPlugins/HydraPlugin/HostProject/Plugins/HydraPlugin/Source/HydraPlugin/Private/FHydraPlugin.cpp"
|
||||
#include "D:/ProjectTemp/UE55PluginDev/PackagedPlugins/HydraPlugin/HostProject/Plugins/HydraPlugin/Source/HydraPlugin/Private/HydraControllerComponent.cpp"
|
||||
#include "D:/ProjectTemp/UE55PluginDev/PackagedPlugins/HydraPlugin/HostProject/Plugins/HydraPlugin/Source/HydraPlugin/Private/HydraControllerData.cpp"
|
||||
#include "D:/ProjectTemp/UE55PluginDev/PackagedPlugins/HydraPlugin/HostProject/Plugins/HydraPlugin/Source/HydraPlugin/Private/HydraEnum.cpp"
|
||||
|
|
@ -1,53 +0,0 @@
|
|||
"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Plugins\HydraPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\HydraPlugin\Module.HydraPlugin.cpp"
|
||||
/FI"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.Cpp20.h"
|
||||
/FI"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Plugins\HydraPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\HydraPlugin\Definitions.HydraPlugin.h"
|
||||
/Yu"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.Cpp20.h"
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||||
/Fp"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.Cpp20.h.pch"
|
||||
/Fo"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Plugins\HydraPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\HydraPlugin\Module.HydraPlugin.cpp.obj"
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||||
/experimental:log "D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Plugins\HydraPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\HydraPlugin\Module.HydraPlugin.cpp.sarif"
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||||
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|
||||
@"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Plugins\HydraPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\HydraPlugin\HydraPlugin.Shared.rsp"
|
||||
/d2ssa-cfg-question-
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/Zc:strictStrings-
|
||||
/Zc:__cplusplus
|
||||
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
|
||||
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
|
||||
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|
||||
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
|
||||
/Ob2
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/DPLATFORM_EXCEPTIONS_DISABLED=0
|
||||
/Z7
|
||||
/MD
|
||||
/bigobj
|
||||
/fp:fast
|
||||
/Zo
|
||||
/Zp8
|
||||
/we4456
|
||||
/we4458
|
||||
/we4459
|
||||
/we4668
|
||||
/wd4244
|
||||
/wd4838
|
||||
/TP
|
||||
/GR-
|
||||
/W4
|
||||
/std:c++20
|
||||
/Zc:preprocessor
|
||||
/wd5054
|
||||
|
|
@ -1,6 +0,0 @@
|
|||
#if !defined(PER_MODULE_INLINE_FILE) && defined(CORE_API)
|
||||
#define PER_MODULE_INLINE_FILE "HAL/PerModuleInline.inl"
|
||||
#endif
|
||||
#if defined(PER_MODULE_INLINE_FILE) && !defined(SUPPRESS_PER_MODULE_INLINE_FILE)
|
||||
#include PER_MODULE_INLINE_FILE
|
||||
#endif
|
||||
|
|
@ -1,83 +0,0 @@
|
|||
/MANIFEST:EMBED
|
||||
/MANIFESTINPUT:"..\Build\Windows\Resources\Default-Win64.manifest"
|
||||
/NOLOGO
|
||||
/DEBUG:FULL
|
||||
/errorReport:prompt
|
||||
/MACHINE:x64
|
||||
/SUBSYSTEM:WINDOWS
|
||||
/FIXED:No
|
||||
/NXCOMPAT
|
||||
/STACK:12000000
|
||||
/DELAY:UNLOAD
|
||||
/DLL
|
||||
/PDBALTPATH:%_PDB%
|
||||
/d2:-ExtendedWarningInfo
|
||||
/OPT:NOREF
|
||||
/OPT:NOICF
|
||||
/INCREMENTAL:NO
|
||||
/ignore:4199
|
||||
/ignore:4099
|
||||
/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize
|
||||
/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete
|
||||
/DELAYLOAD:"sixense_x64.dll"
|
||||
/DELAYLOAD:"d3d12.dll"
|
||||
/DELAYLOAD:"DBGHELP.DLL"
|
||||
/LIBPATH:"C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\lib\x64"
|
||||
/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\ucrt\x64"
|
||||
/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.22621.0\um\x64"
|
||||
/NODEFAULTLIB:"LIBCMT"
|
||||
/NODEFAULTLIB:"LIBCPMT"
|
||||
/NODEFAULTLIB:"LIBCMTD"
|
||||
/NODEFAULTLIB:"LIBCPMTD"
|
||||
/NODEFAULTLIB:"MSVCRTD"
|
||||
/NODEFAULTLIB:"MSVCPRTD"
|
||||
/NODEFAULTLIB:"LIBC"
|
||||
/NODEFAULTLIB:"LIBCP"
|
||||
/NODEFAULTLIB:"LIBCD"
|
||||
/NODEFAULTLIB:"LIBCPD"
|
||||
/FUNCTIONPADMIN:6
|
||||
/NOIMPLIB
|
||||
"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.Cpp20.h.obj"
|
||||
"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Plugins\HydraPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\HydraPlugin\Module.HydraPlugin.cpp.obj"
|
||||
"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Plugins\HydraPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\HydraPlugin\Default.rc2.res"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\UnrealEditor-Core.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\UnrealEditor-CoreUObject.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\InputCore\UnrealEditor-InputCore.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\InputDevice\UnrealEditor-InputDevice.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\HeadMountedDisplay\UnrealEditor-HeadMountedDisplay.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\ApplicationCore\UnrealEditor-ApplicationCore.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Projects\UnrealEditor-Projects.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Slate\UnrealEditor-Slate.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\SlateCore\UnrealEditor-SlateCore.lib"
|
||||
"..\Plugins\Runtime\XRBase\Intermediate\Build\Win64\x64\UnrealEditor\Development\XRBase\UnrealEditor-XRBase.lib"
|
||||
"delayimp.lib"
|
||||
"wininet.lib"
|
||||
"rpcrt4.lib"
|
||||
"ws2_32.lib"
|
||||
"dbghelp.lib"
|
||||
"comctl32.lib"
|
||||
"Winmm.lib"
|
||||
"kernel32.lib"
|
||||
"user32.lib"
|
||||
"gdi32.lib"
|
||||
"winspool.lib"
|
||||
"comdlg32.lib"
|
||||
"advapi32.lib"
|
||||
"shell32.lib"
|
||||
"ole32.lib"
|
||||
"oleaut32.lib"
|
||||
"uuid.lib"
|
||||
"odbc32.lib"
|
||||
"odbccp32.lib"
|
||||
"netapi32.lib"
|
||||
"iphlpapi.lib"
|
||||
"setupapi.lib"
|
||||
"synchronization.lib"
|
||||
"dwmapi.lib"
|
||||
"imm32.lib"
|
||||
"uiautomationcore.lib"
|
||||
"DXGI.lib"
|
||||
/OUT:"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Plugins\HydraPlugin\Binaries\Win64\UnrealEditor-HydraPlugin.dll"
|
||||
/PDB:"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Plugins\HydraPlugin\Binaries\Win64\UnrealEditor-HydraPlugin.pdb"
|
||||
/ignore:4078
|
||||
|
|
@ -1,12 +0,0 @@
|
|||
/NOLOGO
|
||||
/errorReport:prompt
|
||||
/MACHINE:x64
|
||||
/SUBSYSTEM:WINDOWS
|
||||
/DEF
|
||||
/NAME:"UnrealEditor-HydraPlugin.dll"
|
||||
/IGNORE:4221
|
||||
/NODEFAULTLIB
|
||||
"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\UnrealEd\SharedPCH.UnrealEd.Cpp20.h.obj"
|
||||
"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Plugins\HydraPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\HydraPlugin\Module.HydraPlugin.cpp.obj"
|
||||
"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Plugins\HydraPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\HydraPlugin\Default.rc2.res"
|
||||
/OUT:"D:\ProjectTemp\UE55PluginDev\PackagedPlugins\HydraPlugin\HostProject\Plugins\HydraPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\HydraPlugin\UnrealEditor-HydraPlugin.lib"
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 22 KiB |
|
|
@ -1,109 +0,0 @@
|
|||
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
namespace UnrealBuildTool.Rules
|
||||
{
|
||||
using System.IO;
|
||||
|
||||
public class HydraPlugin : ModuleRules
|
||||
{
|
||||
private string ModulePath
|
||||
{
|
||||
get { return ModuleDirectory; }
|
||||
}
|
||||
|
||||
private string ThirdPartyPath
|
||||
{
|
||||
get { return Path.GetFullPath(Path.Combine(ModulePath, "../../ThirdParty/")); }
|
||||
}
|
||||
|
||||
private string BinariesPath
|
||||
{
|
||||
get { return Path.GetFullPath(Path.Combine(ModulePath, "../../Binaries/")); }
|
||||
}
|
||||
|
||||
public HydraPlugin(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PublicIncludePaths.AddRange(
|
||||
new string[] {
|
||||
Path.Combine(ModuleDirectory, "Public"),
|
||||
}
|
||||
);
|
||||
|
||||
PrivateIncludePaths.AddRange(
|
||||
new string[] {
|
||||
Path.Combine(ModuleDirectory, "Private"),
|
||||
}
|
||||
);
|
||||
|
||||
PublicDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"InputDevice",
|
||||
"HeadMountedDisplay",
|
||||
"ApplicationCore",
|
||||
"Projects",
|
||||
"Slate",
|
||||
"SlateCore",
|
||||
"XRBase",
|
||||
// ... add other public dependencies that you statically link with here ...
|
||||
}
|
||||
);
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"Core",
|
||||
"CoreUObject",
|
||||
"Engine",
|
||||
"InputCore",
|
||||
// ... add private dependencies that you statically link with here ...
|
||||
}
|
||||
);
|
||||
|
||||
DynamicallyLoadedModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
// ... add any modules that your module loads dynamically here ...
|
||||
}
|
||||
);
|
||||
|
||||
LoadHydraLib(Target);
|
||||
|
||||
//Add DLL for packaging
|
||||
|
||||
}
|
||||
|
||||
public bool LoadHydraLib(ReadOnlyTargetRules Target)
|
||||
{
|
||||
bool isLibrarySupported = false;
|
||||
|
||||
if ((Target.Platform == UnrealTargetPlatform.Win64))
|
||||
{
|
||||
isLibrarySupported = true;
|
||||
|
||||
//string PlatformString = "x64";
|
||||
string LibrariesPath = Path.Combine(ThirdPartyPath, "Sixense", "Lib");
|
||||
|
||||
//Lib based bind unsupported due to sixense wrong lib version compile, limiting platforms to windows 32/64
|
||||
//We use a direct dll bind, with data format from .lib
|
||||
//PublicAdditionalLibraries.Add(Path.Combine(LibrariesPath, "sixense_s_" + PlatformString + ".lib"));
|
||||
|
||||
if (Target.Platform == UnrealTargetPlatform.Win64)
|
||||
{
|
||||
PublicDelayLoadDLLs.Add("sixense_x64.dll");
|
||||
RuntimeDependencies.Add(Path.Combine(BinariesPath, "Win64", "sixense_x64.dll"));
|
||||
}
|
||||
}
|
||||
|
||||
if (isLibrarySupported)
|
||||
{
|
||||
// Include path
|
||||
PublicIncludePaths.Add(Path.Combine(ThirdPartyPath, "Sixense", "Include"));
|
||||
}
|
||||
|
||||
|
||||
return isLibrarySupported;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -1,967 +0,0 @@
|
|||
|
||||
|
||||
#include "IHydraPlugin.h"
|
||||
|
||||
#include "SlateBasics.h"
|
||||
#include "Runtime/InputCore/Classes/InputCoreTypes.h"
|
||||
#include "XRMotionControllerBase.h"
|
||||
#include "Interfaces/IPluginManager.h"
|
||||
#include "HydraControllerComponent.h"
|
||||
#include "HydraUtility.h"
|
||||
#include "Engine/World.h"
|
||||
#include "EngineGlobals.h"
|
||||
#include "Engine.h"
|
||||
#include "Windows/PreWindowsApi.h"
|
||||
#include "Windows/AllowWindowsPlatformTypes.h"
|
||||
#include "Windows/AllowWindowsPlatformAtomics.h"
|
||||
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable: 4191)
|
||||
#pragma warning(disable: 4996)
|
||||
|
||||
#ifndef DeleteFile
|
||||
#define DeleteFile DeleteFileW
|
||||
#endif
|
||||
#ifndef MoveFile
|
||||
#define MoveFile MoveFileW
|
||||
#endif
|
||||
|
||||
#ifndef LoadString
|
||||
#define LoadString LoadStringW
|
||||
#endif
|
||||
|
||||
#ifndef GetMessage
|
||||
#define GetMessage GetMessageW
|
||||
#endif
|
||||
|
||||
#include <iostream>
|
||||
#include <stdexcept>
|
||||
#include <vector>
|
||||
#include <sixense.h>
|
||||
#include <windows.h>
|
||||
|
||||
#include "Windows/HideWindowsPlatformAtomics.h"
|
||||
#include "Windows/HideWindowsPlatformTypes.h"
|
||||
#include "Windows/PostWindowsApi.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "HydraPlugin"
|
||||
#define HYDRA_HISTORY_MAX 3 //frame history for data, shrunken to minimum 3 frame history for acceleration
|
||||
DEFINE_LOG_CATEGORY_STATIC(HydraPluginLog, Log, All);
|
||||
|
||||
//Private API - This is where the magic happens
|
||||
|
||||
#pragma region DLLImport
|
||||
|
||||
//DLL import definition
|
||||
typedef int (*dll_sixenseInit)(void);
|
||||
typedef int (*dll_sixenseExit)(void);
|
||||
typedef int (*dll_sixenseGetAllNewestData)(sixenseAllControllerData *);
|
||||
|
||||
dll_sixenseInit HydraInit;
|
||||
dll_sixenseExit HydraExit;
|
||||
dll_sixenseGetAllNewestData HydraGetAllNewestData;
|
||||
|
||||
#pragma endregion DLLImport
|
||||
|
||||
#pragma region FHydraPlugin - Declaration
|
||||
|
||||
//Forward declaration
|
||||
class FHydraPlugin : public IHydraPlugin
|
||||
{
|
||||
FTransform CalibrationTransform;
|
||||
class FHydraController* controllerReference = nullptr;
|
||||
TArray<UHydraControllerComponent*> ComponentDelegates;
|
||||
bool inputDeviceCreated = false;
|
||||
|
||||
public:
|
||||
|
||||
virtual TSharedPtr< class IInputDevice > CreateInputDevice(const TSharedRef< FGenericApplicationMessageHandler >& InMessageHandler) override;
|
||||
|
||||
virtual void AddComponentDelegate(UHydraControllerComponent* delegateComponent) override;
|
||||
|
||||
virtual void RemoveComponentDelegate(UHydraControllerComponent* delegateComponent) override;
|
||||
|
||||
virtual void SetCalibrationTransform(const FTransform& InCalibrationTransform) override;
|
||||
|
||||
virtual FTransform GetCalibrationTransform() override;
|
||||
|
||||
virtual bool IsPluggedInAndEnabled() override;
|
||||
virtual bool LeftHandData(FHydraControllerData& OutData) override;
|
||||
virtual bool RightHandData(FHydraControllerData& OutData) override;
|
||||
|
||||
//Call this function on all the attached plugin component delegates
|
||||
void CallFunctionOnDelegates(TFunction< void(UHydraControllerComponent*)> InFunction);
|
||||
};
|
||||
|
||||
#pragma endregion FHydraPlugin - Declaration
|
||||
|
||||
#pragma region DataCollector
|
||||
|
||||
//Collector class contains all the data captured from .dll and delegate data will point to this structure (allDataUE and historicalDataUE).
