fix andriod package
This commit is contained in:
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6e4ccfbea1
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{
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"OutputFiles": [
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"..\\..\\..\\a\\UnrealGame\\Development\\ModGameViewport\\Module.ModGameViewport.cpp.o",
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"..\\..\\..\\a\\UnrealGame\\Development\\ModGameViewport\\Module.ModGameViewport.cpp.o",
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"..\\..\\..\\x\\UnrealGame\\Development\\ModGameViewport\\Module.ModGameViewport.cpp.o",
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"..\\..\\..\\x\\UnrealGame\\Development\\ModGameViewport\\Module.ModGameViewport.cpp.o"
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]
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}
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "ModGameViewport/Public/ExGameViewportClient.h"
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#include "Runtime/Engine/Classes/Engine/Engine.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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void EmptyLinkFunctionForGeneratedCodeExGameViewportClient() {}
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// Begin Cross Module References
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ENGINE_API UClass* Z_Construct_UClass_UGameViewportClient();
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MODGAMEVIEWPORT_API UClass* Z_Construct_UClass_UExGameViewportClient();
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MODGAMEVIEWPORT_API UClass* Z_Construct_UClass_UExGameViewportClient_NoRegister();
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MODGAMEVIEWPORT_API UEnum* Z_Construct_UEnum_ModGameViewport_EMSplitScreenType();
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UPackage* Z_Construct_UPackage__Script_ModGameViewport();
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// End Cross Module References
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// Begin Enum EMSplitScreenType
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static FEnumRegistrationInfo Z_Registration_Info_UEnum_EMSplitScreenType;
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static UEnum* EMSplitScreenType_StaticEnum()
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{
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if (!Z_Registration_Info_UEnum_EMSplitScreenType.OuterSingleton)
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{
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Z_Registration_Info_UEnum_EMSplitScreenType.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_ModGameViewport_EMSplitScreenType, (UObject*)Z_Construct_UPackage__Script_ModGameViewport(), TEXT("EMSplitScreenType"));
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}
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return Z_Registration_Info_UEnum_EMSplitScreenType.OuterSingleton;
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}
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template<> MODGAMEVIEWPORT_API UEnum* StaticEnum<EMSplitScreenType::Type>()
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{
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return EMSplitScreenType_StaticEnum();
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}
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struct Z_Construct_UEnum_ModGameViewport_EMSplitScreenType_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
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{ "Comment", "/**\n * \n */" },
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{ "FivePlayer_Vertical.Name", "EMSplitScreenType::FivePlayer_Vertical" },
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{ "FourPlayer_Grid.Comment", "// 4 Player grid split\n" },
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{ "FourPlayer_Grid.Name", "EMSplitScreenType::FourPlayer_Grid" },
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{ "FourPlayer_Grid.ToolTip", "4 Player grid split" },
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{ "FourPlayer_Horizontal.Comment", "// 4 Player horizontal split\n" },
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{ "FourPlayer_Horizontal.Name", "EMSplitScreenType::FourPlayer_Horizontal" },
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{ "FourPlayer_Horizontal.ToolTip", "4 Player horizontal split" },
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{ "FourPlayer_Vertical.Comment", "// 4 Player vertical split\n" },
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{ "FourPlayer_Vertical.Name", "EMSplitScreenType::FourPlayer_Vertical" },
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{ "FourPlayer_Vertical.ToolTip", "4 Player vertical split" },
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{ "ModuleRelativePath", "Public/ExGameViewportClient.h" },
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{ "None.Comment", "/**\n * \n */// No split\n" },
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{ "None.Name", "EMSplitScreenType::None" },
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{ "None.ToolTip", "// No split" },
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{ "SixPlayer_Vertical.Name", "EMSplitScreenType::SixPlayer_Vertical" },
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{ "SplitTypeCount.Name", "EMSplitScreenType::SplitTypeCount" },
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{ "ThreePlayer_FavorBottom.Comment", "// 3 Player split with 1 player on bottom and 2 on top\n" },
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{ "ThreePlayer_FavorBottom.Name", "EMSplitScreenType::ThreePlayer_FavorBottom" },
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{ "ThreePlayer_FavorBottom.ToolTip", "3 Player split with 1 player on bottom and 2 on top" },
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{ "ThreePlayer_FavorTop.Comment", "// 3 Player split with 1 player on top and 2 on bottom\n" },
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{ "ThreePlayer_FavorTop.Name", "EMSplitScreenType::ThreePlayer_FavorTop" },
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{ "ThreePlayer_FavorTop.ToolTip", "3 Player split with 1 player on top and 2 on bottom" },
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{ "ThreePlayer_Horizontal.Comment", "//3 Player horizontal split\n" },
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{ "ThreePlayer_Horizontal.Name", "EMSplitScreenType::ThreePlayer_Horizontal" },
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{ "ThreePlayer_Horizontal.ToolTip", "3 Player horizontal split" },
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{ "ThreePlayer_Vertical.Comment", "//3 Player vertical split\n" },
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{ "ThreePlayer_Vertical.Name", "EMSplitScreenType::ThreePlayer_Vertical" },
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{ "ThreePlayer_Vertical.ToolTip", "3 Player vertical split" },
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{ "TwoPlayer_Horizontal.Comment", "// 2 player horizontal split\n" },
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{ "TwoPlayer_Horizontal.Name", "EMSplitScreenType::TwoPlayer_Horizontal" },
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{ "TwoPlayer_Horizontal.ToolTip", "2 player horizontal split" },
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{ "TwoPlayer_Vertical.Comment", "// 2 player vertical split\n" },
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{ "TwoPlayer_Vertical.Name", "EMSplitScreenType::TwoPlayer_Vertical" },
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{ "TwoPlayer_Vertical.ToolTip", "2 player vertical split" },
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};
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#endif // WITH_METADATA
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static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
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{ "EMSplitScreenType::None", (int64)EMSplitScreenType::None },
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{ "EMSplitScreenType::TwoPlayer_Horizontal", (int64)EMSplitScreenType::TwoPlayer_Horizontal },
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{ "EMSplitScreenType::TwoPlayer_Vertical", (int64)EMSplitScreenType::TwoPlayer_Vertical },
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{ "EMSplitScreenType::ThreePlayer_FavorTop", (int64)EMSplitScreenType::ThreePlayer_FavorTop },
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{ "EMSplitScreenType::ThreePlayer_FavorBottom", (int64)EMSplitScreenType::ThreePlayer_FavorBottom },
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{ "EMSplitScreenType::ThreePlayer_Vertical", (int64)EMSplitScreenType::ThreePlayer_Vertical },
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{ "EMSplitScreenType::ThreePlayer_Horizontal", (int64)EMSplitScreenType::ThreePlayer_Horizontal },
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{ "EMSplitScreenType::FourPlayer_Grid", (int64)EMSplitScreenType::FourPlayer_Grid },
