add AutoFocusGameWindow
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parent
660736cd07
commit
a67281d9de
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "NewCAVESystemCpp/Public/AutoFocusFuncLib.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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void EmptyLinkFunctionForGeneratedCodeAutoFocusFuncLib() {}
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// Begin Cross Module References
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ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
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NEWCAVESYSTEMCPP_API UClass* Z_Construct_UClass_UAutoFocusFuncLib();
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NEWCAVESYSTEMCPP_API UClass* Z_Construct_UClass_UAutoFocusFuncLib_NoRegister();
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UPackage* Z_Construct_UPackage__Script_NewCAVESystemCpp();
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// End Cross Module References
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// Begin Class UAutoFocusFuncLib Function FocusGameWindow
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struct Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics
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{
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struct AutoFocusFuncLib_eventFocusGameWindow_Parms
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{
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bool ReturnValue;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Window Utils" },
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{ "Comment", "//module require ApplicationCore SlateCore\n" },
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{ "ModuleRelativePath", "Public/AutoFocusFuncLib.h" },
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{ "ToolTip", "module require ApplicationCore SlateCore" },
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};
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#endif // WITH_METADATA
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static void NewProp_ReturnValue_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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void Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::NewProp_ReturnValue_SetBit(void* Obj)
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{
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((AutoFocusFuncLib_eventFocusGameWindow_Parms*)Obj)->ReturnValue = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AutoFocusFuncLib_eventFocusGameWindow_Parms), &Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::NewProp_ReturnValue,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::PropPointers) < 2048);
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAutoFocusFuncLib, nullptr, "FocusGameWindow", nullptr, nullptr, Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::AutoFocusFuncLib_eventFocusGameWindow_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::Function_MetaDataParams) };
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static_assert(sizeof(Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::AutoFocusFuncLib_eventFocusGameWindow_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UAutoFocusFuncLib::execFocusGameWindow)
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{
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P_FINISH;
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P_NATIVE_BEGIN;
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*(bool*)Z_Param__Result=UAutoFocusFuncLib::FocusGameWindow();
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P_NATIVE_END;
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}
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// End Class UAutoFocusFuncLib Function FocusGameWindow
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// Begin Class UAutoFocusFuncLib
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void UAutoFocusFuncLib::StaticRegisterNativesUAutoFocusFuncLib()
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{
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UClass* Class = UAutoFocusFuncLib::StaticClass();
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static const FNameNativePtrPair Funcs[] = {
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{ "FocusGameWindow", &UAutoFocusFuncLib::execFocusGameWindow },
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};
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FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
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}
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IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UAutoFocusFuncLib);
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UClass* Z_Construct_UClass_UAutoFocusFuncLib_NoRegister()
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{
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return UAutoFocusFuncLib::StaticClass();
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}
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struct Z_Construct_UClass_UAutoFocusFuncLib_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "Comment", "/**\n * \n */" },
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{ "IncludePath", "AutoFocusFuncLib.h" },
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{ "ModuleRelativePath", "Public/AutoFocusFuncLib.h" },
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};
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#endif // WITH_METADATA
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static UObject* (*const DependentSingletons[])();
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static constexpr FClassFunctionLinkInfo FuncInfo[] = {
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{ &Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow, "FocusGameWindow" }, // 3047381597
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};
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static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UAutoFocusFuncLib>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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};
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UObject* (*const Z_Construct_UClass_UAutoFocusFuncLib_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
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(UObject* (*)())Z_Construct_UPackage__Script_NewCAVESystemCpp,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAutoFocusFuncLib_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UAutoFocusFuncLib_Statics::ClassParams = {
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&UAutoFocusFuncLib::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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FuncInfo,
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nullptr,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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UE_ARRAY_COUNT(FuncInfo),
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0,
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0,
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0x001000A0u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAutoFocusFuncLib_Statics::Class_MetaDataParams), Z_Construct_UClass_UAutoFocusFuncLib_Statics::Class_MetaDataParams)
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};
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UClass* Z_Construct_UClass_UAutoFocusFuncLib()
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{
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if (!Z_Registration_Info_UClass_UAutoFocusFuncLib.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAutoFocusFuncLib.OuterSingleton, Z_Construct_UClass_UAutoFocusFuncLib_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UAutoFocusFuncLib.OuterSingleton;
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}
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template<> NEWCAVESYSTEMCPP_API UClass* StaticClass<UAutoFocusFuncLib>()
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{
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return UAutoFocusFuncLib::StaticClass();
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}
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UAutoFocusFuncLib::UAutoFocusFuncLib(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