|
||||
class DataCollector
|
||||
{
|
||||
public:
|
||||
HydraUtilityTimer DeltaTimer;
|
||||
|
||||
DataCollector() :
|
||||
LatestLeft(nullptr),
|
||||
LatestRight(nullptr)
|
||||
{
|
||||
DeltaTimer.tick();
|
||||
}
|
||||
|
||||
|
||||
|
||||
SixenseControllerDataUE ConvertData(sixenseControllerData* data, FVector offset = FVector(0,0,0))
|
||||
{
|
||||
SixenseControllerDataUE converted;
|
||||
|
||||
//Convert Sixense Axis to Unreal: UnrealX = - SixenseZ UnrealY = SixenseX UnrealZ = SixenseY
|
||||
converted.rawPosition = FVector(-data->pos[2] / 10, data->pos[0] / 10, data->pos[1] / 10); //converted to cm from mm
|
||||
converted.position = converted.rawPosition + offset;
|
||||
converted.quat = FQuat(data->rot_quat[2], -data->rot_quat[0], -data->rot_quat[1], data->rot_quat[3]); //converted & rotation values inverted
|
||||
converted.rotation = FRotator(converted.quat); //convert once and re-use in blueprints
|
||||
converted.joystick = FVector2D(data->joystick_x, data->joystick_y);
|
||||
converted.trigger = data->trigger;
|
||||
converted.trigger_pressed = (converted.trigger > 0.5f);
|
||||
converted.buttons = data->buttons;
|
||||
converted.sequence_number = data->sequence_number;
|
||||
converted.firmware_revision = data->firmware_revision;
|
||||
converted.hardware_revision = data->hardware_revision;
|
||||
converted.packet_type = data->packet_type;
|
||||
converted.magnetic_frequency = data->magnetic_frequency;
|
||||
converted.enabled = (data->enabled == 1);
|
||||
converted.controller_index = data->controller_index;
|
||||
converted.is_docked = (data->is_docked != 0);
|
||||
converted.which_hand = data->which_hand;
|
||||
converted.hemi_tracking_enabled = (data->hemi_tracking_enabled != 0);
|
||||
|
||||
return converted;
|
||||
}
|
||||
|
||||
//todo: add yaw rotational offset support?
|
||||
void ConvertAllData(FVector offset = FVector(0, 0, 0))
|
||||
{
|
||||
AllDataUE.enabledCount = 0;
|
||||
|
||||
for (int i = 0; i < MAX_CONTROLLERS_SUPPORTED; i++)
|
||||
{
|
||||
AllDataUE.controllers[i] = ConvertData(&AllSixenseData.controllers[i], offset);
|
||||
if (AllDataUE.controllers[i].enabled){
|
||||
AllDataUE.enabledCount++;
|
||||
}
|
||||
|
||||
//update latest pointers
|
||||
if (AllDataUE.controllers[i].which_hand == (uint8)EHydraControllerHand::HYDRA_HAND_LEFT)
|
||||
{
|
||||
LatestLeft = &AllDataUE.controllers[i];
|
||||
}
|
||||
else if (AllDataUE.controllers[i].which_hand == (uint8)EHydraControllerHand::HYDRA_HAND_RIGHT)
|
||||
{
|
||||
LatestRight = &AllDataUE.controllers[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateDerivedValues(float DeltaTime)
|
||||
{
|
||||
for (int i = 0; i < MAX_CONTROLLERS_SUPPORTED; i++)
|
||||
{
|
||||
SixenseControllerDataUE& Current = AllDataUE.controllers[i];
|
||||
SixenseControllerDataUE& Last = HistoricalDataUE[1].controllers[i];
|
||||
|
||||
Current.velocity = (Current.position - Last.position) / DeltaTime;
|
||||
Current.acceleration = (Current.velocity - Last.velocity) / DeltaTime;
|
||||
Current.angular_velocity = (Current.rotation - Last.rotation) * (1/DeltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
void GetLatestData(const FVector& Offset)
|
||||
{
|
||||
int success = HydraGetAllNewestData(&AllSixenseData);
|
||||
if (success == SIXENSE_FAILURE) {
|
||||
UE_LOG(HydraPluginLog, Error, TEXT("Hydra Error! Failed to get freshest data."));
|
||||
return;
|
||||
}
|
||||
//if the hydras are unavailable don't try to get more information
|
||||
if (!AllDataUE.available) {
|
||||
UE_LOG(HydraPluginLog, Log, TEXT("Collector data not available."));
|
||||
return;
|
||||
}
|
||||
|
||||
float DeltaTime = DeltaTimer.tock();
|
||||
DeltaTimer.tick();
|
||||
|
||||
ConvertAllData(Offset);
|
||||
|
||||
//Set all historical data
|
||||
for (int i = 0; i < HYDRA_HISTORY_MAX-1; i++)
|
||||
{
|
||||
HistoricalDataUE[i+1] = HistoricalDataUE[i];
|
||||
}
|
||||
|
||||
//latest
|
||||
HistoricalDataUE[0] = AllDataUE;
|
||||
|
||||
//update velocities/acceleration
|
||||
UpdateDerivedValues(DeltaTime);
|
||||
|
||||
}
|
||||
|
||||
sixenseAllControllerData AllSixenseData;
|
||||
SixenseControllerDataUE* LatestLeft;
|
||||
SixenseControllerDataUE* LatestRight;
|
||||
|
||||
SixenseAllControllerDataUE AllDataUE;
|
||||
SixenseAllControllerDataUE HistoricalDataUE[HYDRA_HISTORY_MAX];
|
||||
};
|
||||
|
||||
#pragma endregion DataCollector
|
||||
|
||||
#pragma region FHydraController
|
||||
|
||||
//class FHydraPlugin;
|
||||
|
||||
struct FHydraKeyMap
|
||||
{
|
||||
FKey HydraKey;
|
||||
FKey MotionControllerKey;
|
||||
|
||||
FHydraKeyMap(const FKey& InHydra, const FKey& InMCKey)
|
||||
{
|
||||
HydraKey = InHydra;
|
||||
MotionControllerKey = InMCKey;
|
||||
}
|
||||
};
|
||||
|
||||
class FHydraController : public IInputDevice, public FXRMotionControllerBase
|
||||
{
|
||||
|
||||
public:
|
||||
DataCollector* collector;
|
||||
FHydraPlugin* pluginPointer;
|
||||
|
||||
void* DLLHandle;
|
||||
HydraUtilityTimer UtilityTimer;
|
||||
|
||||
/** handler to send all messages to */
|
||||
TSharedRef<FGenericApplicationMessageHandler> MessageHandler;
|
||||
|
||||
TArray<FHydraKeyMap> LeftKeyMap;
|
||||
TArray<FHydraKeyMap> RightKeyMap;
|
||||
|
||||
void AddInputMappingKeys()
|
||||
{
|
||||
//Docking
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraLeftDocked, LOCTEXT("HydraLeftDocked", "Hydra (L) Docked"), FKeyDetails::GamepadKey));
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraRightDocked, LOCTEXT("HydraRightDocked", "Hydra (R) Docked"), FKeyDetails::GamepadKey));
|
||||
|
||||
//Left
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraLeftJoystickX, LOCTEXT("HydraLeftJoystickX", "Hydra (L) Joystick X"), FKeyDetails::GamepadKey | FKeyDetails::Axis1D));
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraLeftJoystickY, LOCTEXT("HydraLeftJoystickY", "Hydra (L) Joystick Y"), FKeyDetails::GamepadKey | FKeyDetails::Axis1D));
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraLeftJoystickClick, LOCTEXT("HydraLeftJoystickClick", "Hydra (L) Joystick Click"), FKeyDetails::GamepadKey));
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraLeftB1, LOCTEXT("HydraLeftB1", "Hydra (L) B1"), FKeyDetails::GamepadKey));
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraLeftB2, LOCTEXT("HydraLeftB2", "Hydra (L) B2"), FKeyDetails::GamepadKey));
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraLeftB3, LOCTEXT("HydraLeftB3", "Hydra (L) B3"), FKeyDetails::GamepadKey));
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraLeftB4, LOCTEXT("HydraLeftB4", "Hydra (L) B4"), FKeyDetails::GamepadKey));
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraLeftStart, LOCTEXT("HydraLeftStart", "Hydra (L) Start"), FKeyDetails::GamepadKey));
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraLeftTrigger, LOCTEXT("HydraLeftTrigger", "Hydra (L) Trigger"), FKeyDetails::GamepadKey | FKeyDetails::Axis1D));
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraLeftTriggerClick, LOCTEXT("HydraLeftTriggerClick", "Hydra (L) Trigger Click"), FKeyDetails::GamepadKey));
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraLeftBumper, LOCTEXT("HydraLeftBumper", "Hydra (L) Bumper"), FKeyDetails::GamepadKey));
|
||||
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraLeftMotionX, LOCTEXT("HydraLeftMotionX", "Hydra (L) Motion X"), FKeyDetails::GamepadKey | FKeyDetails::Axis1D));
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraLeftMotionY, LOCTEXT("HydraLeftMotionY", "Hydra (L) Motion Y"), FKeyDetails::GamepadKey | FKeyDetails::Axis1D));
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraLeftMotionZ, LOCTEXT("HydraLeftMotionZ", "Hydra (L) Motion Z"), FKeyDetails::GamepadKey | FKeyDetails::Axis1D));
|
||||
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraLeftRotationPitch, LOCTEXT("HydraLeftRotationPitch", "Hydra (L) Rotation Pitch"), FKeyDetails::GamepadKey | FKeyDetails::Axis1D));
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraLeftRotationYaw, LOCTEXT("HydraLeftRotationYaw", "Hydra (L) Rotation Yaw"), FKeyDetails::GamepadKey | FKeyDetails::Axis1D));
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraLeftRotationRoll, LOCTEXT("HydraLeftRotationRoll", "Hydra (L) Rotation Roll"), FKeyDetails::GamepadKey | FKeyDetails::Axis1D));
|
||||
|
||||
//Right
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraRightJoystickX, LOCTEXT("HydraRightJoystickX", "Hydra (R) Joystick X"), FKeyDetails::GamepadKey | FKeyDetails::Axis1D));
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraRightJoystickY, LOCTEXT("HydraRightJoystickY", "Hydra (R) Joystick Y"), FKeyDetails::GamepadKey | FKeyDetails::Axis1D));
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraRightJoystickClick, LOCTEXT("HydraRightJoystickClick", "Hydra (R) Joystick Click"), FKeyDetails::GamepadKey));
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraRightB1, LOCTEXT("HydraRightB1", "Hydra (R) B1"), FKeyDetails::GamepadKey));
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraRightB2, LOCTEXT("HydraRightB2", "Hydra (R) B2"), FKeyDetails::GamepadKey));
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraRightB3, LOCTEXT("HydraRightB3", "Hydra (R) B3"), FKeyDetails::GamepadKey));
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraRightB4, LOCTEXT("HydraRightB4", "Hydra (R) B4"), FKeyDetails::GamepadKey));
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraRightStart, LOCTEXT("HydraRightStart", "Hydra (R) Start"), FKeyDetails::GamepadKey));
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraRightTrigger, LOCTEXT("HydraRightTrigger", "Hydra (R) Trigger"), FKeyDetails::GamepadKey | FKeyDetails::Axis1D));
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraRightTriggerClick, LOCTEXT("HydraRightTriggerClick", "Hydra (R) Trigger Click"), FKeyDetails::GamepadKey));
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraRightBumper, LOCTEXT("HydraRightBumper", "Hydra (R) Bumper"), FKeyDetails::GamepadKey));
|
||||
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraRightMotionX, LOCTEXT("HydraRightMotionX", "Hydra (R) Motion X"), FKeyDetails::GamepadKey | FKeyDetails::Axis1D));
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraRightMotionY, LOCTEXT("HydraRightMotionY", "Hydra (R) Motion Y"), FKeyDetails::GamepadKey | FKeyDetails::Axis1D));
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraRightMotionZ, LOCTEXT("HydraRightMotionZ", "Hydra (R) Motion Z"), FKeyDetails::GamepadKey | FKeyDetails::Axis1D));
|
||||
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraRightRotationPitch, LOCTEXT("HydraRightRotationPitch", "Hydra (R) Rotation Pitch"), FKeyDetails::GamepadKey | FKeyDetails::Axis1D));
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraRightRotationYaw, LOCTEXT("HydraRightRotationYaw", "Hydra (R) Rotation Yaw"), FKeyDetails::GamepadKey | FKeyDetails::Axis1D));
|
||||
EKeys::AddKey(FKeyDetails(EKeysHydra::HydraRightRotationRoll, LOCTEXT("HydraRightRotationRoll", "Hydra (R) Rotation Roll"), FKeyDetails::GamepadKey | FKeyDetails::Axis1D));
|
||||
|
||||
//Add it according to the HydraEnum keys, NB: do not desync from the keys!
