// Copyright 2022 Just2Devs. All Rights Reserved. #include "K2Node_WidgetCanvasSlotCast.h" #include "WidgetFL.h" #include "Components/CanvasPanelSlot.h" void UK2Node_WidgetCanvasSlotCast::ExpandNode(FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) { FunctionName = GET_MEMBER_NAME_CHECKED(UWidgetFL, CastCanvasSlot); Super::ExpandNode(CompilerContext, SourceGraph); } void UK2Node_WidgetCanvasSlotCast::AllocateDefaultPins() { PinSlotType = UCanvasPanelSlot::StaticClass(); Super::AllocateDefaultPins(); }