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DEFINE_VTABLE_PTR_HELPER_CTOR(UAutoFocusFuncLib);
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UAutoFocusFuncLib::~UAutoFocusFuncLib() {}
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// End Class UAutoFocusFuncLib
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// Begin Registration
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struct Z_CompiledInDeferFile_FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UAutoFocusFuncLib, UAutoFocusFuncLib::StaticClass, TEXT("UAutoFocusFuncLib"), &Z_Registration_Info_UClass_UAutoFocusFuncLib, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAutoFocusFuncLib), 3271052711U) },
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};
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};
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_2353918424(TEXT("/Script/NewCAVESystemCpp"),
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Z_CompiledInDeferFile_FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0);
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// End Registration
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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@ -0,0 +1,61 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "AutoFocusFuncLib.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#ifdef NEWCAVESYSTEMCPP_AutoFocusFuncLib_generated_h
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#error "AutoFocusFuncLib.generated.h already included, missing '#pragma once' in AutoFocusFuncLib.h"
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#endif
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#define NEWCAVESYSTEMCPP_AutoFocusFuncLib_generated_h
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#define FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_21_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execFocusGameWindow);
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#define FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_21_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUAutoFocusFuncLib(); \
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friend struct Z_Construct_UClass_UAutoFocusFuncLib_Statics; \
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public: \
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DECLARE_CLASS(UAutoFocusFuncLib, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/NewCAVESystemCpp"), NO_API) \
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DECLARE_SERIALIZER(UAutoFocusFuncLib)
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#define FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_21_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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NO_API UAutoFocusFuncLib(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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private: \
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/** Private move- and copy-constructors, should never be used */ \
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UAutoFocusFuncLib(UAutoFocusFuncLib&&); \
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UAutoFocusFuncLib(const UAutoFocusFuncLib&); \
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public: \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAutoFocusFuncLib); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAutoFocusFuncLib); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAutoFocusFuncLib) \
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NO_API virtual ~UAutoFocusFuncLib();
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#define FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_18_PROLOG
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#define FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_21_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_21_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_21_INCLASS_NO_PURE_DECLS \
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FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_21_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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template<> NEWCAVESYSTEMCPP_API UClass* StaticClass<class UAutoFocusFuncLib>();
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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@ -17,13 +17,13 @@ void EmptyLinkFunctionForGeneratedCodeNewCAVESystemCpp_init() {}
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nullptr,
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0,
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PKG_CompiledIn | 0x00000000,
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0xE0FB5AB6,
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0xB5BF78B4,
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0xD6E07E6A,
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0x045301CD,
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METADATA_PARAMS(0, nullptr)
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};
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UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_NewCAVESystemCpp.OuterSingleton, PackageParams);
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}
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return Z_Registration_Info_UPackage__Script_NewCAVESystemCpp.OuterSingleton;
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}
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static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_NewCAVESystemCpp(Z_Construct_UPackage__Script_NewCAVESystemCpp, TEXT("/Script/NewCAVESystemCpp"), Z_Registration_Info_UPackage__Script_NewCAVESystemCpp, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xE0FB5AB6, 0xB5BF78B4));
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static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_NewCAVESystemCpp(Z_Construct_UPackage__Script_NewCAVESystemCpp, TEXT("/Script/NewCAVESystemCpp"), Z_Registration_Info_UPackage__Script_NewCAVESystemCpp, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xD6E07E6A, 0x045301CD));
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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@ -1,6 +1,7 @@
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D:\ProjectTemp\UE55PluginDev\PackagedPlugins\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\CA_GameSession.h
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D:\ProjectTemp\UE55PluginDev\PackagedPlugins\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\CA_PawnBase.h
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D:\ProjectTemp\UE55PluginDev\PackagedPlugins\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\CA_PlayerControllerBase.h
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D:\ProjectTemp\UE55PluginDev\PackagedPlugins\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\ControllerActorTypes.h
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D:\ProjectTemp\UE55PluginDev\PackagedPlugins\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\EdnParser.h
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D:\ProjectTemp\UE55PluginDev\PackagedPlugins\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\NewCAVESystemCppBPLibrary.h
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D:\ProjectTemp\UE55PluginDev\TestPackage\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\AutoFocusFuncLib.h
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D:\ProjectTemp\UE55PluginDev\TestPackage\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\ControllerActorTypes.h
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D:\ProjectTemp\UE55PluginDev\TestPackage\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\CA_GameSession.h
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D:\ProjectTemp\UE55PluginDev\TestPackage\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\NewCAVESystemCppBPLibrary.h
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D:\ProjectTemp\UE55PluginDev\TestPackage\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\CA_PlayerControllerBase.h
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D:\ProjectTemp\UE55PluginDev\TestPackage\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\EdnParser.h
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D:\ProjectTemp\UE55PluginDev\TestPackage\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\CA_PawnBase.h
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Binary file not shown.
