// Copyright 2022 Just2Devs. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "EdGraph/EdGraphNodeUtils.h" #include "K2Node.h" #include "K2Node_WidgetConstructObject.generated.h" class FBlueprintActionDatabaseRegistrar; class UEdGraph; UCLASS(BlueprintType, Blueprintable) class WIDGETFUNCTIONLIBRARYEDITOR_API UK2Node_WidgetConstructObject : public UK2Node { GENERATED_UCLASS_BODY() public: UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Pin Properties", EditFixedSize) TArray PinsNames; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Pin Properties", EditFixedSize) TArray PinsEnabled; #if WITH_EDITOR // UObject interface virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override; // End of UObject interface #endif //~ Begin UEdGraphNode Interface. virtual void ExpandNode(FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override; virtual void AllocateDefaultPins() override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual void PinDefaultValueChanged(UEdGraphPin* Pin) override; virtual FText GetTooltipText() const override; virtual FText GetKeywords() const override; virtual bool HasExternalDependencies(TArray* OptionalOutput) const override; virtual bool IsCompatibleWithGraph(const UEdGraph* TargetGraph) const override; virtual void PinConnectionListChanged(UEdGraphPin* Pin) override; virtual void GetPinHoverText(const UEdGraphPin& Pin, FString& HoverTextOut) const override; virtual void PostPlacedNewNode() override; virtual void AddSearchMetaDataInfo(TArray& OutTaggedMetaData) const override; //~ End UEdGraphNode Interface. //~ Begin UK2Node Interface virtual bool IsNodeSafeToIgnore() const override { return true; } virtual void ReallocatePinsDuringReconstruction(TArray& OldPins) override; virtual void GetNodeAttributes( TArray>& OutNodeAttributes ) const override; virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override; virtual FText GetMenuCategory() const override; virtual bool ShouldShowNodeProperties() const override { return true; }; //~ End UK2Node Interface /** Create new pins to show properties on archetype */ void CreatePinsForClass(UClass* InClass, TArray* OutClassPins = nullptr); /** See if this is a spawn variable pin, or a 'default' pin */ virtual bool IsSpawnVarPin(UEdGraphPin* Pin) const; /** Get the then output pin */ UEdGraphPin* GetThenPin() const; /** Get the blueprint input pin */ UEdGraphPin* GetClassPin(const TArray* InPinsToSearch = nullptr) const; /** Get the world context input pin, can return NULL */ UEdGraphPin* GetWorldContextPin() const; /** Get the result output pin */ UEdGraphPin* GetResultPin() const; /** Get the result input pin */ UEdGraphPin* GetOuterPin() const; /** Get the class that we are going to spawn, if it's defined as default value */ UClass* GetClassToSpawn(const TArray* InPinsToSearch = nullptr) const; /** Returns if the node uses World Object Context input */ virtual bool UseWorldContext() const { return false; }; /** Returns if the node uses Outer input */ virtual bool UseOuter() const { return true; } protected: /** Gets the default node title when no class is selected */ virtual FText GetBaseNodeTitle() const; /** Gets the node title when a class has been selected. */ virtual FText GetNodeTitleFormat() const; /** Gets base class to use for the 'class' pin. UObject by default. */ virtual UClass* GetClassPinBaseClass() const; /** * Takes the specified "MutatablePin" and sets its 'PinToolTip' field (according * to the specified description) * * @param MutatablePin The pin you want to set tool-tip text on * @param PinDescription A string describing the pin's purpose */ void SetPinToolTip(UEdGraphPin& MutatablePin, const FText& PinDescription) const; /** Refresh pins when class was changed */ void OnClassPinChanged(); /** Tooltip text for this node. */ FText NodeTooltip; /** Constructing FText strings can be costly, so we cache the node's title */ FNodeTextCache CachedNodeTitle; };