// Copyright HTC Corporation. All Rights Reserved. using UnrealBuildTool; using System.IO; namespace UnrealBuildTool.Rules { public class ViveOpenXRDisplayRefreshRate : ModuleRules { public ViveOpenXRDisplayRefreshRate(ReadOnlyTargetRules Target) : base(Target) { var EngineDir = Path.GetFullPath(Target.RelativeEnginePath); PrivateIncludePaths.AddRange( new string[] { EngineDir + "/Source/ThirdParty/OpenXR/include", EngineDir + "/Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "ViveOpenXRHMD", "OpenXRHMD", } ); } } }