|
||||
/*
|
||||
HYDRA_BUTTON_B1,
|
||||
HYDRA_BUTTON_B2,
|
||||
HYDRA_BUTTON_B3,
|
||||
HYDRA_BUTTON_B4,
|
||||
HYDRA_BUTTON_START,
|
||||
HYDRA_BUTTON_JOYSTICK,
|
||||
HYDRA_BUTTON_BUMPER,
|
||||
HYDRA_BUTTON_TRIGGER
|
||||
*/
|
||||
|
||||
//4.25 removed these?
|
||||
LeftKeyMap.Empty();
|
||||
LeftKeyMap.Add(FHydraKeyMap(EKeysHydra::HydraLeftB1, FGamepadKeyNames::FaceButtonBottom));
|
||||
LeftKeyMap.Add(FHydraKeyMap(EKeysHydra::HydraLeftB2, FGamepadKeyNames::FaceButtonRight));
|
||||
LeftKeyMap.Add(FHydraKeyMap(EKeysHydra::HydraLeftB3, FGamepadKeyNames::FaceButtonLeft));
|
||||
LeftKeyMap.Add(FHydraKeyMap(EKeysHydra::HydraLeftB4, FGamepadKeyNames::FaceButtonTop));
|
||||
LeftKeyMap.Add(FHydraKeyMap(EKeysHydra::HydraLeftStart, FGamepadKeyNames::LeftThumb));
|
||||
LeftKeyMap.Add(FHydraKeyMap(EKeysHydra::HydraLeftJoystickClick, FGamepadKeyNames::LeftTriggerAnalog));
|
||||
LeftKeyMap.Add(FHydraKeyMap(EKeysHydra::HydraLeftBumper, FGamepadKeyNames::LeftShoulder));
|
||||
LeftKeyMap.Add(FHydraKeyMap(EKeysHydra::HydraLeftTriggerClick, FGamepadKeyNames::SpecialLeft));
|
||||
|
||||
RightKeyMap.Empty();
|
||||
RightKeyMap.Add(FHydraKeyMap(EKeysHydra::HydraRightB1, FGamepadKeyNames::DPadUp));
|
||||
RightKeyMap.Add(FHydraKeyMap(EKeysHydra::HydraRightB2, FGamepadKeyNames::DPadDown));
|
||||
RightKeyMap.Add(FHydraKeyMap(EKeysHydra::HydraRightB3, FGamepadKeyNames::DPadRight));
|
||||
RightKeyMap.Add(FHydraKeyMap(EKeysHydra::HydraRightB4, FGamepadKeyNames::DPadLeft));
|
||||
RightKeyMap.Add(FHydraKeyMap(EKeysHydra::HydraRightStart, FGamepadKeyNames::RightThumb));
|
||||
RightKeyMap.Add(FHydraKeyMap(EKeysHydra::HydraRightJoystickClick, FGamepadKeyNames::RightTriggerAnalog));
|
||||
RightKeyMap.Add(FHydraKeyMap(EKeysHydra::HydraRightBumper, FGamepadKeyNames::RightShoulder));
|
||||
RightKeyMap.Add(FHydraKeyMap(EKeysHydra::HydraRightTriggerClick, FGamepadKeyNames::SpecialRight));
|
||||
}
|
||||
|
||||
//Init and Runtime
|
||||
FHydraController(const TSharedRef< FGenericApplicationMessageHandler >& InMessageHandler)
|
||||
: pluginPointer(nullptr), MessageHandler(InMessageHandler)
|
||||
{
|
||||
UE_LOG(HydraPluginLog, Log, TEXT("Attempting to startup Hydra Module"));
|
||||
|
||||
collector = new DataCollector;
|
||||
|
||||
//This is a fixed relative path, meaning this file needs to exist for the plugin to work, even in shipping build!
|
||||
//Todo: fix path lookup when packaged
|
||||
//FString DllFilepath = FPaths::ConvertRelativePathToFull(FPaths::Combine(*FPaths::GameDir(),
|
||||
// TEXT("Plugins"), TEXT("HydraPlugin"), TEXT("Binaries/Win64")), TEXT("sixense_x64.dll"));
|
||||
|
||||
//Define Paths for direct dll bind
|
||||
FString BinariesRoot = FPaths::Combine(*FPaths::ProjectDir(), TEXT("Binaries"));
|
||||
FString PluginRoot = IPluginManager::Get().FindPlugin("HydraPlugin")->GetBaseDir();
|
||||
FString PlatformString;
|
||||
FString SixenseDLLString;
|
||||
|
||||
#if PLATFORM_WINDOWS
|
||||
#if _WIN64
|
||||
//64bit
|
||||
SixenseDLLString = FString(TEXT("sixense_x64.dll"));
|
||||
PlatformString = FString(TEXT("Win64"));
|
||||
#else
|
||||
//32bit
|
||||
SixenseDLLString = FString(TEXT("sixense.dll"));
|
||||
PlatformString = FString(TEXT("Win32"));
|
||||
#endif
|
||||
#else
|
||||
UE_LOG(LogClass, Error, TEXT("Unsupported Platform. Hydra Unavailable."));
|
||||
#endif
|
||||
|
||||
FString DllFilepath = FPaths::ConvertRelativePathToFull(FPaths::Combine(*PluginRoot, TEXT("Binaries"), *PlatformString, *SixenseDLLString));
|
||||
|
||||
UE_LOG(HydraPluginLog, Log, TEXT("Fetching dll from %s"), *DllFilepath);
|
||||
|
||||
//Check if the file exists, if not, give a detailed log entry why
|
||||
if (!FPaths::FileExists(DllFilepath)){
|
||||
UE_LOG(HydraPluginLog, Error, TEXT("%s File is missing (Did you copy Binaries into project root?)! Hydra Unavailable."), *SixenseDLLString);
|
||||
return;
|
||||
}
|
||||
|
||||
DLLHandle = NULL;
|
||||
DLLHandle = FPlatformProcess::GetDllHandle(*DllFilepath);
|
||||
|
||||
if (!DLLHandle){
|
||||
UE_LOG(HydraPluginLog, Error, TEXT("GetDllHandle failed, Hydra Unavailable."));
|
||||
UE_LOG(HydraPluginLog, Error, TEXT("Full path debug: %s."), *DllFilepath);
|
||||
return;
|
||||
}
|
||||
|
||||
HydraInit = (dll_sixenseInit)FPlatformProcess::GetDllExport(DLLHandle, TEXT("sixenseInit"));
|
||||
HydraExit = (dll_sixenseExit)FPlatformProcess::GetDllExport(DLLHandle, TEXT("sixenseExit"));
|
||||
HydraGetAllNewestData = (dll_sixenseGetAllNewestData)FPlatformProcess::GetDllExport(DLLHandle, TEXT("sixenseGetAllNewestData"));
|
||||
|
||||
collector->AllDataUE.available = (HydraInit() == SIXENSE_SUCCESS);
|
||||
|
||||
if (collector->AllDataUE.available)
|
||||
{
|
||||
//Attach all EKeys
|
||||
AddInputMappingKeys();
|
||||
|
||||
UE_LOG(HydraPluginLog, Log, TEXT("Hydra Available as %s"), *GetModularFeatureName().ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(HydraPluginLog, Log, TEXT("Hydra Unavailable."));
|
||||
}
|
||||
|
||||
//Required calls at init
|
||||
IModularFeatures::Get().RegisterModularFeature(GetModularFeatureName(), this);
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
|
||||
|
||||
virtual ~FHydraController()
|
||||
{
|
||||
int cleanshutdown = HydraExit();
|
||||
|
||||
FPlatformProcess::FreeDllHandle(DLLHandle);
|
||||
|
||||
if (cleanshutdown == SIXENSE_SUCCESS)
|
||||
{
|
||||
UE_LOG(HydraPluginLog, Log, TEXT("Hydra Clean shutdown."));
|
||||
}
|
||||
|
||||
IModularFeatures::Get().UnregisterModularFeature(GetModularFeatureName(), this);
|
||||
|
||||
delete collector;
|
||||
}
|
||||
|
||||
virtual void Tick(float DeltaTime) override
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
virtual void SendControllerEvents() override
|
||||
{
|
||||
//Use late sampling attached to SendControllerEvents
|
||||
HydraInputTick();
|
||||
}
|
||||
|
||||
|
||||
//IMotionController section
|
||||
|
||||
virtual FName IMotionController::GetMotionControllerDeviceTypeName() const override
|
||||
{
|
||||
return TEXT("Razer Hydra");
|
||||
}
|
||||
|
||||
/**
|
||||
* Called to request the motion sources that this IMotionController provides
|
||||
*
|
||||
* @param Sources A motion source enumerator object that IMotionControllers can add source names to
|
||||
*/
|
||||
virtual void EnumerateSources(TArray<FMotionControllerSource>& SourcesOut) const
|
||||
{
|
||||
SourcesOut.Add(FMotionControllerSource(FXRMotionControllerBase::LeftHandSourceId));
|
||||
SourcesOut.Add(FMotionControllerSource(FXRMotionControllerBase::RightHandSourceId));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the tracking status (e.g. not tracked, intertial-only, fully tracked) of the specified controller
|
||||
*
|
||||
* @return Tracking status of the specified controller, or ETrackingStatus::NotTracked if the device is not found
|
||||
*/
|
||||
virtual ETrackingStatus GetControllerTrackingStatus(const int32 ControllerIndex, const FName MotionSource) const
|
||||
{
|
||||
//Check if we're plugged in
|
||||
if (!pluginPointer->IsPluggedInAndEnabled())
|
||||
{
|
||||
return ETrackingStatus::NotTracked;
|
||||
}
|
||||
|
||||
//Get data to see if we're tracked
|
||||
FHydraControllerData Controller;
|
||||
if (MotionSource == FXRMotionControllerBase::LeftHandSourceId)
|
||||
{
|
||||
pluginPointer->LeftHandData(Controller);
|
||||
}
|
||||
else if (MotionSource == FXRMotionControllerBase::RightHandSourceId)
|
||||
{
|
||||
pluginPointer->RightHandData(Controller);
|
||||
}
|
||||
|
||||
if (Controller.Enabled && !Controller.Docked)
|
||||
{
|
||||
return ETrackingStatus::Tracked;
|
||||
}
|
||||
else
|
||||
{
|
||||
return ETrackingStatus::NotTracked;
|
||||
}
|
||||
}
|
||||
|
||||
//Not guaranteed to work atm
|
||||
float GetWorldScale() const
|
||||
{
|
||||
if (GEngine != nullptr && GEngine->GetWorld() != nullptr)
|
||||
{
|
||||
return GEngine->GetWorld()->GetWorldSettings()->WorldToMeters;
|
||||
}
|
||||
return 100.f;
|
||||
}
|
||||
|
||||
//Hydra only supports one player so ControllerIndex is ignored.
|
||||
|
||||
/**
|
||||
* Returns the calibration-space orientation of the requested controller's hand.
|
||||
*
|
||||
* @param ControllerIndex The Unreal controller (player) index of the controller set
|
||||
* @param MotionSource Which source, within the motion controller to get the orientation and position for
|
||||
* @param OutOrientation (out) If tracked, the orientation (in calibrated-space) of the controller in the specified hand
|
||||
* @param OutPosition (out) If tracked, the position (in calibrated-space) of the controller in the specified hand
|
||||
* @param WorldToMetersScale The world scaling factor.
|
||||
*
|
||||
* @return True if the device requested is valid and tracked, false otherwise
|
||||
*/
|
||||
virtual bool GetControllerOrientationAndPosition(const int32 ControllerIndex, const FName MotionSource, FRotator& OutOrientation, FVector& OutPosition, float WorldToMetersScale) const
|
||||
{
|
||||
bool RetVal = false;
|
||||
|
||||
FHydraControllerData Controller;
|
||||
if (MotionSource == FXRMotionControllerBase::LeftHandSourceId)
|
||||
{
|
||||
RetVal = pluginPointer->LeftHandData(Controller);
|
||||
}
|
||||
else if (MotionSource == FXRMotionControllerBase::RightHandSourceId)
|
||||
{
|
||||
RetVal = pluginPointer->RightHandData(Controller);
|
||||
}
|
||||
|
||||
if (!Controller.Enabled || Controller.Docked)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
OutPosition = Controller.Position;
|
||||
OutOrientation = Controller.Orientation;
|
||||
|
||||
return RetVal;
|
||||
}
|
||||
|
||||
//Compatibility to old call versions
|
||||
virtual bool GetControllerOrientationAndPosition(const int32 ControllerIndex, const EControllerHand DeviceHand, FRotator& OutOrientation, FVector& OutPosition, float WorldToMetersScale) const
|
||||
{
|
||||
bool RetVal = false;
|
||||
FName DeviceHandName = TEXT("AnyHand");
|
||||
switch (DeviceHand)
|
||||
{
|
||||
case EControllerHand::Left:
|
||||
DeviceHandName = LeftHandSourceId;
|
||||
break;
|
||||
case EControllerHand::Right:
|
||||
DeviceHandName = RightHandSourceId;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return GetControllerOrientationAndPosition(ControllerIndex, LeftHandSourceId, OutOrientation, OutPosition, WorldToMetersScale);
|
||||
}
|
||||
|
||||
virtual ETrackingStatus GetControllerTrackingStatus(const int32 ControllerIndex, const EControllerHand DeviceHand) const
|
||||
{
|
||||
FName DeviceHandName = TEXT("AnyHand");
|
||||
switch (DeviceHand)
|
||||
{
|
||||
case EControllerHand::Left:
|
||||
DeviceHandName = LeftHandSourceId;
|
||||
break;
|
||||
case EControllerHand::Right:
|
||||
DeviceHandName = RightHandSourceId;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return GetControllerTrackingStatus(ControllerIndex, DeviceHandName);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a custom names parameter value
|
||||
*
|
||||
* @param MotionSource The name of the motion source we want parameters for
|
||||
* @param ParameterName The specific value we are looking for
|
||||
* @param bOutValueFound (out) Whether the parameter could be found
|
||||
*
|
||||
* @return The value of the parameter
|
||||
*/
|
||||
virtual float GetCustomParameterValue(const FName MotionSource, FName ParameterName, bool& bOutValueFound) const
|
||||
{
|
||||
//we don't support custom parameters for now
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
//End IMotionController
|
||||
|
||||
virtual bool Exec(UWorld* InWorld, const TCHAR* Cmd, FOutputDevice& Ar) override
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void SetChannelValue(int32 UnrealControllerId, FForceFeedbackChannelType ChannelType, float Value) override
|
||||
{
|
||||
}
|
||||
void SetChannelValues(int32 UnrealControllerId, const FForceFeedbackValues& Values) override
|
||||
{
|
||||
}
|
||||
virtual void SetMessageHandler(const TSharedRef< FGenericApplicationMessageHandler >& InMessageHandler) override
|
||||
{
|
||||
MessageHandler = InMessageHandler;
|
||||
}
|
||||
|
||||
private:
|
||||
//Delegate Private functions
|
||||
void HydraInputTick();
|
||||
|
||||
void BroadcastButtonChangeForController(EHydraControllerButton Button, const FHydraControllerData& Latest, bool ButtonPressed);
|
||||
void BroadcastButtonPressForController(EHydraControllerButton Button, const FHydraControllerData& Controller);
|
||||
void BroadcastButtonReleaseForController(EHydraControllerButton Button, const FHydraControllerData& Controller);
|
||||
};
|
||||
|
||||
|
||||
/** Delegate Functions, called by plugin to keep data in sync and to emit the events.*/
|
||||
|
||||
/** Internal Tick - Called by the Plugin */
|
||||
void FHydraController::HydraInputTick()
|
||||
{
|
||||
//Update to our latest data
|
||||
collector->GetLatestData(pluginPointer->GetCalibrationTransform().GetLocation());
|
||||
|
||||
//run the loop and emit events
|
||||
SixenseAllControllerDataUE& LatestSet = collector->AllDataUE;
|
||||
SixenseAllControllerDataUE& PreviousSet = collector->HistoricalDataUE[1];
|
||||
|
||||
//Did our enabled count change?
