// Copyright 2023 PICO Inc. All Rights Reserved. #include "PICO_PICO4Controller.h" #include "OpenXRCore.h" #include "PICO_InputModule.h" #define LOCTEXT_NAMESPACE "FPICO4ControllerPICO" // Left const FKey PICO4_Left_X_Click("PICO4_Left_X_Click"); const FKey PICO4_Left_Y_Click("PICO4_Left_Y_Click"); const FKey PICO4_Left_X_Touch("PICO4_Left_X_Touch"); const FKey PICO4_Left_Y_Touch("PICO4_Left_Y_Touch"); const FKey PICO4_Left_Menu_Click("PICO4_Left_Menu_Click"); const FKey PICO4_Left_Grip("PICO4_Left_Grip_Click"); const FKey PICO4_Left_Grip_Axis("PICO4_Left_Grip_Axis"); const FKey PICO4_Left_Trigger("PICO4_Left_Trigger_Click"); const FKey PICO4_Left_Trigger_Axis("PICO4_Left_Trigger_Axis"); const FKey PICO4_Left_Trigger_Touch("PICO4_Left_Trigger_Touch"); const FKey PICO4_Left_Thumbstick_2D("PICO4_Left_Thumbstick_2D"); const FKey PICO4_Left_Thumbstick_X("PICO4_Left_Thumbstick_X"); const FKey PICO4_Left_Thumbstick_Y("PICO4_Left_Thumbstick_Y"); const FKey PICO4_Left_Thumbstick("PICO4_Left_Thumbstick_Click"); const FKey PICO4_Left_Thumbstick_Touch("PICO4_Left_Thumbstick_Touch"); //Right const FKey PICO4_Right_A_Click("PICO4_Right_A_Click"); const FKey PICO4_Right_B_Click("PICO4_Right_B_Click"); const FKey PICO4_Right_A_Touch("PICO4_Right_A_Touch"); const FKey PICO4_Right_B_Touch("PICO4_Right_B_Touch"); const FKey PICO4_Right_Grip("PICO4_Right_Grip_Click"); const FKey PICO4_Right_Grip_Axis("PICO4_Right_Grip_Axis"); const FKey PICO4_Right_Trigger("PICO4_Right_Trigger_Click"); const FKey PICO4_Right_Trigger_Axis("PICO4_Right_Trigger_Axis"); const FKey PICO4_Right_Trigger_Touch("PICO4_Right_Trigger_Touch"); const FKey PICO4_Right_Thumbstick_2D("PICO4_Right_Thumbstick_2D"); const FKey PICO4_Right_Thumbstick_X("PICO4_Right_Thumbstick_X"); const FKey PICO4_Right_Thumbstick_Y("PICO4_Right_Thumbstick_Y"); const FKey PICO4_Right_Thumbstick("PICO4_Right_Thumbstick_Click"); const FKey PICO4_Right_Thumbstick_Touch("PICO4_Right_Thumbstick_Touch"); FPICO4ControllerPICO::FPICO4ControllerPICO() { } void FPICO4ControllerPICO::Register() { RegisterOpenXRExtensionModularFeature(); EKeys::AddMenuCategoryDisplayInfo("PICO4", LOCTEXT("PICO4SubCategory", "PICO 4 Controller"), TEXT("GraphEditor.PadEvent_16x")); // Left EKeys::AddKey(FKeyDetails(PICO4_Left_X_Click, LOCTEXT("PICO4_Left_X_Click", "PICO 4 (L) X Press"), FKeyDetails::GamepadKey | FKeyDetails::NotBlueprintBindableKey, "PICO4")); EKeys::AddKey(FKeyDetails(PICO4_Left_Y_Click, LOCTEXT("PICO4_Left_Y_Click", "PICO 4 (L) Y Press"), FKeyDetails::GamepadKey | FKeyDetails::NotBlueprintBindableKey, "PICO4")); EKeys::AddKey(FKeyDetails(PICO4_Left_X_Touch, LOCTEXT("PICO4_Left_X_Touch", "PICO 4 (L) X Touch"), FKeyDetails::GamepadKey | FKeyDetails::NotBlueprintBindableKey, "PICO4")); EKeys::AddKey(FKeyDetails(PICO4_Left_Y_Touch, LOCTEXT("PICO4_Left_Y_Touch", "PICO 4 (L) Y Touch"), FKeyDetails::GamepadKey | FKeyDetails::NotBlueprintBindableKey, "PICO4")); EKeys::AddKey(FKeyDetails(PICO4_Left_Menu_Click, LOCTEXT("PICO4_Left_Menu_Click", "PICO 4 (L) Menu"), FKeyDetails::GamepadKey | FKeyDetails::NotBlueprintBindableKey, "PICO4")); EKeys::AddKey(FKeyDetails(PICO4_Left_Grip, LOCTEXT("PICO4_Left_Grip_Click", "PICO 4 (L) Grip"), FKeyDetails::GamepadKey | FKeyDetails::NotBlueprintBindableKey, "PICO4")); EKeys::AddKey(FKeyDetails(PICO4_Left_Grip_Axis, LOCTEXT("PICO4_Left_Grip_Axis", "PICO 4 (L) Grip Axis"), FKeyDetails::GamepadKey | FKeyDetails::Axis1D | FKeyDetails::NotBlueprintBindableKey, "PICO4")); EKeys::AddKey(FKeyDetails(PICO4_Left_Trigger, LOCTEXT("PICO4_Left_Trigger_Click", "PICO 4 (L) Trigger"), FKeyDetails::GamepadKey | FKeyDetails::NotBlueprintBindableKey, "PICO4")); EKeys::AddKey(FKeyDetails(PICO4_Left_Trigger_Axis, LOCTEXT("PICO4_Left_Trigger_Axis", "PICO 4 (L) Trigger Axis"), FKeyDetails::GamepadKey | FKeyDetails::Axis1D | FKeyDetails::NotBlueprintBindableKey, "PICO4")); EKeys::AddKey(FKeyDetails(PICO4_Left_Trigger_Touch, LOCTEXT("PICO4_Left_Trigger_Touch", "PICO 4 (L) Trigger Touch"), FKeyDetails::GamepadKey | FKeyDetails::NotBlueprintBindableKey, "PICO4")); EKeys::AddKey(FKeyDetails(PICO4_Left_Thumbstick_X, LOCTEXT("PICO4_Left_Thumbstick_X", "PICO 4 (L) Thumbstick X"), FKeyDetails::GamepadKey | FKeyDetails::Axis1D | FKeyDetails::NotBlueprintBindableKey, "PICO4")); EKeys::AddKey(FKeyDetails(PICO4_Left_Thumbstick_Y, LOCTEXT("PICO4_Left_Thumbstick_Y", "PICO 4 (L) Thumbstick Y"), FKeyDetails::GamepadKey | FKeyDetails::Axis1D | FKeyDetails::NotBlueprintBindableKey, "PICO4")); EKeys::AddPairedKey(FKeyDetails(PICO4_Left_Thumbstick_2D, LOCTEXT("PICO4_Left_Thumbstick_2D", "PICO 4 (L) Thumbstick 2D-Axis"), FKeyDetails::GamepadKey | FKeyDetails::Axis2D | FKeyDetails::NotBlueprintBindableKey, "PICO4"), PICO4_Left_Thumbstick_X, PICO4_Left_Thumbstick_Y); EKeys::AddKey(FKeyDetails(PICO4_Left_Thumbstick, LOCTEXT("PICO4_Left_Thumbstick_Click", "PICO 4 (L) Thumbstick"), FKeyDetails::GamepadKey | FKeyDetails::NotBlueprintBindableKey, "PICO4")); EKeys::AddKey(FKeyDetails(PICO4_Left_Thumbstick_Touch, LOCTEXT("PICO4_Left_Thumbstick_Touch", "PICO 4 (L) Thumbstick Touch"), FKeyDetails::GamepadKey | FKeyDetails::NotBlueprintBindableKey, "PICO4")); // Right EKeys::AddKey(FKeyDetails(PICO4_Right_A_Click, LOCTEXT("PICO4_Right_A_Click", "PICO 4 (R) A Press"), FKeyDetails::GamepadKey | FKeyDetails::NotBlueprintBindableKey, "PICO4")); EKeys::AddKey(FKeyDetails(PICO4_Right_B_Click, LOCTEXT("PICO4_Right_B_Click", "PICO 4 (R) B Press"), FKeyDetails::GamepadKey | FKeyDetails::NotBlueprintBindableKey, "PICO4")); EKeys::AddKey(FKeyDetails(PICO4_Right_A_Touch, LOCTEXT("PICO4_Right_A_Touch", "PICO 4 (R) A Touch"), FKeyDetails::GamepadKey | FKeyDetails::NotBlueprintBindableKey, "PICO4")); EKeys::AddKey(FKeyDetails(PICO4_Right_B_Touch, LOCTEXT("PICO4_Right_B_Touch", "PICO 4 (R) B Touch"), FKeyDetails::GamepadKey | FKeyDetails::NotBlueprintBindableKey, "PICO4")); EKeys::AddKey(FKeyDetails(PICO4_Right_Grip, LOCTEXT("PICO4_Right_Grip_Click", "PICO 4 (R) Grip"), FKeyDetails::GamepadKey | FKeyDetails::NotBlueprintBindableKey, "PICO4")); EKeys::AddKey(FKeyDetails(PICO4_Right_Grip_Axis, LOCTEXT("PICO4_Right_Grip_Axis", "PICO 4 (R) Grip Axis"), FKeyDetails::GamepadKey | FKeyDetails::Axis1D | FKeyDetails::NotBlueprintBindableKey, "PICO4")); EKeys::AddKey(FKeyDetails(PICO4_Right_Trigger, LOCTEXT("PICO4_Right_Trigger_Click", "PICO 4 (R) Trigger"), FKeyDetails::GamepadKey | FKeyDetails::NotBlueprintBindableKey, "PICO4")); EKeys::AddKey(FKeyDetails(PICO4_Right_Trigger_Axis, LOCTEXT("PICO4_Right_Trigger_Axis", "PICO 