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{ "EMSplitScreenType::FourPlayer_Vertical", (int64)EMSplitScreenType::FourPlayer_Vertical },
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{ "EMSplitScreenType::FourPlayer_Horizontal", (int64)EMSplitScreenType::FourPlayer_Horizontal },
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{ "EMSplitScreenType::FivePlayer_Vertical", (int64)EMSplitScreenType::FivePlayer_Vertical },
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{ "EMSplitScreenType::SixPlayer_Vertical", (int64)EMSplitScreenType::SixPlayer_Vertical },
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{ "EMSplitScreenType::SplitTypeCount", (int64)EMSplitScreenType::SplitTypeCount },
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};
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static const UECodeGen_Private::FEnumParams EnumParams;
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};
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const UECodeGen_Private::FEnumParams Z_Construct_UEnum_ModGameViewport_EMSplitScreenType_Statics::EnumParams = {
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(UObject*(*)())Z_Construct_UPackage__Script_ModGameViewport,
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nullptr,
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"EMSplitScreenType",
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"EMSplitScreenType::Type",
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Z_Construct_UEnum_ModGameViewport_EMSplitScreenType_Statics::Enumerators,
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RF_Public|RF_Transient|RF_MarkAsNative,
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UE_ARRAY_COUNT(Z_Construct_UEnum_ModGameViewport_EMSplitScreenType_Statics::Enumerators),
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EEnumFlags::None,
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(uint8)UEnum::ECppForm::Namespaced,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_ModGameViewport_EMSplitScreenType_Statics::Enum_MetaDataParams), Z_Construct_UEnum_ModGameViewport_EMSplitScreenType_Statics::Enum_MetaDataParams)
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};
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UEnum* Z_Construct_UEnum_ModGameViewport_EMSplitScreenType()
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{
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if (!Z_Registration_Info_UEnum_EMSplitScreenType.InnerSingleton)
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{
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UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EMSplitScreenType.InnerSingleton, Z_Construct_UEnum_ModGameViewport_EMSplitScreenType_Statics::EnumParams);
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}
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return Z_Registration_Info_UEnum_EMSplitScreenType.InnerSingleton;
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}
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// End Enum EMSplitScreenType
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// Begin Class UExGameViewportClient
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void UExGameViewportClient::StaticRegisterNativesUExGameViewportClient()
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{
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}
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IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UExGameViewportClient);
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UClass* Z_Construct_UClass_UExGameViewportClient_NoRegister()
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{
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return UExGameViewportClient::StaticClass();
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}
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struct Z_Construct_UClass_UExGameViewportClient_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "IncludePath", "ExGameViewportClient.h" },
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{ "ModuleRelativePath", "Public/ExGameViewportClient.h" },
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};
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#endif // WITH_METADATA
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UExGameViewportClient>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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};
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UObject* (*const Z_Construct_UClass_UExGameViewportClient_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UGameViewportClient,
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(UObject* (*)())Z_Construct_UPackage__Script_ModGameViewport,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UExGameViewportClient_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UExGameViewportClient_Statics::ClassParams = {
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&UExGameViewportClient::StaticClass,
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"Engine",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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nullptr,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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0,
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0,
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0x001000ACu,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UExGameViewportClient_Statics::Class_MetaDataParams), Z_Construct_UClass_UExGameViewportClient_Statics::Class_MetaDataParams)
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};
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UClass* Z_Construct_UClass_UExGameViewportClient()
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{
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if (!Z_Registration_Info_UClass_UExGameViewportClient.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UExGameViewportClient.OuterSingleton, Z_Construct_UClass_UExGameViewportClient_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UExGameViewportClient.OuterSingleton;
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}
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template<> MODGAMEVIEWPORT_API UClass* StaticClass<UExGameViewportClient>()
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{
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return UExGameViewportClient::StaticClass();
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR(UExGameViewportClient);
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UExGameViewportClient::~UExGameViewportClient() {}
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// End Class UExGameViewportClient
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// Begin Registration
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struct Z_CompiledInDeferFile_FID_HostProject_Plugins_ModGameViewport_Source_ModGameViewport_Public_ExGameViewportClient_h_Statics
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{
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static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
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{ EMSplitScreenType_StaticEnum, TEXT("EMSplitScreenType"), &Z_Registration_Info_UEnum_EMSplitScreenType, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1549787006U) },
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};
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UExGameViewportClient, UExGameViewportClient::StaticClass, TEXT("UExGameViewportClient"), &Z_Registration_Info_UClass_UExGameViewportClient, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UExGameViewportClient), 2306459960U) },
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};
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||||
};
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_HostProject_Plugins_ModGameViewport_Source_ModGameViewport_Public_ExGameViewportClient_h_3792209262(TEXT("/Script/ModGameViewport"),
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Z_CompiledInDeferFile_FID_HostProject_Plugins_ModGameViewport_Source_ModGameViewport_Public_ExGameViewportClient_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_HostProject_Plugins_ModGameViewport_Source_ModGameViewport_Public_ExGameViewportClient_h_Statics::ClassInfo),
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||||
nullptr, 0,
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Z_CompiledInDeferFile_FID_HostProject_Plugins_ModGameViewport_Source_ModGameViewport_Public_ExGameViewportClient_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_HostProject_Plugins_ModGameViewport_Source_ModGameViewport_Public_ExGameViewportClient_h_Statics::EnumInfo));
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// End Registration
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||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
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@ -0,0 +1,70 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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||||
/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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||||
DO NOT modify this manually! Edit the corresponding .h files instead!