|
||||
if (LatestSet.enabledCount != PreviousSet.enabledCount)
|
||||
{
|
||||
//If we have a full enabled count we just plugged the hydra in
|
||||
if (LatestSet.isValidAndTracking())
|
||||
{
|
||||
pluginPointer->CallFunctionOnDelegates([&](UHydraControllerComponent* Component)
|
||||
{
|
||||
Component->OnPluggedIn.Broadcast();
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
pluginPointer->CallFunctionOnDelegates([&](UHydraControllerComponent* Component)
|
||||
{
|
||||
Component->OnUnplugged.Broadcast();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
//If we're not tracking that's it leave the loop early
|
||||
if (!LatestSet.isValidAndTracking())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < MAX_CONTROLLERS_SUPPORTED; i++)
|
||||
{
|
||||
FHydraControllerData Latest, Previous;
|
||||
|
||||
//Convert to organized UE struct
|
||||
Latest.SetFromSixenseDataUE(LatestSet.controllers[i]);
|
||||
Previous.SetFromSixenseDataUE(PreviousSet.controllers[i]);
|
||||
|
||||
//We don't care about disabled controllers
|
||||
if (!Latest.Enabled)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
//Store for future hand comparisons
|
||||
bool leftHand = Latest.HandPossession == EHydraControllerHand::HYDRA_HAND_LEFT;
|
||||
|
||||
//Docking change
|
||||
if (Latest.Docked != Previous.Docked)
|
||||
{
|
||||
if (Latest.Docked)
|
||||
{
|
||||
pluginPointer->CallFunctionOnDelegates([&](UHydraControllerComponent* Component)
|
||||
{
|
||||
Component->ControllerDocked.Broadcast(Latest);
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
pluginPointer->CallFunctionOnDelegates([&](UHydraControllerComponent* Component)
|
||||
{
|
||||
Component->ControllerUndocked.Broadcast(Latest);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
//Buttons
|
||||
|
||||
//Trigger
|
||||
if (Latest.Trigger != Previous.Trigger)
|
||||
{
|
||||
//Input mapping
|
||||
if (leftHand)
|
||||
{
|
||||
EmitAnalogInputEventForKey(EKeysHydra::HydraLeftTrigger, Latest.Trigger, 0, 0);
|
||||
//EmitAnalogInputEventForKey(FGamepadKeyNames::MotionController_Left_TriggerAxis, Latest.Trigger, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
EmitAnalogInputEventForKey(EKeysHydra::HydraRightTrigger, Latest.Trigger, 0, 0);
|
||||
//EmitAnalogInputEventForKey(FGamepadKeyNames::MotionController_Right_TriggerAxis, Latest.Trigger, 0, 0);
|
||||
}
|
||||
|
||||
if (Latest.TriggerPressed != Previous.TriggerPressed)
|
||||
{
|
||||
BroadcastButtonChangeForController(HYDRA_BUTTON_TRIGGER, Latest, Latest.TriggerPressed);
|
||||
}
|
||||
}
|
||||
|
||||
//Bumper
|
||||
if (Latest.BumperPressed != Previous.BumperPressed)
|
||||
{
|
||||
BroadcastButtonChangeForController(HYDRA_BUTTON_BUMPER, Latest, Latest.BumperPressed);
|
||||
}
|
||||
|
||||
//B1
|
||||
if (Latest.B1Pressed != Previous.B1Pressed)
|
||||
{
|
||||
BroadcastButtonChangeForController(HYDRA_BUTTON_B1, Latest, Latest.B1Pressed);
|
||||
}
|
||||
|
||||
//B2
|
||||
if (Latest.B2Pressed != Previous.B2Pressed)
|
||||
{
|
||||
BroadcastButtonChangeForController(HYDRA_BUTTON_B2, Latest, Latest.B2Pressed);
|
||||
}
|
||||
|
||||
//B3
|
||||
if (Latest.B3Pressed != Previous.B3Pressed)
|
||||
{
|
||||
BroadcastButtonChangeForController(HYDRA_BUTTON_B3, Latest, Latest.B3Pressed);
|
||||
}
|
||||
|
||||
//B4
|
||||
if (Latest.B4Pressed != Previous.B4Pressed)
|
||||
{
|
||||
BroadcastButtonChangeForController(HYDRA_BUTTON_B4, Latest, Latest.B4Pressed);
|
||||
}
|
||||
|
||||
//Start
|
||||
if (Latest.StartPressed != Previous.StartPressed)
|
||||
{
|
||||
BroadcastButtonChangeForController(HYDRA_BUTTON_START, Latest, Latest.StartPressed);
|
||||
}
|
||||
|
||||
//Joystick Click
|
||||
if (Latest.JoystickClicked != Previous.JoystickClicked)
|
||||
{
|
||||
BroadcastButtonChangeForController(HYDRA_BUTTON_JOYSTICK, Latest, Latest.JoystickClicked);
|
||||
}
|
||||
|
||||
//Joystick movement
|
||||
if (Latest.Joystick.X != Previous.Joystick.X ||
|
||||
Latest.Joystick.Y != Previous.Joystick.Y)
|
||||
{
|
||||
if (leftHand)
|
||||
{
|
||||
EmitAnalogInputEventForKey(EKeysHydra::HydraLeftJoystickX, Latest.Joystick.X, 0, 0);
|
||||
EmitAnalogInputEventForKey(EKeysHydra::HydraLeftJoystickY, Latest.Joystick.Y, 0, 0);
|
||||
|
||||
//EmitAnalogInputEventForKey(FGamepadKeyNames::MotionController_Left_Thumbstick_X, Latest.Joystick.X, 0, 0);
|
||||
//EmitAnalogInputEventForKey(FGamepadKeyNames::MotionController_Left_Thumbstick_Y, Latest.Joystick.Y, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
EmitAnalogInputEventForKey(EKeysHydra::HydraRightJoystickX, Latest.Joystick.X, 0, 0);
|
||||
EmitAnalogInputEventForKey(EKeysHydra::HydraRightJoystickY, Latest.Joystick.Y, 0, 0);
|
||||
|
||||
//EmitAnalogInputEventForKey(FGamepadKeyNames::MotionController_Right_Thumbstick_X, Latest.Joystick.X, 0, 0);
|
||||
//EmitAnalogInputEventForKey(FGamepadKeyNames::MotionController_Right_Thumbstick_Y, Latest.Joystick.Y, 0, 0);
|
||||
}
|
||||
pluginPointer->CallFunctionOnDelegates([&](UHydraControllerComponent* Component)
|
||||
{
|
||||
Component->JoystickMoved.Broadcast(Latest, Latest.Joystick);
|
||||
});
|
||||
}
|
||||
|
||||
//Controller movement
|
||||
if (!Latest.Docked)
|
||||
{
|
||||
if (leftHand)
|
||||
{
|
||||
//2 meters = 1.0
|
||||
EmitAnalogInputEventForKey(EKeysHydra::HydraLeftMotionX, MotionInputMappingConversion(Latest.Position.X), 0, 0);
|
||||
EmitAnalogInputEventForKey(EKeysHydra::HydraLeftMotionY, MotionInputMappingConversion(Latest.Position.Y), 0, 0);
|
||||
EmitAnalogInputEventForKey(EKeysHydra::HydraLeftMotionZ, MotionInputMappingConversion(Latest.Position.Z), 0, 0);
|
||||
|
||||
EmitAnalogInputEventForKey(EKeysHydra::HydraLeftRotationPitch, Latest.Orientation.Pitch / 90.f, 0, 0);
|
||||
EmitAnalogInputEventForKey(EKeysHydra::HydraLeftRotationYaw, Latest.Orientation.Yaw / 180.f, 0, 0);
|
||||
EmitAnalogInputEventForKey(EKeysHydra::HydraLeftRotationRoll, Latest.Orientation.Roll / 180.f, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
//2 meters = 1.0
|
||||
EmitAnalogInputEventForKey(EKeysHydra::HydraRightMotionX, MotionInputMappingConversion(Latest.Position.X), 0, 0);
|
||||
EmitAnalogInputEventForKey(EKeysHydra::HydraRightMotionY, MotionInputMappingConversion(Latest.Position.Y), 0, 0);
|
||||
EmitAnalogInputEventForKey(EKeysHydra::HydraRightMotionZ, MotionInputMappingConversion(Latest.Position.Z), 0, 0);
|
||||
|
||||
EmitAnalogInputEventForKey(EKeysHydra::HydraRightRotationPitch, Latest.Orientation.Pitch / 90.f, 0, 0);
|
||||
EmitAnalogInputEventForKey(EKeysHydra::HydraRightRotationYaw, Latest.Orientation.Yaw / 180.f, 0, 0);
|
||||
EmitAnalogInputEventForKey(EKeysHydra::HydraRightRotationRoll, Latest.Orientation.Roll / 180.f, 0, 0);
|
||||
}
|
||||
pluginPointer->CallFunctionOnDelegates([&](UHydraControllerComponent* Component)
|
||||
{
|
||||
Component->ControllerMoved.Broadcast(Latest, Latest.Position, Latest.Orientation);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//convenience wrapper for emitting input mapping and delegate function calls
|
||||
void FHydraController::BroadcastButtonChangeForController(EHydraControllerButton Button,
|
||||
const FHydraControllerData& Latest,
|
||||
bool ButtonPressed)
|
||||
{
|
||||
if (Latest.HandPossession == HYDRA_HAND_LEFT)
|
||||
{
|
||||
if (ButtonPressed)
|
||||
{
|
||||
EmitKeyDownEventForKey(LeftKeyMap[Button - 1].HydraKey, 0, 0);
|
||||
EmitKeyDownEventForKey(LeftKeyMap[Button - 1].MotionControllerKey, 0, 0);
|
||||
BroadcastButtonPressForController(Button, Latest);
|
||||
}
|
||||
else
|
||||
{
|
||||
EmitKeyUpEventForKey(LeftKeyMap[Button - 1].HydraKey, 0, 0);
|
||||
EmitKeyUpEventForKey(LeftKeyMap[Button - 1].MotionControllerKey, 0, 0);
|
||||
BroadcastButtonReleaseForController(Button, Latest);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ButtonPressed)
|
||||
{
|
||||
EmitKeyDownEventForKey(RightKeyMap[Button - 1].HydraKey, 0, 0);
|
||||
EmitKeyDownEventForKey(RightKeyMap[Button - 1].MotionControllerKey, 0, 0);
|
||||
BroadcastButtonPressForController(Button, Latest);
|
||||
}
|
||||
else
|
||||
{
|
||||
EmitKeyUpEventForKey(RightKeyMap[Button - 1].HydraKey, 0, 0);
|
||||
EmitKeyUpEventForKey(RightKeyMap[Button - 1].MotionControllerKey, 0, 0);
|
||||
BroadcastButtonReleaseForController(Button, Latest);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FHydraController::BroadcastButtonPressForController(EHydraControllerButton Button, const FHydraControllerData& Controller)
|
||||
{
|
||||
pluginPointer->CallFunctionOnDelegates([&](UHydraControllerComponent* Component)
|
||||
{
|
||||
Component->ButtonPressed.Broadcast(Controller, Button);
|
||||
});
|
||||
}
|
||||
|
||||
void FHydraController::BroadcastButtonReleaseForController(EHydraControllerButton Button, const FHydraControllerData& Controller)
|
||||
{
|
||||
pluginPointer->CallFunctionOnDelegates([&](UHydraControllerComponent* Component)
|
||||
{
|
||||
Component->ButtonReleased.Broadcast(Controller, Button);
|
||||
});
|
||||
}
|
||||
|
||||
#pragma endregion FHydraController
|
||||
|
||||
#pragma region FHydraPlugin - Methods
|
||||
|
||||
TSharedPtr< class IInputDevice > FHydraPlugin::CreateInputDevice(const TSharedRef< FGenericApplicationMessageHandler >& InMessageHandler)
|
||||
{
|
||||
controllerReference = new FHydraController(InMessageHandler);
|
||||
controllerReference->pluginPointer = this;
|
||||
inputDeviceCreated = true;
|
||||
|
||||
return TSharedPtr< class IInputDevice >(controllerReference);
|
||||
}
|
||||
|
||||
void FHydraPlugin::AddComponentDelegate(UHydraControllerComponent* DelegateComponent)
|
||||
{
|
||||
//Only game component should receive callbacks
|
||||
UWorld* ComponentWorld = DelegateComponent->GetOwner()->GetWorld();
|
||||
if (ComponentWorld == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (ComponentWorld->WorldType == EWorldType::Game ||
|
||||
ComponentWorld->WorldType == EWorldType::GamePreview ||
|
||||
ComponentWorld->WorldType == EWorldType::PIE)
|
||||
{
|
||||
ComponentDelegates.Add(DelegateComponent);
|
||||
}
|
||||
}
|
||||
|
||||
void FHydraPlugin::RemoveComponentDelegate(UHydraControllerComponent* DelegateComponent)
|
||||
{
|
||||
//Only game component should receive callbacks
|
||||
UWorld* ComponentWorld = DelegateComponent->GetOwner()->GetWorld();
|
||||
if (ComponentWorld == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (ComponentWorld->WorldType == EWorldType::Game ||
|
||||
ComponentWorld->WorldType == EWorldType::GamePreview ||
