/************************************************************************************************************************************* *The MIT License(MIT) * *Copyright(c) 2016 Jan Kaniewski(Getnamo) *Modified work Copyright(C) 2019 - 2021 Ultraleap, Inc. * *Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation *files(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, *merge, publish, distribute, sublicense, and / or sell copies of the Software, and to permit persons to whom the Software is *furnished to do so, subject to the following conditions : * *The above copyright notice and this permission notice shall be included in all copies or *substantial portions of the Software. * *THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF *MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE *FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN *CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *************************************************************************************************************************************/ #pragma once #include "CoreMinimal.h" #include "BodyStateDeviceConfig.generated.h" UENUM(BlueprintType) enum EBodyStateDeviceInputType { INERTIAL_INPUT_TYPE, // e.g. IMU with direct no external references like a Myo HMD_MOUNTED_INPUT_TYPE, // e.g. leap motion EXTERNAL_REFERENCE_INPUT_TYPE, // e.g. lighthouse MIXED_INPUT_TYPE // a mixture of previous types }; USTRUCT(BlueprintType) struct BODYSTATE_API FBodyStateDeviceConfig { GENERATED_USTRUCT_BODY() FBodyStateDeviceConfig(); /** Name of the device generating this input */ UPROPERTY() FString DeviceName; /** Input type this device uses */ UPROPERTY() TEnumAsByte InputType; /** Any specific tracking tags you may wish to expose to various systems, e.g. Finger Hand Tracking, Full Body Tracking*/ UPROPERTY() TArray TrackingTags; /** Serial no. of the device generating this input */ UPROPERTY() FString DeviceSerial; };