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||||
===========================================================================*/
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// IWYU pragma: private, include "ExGameViewportClient.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#ifdef MODGAMEVIEWPORT_ExGameViewportClient_generated_h
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#error "ExGameViewportClient.generated.h already included, missing '#pragma once' in ExGameViewportClient.h"
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#endif
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#define MODGAMEVIEWPORT_ExGameViewportClient_generated_h
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#define FID_HostProject_Plugins_ModGameViewport_Source_ModGameViewport_Public_ExGameViewportClient_h_49_INCLASS \
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private: \
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static void StaticRegisterNativesUExGameViewportClient(); \
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friend struct Z_Construct_UClass_UExGameViewportClient_Statics; \
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public: \
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DECLARE_CLASS(UExGameViewportClient, UGameViewportClient, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/ModGameViewport"), NO_API) \
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DECLARE_SERIALIZER(UExGameViewportClient)
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||||
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||||
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#define FID_HostProject_Plugins_ModGameViewport_Source_ModGameViewport_Public_ExGameViewportClient_h_49_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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||||
NO_API UExGameViewportClient(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UExGameViewportClient) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UExGameViewportClient); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UExGameViewportClient); \
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private: \
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||||
/** Private move- and copy-constructors, should never be used */ \
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||||
UExGameViewportClient(UExGameViewportClient&&); \
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UExGameViewportClient(const UExGameViewportClient&); \
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public: \
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NO_API virtual ~UExGameViewportClient();
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#define FID_HostProject_Plugins_ModGameViewport_Source_ModGameViewport_Public_ExGameViewportClient_h_46_PROLOG
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#define FID_HostProject_Plugins_ModGameViewport_Source_ModGameViewport_Public_ExGameViewportClient_h_49_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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||||
FID_HostProject_Plugins_ModGameViewport_Source_ModGameViewport_Public_ExGameViewportClient_h_49_INCLASS \
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||||
FID_HostProject_Plugins_ModGameViewport_Source_ModGameViewport_Public_ExGameViewportClient_h_49_STANDARD_CONSTRUCTORS \
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||||
public: \
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||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
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||||
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||||
template<> MODGAMEVIEWPORT_API UClass* StaticClass<class UExGameViewportClient>();
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||||
#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_HostProject_Plugins_ModGameViewport_Source_ModGameViewport_Public_ExGameViewportClient_h
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||||
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||||
#define FOREACH_ENUM_EMSPLITSCREENTYPE(op) \
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||||
op(EMSplitScreenType::None) \
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||||
op(EMSplitScreenType::TwoPlayer_Horizontal) \
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||||
op(EMSplitScreenType::TwoPlayer_Vertical) \
|
||||
op(EMSplitScreenType::ThreePlayer_FavorTop) \
|
||||
op(EMSplitScreenType::ThreePlayer_FavorBottom) \
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||||
op(EMSplitScreenType::ThreePlayer_Vertical) \
|
||||
op(EMSplitScreenType::ThreePlayer_Horizontal) \
|
||||
op(EMSplitScreenType::FourPlayer_Grid) \
|
||||
op(EMSplitScreenType::FourPlayer_Vertical) \
|
||||
op(EMSplitScreenType::FourPlayer_Horizontal) \
|
||||
op(EMSplitScreenType::FivePlayer_Vertical) \
|
||||
op(EMSplitScreenType::SixPlayer_Vertical) \
|
||||
op(EMSplitScreenType::SplitTypeCount)
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||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
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||||
|
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@ -0,0 +1,29 @@
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|||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "UObject/GeneratedCppIncludes.h"
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||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeModGameViewport_init() {}
|
||||
static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_ModGameViewport;
|
||||
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_ModGameViewport()
|
||||
{
|
||||
if (!Z_Registration_Info_UPackage__Script_ModGameViewport.OuterSingleton)
|
||||
{
|
||||
static const UECodeGen_Private::FPackageParams PackageParams = {
|
||||
"/Script/ModGameViewport",
|
||||
nullptr,
|
||||
0,
|
||||
PKG_CompiledIn | 0x00000000,
|
||||
0x357E1B84,
|
||||
0x9BAA77B1,
|
||||
METADATA_PARAMS(0, nullptr)
|
||||
};
|
||||
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_ModGameViewport.OuterSingleton, PackageParams);
|
||||
}
|
||||
return Z_Registration_Info_UPackage__Script_ModGameViewport.OuterSingleton;
|
||||
}
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_ModGameViewport(Z_Construct_UPackage__Script_ModGameViewport, TEXT("/Script/ModGameViewport"), Z_Registration_Info_UPackage__Script_ModGameViewport, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x357E1B84, 0x9BAA77B1));
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
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||||
|
|
@ -0,0 +1,10 @@
|
|||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,517 @@
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|||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "UObject/GeneratedCppIncludes.h"
|
||||
#include "ModGameViewport/Public/SetGameViewport.h"
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeSetGameViewport() {}
|
||||
|
||||
// Begin Cross Module References
|
||||
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
|
||||
ENGINESETTINGS_API UEnum* Z_Construct_UEnum_EngineSettings_EFourPlayerSplitScreenType();
|
||||
ENGINESETTINGS_API UEnum* Z_Construct_UEnum_EngineSettings_EThreePlayerSplitScreenType();
|
||||
ENGINESETTINGS_API UEnum* Z_Construct_UEnum_EngineSettings_ETwoPlayerSplitScreenType();
|
||||
MODGAMEVIEWPORT_API UClass* Z_Construct_UClass_USetGameViewport();
|
||||
MODGAMEVIEWPORT_API UClass* Z_Construct_UClass_USetGameViewport_NoRegister();
|
||||
MODGAMEVIEWPORT_API UScriptStruct* Z_Construct_UScriptStruct_FMPerPlayerSplitscreenData();
|
||||
UPackage* Z_Construct_UPackage__Script_ModGameViewport();
|
||||
// End Cross Module References
|
||||
|
||||
// Begin ScriptStruct FMPerPlayerSplitscreenData
|
||||
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_MPerPlayerSplitscreenData;
|
||||
