/****************************************************************************** * Copyright (C) Ultraleap, Inc. 2011-2021. * * * * Use subject to the terms of the Apache License 2.0 available at * * http://www.apache.org/licenses/LICENSE-2.0, or another agreement * * between Ultraleap and you, your company or other organization. * ******************************************************************************/ #pragma once #include "AnimGraphDefinitions.h" #include "AnimNode_ModifyBodyStateMappedBones.h" #if ENGINE_MAJOR_VERSION >= 5 #include "Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h" #else #include "Editor/AnimGraph/Classes/AnimGraphNode_SkeletalControlBase.h" #endif #include "Kismet2/BlueprintEditorUtils.h" #include "AnimGraphNode_ModifyBodyStateMappedBones.generated.h" UCLASS(MinimalAPI) class UAnimGraphNode_ModifyBodyStateMappedBones : public UAnimGraphNode_SkeletalControlBase { GENERATED_UCLASS_BODY() UPROPERTY(EditAnywhere, Category = Settings) FAnimNode_ModifyBodyStateMappedBones Node; public: // UEdGraphNode interface virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual FLinearColor GetNodeTitleColor() const override; virtual FString GetNodeCategory() const override; virtual FText GetTooltipText() const override; // End of UEdGraphNode interface protected: // UAnimGraphNode_SkeletalControlBase protected interface virtual FText GetControllerDescription() const; virtual const FAnimNode_SkeletalControlBase* GetNode() const override { return &Node; } // End of UAnimGraphNode_SkeletalControlBase protected interface };