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@ -0,0 +1,150 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "NewCAVESystemCpp/Public/AutoFocusFuncLib.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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void EmptyLinkFunctionForGeneratedCodeAutoFocusFuncLib() {}
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// Begin Cross Module References
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ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
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NEWCAVESYSTEMCPP_API UClass* Z_Construct_UClass_UAutoFocusFuncLib();
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NEWCAVESYSTEMCPP_API UClass* Z_Construct_UClass_UAutoFocusFuncLib_NoRegister();
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UPackage* Z_Construct_UPackage__Script_NewCAVESystemCpp();
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// End Cross Module References
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// Begin Class UAutoFocusFuncLib Function FocusGameWindow
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struct Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics
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{
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struct AutoFocusFuncLib_eventFocusGameWindow_Parms
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{
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bool ReturnValue;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Window Utils" },
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{ "Comment", "//module require ApplicationCore SlateCore\n" },
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||||
{ "ModuleRelativePath", "Public/AutoFocusFuncLib.h" },
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||||
{ "ToolTip", "module require ApplicationCore SlateCore" },
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||||
};
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||||
#endif // WITH_METADATA
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static void NewProp_ReturnValue_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
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||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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||||
static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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void Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::NewProp_ReturnValue_SetBit(void* Obj)
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{
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((AutoFocusFuncLib_eventFocusGameWindow_Parms*)Obj)->ReturnValue = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AutoFocusFuncLib_eventFocusGameWindow_Parms), &Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::NewProp_ReturnValue,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::PropPointers) < 2048);
|
||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAutoFocusFuncLib, nullptr, "FocusGameWindow", nullptr, nullptr, Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::AutoFocusFuncLib_eventFocusGameWindow_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::Function_MetaDataParams) };
|
||||
static_assert(sizeof(Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::AutoFocusFuncLib_eventFocusGameWindow_Parms) < MAX_uint16);
|
||||
UFunction* Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
DEFINE_FUNCTION(UAutoFocusFuncLib::execFocusGameWindow)
|
||||
{
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
*(bool*)Z_Param__Result=UAutoFocusFuncLib::FocusGameWindow();
|
||||
P_NATIVE_END;
|
||||
}
|
||||
// End Class UAutoFocusFuncLib Function FocusGameWindow
|
||||
|
||||
// Begin Class UAutoFocusFuncLib
|
||||
void UAutoFocusFuncLib::StaticRegisterNativesUAutoFocusFuncLib()
|
||||
{
|
||||
UClass* Class = UAutoFocusFuncLib::StaticClass();
|
||||
static const FNameNativePtrPair Funcs[] = {
|
||||
{ "FocusGameWindow", &UAutoFocusFuncLib::execFocusGameWindow },
|
||||
};
|
||||
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
|
||||
}
|
||||
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UAutoFocusFuncLib);
|
||||
UClass* Z_Construct_UClass_UAutoFocusFuncLib_NoRegister()
|
||||
{
|
||||
return UAutoFocusFuncLib::StaticClass();
|
||||
}
|
||||
struct Z_Construct_UClass_UAutoFocusFuncLib_Statics
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
||||
{ "Comment", "/**\n * \n */" },
|
||||
{ "IncludePath", "AutoFocusFuncLib.h" },
|
||||
