// Copyright 2022 Just2Devs. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "K2Node_WidgetSlotCast.h" #include "K2Node_WidgetWrapBoxSlotCast.generated.h" UCLASS(BlueprintType) class WIDGETFUNCTIONLIBRARYEDITOR_API UK2Node_WidgetWrapBoxSlotCast : public UK2Node_WidgetSlotCast { GENERATED_BODY() public: UK2Node_WidgetWrapBoxSlotCast() { FunctionNodeTitle = FName("Cast To Wrap Box Slot"); } virtual void ExpandNode(FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override; virtual void AllocateDefaultPins() override; };