|
||||
ComponentWorld->WorldType == EWorldType::PIE)
|
||||
{
|
||||
ComponentDelegates.Remove(DelegateComponent);
|
||||
}
|
||||
}
|
||||
|
||||
void FHydraPlugin::SetCalibrationTransform(const FTransform& InCalibrationTransform)
|
||||
{
|
||||
CalibrationTransform = InCalibrationTransform;
|
||||
}
|
||||
|
||||
FTransform FHydraPlugin::GetCalibrationTransform()
|
||||
{
|
||||
return CalibrationTransform;
|
||||
}
|
||||
|
||||
bool FHydraPlugin::IsPluggedInAndEnabled()
|
||||
{
|
||||
return controllerReference->collector->AllDataUE.isValidAndTracking();
|
||||
}
|
||||
|
||||
bool FHydraPlugin::LeftHandData(FHydraControllerData& OutData)
|
||||
{
|
||||
if (controllerReference->collector->LatestLeft != nullptr)
|
||||
{
|
||||
OutData.SetFromSixenseDataUE(*controllerReference->collector->LatestLeft);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool FHydraPlugin::RightHandData(FHydraControllerData& OutData)
|
||||
{
|
||||
if (controllerReference->collector->LatestRight != nullptr)
|
||||
{
|
||||
OutData.SetFromSixenseDataUE(*controllerReference->collector->LatestRight);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void FHydraPlugin::CallFunctionOnDelegates(TFunction< void(UHydraControllerComponent*)> InFunction)
|
||||
{
|
||||
for (UHydraControllerComponent* ComponentDelegate : ComponentDelegates)
|
||||
{
|
||||
InFunction(ComponentDelegate);
|
||||
}
|
||||
}
|
||||
|
||||
//Second parameter needs to be called the same as the Module name or packaging will fail
|
||||
IMPLEMENT_MODULE(FHydraPlugin, HydraPlugin)
|
||||
|
||||
#pragma endregion FHydraPlugin - Methods
|
||||
|
|
@ -1,76 +0,0 @@
|
|||
|
||||
#include "HydraControllerComponent.h"
|
||||
#include "IHydraPlugin.h"
|
||||
#include "Engine.h"
|
||||
|
||||
|
||||
UHydraControllerComponent::UHydraControllerComponent(const FObjectInitializer &init) : UActorComponent(init)
|
||||
{
|
||||
bWantsInitializeComponent = true;
|
||||
bAutoActivate = true;
|
||||
}
|
||||
|
||||
void UHydraControllerComponent::InitializeComponent()
|
||||
{
|
||||
Super::InitializeComponent();
|
||||
|
||||
//Attach delegate references
|
||||
IHydraPlugin::Get().AddComponentDelegate(this);
|
||||
}
|
||||
|
||||
void UHydraControllerComponent::UninitializeComponent()
|
||||
{
|
||||
//remove ourselves from the delegates
|
||||
IHydraPlugin::Get().RemoveComponentDelegate(this);
|
||||
|
||||
Super::UninitializeComponent();
|
||||
}
|
||||
|
||||
//Utility Functions
|
||||
bool UHydraControllerComponent::IsAvailable()
|
||||
{
|
||||
return ( IHydraPlugin::IsAvailable() &&
|
||||
IHydraPlugin::Get().IsPluggedInAndEnabled() );
|
||||
}
|
||||
|
||||
bool UHydraControllerComponent::GetLatestFrameForHand(FHydraControllerData& OutControllerData, EHydraControllerHand hand /*= HYDRA_HAND_LEFT*/)
|
||||
{
|
||||
switch (hand)
|
||||
{
|
||||
case HYDRA_HAND_LEFT:
|
||||
return IHydraPlugin::Get().LeftHandData(OutControllerData);
|
||||
break;
|
||||
case HYDRA_HAND_RIGHT:
|
||||
return IHydraPlugin::Get().RightHandData(OutControllerData);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//Calibration
|
||||
void UHydraControllerComponent::SetBaseOffset(FVector Offset)
|
||||
{
|
||||
FTransform CalibrationTransform;
|
||||
CalibrationTransform.SetLocation(Offset);
|
||||
IHydraPlugin::Get().SetCalibrationTransform(CalibrationTransform);
|
||||
}
|
||||
|
||||
void UHydraControllerComponent::Calibrate(FVector OffsetFromShouldMidPoint)
|
||||
{
|
||||
FTransform CalibrationTransform;
|
||||
|
||||
FHydraControllerData Left, Right;
|
||||
bool ValidData = false;
|
||||
ValidData = IHydraPlugin::Get().LeftHandData(Left);
|
||||
ValidData = ValidData && IHydraPlugin::Get().LeftHandData(Right);
|
||||
|
||||
//Get left and right hand midpoint position
|
||||
FVector Offset = -(Left.RawPosition + Right.RawPosition) / 2 + OffsetFromShouldMidPoint;
|
||||
|
||||
CalibrationTransform.SetLocation(Offset);
|
||||
IHydraPlugin::Get().SetCalibrationTransform(CalibrationTransform);
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -1,31 +0,0 @@
|
|||
#include "HydraControllerData.h"
|
||||
#include <sixense.h>
|
||||
|
||||
void FHydraControllerData::SetFromSixenseDataUE(const SixenseControllerDataUE& data)
|
||||
{
|
||||
Position = data.position;
|
||||
Velocity = data.velocity;
|
||||
Acceleration = data.acceleration;
|
||||
|
||||
RawPosition = data.rawPosition;
|
||||
|
||||
Orientation = data.rotation;
|
||||
AngularVelocity = data.angular_velocity;
|
||||
|
||||
Joystick = data.joystick;
|
||||
|
||||
B1Pressed = (data.buttons & SIXENSE_BUTTON_1) == SIXENSE_BUTTON_1;
|
||||
B2Pressed = (data.buttons & SIXENSE_BUTTON_2) == SIXENSE_BUTTON_2;
|
||||
B3Pressed = (data.buttons & SIXENSE_BUTTON_3) == SIXENSE_BUTTON_3;
|
||||
B4Pressed = (data.buttons & SIXENSE_BUTTON_4) == SIXENSE_BUTTON_4;
|
||||
StartPressed = (data.buttons & SIXENSE_BUTTON_START) == SIXENSE_BUTTON_START;
|
||||
BumperPressed = (data.buttons & SIXENSE_BUTTON_BUMPER) == SIXENSE_BUTTON_BUMPER;
|
||||
JoystickClicked = (data.buttons & SIXENSE_BUTTON_JOYSTICK) == SIXENSE_BUTTON_JOYSTICK;
|
||||
TriggerPressed = data.trigger_pressed;
|
||||
|
||||
Trigger = data.trigger;
|
||||
Docked = data.is_docked;
|
||||
Enabled = data.enabled;
|
||||
|
||||
HandPossession = (EHydraControllerHand)data.which_hand;
|
||||
}
|
||||
|
|
@ -1,45 +0,0 @@
|
|||
|
||||
|
||||
const FKey EKeysHydra::HydraLeftJoystickX("HydraLeftJoystickX");
|
||||
const FKey EKeysHydra::HydraLeftJoystickY("HydraLeftJoystickY");
|
||||
const FKey EKeysHydra::HydraLeftJoystickClick("HydraLeftJoystickClick");
|
||||
const FKey EKeysHydra::HydraLeftB1("HydraLeftB1");
|
||||
const FKey EKeysHydra::HydraLeftB2("HydraLeftB2");
|
||||
const FKey EKeysHydra::HydraLeftB3("HydraLeftB3");
|
||||
const FKey EKeysHydra::HydraLeftB4("HydraLeftB4");
|
||||
const FKey EKeysHydra::HydraLeftStart("HydraLeftStart");
|
||||
const FKey EKeysHydra::HydraLeftTrigger("HydraLeftTrigger");
|
||||
const FKey EKeysHydra::HydraLeftTriggerClick("HydraLeftTriggerAxis");
|
||||
const FKey EKeysHydra::HydraLeftBumper("HydraLeftBumper");
|
||||
|
||||
const FKey EKeysHydra::HydraLeftDocked("HydraLeftDocked");
|
||||
|
||||
const FKey EKeysHydra::HydraLeftMotionX("HydraLeftMotionX");
|
||||
const FKey EKeysHydra::HydraLeftMotionY("HydraLeftMotionY");
|
||||
const FKey EKeysHydra::HydraLeftMotionZ("HydraLeftMotionZ");
|
||||
|
||||
const FKey EKeysHydra::HydraLeftRotationPitch("HydraLeftRotationPitch");
|
||||
const FKey EKeysHydra::HydraLeftRotationYaw("HydraLeftRotationYaw");
|
||||
const FKey EKeysHydra::HydraLeftRotationRoll("HydraLeftRotationRoll");
|
||||
|
||||
const FKey EKeysHydra::HydraRightJoystickX("HydraRightJoystickX");
|
||||
const FKey EKeysHydra::HydraRightJoystickY("HydraRightJoystickY");
|
||||
const FKey EKeysHydra::HydraRightJoystickClick("HydraRightJoystickClick");
|
||||
const FKey EKeysHydra::HydraRightB1("HydraRightB1");
|
||||
const FKey EKeysHydra::HydraRightB2("HydraRightB2");
|
||||
const FKey EKeysHydra::HydraRightB3("HydraRightB3");
|
||||
const FKey EKeysHydra::HydraRightB4("HydraRightB4");
|
||||
const FKey EKeysHydra::HydraRightStart("HydraRightStart");
|
||||
const FKey EKeysHydra::HydraRightTrigger("HydraRightTrigger");
|
||||
const FKey EKeysHydra::HydraRightTriggerClick("HydraRightTriggerAxis");
|
||||
const FKey EKeysHydra::HydraRightBumper("HydraRightBumper");
|
||||
|
||||
const FKey EKeysHydra::HydraRightDocked("HydraRightDocked");
|
||||
|
||||
const FKey EKeysHydra::HydraRightMotionX("HydraRightMotionX");
|
||||
const FKey EKeysHydra::HydraRightMotionY("HydraRightMotionY");
|
||||
const FKey EKeysHydra::HydraRightMotionZ("HydraRightMotionZ");
|
||||
|
||||
const FKey EKeysHydra::HydraRightRotationPitch("HydraRightRotationPitch");
|
||||
const FKey EKeysHydra::HydraRightRotationYaw("HydraRightRotationYaw");
|
||||
const FKey EKeysHydra::HydraRightRotationRoll("HydraRightRotationRoll");
|
||||
|
|
@ -1,123 +0,0 @@
|
|||
#pragma once
|
||||
#include "Runtime/InputCore/Classes/InputCoreTypes.h"
|
||||
#define MAX_CONTROLLERS_SUPPORTED 2
|
||||
#define CONTROLLERS_PER_PLAYER 2
|
||||
|
||||
UENUM(BlueprintType)
|
||||
enum EHydraControllerHand
|
||||
{
|
||||
HYDRA_HAND_UNKNOWN,
|
||||
HYDRA_HAND_LEFT,
|
||||
HYDRA_HAND_RIGHT
|
||||
};
|
||||
|
||||
UENUM(BlueprintType)
|
||||
enum EHydraControllerButton
|
||||
{
|
||||
HYDRA_BUTTON_UNKNOWN,
|
||||
HYDRA_BUTTON_B1,
|
||||
HYDRA_BUTTON_B2,
|
||||
HYDRA_BUTTON_B3,
|
||||
HYDRA_BUTTON_B4,
|
||||
HYDRA_BUTTON_START,
|
||||
HYDRA_BUTTON_JOYSTICK,
|
||||
HYDRA_BUTTON_BUMPER,
|
||||
HYDRA_BUTTON_TRIGGER
|
||||
};
|
||||
|
||||
//Input Mapping Keys
|
||||
struct EKeysHydra
|
||||
{
|
||||
static const FKey HydraLeftJoystickX;
|
||||
static const FKey HydraLeftJoystickY;
|
||||
static const FKey HydraLeftJoystickClick;
|
||||
static const FKey HydraLeftB1;
|
||||
static const FKey HydraLeftB2;
|
||||
static const FKey HydraLeftB3;
|
||||
static const FKey HydraLeftB4;
|
||||
static const FKey HydraLeftStart;
|
||||
static const FKey HydraLeftTrigger;
|
||||
static const FKey HydraLeftTriggerClick;
|
||||
static const FKey HydraLeftBumper;
|
||||
|
||||
static const FKey HydraLeftDocked;
|
||||
|
||||
//NB capped to 1.0 at 2 meters from base
|
||||
static const FKey HydraLeftMotionX;
|
||||
static const FKey HydraLeftMotionY;
|
||||
static const FKey HydraLeftMotionZ;
|
||||
|
||||
static const FKey HydraLeftRotationPitch;
|
||||
static const FKey HydraLeftRotationYaw;
|
||||
static const FKey HydraLeftRotationRoll;
|
||||
|
||||
static const FKey HydraRightJoystickX;
|
||||
static const FKey HydraRightJoystickY;
|
||||
static const FKey HydraRightJoystickClick;
|
||||
static const FKey HydraRightB1;
|
||||
static const FKey HydraRightB2;
|
||||
static const FKey HydraRightB3;
|
||||
static const FKey HydraRightB4;
|
||||
static const FKey HydraRightStart;
|
||||
static const FKey HydraRightTrigger;
|
||||
static const FKey HydraRightTriggerClick;
|
||||
static const FKey HydraRightBumper;
|
||||
|
||||
static const FKey HydraRightDocked;
|
||||
|
||||
//NB capped to 1.0 at 2 meters from base
|
||||
static const FKey HydraRightMotionX;
|
||||
static const FKey HydraRightMotionY;
|
||||
static const FKey HydraRightMotionZ;
|
||||
|
||||
static const FKey HydraRightRotationPitch;
|
||||
static const FKey HydraRightRotationYaw;
|
||||
static const FKey HydraRightRotationRoll;
|
||||
};
|
||||
|
||||
/**
|
||||
* Converted Controller Data.
