// Copyright Sam Bonifacio. All Rights Reserved. using UnrealBuildTool; public class AutoSettingsInput : ModuleRules { public AutoSettingsInput(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new[] { "Core", "CoreUObject", "Engine", "InputCore", "UMG", "Slate", "SlateCore", "GameplayTags", "DeveloperSettings", "AutoSettingsCore" }); PrivateDependencyModuleNames.AddRange(new string[] { }); } }