class UScriptStruct* FMPerPlayerSplitscreenData::StaticStruct()
|
||||
{
|
||||
if (!Z_Registration_Info_UScriptStruct_MPerPlayerSplitscreenData.OuterSingleton)
|
||||
{
|
||||
Z_Registration_Info_UScriptStruct_MPerPlayerSplitscreenData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FMPerPlayerSplitscreenData, (UObject*)Z_Construct_UPackage__Script_ModGameViewport(), TEXT("MPerPlayerSplitscreenData"));
|
||||
}
|
||||
return Z_Registration_Info_UScriptStruct_MPerPlayerSplitscreenData.OuterSingleton;
|
||||
}
|
||||
template<> MODGAMEVIEWPORT_API UScriptStruct* StaticStruct<FMPerPlayerSplitscreenData>()
|
||||
{
|
||||
return FMPerPlayerSplitscreenData::StaticStruct();
|
||||
}
|
||||
struct Z_Construct_UScriptStruct_FMPerPlayerSplitscreenData_Statics
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
|
||||
{ "BlueprintType", "true" },
|
||||
{ "Comment", "/**\n * \n */" },
|
||||
{ "ModuleRelativePath", "Public/SetGameViewport.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SizeX_MetaData[] = {
|
||||
{ "Category", "SetGameViewportClent|Utility" },
|
||||
{ "ModuleRelativePath", "Public/SetGameViewport.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SizeY_MetaData[] = {
|
||||
{ "Category", "SetGameViewportClent|Utility" },
|
||||
{ "ModuleRelativePath", "Public/SetGameViewport.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OriginX_MetaData[] = {
|
||||
{ "Category", "SetGameViewportClent|Utility" },
|
||||
{ "ModuleRelativePath", "Public/SetGameViewport.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OriginY_MetaData[] = {
|
||||
{ "Category", "SetGameViewportClent|Utility" },
|
||||
{ "ModuleRelativePath", "Public/SetGameViewport.h" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static const UECodeGen_Private::FFloatPropertyParams NewProp_SizeX;
|
||||
static const UECodeGen_Private::FFloatPropertyParams NewProp_SizeY;
|
||||
static const UECodeGen_Private::FFloatPropertyParams NewProp_OriginX;
|
||||
static const UECodeGen_Private::FFloatPropertyParams NewProp_OriginY;
|
||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
static void* NewStructOps()
|
||||
{
|
||||
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FMPerPlayerSplitscreenData>();
|
||||
}
|
||||
static const UECodeGen_Private::FStructParams StructParams;
|
||||
};
|
||||
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FMPerPlayerSplitscreenData_Statics::NewProp_SizeX = { "SizeX", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FMPerPlayerSplitscreenData, SizeX), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SizeX_MetaData), NewProp_SizeX_MetaData) };
|
||||
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FMPerPlayerSplitscreenData_Statics::NewProp_SizeY = { "SizeY", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FMPerPlayerSplitscreenData, SizeY), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SizeY_MetaData), NewProp_SizeY_MetaData) };
|
||||
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FMPerPlayerSplitscreenData_Statics::NewProp_OriginX = { "OriginX", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FMPerPlayerSplitscreenData, OriginX), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OriginX_MetaData), NewProp_OriginX_MetaData) };
|
||||
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FMPerPlayerSplitscreenData_Statics::NewProp_OriginY = { "OriginY", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FMPerPlayerSplitscreenData, OriginY), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OriginY_MetaData), NewProp_OriginY_MetaData) };
|
||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FMPerPlayerSplitscreenData_Statics::PropPointers[] = {
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMPerPlayerSplitscreenData_Statics::NewProp_SizeX,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMPerPlayerSplitscreenData_Statics::NewProp_SizeY,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMPerPlayerSplitscreenData_Statics::NewProp_OriginX,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMPerPlayerSplitscreenData_Statics::NewProp_OriginY,
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMPerPlayerSplitscreenData_Statics::PropPointers) < 2048);
|
||||
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FMPerPlayerSplitscreenData_Statics::StructParams = {
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_ModGameViewport,
|
||||
nullptr,
|
||||
&NewStructOps,
|
||||
"MPerPlayerSplitscreenData",
|
||||
Z_Construct_UScriptStruct_FMPerPlayerSplitscreenData_Statics::PropPointers,
|
||||
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMPerPlayerSplitscreenData_Statics::PropPointers),
|
||||
sizeof(FMPerPlayerSplitscreenData),
|
||||
alignof(FMPerPlayerSplitscreenData),
|
||||
RF_Public|RF_Transient|RF_MarkAsNative,
|
||||
EStructFlags(0x00000001),
|
||||
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMPerPlayerSplitscreenData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FMPerPlayerSplitscreenData_Statics::Struct_MetaDataParams)
|
||||
};
|
||||
UScriptStruct* Z_Construct_UScriptStruct_FMPerPlayerSplitscreenData()
|
||||
{
|
||||
if (!Z_Registration_Info_UScriptStruct_MPerPlayerSplitscreenData.InnerSingleton)
|
||||
{
|
||||
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_MPerPlayerSplitscreenData.InnerSingleton, Z_Construct_UScriptStruct_FMPerPlayerSplitscreenData_Statics::StructParams);
|
||||
}
|
||||
return Z_Registration_Info_UScriptStruct_MPerPlayerSplitscreenData.InnerSingleton;
|
||||
}
|
||||
// End ScriptStruct FMPerPlayerSplitscreenData
|
||||
|
||||
// Begin Class USetGameViewport Function SetSplitScreenType_FivePlayers
|
||||
struct Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FivePlayers_Statics
|
||||
{
|
||||
struct SetGameViewport_eventSetSplitScreenType_FivePlayers_Parms
|
||||
{
|
||||
TArray<FMPerPlayerSplitscreenData> Data;
|
||||
bool ReturnValue;
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "SetGameViewportClent|Utility" },
|
||||
{ "DisplayName", "Set Split Screen Type (5 players)" },
|
||||
{ "Keywords", "screen split multiplayer mode" },
|
||||
{ "ModuleRelativePath", "Public/SetGameViewport.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Data_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static const UECodeGen_Private::FStructPropertyParams NewProp_Data_Inner;
|
||||
static const UECodeGen_Private::FArrayPropertyParams NewProp_Data;
|
||||
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||||
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FivePlayers_Statics::NewProp_Data_Inner = { "Data", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FMPerPlayerSplitscreenData, METADATA_PARAMS(0, nullptr) }; // 471259463
|
||||
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FivePlayers_Statics::NewProp_Data = { "Data", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SetGameViewport_eventSetSplitScreenType_FivePlayers_Parms, Data), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Data_MetaData), NewProp_Data_MetaData) }; // 471259463
|
||||
void Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FivePlayers_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||||
{
|
||||
((SetGameViewport_eventSetSplitScreenType_FivePlayers_Parms*)Obj)->ReturnValue = 1;
|
||||
}
|
||||
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FivePlayers_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(SetGameViewport_eventSetSplitScreenType_FivePlayers_Parms), &Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FivePlayers_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FivePlayers_Statics::PropPointers[] = {
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FivePlayers_Statics::NewProp_Data_Inner,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FivePlayers_Statics::NewProp_Data,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FivePlayers_Statics::NewProp_ReturnValue,
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FivePlayers_Statics::PropPointers) < 2048);
|