|
||||
* Contains converted raw and integrated
|
||||
* sixense controller data.
|
||||
*/
|
||||
typedef struct _sixenseControllerDataUE{
|
||||
//raw converted
|
||||
FVector position; //converted to cm
|
||||
FVector rawPosition; //in cm without base offset
|
||||
FQuat quat; //converted to ue space, rotation in quaternion format
|
||||
FRotator rotation; //converted to ue space, use this version in blueprint
|
||||
FVector2D joystick;
|
||||
float trigger;
|
||||
uint32 buttons;
|
||||
uint8 sequence_number;
|
||||
uint16 firmware_revision;
|
||||
uint16 hardware_revision;
|
||||
uint16 packet_type;
|
||||
uint16 magnetic_frequency;
|
||||
bool enabled;
|
||||
int32 controller_index;
|
||||
bool is_docked;
|
||||
uint8 which_hand;
|
||||
bool hemi_tracking_enabled;
|
||||
|
||||
//added values
|
||||
FVector velocity; //cm/s
|
||||
FVector acceleration; //cm/s^2
|
||||
FRotator angular_velocity; //deg/s
|
||||
bool trigger_pressed;
|
||||
} SixenseControllerDataUE;
|
||||
|
||||
typedef struct _sixenseAllControllerDataUE{
|
||||
SixenseControllerDataUE controllers[4]; //current sdk max supported, untested on STEM or >2 controllers.
|
||||
int32 enabledCount;
|
||||
bool available;
|
||||
|
||||
bool hasFullEnabledCount()
|
||||
{
|
||||
return enabledCount == MAX_CONTROLLERS_SUPPORTED;
|
||||
}
|
||||
bool isValidAndTracking()
|
||||
{
|
||||
return (available && hasFullEnabledCount());
|
||||
}
|
||||
}SixenseAllControllerDataUE;
|
||||
|
|
@ -1,52 +0,0 @@
|
|||
class HydraUtilityTimer
|
||||
{
|
||||
int64 TickTime = 0;
|
||||
int64 TockTime = 0;
|
||||
public:
|
||||
HydraUtilityTimer()
|
||||
{
|
||||
tick();
|
||||
}
|
||||
|
||||
double unixTimeNow()
|
||||
{
|
||||
FDateTime timeUtc = FDateTime::UtcNow();
|
||||
return timeUtc.ToUnixTimestamp() * 1000 + timeUtc.GetMillisecond();
|
||||
}
|
||||
|
||||
void tick()
|
||||
{
|
||||
TickTime = unixTimeNow();
|
||||
}
|
||||
|
||||
//return time elapsed in seconds
|
||||
float tock()
|
||||
{
|
||||
TockTime = unixTimeNow();
|
||||
return float(TockTime - TickTime) / 1000.f;
|
||||
}
|
||||
};
|
||||
|
||||
//UE v4.6 IM event wrappers
|
||||
bool EmitKeyUpEventForKey(FKey key, int32 user, bool repeat)
|
||||
{
|
||||
FKeyEvent KeyEvent(key, FSlateApplication::Get().GetModifierKeys(), user, repeat, 0, 0);
|
||||
return FSlateApplication::Get().ProcessKeyUpEvent(KeyEvent);
|
||||
}
|
||||
|
||||
bool EmitKeyDownEventForKey(FKey key, int32 user, bool repeat)
|
||||
{
|
||||
FKeyEvent KeyEvent(key, FSlateApplication::Get().GetModifierKeys(), user, repeat, 0, 0);
|
||||
return FSlateApplication::Get().ProcessKeyDownEvent(KeyEvent);
|
||||
}
|
||||
|
||||
bool EmitAnalogInputEventForKey(FKey key, float value, int32 user, bool repeat)
|
||||
{
|
||||
FAnalogInputEvent AnalogInputEvent(key, FSlateApplication::Get().GetModifierKeys(), user, repeat, 0, 0, value);
|
||||
return FSlateApplication::Get().ProcessAnalogInputEvent(AnalogInputEvent);
|
||||
}
|
||||
|
||||
//Function used for consistent conversion to input mapping basis
|
||||
float MotionInputMappingConversion(float AxisValue) {
|
||||
return FMath::Clamp(AxisValue / 200.f, -1.f, 1.f);
|
||||
}
|
||||
|
|
@ -1,77 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include "Components/ActorComponent.h"
|
||||
#include "HydraControllerData.h"
|
||||
#include "HydraControllerComponent.generated.h"
|
||||
|
||||
//These macros cannot be multi-line or it will not compile
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FHydraPluggedInSignature);
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FHydraUnPluggedSignature);
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FHydraDockedSignature, const FHydraControllerData&, Controller);
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FHydraUnDockedSignature, const FHydraControllerData&, Controller);
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FHydraButtonPressedSignature, const FHydraControllerData&, Controller, EHydraControllerButton, button);
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FHydraButtonReleasedSignature, const FHydraControllerData&, Controller, EHydraControllerButton, button);
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FHydraJoystickMovedSignature, const FHydraControllerData&, Controller, FVector2D, movement);
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FHydraControllerMovedSignature, const FHydraControllerData&, Controller, FVector, Position, FRotator, Orientation);
|
||||
|
||||
|
||||
/**
|
||||
Optional Hydra specific component which receives hydra specific events and can query specific data.
|
||||
*/
|
||||
UCLASS(ClassGroup="Input Controller", meta=(BlueprintSpawnableComponent))
|
||||
class HYDRAPLUGIN_API UHydraControllerComponent : public UActorComponent
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
public:
|
||||
|
||||
//Assignable Events, used for fine-grained control
|
||||
//Buttons are relegated to input mapping, non-button features are available here
|
||||
|
||||
UPROPERTY(BlueprintAssignable, Category = "Hydra Events")
|
||||
FHydraPluggedInSignature OnPluggedIn;
|
||||
|
||||
UPROPERTY(BlueprintAssignable, Category = "Hydra Events")
|
||||
FHydraUnPluggedSignature OnUnplugged;
|
||||
|
||||
UPROPERTY(BlueprintAssignable, Category = "Hydra Events")
|
||||
FHydraDockedSignature ControllerDocked;
|
||||
|
||||
UPROPERTY(BlueprintAssignable, Category = "Hydra Events")
|
||||
FHydraUnDockedSignature ControllerUndocked;
|
||||
|
||||
UPROPERTY(BlueprintAssignable, Category = "Hydra Events")
|
||||
FHydraButtonPressedSignature ButtonPressed;
|
||||
|
||||
UPROPERTY(BlueprintAssignable, Category = "Hydra Events")
|
||||
FHydraButtonReleasedSignature ButtonReleased;
|
||||
|
||||
UPROPERTY(BlueprintAssignable, Category = "Hydra Events")
|
||||
FHydraJoystickMovedSignature JoystickMoved;
|
||||
|
||||
UPROPERTY(BlueprintAssignable, Category = "Hydra Events")
|
||||
FHydraControllerMovedSignature ControllerMoved;
|
||||
|
||||
//Callable Blueprint functions - Need to be defined for direct access
|
||||
/** Check if the hydra is available/plugged in.*/
|
||||
UFUNCTION(BlueprintCallable, Category = HydraFunctions)
|
||||
bool IsAvailable();
|
||||
|
||||
//** Get the latest available data given in a single frame. Valid Hand is Left or Right */
|
||||
UFUNCTION(BlueprintCallable, Category = HydraFunctions)
|
||||
bool GetLatestFrameForHand(FHydraControllerData& OutControllerData, EHydraControllerHand hand = HYDRA_HAND_LEFT);
|
||||
|
||||
// Set a manual offset, use this for manual calibration
|
||||
UFUNCTION(BlueprintCallable, Category = HydraFunctions)
|
||||
void SetBaseOffset(FVector Offset);
|
||||
|
||||
// Use in-built calibration. Expects either a T-Pose. If offset is provided it will add the given offset to the final calibration.
|
||||
// For T-pose the function defaults to 40cm height. At 0,0,0 this will simply calibrate the zero position
|
||||
UFUNCTION(BlueprintCallable, Category = HydraFunctions)
|
||||
void Calibrate(FVector OffsetFromShoulderMidPoint = FVector(0,0,40));
|
||||
|
||||
|
||||
protected:
|
||||
virtual void InitializeComponent() override;
|
||||
virtual void UninitializeComponent() override;
|
||||
|
||||
};
|
||||
|
|
@ -1,72 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include "HydraEnum.h"
|
||||
#include "HydraControllerData.generated.h"
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct HYDRAPLUGIN_API FHydraControllerData
|
||||
{
|
||||
GENERATED_USTRUCT_BODY()
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Hydra Controller Data")
|
||||
TEnumAsByte<EHydraControllerHand> HandPossession;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Hydra Controller Data")
|
||||
FVector Position;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Hydra Controller Data")
|
||||
FRotator Orientation;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Hydra Controller Data")
|
||||
FVector2D Joystick;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Hydra Controller Data")
|
||||
float Trigger;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Hydra Controller Data")
|
||||
bool B1Pressed;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Hydra Controller Data")
|
||||
bool B2Pressed;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Hydra Controller Data")
|
||||
bool B3Pressed;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Hydra Controller Data")
|
||||
bool B4Pressed;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Hydra Controller Data")
|
||||
bool StartPressed;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Hydra Controller Data")
|
||||
bool BumperPressed;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Hydra Controller Data")
|
||||
bool TriggerPressed;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Hydra Controller Data")
|
||||
bool JoystickClicked;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Hydra Controller Data")
|
||||
bool Docked;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Hydra Controller Data")
|
||||
bool Enabled;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Hydra Controller Data")
|
||||
FVector RawPosition;
|
||||
|
||||
/** Derived Velocity */
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Hydra Controller Data")
|
||||
FVector Velocity;
|
||||
|
||||
/** Derived Acceleration */
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Hydra Controller Data")
|
||||
FVector Acceleration;
|
||||
|
||||
/** Derived AngularVelocity in FRotator(deg)/S */
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Hydra Controller Data")
|
||||
FRotator AngularVelocity;
|
||||
|
||||
void SetFromSixenseDataUE(const SixenseControllerDataUE& data);
|
||||
};
|
||||
|
|
@ -1,48 +0,0 @@
|
|||
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Modules/ModuleManager.h"
|
||||
#include "HydraControllerComponent.h"
|
||||
#include "IInputDeviceModule.h"
|
||||
|
||||
/**
|
||||
* The public interface to this module
|
||||
*/
|
||||
class HYDRAPLUGIN_API IHydraPlugin : public IInputDeviceModule
|
||||
{
|
||||
|
||||
public:
|
||||
|
||||
/**
|
||||
* Singleton-like access to this module's interface. This is just for convenience!
|
||||
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
|
||||
*
|
||||
* @return Returns singleton instance, loading the module on demand if needed
|
||||
*/
|
||||
static inline IHydraPlugin& Get()
|
||||
{
|
||||
return FModuleManager::LoadModuleChecked< IHydraPlugin >( "HydraPlugin" );
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
|
||||
*
|
||||
* @return True if the module is loaded and ready to use
|
||||
*/
|
||||
static inline bool IsAvailable()
|
||||
{
|
||||
return FModuleManager::Get().IsModuleLoaded( "HydraPlugin" );
|
||||
}
|
||||
|
||||
virtual void SetCalibrationTransform(const FTransform& CalibrationTransform) {};
|
||||
virtual FTransform GetCalibrationTransform() { return FTransform(); };
|
||||
virtual bool IsPluggedInAndEnabled() { return false; };
|
||||
|
||||
virtual void AddComponentDelegate(UHydraControllerComponent* delegateComponent) {};
|
||||
virtual void RemoveComponentDelegate(UHydraControllerComponent* delegateComponent) {};
|
||||
|
||||
virtual bool LeftHandData(FHydraControllerData& OutData) { return false; }
|
||||
virtual bool RightHandData(FHydraControllerData& OutData) { return false; }
|
||||
};
|
||||
|
||||
|
|
@ -1,109 +0,0 @@
|
|||
/*
|
||||
*
|
||||
* SIXENSE CONFIDENTIAL
|
||||
*
|
||||
* Copyright (C) 2011 Sixense Entertainment Inc.