{ "ModuleRelativePath", "Public/AutoFocusFuncLib.h" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static UObject* (*const DependentSingletons[])();
|
||||
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
|
||||
{ &Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow, "FocusGameWindow" }, // 3047381597
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
|
||||
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
||||
TCppClassTypeTraits<UAutoFocusFuncLib>::IsAbstract,
|
||||
};
|
||||
static const UECodeGen_Private::FClassParams ClassParams;
|
||||
};
|
||||
UObject* (*const Z_Construct_UClass_UAutoFocusFuncLib_Statics::DependentSingletons[])() = {
|
||||
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_NewCAVESystemCpp,
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAutoFocusFuncLib_Statics::DependentSingletons) < 16);
|
||||
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAutoFocusFuncLib_Statics::ClassParams = {
|
||||
&UAutoFocusFuncLib::StaticClass,
|
||||
nullptr,
|
||||
&StaticCppClassTypeInfo,
|
||||
DependentSingletons,
|
||||
FuncInfo,
|
||||
nullptr,
|
||||
nullptr,
|
||||
UE_ARRAY_COUNT(DependentSingletons),
|
||||
UE_ARRAY_COUNT(FuncInfo),
|
||||
0,
|
||||
0,
|
||||
0x001000A0u,
|
||||
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAutoFocusFuncLib_Statics::Class_MetaDataParams), Z_Construct_UClass_UAutoFocusFuncLib_Statics::Class_MetaDataParams)
|
||||
};
|
||||
UClass* Z_Construct_UClass_UAutoFocusFuncLib()
|
||||
{
|
||||
if (!Z_Registration_Info_UClass_UAutoFocusFuncLib.OuterSingleton)
|
||||
{
|
||||
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAutoFocusFuncLib.OuterSingleton, Z_Construct_UClass_UAutoFocusFuncLib_Statics::ClassParams);
|
||||
}
|
||||
return Z_Registration_Info_UClass_UAutoFocusFuncLib.OuterSingleton;
|
||||
}
|
||||
template<> NEWCAVESYSTEMCPP_API UClass* StaticClass<UAutoFocusFuncLib>()
|
||||
{
|
||||
return UAutoFocusFuncLib::StaticClass();
|
||||
}
|
||||
UAutoFocusFuncLib::UAutoFocusFuncLib(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR(UAutoFocusFuncLib);
|
||||
UAutoFocusFuncLib::~UAutoFocusFuncLib() {}
|
||||
// End Class UAutoFocusFuncLib
|
||||
|
||||
// Begin Registration
|
||||
struct Z_CompiledInDeferFile_FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_Statics
|
||||
{
|
||||
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
||||
{ Z_Construct_UClass_UAutoFocusFuncLib, UAutoFocusFuncLib::StaticClass, TEXT("UAutoFocusFuncLib"), &Z_Registration_Info_UClass_UAutoFocusFuncLib, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAutoFocusFuncLib), 3271052711U) },
|
||||
};
|
||||
};
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_2353918424(TEXT("/Script/NewCAVESystemCpp"),
|
||||
Z_CompiledInDeferFile_FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_Statics::ClassInfo),
|
||||
nullptr, 0,
|
||||
nullptr, 0);
|
||||
// End Registration
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
|
@ -0,0 +1,61 @@
|
|||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
// IWYU pragma: private, include "AutoFocusFuncLib.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
#include "UObject/ScriptMacros.h"
|
||||
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
#ifdef NEWCAVESYSTEMCPP_AutoFocusFuncLib_generated_h
|
||||
#error "AutoFocusFuncLib.generated.h already included, missing '#pragma once' in AutoFocusFuncLib.h"
|
||||
#endif
|
||||
#define NEWCAVESYSTEMCPP_AutoFocusFuncLib_generated_h
|
||||
|
||||
#define FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_21_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
DECLARE_FUNCTION(execFocusGameWindow);
|
||||
|
||||
|
||||
#define FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_21_INCLASS_NO_PURE_DECLS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUAutoFocusFuncLib(); \
|
||||
friend struct Z_Construct_UClass_UAutoFocusFuncLib_Statics; \
|
||||
public: \
|
||||
DECLARE_CLASS(UAutoFocusFuncLib, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/NewCAVESystemCpp"), NO_API) \
|
||||
DECLARE_SERIALIZER(UAutoFocusFuncLib)
|
||||
|
||||
|
||||
#define FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_21_ENHANCED_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API UAutoFocusFuncLib(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
UAutoFocusFuncLib(UAutoFocusFuncLib&&); \
|
||||
UAutoFocusFuncLib(const UAutoFocusFuncLib&); \
|
||||
public: \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAutoFocusFuncLib); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAutoFocusFuncLib); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAutoFocusFuncLib) \
|
||||
NO_API virtual ~UAutoFocusFuncLib();
|
||||
|
||||
|
||||
#define FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_18_PROLOG
|
||||
#define FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_21_GENERATED_BODY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_21_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_21_INCLASS_NO_PURE_DECLS \
|
||||
FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_21_ENHANCED_CONSTRUCTORS \
|
||||
private: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
template<> NEWCAVESYSTEMCPP_API UClass* StaticClass<class UAutoFocusFuncLib>();
|
||||
|
||||
#undef CURRENT_FILE_ID
|
||||
#define CURRENT_FILE_ID FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h
|
||||
|
||||
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
|
@ -17,13 +17,13 @@ void EmptyLinkFunctionForGeneratedCodeNewCAVESystemCpp_init() {}
|
|||
nullptr,
|
||||
0,
|
||||
PKG_CompiledIn | 0x00000000,
|
||||
0xE0FB5AB6,
|
||||
0xB5BF78B4,
|
||||
0xD6E07E6A,
|
||||
0x045301CD,
|
||||
METADATA_PARAMS(0, nullptr)
|
||||
};
|
||||
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_NewCAVESystemCpp.OuterSingleton, PackageParams);
|
||||
}
|
||||
return Z_Registration_Info_UPackage__Script_NewCAVESystemCpp.OuterSingleton;
|
||||
}
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_NewCAVESystemCpp(Z_Construct_UPackage__Script_NewCAVESystemCpp, TEXT("/Script/NewCAVESystemCpp"), Z_Registration_Info_UPackage__Script_NewCAVESystemCpp, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xE0FB5AB6, 0xB5BF78B4));
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_NewCAVESystemCpp(Z_Construct_UPackage__Script_NewCAVESystemCpp, TEXT("/Script/NewCAVESystemCpp"), Z_Registration_Info_UPackage__Script_NewCAVESystemCpp, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xD6E07E6A, 0x045301CD));
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
D:\ProjectTemp\UE55PluginDev\PackagedPlugins\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\CA_PawnBase.h
|
||||
D:\ProjectTemp\UE55PluginDev\PackagedPlugins\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\CA_GameSession.h
|
||||
D:\ProjectTemp\UE55PluginDev\PackagedPlugins\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\ControllerActorTypes.h
|
||||
D:\ProjectTemp\UE55PluginDev\PackagedPlugins\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\CA_PlayerControllerBase.h
|
||||
D:\ProjectTemp\UE55PluginDev\PackagedPlugins\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\EdnParser.h
|
||||
D:\ProjectTemp\UE55PluginDev\PackagedPlugins\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\NewCAVESystemCppBPLibrary.h
|
||||
D:\ProjectTemp\UE55PluginDev\TestPackage\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\AutoFocusFuncLib.h
|
||||
D:\ProjectTemp\UE55PluginDev\TestPackage\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\CA_GameSession.h
|
||||
D:\ProjectTemp\UE55PluginDev\TestPackage\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\CA_PawnBase.h
|
||||
D:\ProjectTemp\UE55PluginDev\TestPackage\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\CA_PlayerControllerBase.h
|
||||
D:\ProjectTemp\UE55PluginDev\TestPackage\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\ControllerActorTypes.h
|
||||
D:\ProjectTemp\UE55PluginDev\TestPackage\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\EdnParser.h
|
||||
D:\ProjectTemp\UE55PluginDev\TestPackage\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\NewCAVESystemCppBPLibrary.h
|
||||
|
|
|
|||
|
|
@ -0,0 +1,150 @@
|
|||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "UObject/GeneratedCppIncludes.h"
|
||||
#include "NewCAVESystemCpp/Public/AutoFocusFuncLib.h"
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeAutoFocusFuncLib() {}
|
||||
|
||||
// Begin Cross Module References
|
||||
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
|
||||
NEWCAVESYSTEMCPP_API UClass* Z_Construct_UClass_UAutoFocusFuncLib();
|
||||
NEWCAVESYSTEMCPP_API UClass* Z_Construct_UClass_UAutoFocusFuncLib_NoRegister();
|
||||
UPackage* Z_Construct_UPackage__Script_NewCAVESystemCpp();
|
||||
// End Cross Module References
|
||||
|
||||
// Begin Class UAutoFocusFuncLib Function FocusGameWindow
|
||||
struct Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics
|
||||
{
|
||||
struct AutoFocusFuncLib_eventFocusGameWindow_Parms
|
||||
{
|
||||
bool ReturnValue;
|
||||
};
|
||||
#if WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
|
||||
{ "Category", "Window Utils" },
|
||||
{ "Comment", "//module require ApplicationCore SlateCore\n" },
|
||||
{ "ModuleRelativePath", "Public/AutoFocusFuncLib.h" },
|
||||