||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FivePlayers_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_USetGameViewport, nullptr, "SetSplitScreenType_FivePlayers", nullptr, nullptr, Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FivePlayers_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FivePlayers_Statics::PropPointers), sizeof(Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FivePlayers_Statics::SetGameViewport_eventSetSplitScreenType_FivePlayers_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FivePlayers_Statics::Function_MetaDataParams), Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FivePlayers_Statics::Function_MetaDataParams) };
|
||||
static_assert(sizeof(Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FivePlayers_Statics::SetGameViewport_eventSetSplitScreenType_FivePlayers_Parms) < MAX_uint16);
|
||||
UFunction* Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FivePlayers()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FivePlayers_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
DEFINE_FUNCTION(USetGameViewport::execSetSplitScreenType_FivePlayers)
|
||||
{
|
||||
P_GET_TARRAY_REF(FMPerPlayerSplitscreenData,Z_Param_Out_Data);
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
*(bool*)Z_Param__Result=USetGameViewport::SetSplitScreenType_FivePlayers(Z_Param_Out_Data);
|
||||
P_NATIVE_END;
|
||||
}
|
||||
// End Class USetGameViewport Function SetSplitScreenType_FivePlayers
|
||||
|
||||
// Begin Class USetGameViewport Function SetSplitScreenType_FourPlayers
|
||||
struct Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FourPlayers_Statics
|
||||
{
|
||||
struct SetGameViewport_eventSetSplitScreenType_FourPlayers_Parms
|
||||
{
|
||||
EFourPlayerSplitScreenType Type;
|
||||
TArray<FMPerPlayerSplitscreenData> Data;
|
||||
bool ReturnValue;
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "SetGameViewportClent|Utility" },
|
||||
{ "DisplayName", "Set Split Screen Type (4 players)" },
|
||||
{ "Keywords", "screen split multiplayer mode" },
|
||||
{ "ModuleRelativePath", "Public/SetGameViewport.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Data_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static const UECodeGen_Private::FBytePropertyParams NewProp_Type_Underlying;
|
||||
static const UECodeGen_Private::FEnumPropertyParams NewProp_Type;
|
||||
static const UECodeGen_Private::FStructPropertyParams NewProp_Data_Inner;
|
||||
static const UECodeGen_Private::FArrayPropertyParams NewProp_Data;
|
||||
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||||
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FourPlayers_Statics::NewProp_Type_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
|
||||
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FourPlayers_Statics::NewProp_Type = { "Type", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SetGameViewport_eventSetSplitScreenType_FourPlayers_Parms, Type), Z_Construct_UEnum_EngineSettings_EFourPlayerSplitScreenType, METADATA_PARAMS(0, nullptr) }; // 3349608567
|
||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FourPlayers_Statics::NewProp_Data_Inner = { "Data", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FMPerPlayerSplitscreenData, METADATA_PARAMS(0, nullptr) }; // 471259463
|
||||
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FourPlayers_Statics::NewProp_Data = { "Data", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SetGameViewport_eventSetSplitScreenType_FourPlayers_Parms, Data), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Data_MetaData), NewProp_Data_MetaData) }; // 471259463
|
||||
void Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FourPlayers_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||||
{
|
||||
((SetGameViewport_eventSetSplitScreenType_FourPlayers_Parms*)Obj)->ReturnValue = 1;
|
||||
}
|
||||
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FourPlayers_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(SetGameViewport_eventSetSplitScreenType_FourPlayers_Parms), &Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FourPlayers_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FourPlayers_Statics::PropPointers[] = {
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FourPlayers_Statics::NewProp_Type_Underlying,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FourPlayers_Statics::NewProp_Type,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FourPlayers_Statics::NewProp_Data_Inner,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FourPlayers_Statics::NewProp_Data,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FourPlayers_Statics::NewProp_ReturnValue,
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FourPlayers_Statics::PropPointers) < 2048);
|
||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FourPlayers_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_USetGameViewport, nullptr, "SetSplitScreenType_FourPlayers", nullptr, nullptr, Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FourPlayers_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FourPlayers_Statics::PropPointers), sizeof(Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FourPlayers_Statics::SetGameViewport_eventSetSplitScreenType_FourPlayers_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FourPlayers_Statics::Function_MetaDataParams), Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FourPlayers_Statics::Function_MetaDataParams) };
|
||||
static_assert(sizeof(Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FourPlayers_Statics::SetGameViewport_eventSetSplitScreenType_FourPlayers_Parms) < MAX_uint16);
|
||||
UFunction* Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FourPlayers()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FourPlayers_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
DEFINE_FUNCTION(USetGameViewport::execSetSplitScreenType_FourPlayers)
|
||||
{
|
||||
P_GET_ENUM(EFourPlayerSplitScreenType,Z_Param_Type);
|
||||
P_GET_TARRAY_REF(FMPerPlayerSplitscreenData,Z_Param_Out_Data);
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
*(bool*)Z_Param__Result=USetGameViewport::SetSplitScreenType_FourPlayers(EFourPlayerSplitScreenType(Z_Param_Type),Z_Param_Out_Data);
|
||||
P_NATIVE_END;
|
||||
}
|
||||
// End Class USetGameViewport Function SetSplitScreenType_FourPlayers
|
||||
|
||||
// Begin Class USetGameViewport Function SetSplitScreenType_SixPlayers
|
||||
struct Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_SixPlayers_Statics
|
||||
{
|
||||
struct SetGameViewport_eventSetSplitScreenType_SixPlayers_Parms
|
||||
{
|
||||
TArray<FMPerPlayerSplitscreenData> Data;
|
||||
bool ReturnValue;
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "SetGameViewportClent|Utility" },
|
||||
{ "DisplayName", "Set Split Screen Type (6 players)" },
|
||||
{ "Keywords", "screen split multiplayer mode" },
|
||||
{ "ModuleRelativePath", "Public/SetGameViewport.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Data_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static const UECodeGen_Private::FStructPropertyParams NewProp_Data_Inner;
|
||||
static const UECodeGen_Private::FArrayPropertyParams NewProp_Data;
|
||||
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||||
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_SixPlayers_Statics::NewProp_Data_Inner = { "Data", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FMPerPlayerSplitscreenData, METADATA_PARAMS(0, nullptr) }; // 471259463
|
||||
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_SixPlayers_Statics::NewProp_Data = { "Data", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SetGameViewport_eventSetSplitScreenType_SixPlayers_Parms, Data), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Data_MetaData), NewProp_Data_MetaData) }; // 471259463
|
||||
void Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_SixPlayers_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||||
{
|
||||
