/****************************************************************************** * Copyright (C) Ultraleap, Inc. 2011-2021. * * * * Use subject to the terms of the Apache License 2.0 available at * * http://www.apache.org/licenses/LICENSE-2.0, or another agreement * * between Ultraleap and you, your company or other organization. * ******************************************************************************/ #include "AnimGraphNode_ModifyBodyStateMappedBones.h" ///////////////////////////////////////////////////// // UAnimGraphNode_ModifyBSHand UAnimGraphNode_ModifyBodyStateMappedBones::UAnimGraphNode_ModifyBodyStateMappedBones(const FObjectInitializer& Initializer) : Super(Initializer) { } // Title Color! FLinearColor UAnimGraphNode_ModifyBodyStateMappedBones::GetNodeTitleColor() const { return FLinearColor(12, 12, 0, 1); } // Node Category FString UAnimGraphNode_ModifyBodyStateMappedBones::GetNodeCategory() const { return FString("Body State Animation (Ultraleap)"); } FText UAnimGraphNode_ModifyBodyStateMappedBones::GetControllerDescription() const { return FText::FromString("Ultraleap Modify Mapped Bones (Body State)"); } FText UAnimGraphNode_ModifyBodyStateMappedBones::GetNodeTitle(ENodeTitleType::Type TitleType) const { FText Result = GetControllerDescription(); return Result; } FText UAnimGraphNode_ModifyBodyStateMappedBones::GetTooltipText() const { return FText::FromString( "Animates the skeletel mesh using the Ultraleap tracked device hand and optionally auto maps to the skeleton"); }