{ "ToolTip", "module require ApplicationCore SlateCore" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||||
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||||
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
static const UECodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
void Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||||
{
|
||||
((AutoFocusFuncLib_eventFocusGameWindow_Parms*)Obj)->ReturnValue = 1;
|
||||
}
|
||||
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AutoFocusFuncLib_eventFocusGameWindow_Parms), &Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
|
||||
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::PropPointers[] = {
|
||||
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::NewProp_ReturnValue,
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::PropPointers) < 2048);
|
||||
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAutoFocusFuncLib, nullptr, "FocusGameWindow", nullptr, nullptr, Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::AutoFocusFuncLib_eventFocusGameWindow_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::Function_MetaDataParams) };
|
||||
static_assert(sizeof(Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::AutoFocusFuncLib_eventFocusGameWindow_Parms) < MAX_uint16);
|
||||
UFunction* Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
DEFINE_FUNCTION(UAutoFocusFuncLib::execFocusGameWindow)
|
||||
{
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
*(bool*)Z_Param__Result=UAutoFocusFuncLib::FocusGameWindow();
|
||||
P_NATIVE_END;
|
||||
}
|
||||
// End Class UAutoFocusFuncLib Function FocusGameWindow
|
||||
|
||||
// Begin Class UAutoFocusFuncLib
|
||||
void UAutoFocusFuncLib::StaticRegisterNativesUAutoFocusFuncLib()
|
||||
{
|
||||
UClass* Class = UAutoFocusFuncLib::StaticClass();
|
||||
static const FNameNativePtrPair Funcs[] = {
|
||||
{ "FocusGameWindow", &UAutoFocusFuncLib::execFocusGameWindow },
|
||||
};
|
||||
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
|
||||
}
|
||||
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UAutoFocusFuncLib);
|
||||
UClass* Z_Construct_UClass_UAutoFocusFuncLib_NoRegister()
|
||||
{
|
||||
return UAutoFocusFuncLib::StaticClass();
|
||||
}
|
||||
struct Z_Construct_UClass_UAutoFocusFuncLib_Statics
|
||||
{
|
||||
#if WITH_METADATA
|
||||
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
||||
{ "Comment", "/**\n * \n */" },
|
||||
{ "IncludePath", "AutoFocusFuncLib.h" },
|
||||
{ "ModuleRelativePath", "Public/AutoFocusFuncLib.h" },
|
||||
};
|
||||
#endif // WITH_METADATA
|
||||
static UObject* (*const DependentSingletons[])();
|
||||
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
|
||||
{ &Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow, "FocusGameWindow" }, // 3047381597
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
|
||||
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
||||
TCppClassTypeTraits<UAutoFocusFuncLib>::IsAbstract,
|
||||
};
|
||||
static const UECodeGen_Private::FClassParams ClassParams;
|
||||
};
|
||||
UObject* (*const Z_Construct_UClass_UAutoFocusFuncLib_Statics::DependentSingletons[])() = {
|
||||
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_NewCAVESystemCpp,
|
||||
};
|
||||
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAutoFocusFuncLib_Statics::DependentSingletons) < 16);
|
||||
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAutoFocusFuncLib_Statics::ClassParams = {
|
||||
&UAutoFocusFuncLib::StaticClass,
|
||||
nullptr,
|
||||
&StaticCppClassTypeInfo,
|
||||
DependentSingletons,
|
||||
FuncInfo,
|
||||
nullptr,
|
||||
nullptr,
|
||||
UE_ARRAY_COUNT(DependentSingletons),
|
||||
UE_ARRAY_COUNT(FuncInfo),
|
||||
0,
|
||||
0,
|
||||
0x001000A0u,
|
||||
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAutoFocusFuncLib_Statics::Class_MetaDataParams), Z_Construct_UClass_UAutoFocusFuncLib_Statics::Class_MetaDataParams)
|
||||
};
|
||||
UClass* Z_Construct_UClass_UAutoFocusFuncLib()
|
||||
{
|
||||
if (!Z_Registration_Info_UClass_UAutoFocusFuncLib.OuterSingleton)
|
||||
{
|
||||
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAutoFocusFuncLib.OuterSingleton, Z_Construct_UClass_UAutoFocusFuncLib_Statics::ClassParams);
|
||||
}
|
||||
return Z_Registration_Info_UClass_UAutoFocusFuncLib.OuterSingleton;
|
||||
}
|
||||
template<> NEWCAVESYSTEMCPP_API UClass* StaticClass<UAutoFocusFuncLib>()
|
||||
{
|
||||
return UAutoFocusFuncLib::StaticClass();
|
||||
}
|
||||
UAutoFocusFuncLib::UAutoFocusFuncLib(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR(UAutoFocusFuncLib);
|
||||
UAutoFocusFuncLib::~UAutoFocusFuncLib() {}
|
||||
// End Class UAutoFocusFuncLib