4 (R) Trigger Axis"), FKeyDetails::GamepadKey | FKeyDetails::Axis1D | FKeyDetails::NotBlueprintBindableKey, "PICO4")); EKeys::AddKey(FKeyDetails(PICO4_Right_Trigger_Touch, LOCTEXT("PICO4_Right_Trigger_Touch", "PICO 4 (R) Trigger Touch"), FKeyDetails::GamepadKey | FKeyDetails::NotBlueprintBindableKey, "PICO4")); EKeys::AddKey(FKeyDetails(PICO4_Right_Thumbstick_X, LOCTEXT("PICO4_Right_Thumbstick_X", "PICO 4 (R) Thumbstick X"), FKeyDetails::GamepadKey | FKeyDetails::Axis1D | FKeyDetails::NotBlueprintBindableKey, "PICO4")); EKeys::AddKey(FKeyDetails(PICO4_Right_Thumbstick_Y, LOCTEXT("PICO4_Right_Thumbstick_Y", "PICO 4 (R) Thumbstick Y"), FKeyDetails::GamepadKey | FKeyDetails::Axis1D | FKeyDetails::NotBlueprintBindableKey, "PICO4")); EKeys::AddPairedKey(FKeyDetails(PICO4_Right_Thumbstick_2D, LOCTEXT("PICO4_Right_Thumbstick_2D", "PICO 4 (R) Thumbstick 2D-Axis"), FKeyDetails::GamepadKey | FKeyDetails::Axis2D | FKeyDetails::NotBlueprintBindableKey, "PICO4"), PICO4_Right_Thumbstick_X, PICO4_Right_Thumbstick_Y); EKeys::AddKey(FKeyDetails(PICO4_Right_Thumbstick, LOCTEXT("PICO4_Right_Thumbstick_Click", "PICO 4 (R) Thumbstick"), FKeyDetails::GamepadKey | FKeyDetails::NotBlueprintBindableKey, "PICO4")); EKeys::AddKey(FKeyDetails(PICO4_Right_Thumbstick_Touch, LOCTEXT("PICO4_Right_Thumbstick_Touch", "PICO 4 (R) Thumbstick Touch"), FKeyDetails::GamepadKey | FKeyDetails::NotBlueprintBindableKey, "PICO4")); } void FPICO4ControllerPICO::Unregister() { UnregisterOpenXRExtensionModularFeature(); } bool FPICO4ControllerPICO::GetRequiredExtensions(TArray& OutExtensions) { OutExtensions.Add("XR_BD_controller_interaction"); return true; } bool FPICO4ControllerPICO::GetInteractionProfile(XrInstance InInstance, FString& OutKeyPrefix, XrPath& OutPath, bool& OutHasHaptics) { UE_LOG(LogPICOOpenXRInput, Log, TEXT("PICO OpenXR GetInteractionProfile /interaction_profiles/bytedance/pico4_controller.")); XrResult Result = xrStringToPath(InInstance, "/interaction_profiles/bytedance/pico4_controller", &InteractionProfile); if (XR_SUCCEEDED(Result)) { OutKeyPrefix = "PICO4"; OutPath = InteractionProfile; OutHasHaptics = true; FPICOOpenXRInputModule::Get().RegisterProfile(InteractionProfile); return true; } return false; } bool FPICO4ControllerPICO::GetControllerModel(XrInstance InInstance, XrPath InInteractionProfile, XrPath InDevicePath, FSoftObjectPath& OutPath) { UE_LOG(LogPICOOpenXRInput, Verbose, TEXT("PICO OpenXR GetControllerModel PICO 4.")); if (InInteractionProfile == InteractionProfile) { XrPath Path; XrResult Result; Result = xrStringToPath(InInstance, "/user/hand/left", &Path); if (XR_FAILED(Result)) { return false; } ControllerModels.Add(Path, PICO4TouchLeft); Result = xrStringToPath(InInstance, "/user/hand/right", &Path); if (XR_FAILED(Result)) { return false; } ControllerModels.Add(Path, PICO4TouchRight); OutPath = ControllerModels[InDevicePath]; return true; } return false; } void FPICO4ControllerPICO::GetControllerModelsForCooking(TArray& OutPaths) { UE_LOG(LogPICOOpenXRInput, Log, TEXT("PICO OpenXR GetControllerModelsForCooking PICO 4.")); OutPaths.Add(PICO4TouchLeft); OutPaths.Add(PICO4TouchRight); } #undef LOCTEXT_NAMESPACE