((SetGameViewport_eventSetSplitScreenType_SixPlayers_Parms*)Obj)->ReturnValue = 1;
|
||||
}
|
||||
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_SixPlayers_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(SetGameViewport_eventSetSplitScreenType_SixPlayers_Parms), &Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_SixPlayers_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_SixPlayers_Statics::PropPointers[] = {
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_SixPlayers_Statics::NewProp_Data_Inner,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_SixPlayers_Statics::NewProp_Data,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_SixPlayers_Statics::NewProp_ReturnValue,
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_SixPlayers_Statics::PropPointers) < 2048);
|
||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_SixPlayers_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_USetGameViewport, nullptr, "SetSplitScreenType_SixPlayers", nullptr, nullptr, Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_SixPlayers_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_SixPlayers_Statics::PropPointers), sizeof(Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_SixPlayers_Statics::SetGameViewport_eventSetSplitScreenType_SixPlayers_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_SixPlayers_Statics::Function_MetaDataParams), Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_SixPlayers_Statics::Function_MetaDataParams) };
|
||||
static_assert(sizeof(Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_SixPlayers_Statics::SetGameViewport_eventSetSplitScreenType_SixPlayers_Parms) < MAX_uint16);
|
||||
UFunction* Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_SixPlayers()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_SixPlayers_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
DEFINE_FUNCTION(USetGameViewport::execSetSplitScreenType_SixPlayers)
|
||||
{
|
||||
P_GET_TARRAY_REF(FMPerPlayerSplitscreenData,Z_Param_Out_Data);
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
*(bool*)Z_Param__Result=USetGameViewport::SetSplitScreenType_SixPlayers(Z_Param_Out_Data);
|
||||
P_NATIVE_END;
|
||||
}
|
||||
// End Class USetGameViewport Function SetSplitScreenType_SixPlayers
|
||||
|
||||
// Begin Class USetGameViewport Function SetSplitScreenType_ThreePlayers
|
||||
struct Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_ThreePlayers_Statics
|
||||
{
|
||||
struct SetGameViewport_eventSetSplitScreenType_ThreePlayers_Parms
|
||||
{
|
||||
TEnumAsByte<EThreePlayerSplitScreenType::Type> Type;
|
||||
TArray<FMPerPlayerSplitscreenData> Data;
|
||||
bool ReturnValue;
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "SetGameViewportClent|Utility" },
|
||||
{ "DisplayName", "Set Split Screen Type (3 players)" },
|
||||
{ "Keywords", "screen split multiplayer mode" },
|
||||
{ "ModuleRelativePath", "Public/SetGameViewport.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Data_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static const UECodeGen_Private::FBytePropertyParams NewProp_Type;
|
||||
static const UECodeGen_Private::FStructPropertyParams NewProp_Data_Inner;
|
||||
static const UECodeGen_Private::FArrayPropertyParams NewProp_Data;
|
||||
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||||
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_ThreePlayers_Statics::NewProp_Type = { "Type", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SetGameViewport_eventSetSplitScreenType_ThreePlayers_Parms, Type), Z_Construct_UEnum_EngineSettings_EThreePlayerSplitScreenType, METADATA_PARAMS(0, nullptr) }; // 3625148195
|
||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_ThreePlayers_Statics::NewProp_Data_Inner = { "Data", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FMPerPlayerSplitscreenData, METADATA_PARAMS(0, nullptr) }; // 471259463
|
||||
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_ThreePlayers_Statics::NewProp_Data = { "Data", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SetGameViewport_eventSetSplitScreenType_ThreePlayers_Parms, Data), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Data_MetaData), NewProp_Data_MetaData) }; // 471259463
|
||||
void Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_ThreePlayers_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||||
{
|
||||
((SetGameViewport_eventSetSplitScreenType_ThreePlayers_Parms*)Obj)->ReturnValue = 1;
|
||||
}
|
||||
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_ThreePlayers_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(SetGameViewport_eventSetSplitScreenType_ThreePlayers_Parms), &Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_ThreePlayers_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_ThreePlayers_Statics::PropPointers[] = {
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_ThreePlayers_Statics::NewProp_Type,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_ThreePlayers_Statics::NewProp_Data_Inner,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_ThreePlayers_Statics::NewProp_Data,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_ThreePlayers_Statics::NewProp_ReturnValue,
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_ThreePlayers_Statics::PropPointers) < 2048);
|
||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_ThreePlayers_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_USetGameViewport, nullptr, "SetSplitScreenType_ThreePlayers", nullptr, nullptr, Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_ThreePlayers_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_ThreePlayers_Statics::PropPointers), sizeof(Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_ThreePlayers_Statics::SetGameViewport_eventSetSplitScreenType_ThreePlayers_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_ThreePlayers_Statics::Function_MetaDataParams), Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_ThreePlayers_Statics::Function_MetaDataParams) };
|
||||
static_assert(sizeof(Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_ThreePlayers_Statics::SetGameViewport_eventSetSplitScreenType_ThreePlayers_Parms) < MAX_uint16);
|
||||
UFunction* Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_ThreePlayers()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_ThreePlayers_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
DEFINE_FUNCTION(USetGameViewport::execSetSplitScreenType_ThreePlayers)
|
||||
{
|
||||
P_GET_PROPERTY(FByteProperty,Z_Param_Type);
|
||||
P_GET_TARRAY_REF(FMPerPlayerSplitscreenData,Z_Param_Out_Data);
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
*(bool*)Z_Param__Result=USetGameViewport::SetSplitScreenType_ThreePlayers(EThreePlayerSplitScreenType::Type(Z_Param_Type),Z_Param_Out_Data);
|
||||
P_NATIVE_END;
|
||||
}
|
||||
// End Class USetGameViewport Function SetSplitScreenType_ThreePlayers
|
||||
|
||||
// Begin Class USetGameViewport Function SetSplitScreenType_TwoPlayers
|
||||
struct Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_TwoPlayers_Statics
|
||||
{
|
||||
struct SetGameViewport_eventSetSplitScreenType_TwoPlayers_Parms
|
||||
{
|
||||
TEnumAsByte<ETwoPlayerSplitScreenType::Type> Type;
|
||||
TArray<FMPerPlayerSplitscreenData> Data;
|
||||
bool ReturnValue;
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "SetGameViewportClent|Utility" },
|
||||
{ "DisplayName", "Set Split Screen Type (2 players)" },
|
||||
{ "Keywords", "screen split multiplayer mode" },
|
||||
{ "ModuleRelativePath", "Public/SetGameViewport.h" },
|
||||
};
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Data_MetaData[] = {
|
||||
{ "NativeConst", "" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static const UECodeGen_Private::FBytePropertyParams NewProp_Type;
|
||||
static const UECodeGen_Private::FStructPropertyParams NewProp_Data_Inner;
|
||||
static const UECodeGen_Private::FArrayPropertyParams NewProp_Data;
|
||||
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||||