|
||||
|
||||
// Begin Registration
|
||||
struct Z_CompiledInDeferFile_FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_Statics
|
||||
{
|
||||
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
||||
{ Z_Construct_UClass_UAutoFocusFuncLib, UAutoFocusFuncLib::StaticClass, TEXT("UAutoFocusFuncLib"), &Z_Registration_Info_UClass_UAutoFocusFuncLib, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAutoFocusFuncLib), 3271052711U) },
|
||||
};
|
||||
};
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_2353918424(TEXT("/Script/NewCAVESystemCpp"),
|
||||
Z_CompiledInDeferFile_FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_Statics::ClassInfo),
|
||||
nullptr, 0,
|
||||
nullptr, 0);
|
||||
// End Registration
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
|
@ -0,0 +1,61 @@
|
|||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
// IWYU pragma: private, include "AutoFocusFuncLib.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
#include "UObject/ScriptMacros.h"
|
||||
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
#ifdef NEWCAVESYSTEMCPP_AutoFocusFuncLib_generated_h
|
||||
#error "AutoFocusFuncLib.generated.h already included, missing '#pragma once' in AutoFocusFuncLib.h"
|
||||
#endif
|
||||
#define NEWCAVESYSTEMCPP_AutoFocusFuncLib_generated_h
|
||||
|
||||
#define FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_21_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
DECLARE_FUNCTION(execFocusGameWindow);
|
||||
|
||||
|
||||
#define FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_21_INCLASS_NO_PURE_DECLS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUAutoFocusFuncLib(); \
|
||||
friend struct Z_Construct_UClass_UAutoFocusFuncLib_Statics; \
|
||||
public: \
|
||||
DECLARE_CLASS(UAutoFocusFuncLib, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/NewCAVESystemCpp"), NO_API) \
|
||||
DECLARE_SERIALIZER(UAutoFocusFuncLib)
|
||||
|
||||
|
||||
#define FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_21_ENHANCED_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
NO_API UAutoFocusFuncLib(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
UAutoFocusFuncLib(UAutoFocusFuncLib&&); \
|
||||
UAutoFocusFuncLib(const UAutoFocusFuncLib&); \
|
||||
public: \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAutoFocusFuncLib); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAutoFocusFuncLib); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAutoFocusFuncLib) \
|
||||
NO_API virtual ~UAutoFocusFuncLib();
|
||||
|
||||
|
||||
#define FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_18_PROLOG
|
||||
#define FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_21_GENERATED_BODY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_21_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_21_INCLASS_NO_PURE_DECLS \
|
||||
FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_21_ENHANCED_CONSTRUCTORS \
|
||||
private: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
template<> NEWCAVESYSTEMCPP_API UClass* StaticClass<class UAutoFocusFuncLib>();
|
||||
|
||||
#undef CURRENT_FILE_ID
|
||||
#define CURRENT_FILE_ID FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h
|
||||
|
||||
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
|
@ -17,13 +17,13 @@ void EmptyLinkFunctionForGeneratedCodeNewCAVESystemCpp_init() {}
|
|||
nullptr,
|
||||
0,
|
||||
PKG_CompiledIn | 0x00000000,
|
||||
0xE0FB5AB6,
|
||||
0xB5BF78B4,
|
||||
0xD6E07E6A,
|
||||
0x045301CD,
|
||||
METADATA_PARAMS(0, nullptr)
|
||||
};
|
||||
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_NewCAVESystemCpp.OuterSingleton, PackageParams);
|
||||
}
|
||||
return Z_Registration_Info_UPackage__Script_NewCAVESystemCpp.OuterSingleton;
|
||||
}
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_NewCAVESystemCpp(Z_Construct_UPackage__Script_NewCAVESystemCpp, TEXT("/Script/NewCAVESystemCpp"), Z_Registration_Info_UPackage__Script_NewCAVESystemCpp, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xE0FB5AB6, 0xB5BF78B4));
|
||||
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_NewCAVESystemCpp(Z_Construct_UPackage__Script_NewCAVESystemCpp, TEXT("/Script/NewCAVESystemCpp"), Z_Registration_Info_UPackage__Script_NewCAVESystemCpp, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xD6E07E6A, 0x045301CD));
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
D:\ProjectTemp\UE55PluginDev\PackagedPlugins\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\CA_PlayerControllerBase.h
|
||||
D:\ProjectTemp\UE55PluginDev\PackagedPlugins\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\CA_GameSession.h
|
||||
D:\ProjectTemp\UE55PluginDev\PackagedPlugins\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\NewCAVESystemCppBPLibrary.h
|
||||
D:\ProjectTemp\UE55PluginDev\PackagedPlugins\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\EdnParser.h
|
||||
D:\ProjectTemp\UE55PluginDev\PackagedPlugins\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\CA_PawnBase.h
|
||||
D:\ProjectTemp\UE55PluginDev\PackagedPlugins\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\ControllerActorTypes.h
|
||||
D:\ProjectTemp\UE55PluginDev\TestPackage\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\AutoFocusFuncLib.h
|
||||
D:\ProjectTemp\UE55PluginDev\TestPackage\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\CA_GameSession.h
|
||||
D:\ProjectTemp\UE55PluginDev\TestPackage\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\NewCAVESystemCppBPLibrary.h
|
||||
D:\ProjectTemp\UE55PluginDev\TestPackage\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\ControllerActorTypes.h
|
||||
D:\ProjectTemp\UE55PluginDev\TestPackage\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\EdnParser.h
|
||||
D:\ProjectTemp\UE55PluginDev\TestPackage\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\CA_PlayerControllerBase.h
|
||||
D:\ProjectTemp\UE55PluginDev\TestPackage\NewCAVESystemCpp\HostProject\Plugins\NewCAVESystemCpp\Source\NewCAVESystemCpp\Public\CA_PawnBase.h
|
||||
|
|
|
|||
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
|
@ -0,0 +1,84 @@
|
|||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "AutoFocusFuncLib.h"
|
||||
|
||||
#include "Engine/Engine.h"
|
||||
#include "Engine/GameViewportClient.h"
|
||||
#include "Misc/App.h"
|
||||
#include "Widgets/SWindow.h"
|
||||
#if PLATFORM_WINDOWS
|
||||
#include "Windows/WindowsApplication.h"
|
||||
#include "Windows/AllowWindowsPlatformTypes.h"
|
||||
#include <Windows.h>
|
||||
#include <dwmapi.h>
|
||||
#include "Windows/HideWindowsPlatformTypes.h"
|
||||
#endif
|
||||
|
||||
bool UAutoFocusFuncLib::FocusGameWindow()
|
||||
{
|
||||
#if PLATFORM_WINDOWS
|
||||
if (GEngine && GEngine->GameViewport)
|
||||
{
|
||||
TSharedPtr<SWindow> Window = GEngine->GameViewport->GetWindow();
|
||||
if (Window.IsValid())
|
||||
{
|
||||
TSharedPtr<FGenericWindow> NativeWindow = Window->GetNativeWindow();
|
||||
if (NativeWindow.IsValid())
|
||||
{
|
||||
HWND hWnd = static_cast<HWND>(NativeWindow->GetOSWindowHandle());
|
||||
return FocusWindow(hWnd);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
#if PLATFORM_WINDOWS
|
||||
bool UAutoFocusFuncLib::FocusWindow(HWND hWnd)
|
||||
{
|
||||
if (!IsWindowValid(hWnd)) return false;
|
||||
|
||||
// 如果窗口最小化,则恢复
|
||||
if (IsIconic(hWnd))
|
||||
{
|
||||
ShowWindow(hWnd, SW_RESTORE);
|
||||
}
|
||||
|
||||
// 将窗口置于前台
|
||||
BringToFront(hWnd);
|
||||
|
||||
// 设置键盘焦点
|
||||
SetFocus(hWnd);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void UAutoFocusFuncLib::BringToFront(HWND hWnd)
|
||||
{
|
||||
// 尝试使用SetForegroundWindow
|
||||
if (SetForegroundWindow(hWnd)) return;
|
||||
|
||||
// 如果失败,使用备选方法
|
||||
DWORD ForegroundThreadID = GetWindowThreadProcessId(GetForegroundWindow(), NULL);
|
||||
DWORD CurrentThreadID = GetCurrentThreadId();
|
||||
|
||||
// 附加到前台线程
|
||||
if (AttachThreadInput(CurrentThreadID, ForegroundThreadID, Windows::TRUE))
|
||||
{
|
||||
BringWindowToTop(hWnd);
|
||||
ShowWindow(hWnd, SW_SHOW);
|
||||
AttachThreadInput(CurrentThreadID, ForegroundThreadID, Windows::FALSE);
|
||||
}
|
||||
|
||||
// 最后尝试使用SetWindowPos
|
||||
SetWindowPos(hWnd, HWND_TOP, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW);
|
||||
}
|
||||
|
||||
bool UAutoFocusFuncLib::IsWindowValid(HWND hWnd)
|
||||
{
|
||||
return hWnd && IsWindow(hWnd) && IsWindowVisible(hWnd);
|
||||
}
|
||||
#endif
|
||||
|
|
@ -0,0 +1,34 @@
|
|||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
|
||||
#if PLATFORM_WINDOWS
|
||||
#include "Microsoft/AllowMicrosoftPlatformTypes.h"
|
||||
#include "Microsoft/HideMicrosoftPlatformTypes.h"
|
||||
#endif
|
||||
|
||||
#include "AutoFocusFuncLib.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class NEWCAVESYSTEMCPP_API UAutoFocusFuncLib : public UBlueprintFunctionLibrary
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
//module require ApplicationCore SlateCore
|
||||
UFUNCTION(BlueprintCallable, Category = "Window Utils")
|
||||
static bool FocusGameWindow();
|
||||
private:
|
||||
#if PLATFORM_WINDOWS
|
||||
// Windows 原生 API 封装
|
||||
static bool FocusWindow(HWND hWnd);
|
||||
static void BringToFront(HWND hWnd);
|
||||
static bool IsWindowValid(HWND hWnd);
|
||||
#endif
|
||||
};
|
||||
Loading…
Reference in New Issue