// Copyright 2019-Present LexLiu. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "K2Node.h" #include "K2Node_LGUICompRef.generated.h" class FBlueprintActionDatabaseRegistrar; class UEdGraphPin; struct FEdGraphPinType; UCLASS() class LGUIK2NODES_API UK2Node_LGUICompRef_GetComponent : public UK2Node { GENERATED_BODY() public: // UEdGraphNode interface virtual void AllocateDefaultPins() override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual FText GetKeywords() const override; virtual FText GetTooltipText() const override; //virtual TSharedPtr CreateNodeImage() const override; //virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override; virtual void PinConnectionListChanged(UEdGraphPin* Pin)override; virtual void NodeConnectionListChanged()override; virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override; // End of UEdGraphNode interface // UK2Node interface virtual void ReconstructNode()override; virtual void PostReconstructNode() override; virtual bool IsNodePure() const override { return true; } virtual bool ShouldDrawCompact() const override { return true; } //virtual int32 GetNodeRefreshPriority() const override { return EBaseNodeRefreshPriority::Low_UsesDependentWildcard; } virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override; virtual void NotifyPinConnectionListChanged(UEdGraphPin* Pin) override; virtual FText GetCompactNodeTitle()const override; virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override; virtual FBlueprintNodeSignature GetSignature() const override; virtual FText GetMenuCategory() const override; virtual bool IsActionFilteredOut(class FBlueprintActionFilter const& Filter) override; virtual bool IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const override; virtual bool ReferencesVariable(const FName& InVarName, const UStruct* InScope)const override; // End of UK2Node interface private: void SetOutputPinType(); bool autoOutputTypeSuccess = false; };