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_TwoPlayers_Statics::NewProp_Type = { "Type", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SetGameViewport_eventSetSplitScreenType_TwoPlayers_Parms, Type), Z_Construct_UEnum_EngineSettings_ETwoPlayerSplitScreenType, METADATA_PARAMS(0, nullptr) }; // 555388427
|
||||
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_TwoPlayers_Statics::NewProp_Data_Inner = { "Data", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FMPerPlayerSplitscreenData, METADATA_PARAMS(0, nullptr) }; // 471259463
|
||||
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_TwoPlayers_Statics::NewProp_Data = { "Data", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(SetGameViewport_eventSetSplitScreenType_TwoPlayers_Parms, Data), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Data_MetaData), NewProp_Data_MetaData) }; // 471259463
|
||||
void Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_TwoPlayers_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||||
{
|
||||
((SetGameViewport_eventSetSplitScreenType_TwoPlayers_Parms*)Obj)->ReturnValue = 1;
|
||||
}
|
||||
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_TwoPlayers_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(SetGameViewport_eventSetSplitScreenType_TwoPlayers_Parms), &Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_TwoPlayers_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_TwoPlayers_Statics::PropPointers[] = {
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_TwoPlayers_Statics::NewProp_Type,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_TwoPlayers_Statics::NewProp_Data_Inner,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_TwoPlayers_Statics::NewProp_Data,
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_TwoPlayers_Statics::NewProp_ReturnValue,
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_TwoPlayers_Statics::PropPointers) < 2048);
|
||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_TwoPlayers_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_USetGameViewport, nullptr, "SetSplitScreenType_TwoPlayers", nullptr, nullptr, Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_TwoPlayers_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_TwoPlayers_Statics::PropPointers), sizeof(Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_TwoPlayers_Statics::SetGameViewport_eventSetSplitScreenType_TwoPlayers_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_TwoPlayers_Statics::Function_MetaDataParams), Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_TwoPlayers_Statics::Function_MetaDataParams) };
|
||||
static_assert(sizeof(Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_TwoPlayers_Statics::SetGameViewport_eventSetSplitScreenType_TwoPlayers_Parms) < MAX_uint16);
|
||||
UFunction* Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_TwoPlayers()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_TwoPlayers_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
DEFINE_FUNCTION(USetGameViewport::execSetSplitScreenType_TwoPlayers)
|
||||
{
|
||||
P_GET_PROPERTY(FByteProperty,Z_Param_Type);
|
||||
P_GET_TARRAY_REF(FMPerPlayerSplitscreenData,Z_Param_Out_Data);
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
*(bool*)Z_Param__Result=USetGameViewport::SetSplitScreenType_TwoPlayers(ETwoPlayerSplitScreenType::Type(Z_Param_Type),Z_Param_Out_Data);
|
||||
P_NATIVE_END;
|
||||
}
|
||||
// End Class USetGameViewport Function SetSplitScreenType_TwoPlayers
|
||||
|
||||
// Begin Class USetGameViewport
|
||||
void USetGameViewport::StaticRegisterNativesUSetGameViewport()
|
||||
{
|
||||
UClass* Class = USetGameViewport::StaticClass();
|
||||
static const FNameNativePtrPair Funcs[] = {
|
||||
{ "SetSplitScreenType_FivePlayers", &USetGameViewport::execSetSplitScreenType_FivePlayers },
|
||||
{ "SetSplitScreenType_FourPlayers", &USetGameViewport::execSetSplitScreenType_FourPlayers },
|
||||
{ "SetSplitScreenType_SixPlayers", &USetGameViewport::execSetSplitScreenType_SixPlayers },
|
||||
{ "SetSplitScreenType_ThreePlayers", &USetGameViewport::execSetSplitScreenType_ThreePlayers },
|
||||
{ "SetSplitScreenType_TwoPlayers", &USetGameViewport::execSetSplitScreenType_TwoPlayers },
|
||||
};
|
||||
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
|
||||
}
|
||||
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(USetGameViewport);
|
||||
UClass* Z_Construct_UClass_USetGameViewport_NoRegister()
|
||||
{
|
||||
return USetGameViewport::StaticClass();
|
||||
}
|
||||
struct Z_Construct_UClass_USetGameViewport_Statics
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
||||
{ "IncludePath", "SetGameViewport.h" },
|
||||
{ "ModuleRelativePath", "Public/SetGameViewport.h" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static UObject* (*const DependentSingletons[])();
|
||||
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
|
||||
{ &Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FivePlayers, "SetSplitScreenType_FivePlayers" }, // 207517124
|
||||
{ &Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_FourPlayers, "SetSplitScreenType_FourPlayers" }, // 714109111
|
||||
{ &Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_SixPlayers, "SetSplitScreenType_SixPlayers" }, // 1807884911
|
||||
{ &Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_ThreePlayers, "SetSplitScreenType_ThreePlayers" }, // 1377529103
|
||||
{ &Z_Construct_UFunction_USetGameViewport_SetSplitScreenType_TwoPlayers, "SetSplitScreenType_TwoPlayers" }, // 2259215510
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
|
||||
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
||||
TCppClassTypeTraits<USetGameViewport>::IsAbstract,
|
||||
};
|
||||
static const UECodeGen_Private::FClassParams ClassParams;
|
||||
};
|
||||
UObject* (*const Z_Construct_UClass_USetGameViewport_Statics::DependentSingletons[])() = {
|
||||
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_ModGameViewport,
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USetGameViewport_Statics::DependentSingletons) < 16);
|
||||
const UECodeGen_Private::FClassParams Z_Construct_UClass_USetGameViewport_Statics::ClassParams = {
|
||||
&USetGameViewport::StaticClass,
|
||||
nullptr,
|
||||
&StaticCppClassTypeInfo,
|
||||
DependentSingletons,
|
||||
FuncInfo,
|
||||
nullptr,
|
||||
nullptr,
|
||||
UE_ARRAY_COUNT(DependentSingletons),
|
||||
UE_ARRAY_COUNT(FuncInfo),
|
||||
0,
|
||||
0,
|
||||
0x001000A0u,
|
||||
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USetGameViewport_Statics::Class_MetaDataParams), Z_Construct_UClass_USetGameViewport_Statics::Class_MetaDataParams)
|
||||
};
|
||||
UClass* Z_Construct_UClass_USetGameViewport()
|
||||
{
|
||||
if (!Z_Registration_Info_UClass_USetGameViewport.OuterSingleton)
|
||||
{
|
||||
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USetGameViewport.OuterSingleton, Z_Construct_UClass_USetGameViewport_Statics::ClassParams);
|
||||
}
|
||||
return Z_Registration_Info_UClass_USetGameViewport.OuterSingleton;
|
||||
}
|
||||
template<> MODGAMEVIEWPORT_API UClass* StaticClass<USetGameViewport>()
|
||||
{
|
||||
return USetGameViewport::StaticClass();
|
||||
}
|
||||
USetGameViewport::USetGameViewport(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR(USetGameViewport);
|
||||
USetGameViewport::~USetGameViewport() {}
|
||||
// End Class USetGameViewport
|
||||
|
||||
// Begin Registration
|
||||
struct Z_CompiledInDeferFile_FID_HostProject_Plugins_ModGameViewport_Source_ModGameViewport_Public_SetGameViewport_h_Statics
|
||||
{
|
||||
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
|
||||
{ FMPerPlayerSplitscreenData::StaticStruct, Z_Construct_UScriptStruct_FMPerPlayerSplitscreenData_Statics::NewStructOps, TEXT("MPerPlayerSplitscreenData"), &Z_Registration_Info_UScriptStruct_MPerPlayerSplitscreenData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FMPerPlayerSplitscreenData), 471259463U) },
|
||||
};
|
||||
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
||||
{ Z_Construct_UClass_USetGameViewport, USetGameViewport::StaticClass, TEXT("USetGameViewport"), &Z_Registration_Info_UClass_USetGameViewport, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USetGameViewport), 3457030307U) },
|
||||
};
|
||||
};
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_HostProject_Plugins_ModGameViewport_Source_ModGameViewport_Public_SetGameViewport_h_1400569051(TEXT("/Script/ModGameViewport"),
|
||||
Z_CompiledInDeferFile_FID_HostProject_Plugins_ModGameViewport_Source_ModGameViewport_Public_SetGameViewport_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_HostProject_Plugins_ModGameViewport_Source_ModGameViewport_Public_SetGameViewport_h_Statics::ClassInfo),
|
||||
Z_CompiledInDeferFile_FID_HostProject_Plugins_ModGameViewport_Source_ModGameViewport_Public_SetGameViewport_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_HostProject_Plugins_ModGameViewport_Source_ModGameViewport_Public_SetGameViewport_h_Statics::ScriptStructInfo),
|
||||
nullptr, 0);
|
||||
// End Registration
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
|
@ -0,0 +1,74 @@
|
|||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
// IWYU pragma: private, include "SetGameViewport.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
#include "UObject/ScriptMacros.h"
|
||||
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
enum class EFourPlayerSplitScreenType : uint8;
|
||||
struct FMPerPlayerSplitscreenData;
|
||||
#ifdef MODGAMEVIEWPORT_SetGameViewport_generated_h
|
||||
#error "SetGameViewport.generated.h already included, missing '#pragma once' in SetGameViewport.h"
|
||||
#endif
|
||||
#define MODGAMEVIEWPORT_SetGameViewport_generated_h
|
||||
|
||||
#define FID_HostProject_Plugins_ModGameViewport_Source_ModGameViewport_Public_SetGameViewport_h_18_GENERATED_BODY \
|
||||
friend struct Z_Construct_UScriptStruct_FMPerPlayerSplitscreenData_Statics; \
|
||||
MODGAMEVIEWPORT_API static class UScriptStruct* StaticStruct();
|
||||
|
||||
|
||||
template<> MODGAMEVIEWPORT_API UScriptStruct* StaticStruct<struct FMPerPlayerSplitscreenData>();
|
||||
|
||||
#define FID_HostProject_Plugins_ModGameViewport_Source_ModGameViewport_Public_SetGameViewport_h_53_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
DECLARE_FUNCTION(execSetSplitScreenType_SixPlayers); \
|
||||
DECLARE_FUNCTION(execSetSplitScreenType_FivePlayers); \
|
||||
DECLARE_FUNCTION(execSetSplitScreenType_FourPlayers); \
|
||||
DECLARE_FUNCTION(execSetSplitScreenType_ThreePlayers); \
|
||||
DECLARE_FUNCTION(execSetSplitScreenType_TwoPlayers);
|
||||
|
||||
|
||||
#define FID_HostProject_Plugins_ModGameViewport_Source_ModGameViewport_Public_SetGameViewport_h_53_INCLASS_NO_PURE_DECLS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUSetGameViewport(); \
|
||||
friend struct Z_Construct_UClass_USetGameViewport_Statics; \
|
||||
public: \
|
||||
DECLARE_CLASS(USetGameViewport, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ModGameViewport"), NO_API) \
|
||||
DECLARE_SERIALIZER(USetGameViewport)
|
||||
|
||||
|
||||
#define FID_HostProject_Plugins_ModGameViewport_Source_ModGameViewport_Public_SetGameViewport_h_53_ENHANCED_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API USetGameViewport(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
USetGameViewport(USetGameViewport&&); \
|
||||
USetGameViewport(const USetGameViewport&); \
|
||||
public: \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USetGameViewport); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USetGameViewport); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USetGameViewport) \
|
||||
NO_API virtual ~USetGameViewport();
|
||||
|
||||
|
||||
#define FID_HostProject_Plugins_ModGameViewport_Source_ModGameViewport_Public_SetGameViewport_h_50_PROLOG
|
||||
#define FID_HostProject_Plugins_ModGameViewport_Source_ModGameViewport_Public_SetGameViewport_h_53_GENERATED_BODY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
FID_HostProject_Plugins_ModGameViewport_Source_ModGameViewport_Public_SetGameViewport_h_53_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
FID_HostProject_Plugins_ModGameViewport_Source_ModGameViewport_Public_SetGameViewport_h_53_INCLASS_NO_PURE_DECLS \
|
||||
FID_HostProject_Plugins_ModGameViewport_Source_ModGameViewport_Public_SetGameViewport_h_53_ENHANCED_CONSTRUCTORS \
|
||||
private: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
template<> MODGAMEVIEWPORT_API UClass* StaticClass<class USetGameViewport>();
|
||||
|
||||
#undef CURRENT_FILE_ID
|
||||
#define CURRENT_FILE_ID FID_HostProject_Plugins_ModGameViewport_Source_ModGameViewport_Public_SetGameViewport_h
|
||||
|
||||
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
D:\ProjectTemp\UE55PluginDev\PackagedPlugins\ModGameViewport\HostProject\Plugins\ModGameViewport\Source\ModGameViewport\Public\SetGameViewport.h
|
||||
D:\ProjectTemp\UE55PluginDev\PackagedPlugins\ModGameViewport\HostProject\Plugins\ModGameViewport\Source\ModGameViewport\Public\ExGameViewportClient.h
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"OutputFiles": [
|
||||
"..\\..\\..\\a\\UnrealGame\\Shipping\\ModGameViewport\\Module.ModGameViewport.cpp.o",
|
||||
"..\\..\\..\\a\\UnrealGame\\Shipping\\ModGameViewport\\Module.ModGameViewport.cpp.o",
|
||||
"..\\..\\..\\x\\UnrealGame\\Shipping\\ModGameViewport\\Module.ModGameViewport.cpp.o",
|
||||
"..\\..\\..\\x\\UnrealGame\\Shipping\\ModGameViewport\\Module.ModGameViewport.cpp.o"
|
||||
]
|
||||
}
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
|
@ -1,2 +1,2 @@
|
|||
D:\ProjectTemp\UE55PluginDev\PackagedPlugins\ModGameViewport\HostProject\Plugins\ModGameViewport\Source\ModGameViewport\Public\SetGameViewport.h
|
||||
D:\ProjectTemp\UE55PluginDev\PackagedPlugins\ModGameViewport\HostProject\Plugins\ModGameViewport\Source\ModGameViewport\Public\ExGameViewportClient.h
|
||||
D:\ProjectTemp\UE55PluginDev\PackagedPlugins\ModGameViewport\HostProject\Plugins\ModGameViewport\Source\ModGameViewport\Public\SetGameViewport.h
|
||||
|
|
|
|||
|
|
@ -1,14 +0,0 @@
|
|||
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ModGameViewport
|
||||
#pragma once
|
||||
#include "../Intermediate/Build/Win64/x64/UnrealEditor/Development/UnrealEd/SharedDefinitions.UnrealEd.Cpp20.h"
|
||||
#undef MODGAMEVIEWPORT_API
|
||||
#define UE_IS_ENGINE_MODULE 1
|
||||
#define UE_VALIDATE_FORMAT_STRINGS 1
|
||||
#define UE_VALIDATE_INTERNAL_API 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
|
||||
#define UE_MODULE_NAME "ModGameViewport"
|
||||
#define UE_PLUGIN_NAME "ModGameViewport"
|
||||
#define MODGAMEVIEWPORT_API DLLEXPORT
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
|
@ -49,7 +49,7 @@ bool USetGameViewport::SetSplitScreenType_ThreePlayers(EThreePlayerSplitScreenTy
|
|||
default:
|
||||
break;
|
||||
}
|
||||
verify(ESpType != ESplitScreenType::None);
|
||||
//verify(ESpType != ESplitScreenType::None);
|
||||
ViewportClient->UpdateActiveSplitscreenType();
|
||||
return SetPlayerSplitData(ESpType, Data) && GetMutableDefault<UGameMapsSettings>()->ThreePlayerSplitscreenLayout == Type;
|
||||
}
|
||||
|
|
@ -78,7 +78,7 @@ bool USetGameViewport::SetSplitScreenType_FourPlayers(EFourPlayerSplitScreenType
|
|||
default:
|
||||
break;
|
||||
}
|
||||
verify(ESpType != ESplitScreenType::None);
|
||||
//verify(ESpType != ESplitScreenType::None);
|
||||
ViewportClient->UpdateActiveSplitscreenType();
|
||||
return SetPlayerSplitData(ESpType, Data) && GetMutableDefault<UGameMapsSettings>()->FourPlayerSplitscreenLayout == Type;
|
||||
}
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -55,15 +55,6 @@
|
|||
"Android"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "ViveOpenXR",
|
||||
"Enabled": true,
|
||||
"SupportedTargetPlatforms": [
|
||||
"Win64",
|
||||
"Linux",
|
||||
"Android"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "SocketClient",
|
||||
"Enabled": true,
|
||||
|
|
|
|||
Loading…
Reference in New Issue