|
||||
* All Rights Reserved
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef _SIXENSE_H_
|
||||
#define _SIXENSE_H_
|
||||
|
||||
#if defined(WIN32)
|
||||
#ifdef SIXENSE_STATIC_LIB
|
||||
#define SIXENSE_EXPORT
|
||||
#else
|
||||
#ifdef SIXENSE_BUILDING_DLL
|
||||
#define SIXENSE_EXPORT __declspec(dllexport)
|
||||
#else
|
||||
#define SIXENSE_EXPORT __declspec(dllimport)
|
||||
#endif
|
||||
#endif
|
||||
#else
|
||||
#define SIXENSE_EXPORT
|
||||
#endif
|
||||
|
||||
#define SIXENSE_BUTTON_BUMPER (0x01<<7)
|
||||
#define SIXENSE_BUTTON_JOYSTICK (0x01<<8)
|
||||
#define SIXENSE_BUTTON_1 (0x01<<5)
|
||||
#define SIXENSE_BUTTON_2 (0x01<<6)
|
||||
#define SIXENSE_BUTTON_3 (0x01<<3)
|
||||
#define SIXENSE_BUTTON_4 (0x01<<4)
|
||||
#define SIXENSE_BUTTON_START (0x01<<0)
|
||||
|
||||
#define SIXENSE_SUCCESS 0
|
||||
#define SIXENSE_FAILURE -1
|
||||
|
||||
#define SIXENSE_MAX_CONTROLLERS 4
|
||||
|
||||
typedef struct _sixenseControllerData {
|
||||
float pos[3];
|
||||
float rot_mat[3][3];
|
||||
float joystick_x;
|
||||
float joystick_y;
|
||||
float trigger;
|
||||
unsigned int buttons;
|
||||
unsigned char sequence_number;
|
||||
float rot_quat[4];
|
||||
unsigned short firmware_revision;
|
||||
unsigned short hardware_revision;
|
||||
unsigned short packet_type;
|
||||
unsigned short magnetic_frequency;
|
||||
int enabled;
|
||||
int controller_index;
|
||||
unsigned char is_docked;
|
||||
unsigned char which_hand;
|
||||
unsigned char hemi_tracking_enabled;
|
||||
} sixenseControllerData;
|
||||
|
||||
typedef struct _sixenseAllControllerData {
|
||||
sixenseControllerData controllers[4];
|
||||
} sixenseAllControllerData;
|
||||
|
||||
#if defined(__LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
SIXENSE_EXPORT int sixenseInit( void );
|
||||
SIXENSE_EXPORT int sixenseExit( void );
|
||||
|
||||
SIXENSE_EXPORT int sixenseGetMaxBases();
|
||||
SIXENSE_EXPORT int sixenseSetActiveBase( int i );
|
||||
SIXENSE_EXPORT int sixenseIsBaseConnected( int i );
|
||||
|
||||
SIXENSE_EXPORT int sixenseGetMaxControllers( void );
|
||||
SIXENSE_EXPORT int sixenseIsControllerEnabled( int which );
|
||||
SIXENSE_EXPORT int sixenseGetNumActiveControllers();
|
||||
|
||||
SIXENSE_EXPORT int sixenseGetHistorySize();
|
||||
|
||||
SIXENSE_EXPORT int sixenseGetData( int which, int index_back, sixenseControllerData * );
|
||||
SIXENSE_EXPORT int sixenseGetAllData( int index_back, sixenseAllControllerData * );
|
||||
SIXENSE_EXPORT int sixenseGetNewestData( int which, sixenseControllerData * );
|
||||
SIXENSE_EXPORT int sixenseGetAllNewestData( sixenseAllControllerData * );
|
||||
|
||||
SIXENSE_EXPORT int sixenseSetHemisphereTrackingMode( int which_controller, int state );
|
||||
SIXENSE_EXPORT int sixenseGetHemisphereTrackingMode( int which_controller, int *state );
|
||||
|
||||
SIXENSE_EXPORT int sixenseAutoEnableHemisphereTracking( int which_controller );
|
||||
|
||||
SIXENSE_EXPORT int sixenseSetHighPriorityBindingEnabled( int on_or_off );
|
||||
SIXENSE_EXPORT int sixenseGetHighPriorityBindingEnabled( int *on_or_off );
|
||||
|
||||
SIXENSE_EXPORT int sixenseTriggerVibration( int controller_id, int duration_100ms, int pattern_id );
|
||||
|
||||
SIXENSE_EXPORT int sixenseSetFilterEnabled( int on_or_off );
|
||||
SIXENSE_EXPORT int sixenseGetFilterEnabled( int *on_or_off );
|
||||
|
||||
SIXENSE_EXPORT int sixenseSetFilterParams( float near_range, float near_val, float far_range, float far_val );
|
||||
SIXENSE_EXPORT int sixenseGetFilterParams( float *near_range, float *near_val, float *far_range, float *far_val );
|
||||
|
||||
SIXENSE_EXPORT int sixenseSetBaseColor( unsigned char red, unsigned char green, unsigned char blue );
|
||||
SIXENSE_EXPORT int sixenseGetBaseColor( unsigned char *red, unsigned char *green, unsigned char *blue );
|
||||
|
||||
#if defined(__LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* _SIXENSE_H_ */
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -1,248 +0,0 @@
|
|||
/*
|
||||
*
|
||||
* SIXENSE CONFIDENTIAL
|
||||
*
|
||||
* Copyright (C) 2011 Sixense Entertainment Inc.
|
||||
* All Rights Reserved
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef SIXENSE_MATH_HPP
|
||||
#define SIXENSE_MATH_HPP
|
||||
|
||||
#include <math.h>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
namespace sixenseMath {
|
||||
|
||||
class Vector2 {
|
||||
public:
|
||||
Vector2();
|
||||
Vector2( const float x, const float y );
|
||||
float& operator [](const int idx);
|
||||
Vector2 operator -(const Vector2 rhs);
|
||||
Vector2 operator +(const Vector2 rhs);
|
||||
|
||||
Vector2& operator +=(const Vector2& rhs);
|
||||
Vector2& operator *=(const float& rhs);
|
||||
Vector2& operator -=(const Vector2& rhs);
|
||||
float operator *(const Vector2 rhs); // dot product
|
||||
Vector2 operator *(const float rhs);
|
||||
Vector2 operator /(const float rhs);
|
||||
|
||||
bool operator ==(const Vector2& rhs);
|
||||
|
||||
void normalize();
|
||||
float length();
|
||||
void print( const std::string name=std::string() );
|
||||
void fill( float vec[2] );
|
||||
|
||||
protected:
|
||||
float _vec[2];
|
||||
};
|
||||
|
||||
class Vector3 {
|
||||
public:
|
||||
Vector3();
|
||||
Vector3( const Vector3& );
|
||||
Vector3( const float vec[3] );
|
||||
Vector3( const float x, const float y, const float z );
|
||||
float& operator [](const int idx);
|
||||
Vector3 operator -(const Vector3 rhs);
|
||||
Vector3 operator +(const Vector3 rhs);
|
||||
Vector3 operator ^(const Vector3 rhs); // cross product
|
||||
Vector3& operator +=(const Vector3& rhs);
|
||||
Vector3& operator *=(const float& rhs);
|
||||
Vector3& operator -=(const Vector3& rhs);
|
||||
float operator *(const Vector3 rhs); // dot product
|
||||
Vector3 operator *(const float rhs);
|
||||
Vector3 operator /(const float rhs);
|
||||
void normalize();
|
||||
float length();
|
||||
void print( const std::string name=std::string() );
|
||||
void fill( float vec[3] );
|
||||
|
||||
bool operator ==(const Vector3& rhs);
|
||||
|
||||
// Construction helpers
|
||||
static Vector3 normalize( const Vector3 );
|
||||
|
||||
protected:
|
||||
float _vec[3];
|
||||
};
|
||||
|
||||
class Vector4 {
|
||||
public:
|
||||
Vector4();
|
||||
Vector4( const Vector4& );
|
||||
Vector4( const Vector3&, float w );
|
||||
Vector4( const float vec[4] );
|
||||
Vector4( const float x, const float y, const float z, const float w );
|
||||
float& operator [](const int idx);
|
||||
Vector4 operator -(const Vector4 rhs) const;
|
||||
Vector4 operator ^(const Vector4 rhs) const; // cross product
|
||||
Vector4 operator +(const Vector4 rhs) const;
|
||||
float operator *(const Vector4 rhs); // dot product
|
||||
Vector4 operator *(const float rhs) const;
|
||||
Vector4 operator -(const float rhs) const;
|
||||
Vector4 operator /(const float rhs) const;
|
||||
|
||||
bool operator ==(const Vector4& rhs);
|
||||
|
||||
void normalize();
|
||||
float length();
|
||||
void print( const std::string name=std::string() );
|
||||
Vector4 operator *(const class Matrix4 rhs) const;
|
||||
void fill( float vec[4] );
|
||||
|
||||
protected:
|
||||
float _vec[4];
|
||||
};
|
||||
|
||||
class Quat : public Vector4 {
|
||||
public:
|
||||
Quat();
|
||||
Quat( const float x, const float y, const float z, const float w );
|
||||
Quat( const class Matrix3& );
|
||||
Quat( const Vector4& );
|
||||
Quat( const Vector3 xyz, float w );
|
||||
void print( const std::string name=std::string() );
|
||||
Vector3 operator *(const Vector3 rhs) const;
|
||||
Quat operator *(const Quat rhs) const;
|
||||
float dot(const Quat rhs) const; // dot product (operator * is already used for quat...)
|
||||
void invert(); // invert in place
|
||||
Quat inverse(); // leave this alone and return inverted copy
|
||||
Vector3 getEulerAngles();
|
||||
|
||||
// Construction helpers
|
||||
static Quat rotation( const Vector3 from_vec, const Vector3 to_vec );
|
||||
static Quat rotation( const float angle_in_rad, const Vector3 axis );
|
||||
static Quat rotation( const Vector3 hpr_in_rad );
|
||||
static Quat rotation( const float heading, const float pitch, const float roll );
|
||||
static Quat slerp( const float t, const Quat a, const Quat b);
|
||||
};
|
||||
|
||||
class Matrix3 {
|
||||
public:
|
||||
Matrix3();
|
||||
Matrix3( const Matrix3& );
|
||||
Matrix3( const float mat[3][3] );
|
||||
Matrix3( const float m00, const float m10, const float m20, const float m01, const float m11, const float m21, const float m02, const float m12, const float m22 );
|
||||
void fill( float mat[3][3] );
|
||||
Matrix3( const Vector3 col0, const Vector3 col1, const Vector3 col2 );
|
||||
Vector3& operator [](const int idx);
|
||||
Matrix3 operator *(const Matrix3 rhs);
|
||||
Matrix3 operator *(const float rhs);
|
||||
Matrix3 operator /(const float rhs);
|
||||
Matrix3 operator +(const Matrix3 rhs);
|
||||
Matrix3 operator -(const Matrix3 rhs);
|
||||
Matrix3 operator *(const Quat rhs);
|
||||
Vector3 operator *(const Vector3 rhs);
|
||||
Vector3 col( const int );
|
||||
Vector3 row( const int );
|
||||
void set_col( const int which, const Vector3 col );
|
||||
float trace();
|
||||
bool is_identity();
|
||||
void transpose();
|
||||
void print( const std::string name=std::string() );
|
||||
Vector3 getEulerAngles();
|
||||
|
||||
// Construction helpers
|
||||
static Matrix3 rotation( const float angle_in_rad, const Vector3 axis );
|
||||
static Matrix3 rotation( const Vector3 hpr_in_rad );
|
||||
static Matrix3 rotation( const Quat rot );
|
||||
static Matrix3 rotation( const Vector3 from, const Vector3 to );
|
||||
static Matrix3 translation( const Vector3 trans );
|
||||
static Matrix3 scale( const float, const float, const float );
|
||||
static Matrix3 scale( const float );
|
||||
static Matrix3 transpose( const Matrix3 );
|
||||
|
||||
protected:
|
||||
Vector3 _cols[3];
|
||||
};
|
||||
|
||||
class Matrix4 {
|
||||
public:
|
||||
Matrix4();
|
||||
Matrix4( const Matrix4& );
|
||||
Matrix4( const Matrix3& );
|
||||
Matrix4( const float mat[4][4] );
|
||||
Matrix4( const float m00, const float m10, const float m20, const float m30, const float m01, const float m11, const float m21, const float m31, const float m02, const float m12, const float m22, const float m32, const float m03, const float m13, const float m23, const float m33 );
|
||||
void fill( float mat[4][4] );
|
||||
Matrix4( const Vector4 col0, const Vector4 col1, const Vector4 col2, const Vector4 col3 );
|
||||
Vector4& operator [](const int idx);
|
||||
Matrix4 operator *(const Matrix4 rhs);
|
||||
Matrix4 operator *(const float rhs);
|
||||
Matrix4 operator /(const float rhs);
|
||||
Matrix4 operator +(const Matrix4 rhs);
|
||||
Matrix4 operator -(const Matrix4 rhs);
|
||||
Matrix4 operator *(const Quat rhs);
|
||||
Vector4 operator *(const Vector4 rhs);
|
||||
Vector4 col( const int );
|
||||
Vector4 row( const int );
|
||||
void set_col( const int which, const Vector4 col );
|
||||
float trace();
|
||||
bool is_identity();
|
||||
void transpose();
|
||||
void print( const std::string name=std::string() );
|
||||
Vector3 getEulerAngles();
|
||||
|
||||
// Construction helpers
|
||||
static Matrix4 rotation( const float angle_in_rad, const Vector3 axis );
|
||||
static Matrix4 rotation( const Quat rot );
|
||||
static Matrix4 rotation( const Vector3 from, const Vector3 to );
|
||||
static Matrix4 rotation( const Vector3 hpr_in_rad );
|
||||
static Matrix4 translation( const Vector3 trans );
|
||||
static Matrix4 scale( const float, const float, const float );
|
||||
static Matrix4 scale( const float );
|
||||
static Matrix4 transpose( const Matrix4 );
|
||||
|
||||
protected:
|
||||
Vector4 _cols[4];
|
||||
};
|
||||
|
||||
class Line {
|
||||
friend class Plane;
|
||||
public:
|
||||
Line( const Line& );
|
||||
Line( const Vector3& dir, const Vector3& pos );
|
||||
|
||||
Vector3 getClosestPoint( const Vector3& );
|
||||
|
||||
private:
|
||||
Vector3 _dir;
|
||||
Vector3 _pos1;
|
||||
Vector3 _pos2;
|
||||
};
|
||||
|
||||
|
||||
class Plane {
|
||||
public:
|
||||
Plane();
|
||||
Plane( const Plane& );
|
||||
Plane( Vector3 p0, Vector3 p1, Vector3 p2 );
|
||||
Plane( Vector3 point, Vector3 normal );
|
||||
|
||||
void init();
|
||||
double whichSide( Vector3 p );
|
||||
Vector3 getClosestPoint( Vector3 in );
|
||||
Vector3 intersect( const Line line );
|
||||
Vector3 getNormal();
|
||||
|
||||
private:
|
||||
double _a, _b, _c, _d;
|
||||
Vector3 _norm;
|
||||
Vector3 _p0, _p1, _p2;
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
#include "sixense_math.cpp"
|
||||
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
|
|
@ -1,106 +0,0 @@
|
|||
/*
|
||||
*
|
||||
* SIXENSE CONFIDENTIAL
|
||||
*
|
||||
* Copyright (C) 2011 Sixense Entertainment Inc.
