/************************************************************************************************************************************* *The MIT License(MIT) * *Copyright(c) 2016 Jan Kaniewski(Getnamo) *Modified work Copyright(C) 2019 - 2021 Ultraleap, Inc. * *Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation *files(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, *merge, publish, distribute, sublicense, and / or sell copies of the Software, and to permit persons to whom the Software is *furnished to do so, subject to the following conditions : * *The above copyright notice and this permission notice shall be included in all copies or *substantial portions of the Software. * *THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF *MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE *FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN *CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *************************************************************************************************************************************/ #pragma once #include "CoreMinimal.h" #include "UObject/Interface.h" #include "BodyStateInputInterface.generated.h" // For non-uobjects class BODYSTATE_API IBodyStateInputRawInterface { public: virtual void UpdateInput(int32 DeviceID, class UBodyStateSkeleton* Skeleton) = 0; virtual void OnDeviceDetach() = 0; }; UENUM(BlueprintType) enum EBSDeviceCombinerClass { BS_DEVICE_COMBINER_UNKNOWN, BS_DEVICE_COMBINER_CONFIDENCE, BS_DEVICE_COMBINER_ANGULAR // add your custom classes here and add them to the class factory }; class BODYSTATE_API IBodyStateDeviceManagerRawInterface { public: // return bodystate device ID for combined device // device may already exist if requested elsewhere, created if not virtual int32 RequestCombinedDevice(const TArray& DeviceSerials,const EBSDeviceCombinerClass CombinerClass) = 0; // get the default bodystate device ID // this can be different depending on whether OpenXR global mode is set or not virtual int32 GetDefaultDeviceID() = 0; }; class BODYSTATE_API IBodyStateDeviceChangeListener { public: virtual void OnDeviceAdded(const FString& DeviceSerial, const uint32 DeviceID) = 0; virtual void OnDeviceRemoved(const uint32 DeviceID) = 0; virtual void OnDefaultDeviceChanged() = 0; }; // for uobject and bps UINTERFACE(Blueprintable, MinimalAPI) class UBodyStateInputInterface : public UInterface { GENERATED_BODY() }; class BODYSTATE_API IBodyStateInputInterface { GENERATED_BODY() public: /* Requests your device to update the skeleton. You can use this BS polling method or push updates to your skeleton*/ UFUNCTION(BlueprintNativeEvent, Category = "Body State Poll Interface") void UpdateInput(int32 DeviceID, class UBodyStateSkeleton* Skeleton); // todo: define };