|
||||
* All Rights Reserved
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef SIXENSE_UTILS_BUTTON_STATES_HPP
|
||||
#define SIXENSE_UTILS_BUTTON_STATES_HPP
|
||||
|
||||
#pragma warning(push)
|
||||
#pragma warning( disable:4251 )
|
||||
|
||||
#include "sixense_utils/export.hpp"
|
||||
#include "sixense_utils/interfaces.hpp"
|
||||
|
||||
#include <sixense.h>
|
||||
#include <sixense_math.hpp>
|
||||
|
||||
namespace sixenseUtils {
|
||||
|
||||
// LaserPointer computes a ray that shoots from the controller and intersects with the screen.
|
||||
class SIXENSE_UTILS_EXPORT ButtonStates : public IButtonStates {
|
||||
|
||||
public:
|
||||
|
||||
ButtonStates();
|
||||
void update( sixenseControllerData *cd );
|
||||
bool buttonJustPressed( unsigned short which_button );
|
||||
bool buttonJustReleased( unsigned short which_button );
|
||||
|
||||
void setTriggerThreshold( float thresh );
|
||||
bool triggerJustPressed();
|
||||
bool triggerJustReleased();
|
||||
|
||||
void setStickThreshold( float thresh );
|
||||
bool stickJustPressed( Direction which );
|
||||
bool stickJustReleased( Direction which );
|
||||
|
||||
void setAbsoluteTiltAngleThresholdInDeg( float thresh );
|
||||
void setRelativeTiltAngleThresholdInDeg( float thresh );
|
||||
|
||||
// Relative tilts are an orientation change relative to the orientation last time setRelativeOrigin() was called
|
||||
void setRelativeOrigin();
|
||||
void startPointGesture();
|
||||
void stopPointGesture();
|
||||
bool relativeTiltJustStarted( Direction which );
|
||||
bool relativeTiltJustStopped( Direction which );
|
||||
|
||||
// Absolute gestures are just relative to the world
|
||||
bool absoluteTiltJustStarted( Direction which );
|
||||
bool absoluteTiltJustStopped( Direction which );
|
||||
|
||||
float _trigger_threshold;
|
||||
|
||||
bool justStarted( ActionType action, int arg );
|
||||
bool justStopped( ActionType action, int arg );
|
||||
|
||||
protected:
|
||||
void updateJoystick( sixenseControllerData *cd );
|
||||
void updateTrigger( sixenseControllerData *cd );
|
||||
void updateButtons( sixenseControllerData *cd );
|
||||
void updateTilt( sixenseControllerData *cd );
|
||||
|
||||
private:
|
||||
|
||||
// buttons
|
||||
unsigned short _just_pressed;
|
||||
unsigned short _just_released;
|
||||
unsigned short _last_buttons;
|
||||
|
||||
// trigger
|
||||
bool _trigger_just_pressed;
|
||||
bool _trigger_just_released;
|
||||
float _last_trigger_state;
|
||||
|
||||
// joystick
|
||||
float _joystick_threshold;
|
||||
float _last_joystick[2];
|
||||
bool _joystick_just_pressed[4], _joystick_just_released[4]; // 4 stick directions
|
||||
|
||||
|
||||
// tilt
|
||||
float _absolute_tilt_angle_threshold_in_deg, _relative_tilt_angle_threshold_in_deg;
|
||||
sixenseMath::Vector3 _last_point_vec;
|
||||
|
||||
bool _point_gesture_active;
|
||||
|
||||
bool _last_relative_tilt_states[6];
|
||||
bool _relative_tilt_just_started[6], _relative_tilt_just_stopped[6]; // 6 tilt directions
|
||||
|
||||
bool _last_absolute_tilt_states[6];
|
||||
bool _absolute_tilt_just_started[6], _absolute_tilt_just_stopped[6]; // 6 tilt directions
|
||||
bool _should_zero_relative_origin;
|
||||
sixenseMath::Matrix3 _relative_origin;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#pragma warning(pop)
|
||||
|
||||
#endif
|
||||
|
||||
|
|
@ -1,91 +0,0 @@
|
|||
/*
|
||||
*
|
||||
* SIXENSE CONFIDENTIAL
|
||||
*
|
||||
* Copyright (C) 2011 Sixense Entertainment Inc.
|
||||
* All Rights Reserved
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef CONTROLLER_MANAGER_HPP
|
||||
#define CONTROLLER_MANAGER_HPP
|
||||
|
||||
#pragma warning(push)
|
||||
#pragma warning( disable:4251 )
|
||||
|
||||
#include "sixense_utils/export.hpp"
|
||||
#include "sixense_utils/interfaces.hpp"
|
||||
#include "sixense_utils/sixense_utils_string.hpp"
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
|
||||
#include <sixense.h>
|
||||
|
||||
namespace sixenseUtils {
|
||||
|
||||
class SIXENSE_UTILS_EXPORT ControllerManager : public IControllerManager {
|
||||
|
||||
public:
|
||||
~ControllerManager();
|
||||
|
||||
void setGameType( game_type gt );
|
||||
game_type getGameType();
|
||||
|
||||
// Update the ControllerManager. Should be called each frame.
|
||||
void update( sixenseAllControllerData * );
|
||||
|
||||
// Get the controller index for the given description, ie player 1's left hand is controller index 3
|
||||
int getIndex( controller_desc );
|
||||
|
||||
// Force the user to rebind the controllers to the player slots.
|
||||
void rebind();
|
||||
|
||||
// Register a callback that will get called when the mode changes
|
||||
void registerSetupCallback( setup_callback );
|
||||
|
||||
// Returns true if the application should show the menu system
|
||||
bool isMenuVisible();
|
||||
|
||||
// Returns the filename of the recommended texture for this step
|
||||
const char* getTextureFileName();
|
||||
|
||||
// Returns a string describing this step
|
||||
const char* getStepString();
|
||||
|
||||
|
||||
ControllerManager::sound_type shouldPlaySound();
|
||||
|
||||
static ControllerManager *getTheControllerManager();
|
||||
|
||||
static controller_desc controllerDescFromString( sixense_utils_string str );
|
||||
|
||||
setup_step getCurrentStep();
|
||||
|
||||
protected:
|
||||
ControllerManager();
|
||||
|
||||
game_type _game_type;
|
||||
|
||||
// A pointer to the current step
|
||||
setup_step _current_step;
|
||||
|
||||
// A list of maps, one map of steps for each of the game_types.
|
||||
std::vector< std::map< setup_step, class base_step*> >_steps;
|
||||
|
||||
int _controller_map[LAST_CONTROLLER_DESC];
|
||||
|
||||
setup_callback _callback;
|
||||
|
||||
};
|
||||
|
||||
// Singleton
|
||||
SIXENSE_UTILS_EXPORT ControllerManager *getTheControllerManager();
|
||||
|
||||
}
|
||||
|
||||
#pragma warning(pop)
|
||||
|
||||
#endif
|
||||
|
||||
|
|
@ -1,63 +0,0 @@
|
|||
/*
|
||||
*
|
||||
* SIXENSE CONFIDENTIAL
|
||||
*
|
||||
* Copyright (C) 2011 Sixense Entertainment Inc.
|
||||
* All Rights Reserved
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef SIXENSE_UTILS_DERIVATIVES_HPP
|
||||
#define SIXENSE_UTILS_DERIVATIVES_HPP
|
||||
|
||||
#pragma warning(push)
|
||||
#pragma warning( disable:4251 )
|
||||
|
||||
#include "sixense.h"
|
||||
#include "sixense_math.hpp"
|
||||
|
||||
#include <deque>
|
||||
|
||||
#include "sixense_utils/export.hpp"
|
||||
#include "sixense_utils/interfaces.hpp"
|
||||
|
||||
namespace sixenseUtils {
|
||||
|
||||
class SIXENSE_UTILS_EXPORT Derivatives : public IDerivatives {
|
||||
|
||||
public:
|
||||
Derivatives( sixenseMath::Vector3 offset_vec = sixenseMath::Vector3() );
|
||||
|
||||
void update( sixenseControllerData *cd );
|
||||
|
||||
sixenseMath::Vector3 getPosition();
|
||||
sixenseMath::Vector3 getVelocity();
|
||||
sixenseMath::Vector3 getAcceleration();
|
||||
|
||||
sixenseMath::Vector3 getRSquared();
|
||||
|
||||
void setOffset( sixenseMath::Vector3 offset );
|
||||
sixenseMath::Vector3 getOffset();
|
||||
|
||||
protected:
|
||||
std::deque<unsigned char> _last_n_sequence;
|
||||
|
||||
std::deque<float> _last_n_times;
|
||||
|
||||
std::deque<sixenseMath::Vector3> _last_n_pos;
|
||||
|
||||
sixenseMath::Vector3 _pos;
|
||||
sixenseMath::Vector3 _vel;
|
||||
sixenseMath::Vector3 _accel;
|
||||
|
||||
sixenseMath::Vector3 _r_squared;
|
||||
|
||||
sixenseMath::Vector3 _offset_vec;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#pragma warning(pop)
|
||||
|
||||
#endif
|
||||
|
|
@ -1,110 +0,0 @@
|
|||
/*
|
||||
*
|
||||
* SIXENSE CONFIDENTIAL
|
||||
*
|
||||
* Copyright (C) 2011 Sixense Entertainment Inc.
|
||||
* All Rights Reserved
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef EVENT_TRIGGERS_HPP
|
||||
#define EVENT_TRIGGERS_HPP
|
||||
|
||||
#pragma warning(push)
|
||||
#pragma warning( disable:4251 )
|
||||
|
||||
#include <sixense_math.hpp>
|
||||
|
||||
namespace sixenseUtils {
|
||||
|
||||
// Classes for triggering events based on joystick or trigger positions
|
||||
|
||||
// These are classes that call the supplied EventTriggerBase's 'trigger()' events when triggered. They can be
|
||||
// created and bound to a switch.
|
||||
|
||||
class EventTriggerBase {
|
||||
public:
|
||||
virtual void trigger() const = 0;
|
||||
};
|
||||
|
||||
// Do nothing
|
||||
class NullEventTrigger : public EventTriggerBase {
|
||||
public:
|
||||
virtual void trigger() const {};
|
||||
};
|
||||
|
||||
|
||||
|
||||
// These classes monitor a floating point value, and trigger their events when the value crosses
|
||||
// a threshold, both rising and falling.
|
||||
|
||||
class EventSwitchBase {
|
||||
public:
|
||||
EventSwitchBase( float thresh, const EventTriggerBase *positive_transition_event, const EventTriggerBase *negative_transition_event ) : _last_state(false), _thresh(thresh), _positive_transition_event(positive_transition_event), _negative_transition_event(negative_transition_event) {}
|
||||
~EventSwitchBase() {
|
||||
delete _positive_transition_event;
|
||||
delete _negative_transition_event;
|
||||
}
|
||||
void test( float val ) {
|
||||
if( val > _thresh && !_last_state ) {
|
||||
if( _positive_transition_event ) {
|
||||
_positive_transition_event->trigger();
|
||||
}
|
||||
_last_state = true;
|
||||
}
|
||||
if( val < _thresh && _last_state ) {
|
||||
if( _negative_transition_event ) {
|
||||
_negative_transition_event->trigger();
|
||||
}
|
||||
_last_state = false;
|
||||
}
|
||||
}
|
||||
|
||||
bool getLastState( void ) {
|
||||
return _last_state;
|
||||
}
|
||||
|
||||
protected:
|
||||
bool _last_state;
|
||||
float _thresh;
|
||||
const EventTriggerBase *_positive_transition_event;
|
||||
const EventTriggerBase *_negative_transition_event;
|
||||
|
||||
private:
|
||||
EventSwitchBase() {}
|
||||
};
|
||||
|
||||
class PlaneCrossEventSwitch : public EventSwitchBase {
|
||||
public:
|
||||
PlaneCrossEventSwitch( sixenseMath::Plane plane, float thresh, const EventTriggerBase *positive_transition_event, const EventTriggerBase *negative_transition_event ) : EventSwitchBase( thresh, positive_transition_event, negative_transition_event ),
|
||||
_plane(plane) {}
|
||||
|
||||
void test( sixenseMath::Vector3 pt ) {
|
||||
EventSwitchBase::test( -1.0f * (float)_plane.whichSide( pt ) );
|
||||
}
|
||||
private:
|
||||
sixenseMath::Plane _plane;
|
||||
};
|
||||
|
||||
class BinaryEventSwitch : public EventSwitchBase {
|
||||
public:
|
||||
BinaryEventSwitch( const EventTriggerBase *positive_transition_event, const EventTriggerBase *negative_transition_event ) : EventSwitchBase( 0.5f, positive_transition_event, negative_transition_event ) {}
|
||||
|
||||
void test( bool val ) {
|
||||
EventSwitchBase::test( val ? 1.0f : 0.0f );
|
||||
}
|
||||
};
|
||||
|
||||
class ValuatorEventSwitch : public EventSwitchBase {
|
||||
public:
|
||||
ValuatorEventSwitch( float thresh, const EventTriggerBase *positive_transition_event, const EventTriggerBase *negative_transition_event ) : EventSwitchBase( thresh, positive_transition_event, negative_transition_event ){}
|
||||
void test( float val ) {
|
||||
EventSwitchBase::test( val );
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
#pragma warning(pop)
|
||||
|
||||
#endif
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
/*
|
||||
*
|
||||
* SIXENSE CONFIDENTIAL
|
||||
*
|
||||
* Copyright (C) 2011 Sixense Entertainment Inc.
|
||||
* All Rights Reserved
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef SIXENSE_UTILS_EXPORT_HPP
|
||||
#define SIXENSE_UTILS_EXPORT_HPP
|
||||
|
||||
#if defined(WIN32)
|
||||
#ifdef SIXENSE_UTILS_STATIC_LIB
|
||||
#define SIXENSE_UTILS_EXPORT
|
||||
#else
|
||||
#ifdef BUILDING_SIXENSE_UTILS
|
||||
#define SIXENSE_UTILS_EXPORT __declspec(dllexport)
|
||||
#else
|
||||
#define SIXENSE_UTILS_EXPORT __declspec(dllimport)
|
||||
#endif
|
||||
#endif
|
||||
#else
|
||||
#define SIXENSE_UTILS_EXPORT
|
||||
#endif
|
||||
|
||||
#endif
|
||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue